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Showing 50 of 158 Red cards

Go to section: Colourless (11) White (150) Blue (138) Black (143) Red (158) Green (141) Multicolour (80) Hybrid (9) Artifact (55) Land (22)

Show rarities: N C U R

 C 
Enchantment
At the beginning of your endstep, if you control no creatures with first strike, put a first strike counter on target creature you control.
Hivejinks- If you control three or more creatures with first strike at the beginning of your endstep, sacrifice ????First Strike????? and put a first strike counter on each creature you control.
Unnamed tribal plane
Creature – Human Laborer
Cremate- As this creature dies, exile it. Add {r} at the beginning of your next mainphase.
1/1
 U 
Aerial Creature – Goblin Dinosaur
Soar (Whenever you cast an aerial spell, this creature gains a Sky counter.)
When Aerial Goblin dies, deal X damage to any target, where X is the number of Sky counters on Aerial Goblin.
3/4
 U 
Instant
Target creature gets +3/+0 until end of turn.

Until end of turn, whenever a creature blocks, that creatures controllers loses 1 life.
 C 
Creature – Viashino Archer
When Akerlic Flameshot enters the battlefield deal 2 damage to any target if a creature you control died this turn.
2/2
 R 
Enchantment
At the beginning of each opponent's upkeep, Anti-Drug Propaganda deals X damage to that player, where X is the number of poison counters they have.
 C 
Instant
Deal 3 damage to any target.

When Starfall occurs, you may cast Apocalypse Lightning from your graveyard. If you do, exile it as it resolves.
 R 
Creature – Goblin Berserker
As long as there is one Starfall counter, Apocalypse-is-a-Coming Goblin gets +2/+2 and has doublestrike and menace.
1/1
 R 
Aquatic Creature – Jellyfish
School- Whenever Aquatic Jellyfish attacks or blocks, deal X damage to target attacking or blocking creature, where X is the number of Aquatic creatures you control.
Aerial vs Aquatic plane
1/3
 C 
Creature – Viashino Soldier
If Ascended v2 would exit the battlefield while you control three or more creatures, instead you may exile Ascended v2 put a 2/2 red Avatar with haste and trample from your sideboard onto the battlefield.
2/1
 U 
Creature – Human Shaman
Transform Awestruck Intuitionist at the beginning of each combat phase.
Whenever you cast an instant or sorcery spell you may discard a card, then draw a card.
2/2
Pureflame Shieldmaiden
 
 U 
Creature – Human Shaman Warrior
Transform Pureflame Shieldmaiden at the end of combat.
Whenever you cast an instant or sorcery spell Pureflame Shieldmaiden deals 1 damage to any target.
4/2
 U 
Legendary Creature – Goblin Shaman
Flameburst- The first instant or sorcery spell you cast during your turn gains create a 2/1 red Elemental token with haste and "When this creature dies, deal 1 damage to any target.
3/2
Creature – Elemental Construct
When Basalt Totem enters the battlefield exile the top 3 cards of your library. Until end of turn you may cast any red instants or sorceries exiled this way without paying their mana costs.
6/6
Enchantment
Players can't have more than six mana in their mana pool at any time.
Creature – Goblin Cleric
First strike
Battle Priestess attacks each turn if able as long as Battle Priestess isn't white.
3/1
Instant
Destroy target artifact.

Old Ways- {r} (As you cast an instant or sorcery spell, you may exile this card from your graveyard and play its Old Ways cost. If you do, add this card's effects to that spell.)
folk horror plane
 C 
Creature – Zombie
Haste, prowess
Bloodboil Sprinter can't block.
Ghorzembak
2/1
 U 
Creature – Goblin Warrior
Haste
Bloody-Knife Anarch's toughness is equal to the number of cards you own in exile.
A Series of Unfortunate Events inspired plane
2/0
 C 
Creature – Elemental
First strike

Explode {r} ({t}, sacrifice this creature: deal 1 damage to any target and add {r}.)
1/3
Creature – Minotaur Warrior
Vogue during the combat phase.

Non-red creatures can't be in vogue during the combat phase.
3/2
 R 
Enchantment – Aura
Enchant land
Burned Home may target lands with hexproof as if they didn't have hexproof. Burned Home can't be countered by spells or abilities.
If the enchanted land would add mana, it adds {c} instead, and deals 1 damage to everything.
A Series of Unfortunate Events-inspired plane
Sorcery
Deal 2 damage to target creature. If that creature was a snow creature, Burning Kiss deals 4 damage to that creature instead.
 U 
Creature – Human Knight
When Cadrick's Harrier enters the battlefield ransom you may ransom target creature with power 2 or less (Exile target creature with power 2 or less. That creature's controller may pay {2} to return that creature to the battlefield).
4/3
 C 
Sorcery
Divine- {2}(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {2}.)

