Avoren Storage
Avoren Storage by Link
46 cards in Multiverse
1 with no rarity, 9 commons, 9 uncommons,
21 rares, 6 mythics
7 white, 1 blue, 3 black, 2 red,
4 green, 3 multicolour, 3 artifact, 23 land
86 comments total
Avoren is a high fantasy world in which various countries and city states vie for control of Ivory Throne, through a process known as the Great Game.
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The set creator would like to draw your attention to these comments:
On Avoren Storage (reply):
on 02 Sep 2014
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Link:
Random set brainstorms: |
Recently active cards: (all recent activity)

-1 Add



-6 During target player's next turn, whenever a creature that player controls attacks, Erkanos, the Scarred Land deals 2 damage to that creature.

-1 Add



-10 Whenever you tap a land for mana this turn, add




-1 Add one mana of any color to your mana pool.

0 Exile target card from a graveyard.
-3 Exile all cards from all graveyards.

0 You gain 1 life.
-3 You gain 3 life.
See Lands of the Forgotten.
Yunar is a belt of land that stretches almost completely across the continent. It is best known for its incredible variety of nymph-tended wildflowers, which bloom through all seasons but winter.
Random set brainstorms:
—The ten countries are obviously faction-like. I should probably base the set around them as factions, like Ravnica and its guilds. However, I intend to follow the paradigm of having two sets per block, so I think I'd just put all ten countries in the first set... though that seems like a lot, and then what would the second set be about?
—I'll probably abandon the tri-color countries. I don't like them or their designs very much.
— Should each country have a unique mechanic? How should I differentiate them from the Guilds?
—There's going to be a Defender theme. I don't see the Countries working well in limited without plenty of defensive creatures.
—The Law ability is difficult to find a place for at common. Very difficult. It might have to appear at uncommon and above. I know this goes against certain design maxims, but why would Nobles be common anyway, right?
See The Ivory Throne.
fair enough, just something to keep in mind when testing. assuming nothing breaks I tend to err on the side of aesthetics.
I would be worried about power level. Countries do have a lot of drawbacks, but they are dual lands that come into play untapped at no immediate cost.
fair enough, I think that's a good attitude to have
That's something playtesting well help decide.
I am.
Thank you, kind sir or madame.
I start lots of sets when I have the idea, but then I lose focus our get busy with other things. I keep meaning to move the "against the law" cards into this set and then forgetting.
just wanted to chime in and say this set has a really cool idea at its core, and i hope you eventually finish it off