CardName: Defiance by Fire Cost: {2}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn. Flavour Text: Set/Rarity: temporary storage Common |
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I could not make a mechanic that evoked a sense of grimness from a top-down perspective. Morbid seemed fine a black metal mechanic however.
Decreased cost from 5 to 4
Hum, I first read this as replacing the death with destroying a land. But that's on me.
"Destroy target land" at 4, with a hoop is just about fine. Unusual to see, land destruction isn't much fun as a mechanic, but sure.
But the potential of drafting a whole bunch of them? Nasty. Uncommonise it :)
There's four drop land destruction at common. Demolish was just in Ixalan and M13 had Craterize. Amonkhet also had Violent Impact, although like Demolish the player could hit an artifact instead. Battle for Zendikar even had four-cost land destruction at instant speed with Volcanic Upheaval, but of course that set also had the Awaken mechanic.
Craterize is the Cancel of land destruction: The reference card, but defining the bottom end of the power curve. It's hard to imagine why you would want to print a "strictly" weaker version.
1.Removed snow supertype since it didn't make sense on the card. 2. Removed forced targeting of snow land with option for any land via morbid and replaced with "Destroy target land." 3. Added bonus for destroying a snow land.
Much better mechanically.
Flavorwise I would expect this to be stompin loose an avalanche right now.
Flavorwise I was going for the Norwegian church burnings by black metal musicians in the early 1990s.
That's an intriguing topic, but actually confuses the flavor even more - since it's weird to consider the Christians snow and the Norwegians anti-snow.
Not to mention the fact that these real-life connotations are leaving a bad taste being connected to recent tragic events.
I was adding black metal to snow to expand on what could and would be snow because of the whole "grim and frostbitten" thing. I was thinking about a legendary demon being responsible for mortal's survival on the plane (there was one iconic/semi-iconic creature per color for this, but only the demon survived in the end). Being a demon though, it still has mortals killing each other and committing other evil acts. The general aesthetic of the plane would derive inspiration from Inuit culture.