Gain control of target target creature with a mana value of 2 or less. Untap that creature. It gains haste until end of turn. If Call of Madness is divine, you may gain control of any creature of any mana value instead.
folk horror plane
 R 
Artifact – Monument
{t}: Double all damage that would be dealt until end of turn. Activate this ability only if a creature died this turn.
Alxzarza
 C 
Creature – Satyr Shaman
When ~ enters the battlefield, put a random card from your hand on the bottom of your library. If a card was put on the bottom of your library this way, draw a card.
Folk horror plane
2/1
 C 
Creature – Human Warrior
Whenever Cares About Creature Types Test 1 deals combat damage to a player, if Cares About Creature Types Test 1 is a Cleric, you may pay {w}. If you do, gain 3 life.

Whenever Cares About Creature Types Test 1 becomes enchanted, Cares About Creature Types Test 1 becomes a Cleric until end of turn.
2/2
Instant
Add three Starfall counters. (Starfall counters have "Remove one counter at the beginning of each upkeep. When the last Starfall counter is removed, each player exiles all instants and sorceries from their graveyard, and creates X 4/4 colorless elemental tokens with indestructible, vigilance, flying, lifelink, haste, and trample)

Deal 3 damage to any target.
Sorcery
Deal 3 damage to target creature. If you control more tapped creatures than untapped creatures, you may deal 3 damage to any target instead.
Legendary Creature – Viashino Soldier
Whenever a creature you control dies, deal 1 damage to any target.

At the beginning of each endstep, if a creature you control died this turn, create a 1/1 red Soldier token.
Urmak
4/4
 C 
Creature – Goblin Rogue
Whenever a card enters the battlefield from exile, Clantom Hoodlum gets +2/+0 until end of turn.
A Series of Unfortunate Events-inspired plane
1/2
 C 
Instant
Deal 1 damage to any target.
If a Monument you entered your graveyard from the battlefield this turn, Coffin Torpedo deals 3 damage to any target instead.
 C 
Instant
Deal 2 damage to any target. Descend into the Underworld.
 C 
Sorcery
If you control an artifact, you may cast Core Splash for {r}.
Core Splash Deal 3 damage to any target.
Fuel (Whenever an artifact creature enters the battlefield under your control, you may exile Core Splash from your graveyard. If you do, that creature enters the battlefield with an additional +1/+1 counter.)
 R 
Creature – Satyr Berserker
Haste
Whenever Countdown Celebrant deals combat damage to a player, remove a Starfall counter (When Starfall happens each player takes 5 damage, exiles a nonland permanent, and sacrifices a land).
1/2
 R 
Legendary Creature – Human Knight
Doublestrike, Ward- pay 2 life
The first instant or sorcery spell you cast during your turn has "Target creature gets +X/+0, where X is twice the mana value of that instant or sorcery and can't be blocked by creatures with powers of 2 or less until end of turn."
1/1
Creature – Goblin Shaman
When Crooked-Smile Witch dies, create a red enchantment rune token (Sacrifice this enchantment: Deal 2 damage to target creature or planeswalker.).
1/2
 U 
Aerial Creature – Kor Knight
Whenever Danalvin Knight attacks, if there are more Aerial permanents than Aquatic permanents, Aerial creatures get +2/+0 until end of turn.
Aerial vs Aquatic plane
5/3
 C 
Instant
Deal 2 damage target creature.
Movement- As long as you control an attacking or blocking creature, Dance of Blades deals 3 damage to a creature instead.
 C 
Creature – Human Wizard
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, deal 1 damage to each opponent
1/2
Instant
Target creature gets +2/+0, gains first strike, and is in vogue until end of turn.
Legendary Creature – Avatar
Haste
If Death, The Sudden would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each endstep, deal 3 damage to everything.
7/7
 C 
Sorcery
Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
 U 
Creature – Human Knight
First strike
Deputy of Ashelton enters the battlefield with two +1/+1 counters if an opponent that controls a tapped creature was dealt combat damage this turn.
3/3
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
Take faction- A Series of Unfortunate Events-inspired plane
 C 
Creature – Goblin Actor Rogue
When Distracting Charlatan enters the battlefield, target creature can't block until end of turn.
Twin (Twin- When a creature of the same mana value as this creature enters the battlefield, you may have it enter as a copy of this creature until end of turn.)
1/1
Instant
Deal 3 damage to target creature or player. Damage dealt this way can't be prevented. If a creature or planeswalker dealt damage by Divine Fire this turn would die, exile it instead.
Creature – Goblin Cleric
Pray {1}- converted mana cost 2 ({1},{t}: Reveal the top card of your library. If it has a converted mana cost of 2 you may cast it without paying its mana cost, otherwise exile it.)
1/2
 R 
Creature – Dragon
Flying
Sacrifice a Mystery: Target creature gains doublestrike until end of turn.
A Series of Unfortunate Events-themed plane
4/4
 U 
Legendary Creature – Orc Shaman
First strike, Ward- pay 2 life
Flameburst- The first instant or sorcery spell you cast during your turn gains "Deal 1 damage to up to two target creatures or planeswalkers."
4/5

Go to section: Colourless (11) White (150) Blue (138) Black (143) Red (158) Green (141) Multicolour (80) Hybrid (9) Artifact (55) Land (22)

Show rarities: N C U R


temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details