It's probably pretty unintuitive to have the damage always at 1 and varied mana amounts. Also the damage is instant speed, so sometimes you'll receive the mana at really unopportune times if you try to use it as removal.
Do you think Explode should be a static 1 damage with 1 mana or should I have Explode N. I ask because if a large creature with Explode for 1 seems bad, but there would be times when exploding a big creature for 3 could be useful.
As for mana generation, this came up with white
I may increase the number of instants each color has or create other mana sinks to spend mana when you could only cast an instant.
Alternatively, explode could be at sorcery speed only (which would be safer for the damage aspect).
Considerations: the mana produced will vary in size depending on the creature, but I may keep the damage at 1.
This mechanic would be exclusive to red, as all mana-producing mechanics in the set would be exclusive to a single color.
It's probably pretty unintuitive to have the damage always at 1 and varied mana amounts. Also the damage is instant speed, so sometimes you'll receive the mana at really unopportune times if you try to use it as removal.
Do you think Explode should be a static 1 damage with 1 mana or should I have Explode N. I ask because if a large creature with Explode for 1 seems bad, but there would be times when exploding a big creature for 3 could be useful.
As for mana generation, this came up with white I may increase the number of instants each color has or create other mana sinks to spend mana when you could only cast an instant. Alternatively, explode could be at sorcery speed only (which would be safer for the damage aspect).