Avoren Storage

Avoren Storage by Link

46 cards in Multiverse

1 with no rarity, 9 commons, 9 uncommons,
21 rares, 6 mythics

7 white, 1 blue, 3 black, 2 red,
4 green, 3 multicolour, 3 artifact, 23 land

86 comments total

Avoren is a high fantasy world in which various countries and city states vie for control of Ivory Throne, through a process known as the Great Game.

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Mechanics | Possible Mechanics | Cycles

Cardset comments (11) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Avoren Storage (reply):

Random set brainstorms:
—The ten countries are obviously faction-like. I should probably base the set around them as factions, like Ravnica and its guilds. However, I intend to follow the paradigm of having two sets per block, so I think I'd just put all ten countries in the first set... though that seems like a lot, and then what would the second set be about?
—I'll probably abandon the tri-color countries. I don't like them or their designs very much.
— Should each country have a unique mechanic? How should I differentiate them from the Guilds?
—There's going to be a Defender theme. I don't see the Countries working well in limited without plenty of defensive creatures.
—The Law ability is difficult to find a place for at common. Very difficult. It might have to appear at uncommon and above. I know this goes against certain design maxims, but why would Nobles be common anyway, right?

Recently active cards: (all recent activity)

 R 
Land – Country
+2 Add {c} to your mana pool. You lose 1 life.
-1 Add {w}, {b}, or {r} to your mana pool.
-6 During target player's next turn, whenever a creature that player controls attacks, Erkanos, the Scarred Land deals 2 damage to that creature.
1
1 comment
2013-07-21 05:41:29 by Link
 R 
Land – Country
+2 Add {c} to your mana pool. You lose 1 life.
-1 Add {u}, {r}, or {g} to your mana pool.
-10 Whenever you tap a land for mana this turn, add {u}{r}{g} to your mana pool.
1
3 comments
last 2013-08-12 13:49:14 by Link
 C 
Land – Country
0 Add {1} to your mana pool. You may activate this ability any time you could activate a mana ability.
-1 Add one mana of any color to your mana pool.
5
1 comment
2017-09-18 13:42:04 by Link
 
 U 
Land – Country
+1 Add {b} to your mana pool.
0 Exile target card from a graveyard.
-3 Exile all cards from all graveyards.
2
1 comment
2013-07-20 02:30:22 by Link
 
 U 
Land – Country
+1 Add {w} to your mana pool.
0 You gain 1 life.
-3 You gain 3 life.
2
1 comment
2013-07-20 02:11:33 by Link

Recent comments: (all recent activity)
On Yunar, the Wildflower Fields:

See Lands of the Forgotten.

Yunar is a belt of land that stretches almost completely across the continent. It is best known for its incredible variety of nymph-tended wildflowers, which bloom through all seasons but winter.

On Avoren Storage:

Random set brainstorms:
—The ten countries are obviously faction-like. I should probably base the set around them as factions, like Ravnica and its guilds. However, I intend to follow the paradigm of having two sets per block, so I think I'd just put all ten countries in the first set... though that seems like a lot, and then what would the second set be about?
—I'll probably abandon the tri-color countries. I don't like them or their designs very much.
— Should each country have a unique mechanic? How should I differentiate them from the Guilds?
—There's going to be a Defender theme. I don't see the Countries working well in limited without plenty of defensive creatures.
—The Law ability is difficult to find a place for at common. Very difficult. It might have to appear at uncommon and above. I know this goes against certain design maxims, but why would Nobles be common anyway, right?

On The Ivory Throne v2:
On Ancient Map:

fair enough, just something to keep in mind when testing. assuming nothing breaks I tend to err on the side of aesthetics.

On Nandes, Duchy of Dominance:

I would be worried about power level. Countries do have a lot of drawbacks, but they are dual lands that come into play untapped at no immediate cost.

On Nandes, Duchy of Dominance:

fair enough, I think that's a good attitude to have

On Nandes, Duchy of Dominance:

That's something playtesting well help decide.

On Ancient Map:

I am.

On Avoren Storage:

Thank you, kind sir or madame.
I start lots of sets when I have the idea, but then I lose focus our get busy with other things. I keep meaning to move the "against the law" cards into this set and then forgetting.

On Avoren Storage:

just wanted to chime in and say this set has a really cool idea at its core, and i hope you eventually finish it off

(All recent activity)
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