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Except that you can fulfill the requirements without draining life as well.
It's kinda only a single requirement - did you drain 3 life? But that does need both lines to work.
"ei" -> "ie"
The double requirement feels a little restrictive. Part of me feels this would be better as a variant on Momir Vig, Simic Visionary - splitting the tutor in two.
Any typo'd relation to Olane's Bloodmage?
Out of curiosity, did you think about doing this in reverse? A creature that enters the battlefield tapped unless you have more tapped creatures than untapped creatures? And I suppose etb triggers that care about untapped creatures... hm.
Now that I think of it, I like that entering the battlefield untapped is the reward (since you can make bigger creatures that way.) But a bonus for etb untapped makes you feel real bad when you have to play the creature tapped. Tricky.
See Olane's Bloodmage.
See Glitterwing Admonisher.
Ohhhhh.. Ok; that's much more reasonable. Shame :) The other one was exciting; but did need an up-cost, or a downside, or something.
Ah, I was sloppy, there was supposed to be an "instead" in the second sentence. The card was never meant to deal six damage, just 3 to a creature, or the potential for that 3 damage to go to any target instead if a condition is met.
added "instead" at the end of the if of sentence. Actually, that should just be "any target" with current wording.
Also, the card this should probably be compared to is Lash Out. Keeping in mind that clash tends to fail 65% of the time or more, Lash Out still saw a lot of play.
For what it's worth, even at sorcery speed and with a cost of
, I'd say that Chaotic Shot is a more powerful card than Lightning Strike. The ability to do 6 damage with one spell, even only occasionally, is just too good to pass up.
'trapped' creatures?
Fool! You just activated my trap card!
Gosh, this seems rather strong.
Forgot card name. Name is genetic, for this chaos is refers to caring about tapped creatures, rather than random effect
See Glitterwing Admonisher. At 1R looked sad next to Lightning Strike and Searing Spear, so I dropped the cost to R.
Edict no longer cares about type of counters and triggers off of one or more counters instead of one.
Should this be "a +1/+1 counter" or "one or more +1/+1 counters"?
Actually, I think thta's a good reason to NOT care. +1 and -1 don't typically share an environment; and allowing it to do more interestnig things out in the wild wooly environment of "What cards can I throw together?" is a good thing. At least, as long as it's not game breaking.
And if they WERE allowed to share; well, you could do interesting things with a card that feels one way in one set (hah! Power me up, and I freeze you!) and differently in the next one (wither ME will you? Hah!)
I think it's a good idea to care about the type of counter. Imagine how it would change in theme and gameplay if it interacted with -1/-1 counters.
See Warnon Lake Duke. Common Edict design
See Oaken Lancer.
See Oath Test.
See Oath Test. To interact with Oath. This isn't asnparasitic as my other attempt, since +1/1 counters appear more often. Still, should I remove it caring about what kind of counters? This mechanic would be like constellation or inspiration, in that the condition will always be the same (gaining a +1/+1 counter), but effect different from card to card.
Now gives a counter instead if temp boost
I think using counters is the way to go
Switching +1/+1 UEOT to a +1/+1 counter? I mean, I don't think that seems very oathful, but at the current form doesn't, and at least a counter is permanent.
Speaking of ideas that dawn based on this: Ironwood Druid.