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CardName: Arrow of Rebellion Cost: 2W Type: Instant Pow/Tgh: / Rules Text: As you cast Arrow of Rebellion, you may tap a creature you control. Arrow of Rebellion deal 4 damage to target attacking or blocking creature. If you tapped a creature, destroy target artifact or enchantment before that damage is dealt. Flavour Text: Set/Rarity: temporary storage Uncommon

Arrow of Rebellion
{2}{w}
 
 U 
Instant
As you cast Arrow of Rebellion, you may tap a creature you control.

Arrow of Rebellion deal 4 damage to target attacking or blocking creature. If you tapped a creature, destroy target artifact or enchantment before that damage is dealt.
Updated on 19 Jul 2019 by Sorrow

History: [-]

2019-07-17 19:08:47: Sorrow created the card Arrow of Rebellion

Is "Kicker - Tap an untapped creature you control" a mechanic worth receiving its own keyword (considering you use it on multiple cards)?

I'm reminded of conspire and my own "Feats". If you want the damage to be dealt after the Disenchant, why not just write it second? That's easier to process.

Certainly has its purpose in removing a pesky Equipment that increases toughness past the 4 damage range. It's really weird to have to wait for a valid target before you can get rid of an annoying artifact.

The design has issues, and I don't think it's the best use of the kicker-like mechanic. I'd rather have this as a "Choose one" or "Choose one or both" modal spell - maybe entwine-like.

Isn't that the space that ended up being "exert"?

  1. No, I do not1. No, I don't intend to use (at present) to include the element on enough cards to warrant a keyword. Rather, I'm putting the effect on this at present since I may have a tapped creature them (for which I realize I failed I say that "you may tap an untapped creature you control." instead. The card was designed to be "do something and get a bonus if you tap a creature as well."

Yeah, a rewrite could probably happed. I just didn't know what the text should like, so I guessed and guessed incorrectly.

My point is that these two effects while they can work together are not the best choice for a kicker-variant since often you might want either and none is a clear extension of the other and the timing issues just compound that effect.

So I actually suggest a functionally different card. If it has to be a kicker-like effect, then something like life gain or token creation in the secondary slot seems better.

Or more explicitly link them - make it that you destroy all of the artifacts/enchantments attached to the target.

I yhink debuffing a creature so that it can be killed by damage is a sensical link. Token is vaguely in the same concept (in the scenario where you're targeting an attacking creature and need the extra damage the token could assign as a blocker), but artifact or enchantment destruction is I think tied closer. I could make the intention clearer by narrowing versatility by limiting to aura or equipment destruction. Am I wrong that there isn't a way to word the card so that the effects go off without timing issues though? This I genuinely do not know the answer to. I mean, with a nerf to only auras and equipment nerf the card woulg probably still be limited playable. Vitenka's suggestion would be the simplest implementation and closer to what I originally envisioned.

Well yes; but it's not got that link right now. Right now you can happily use this to kill a creature and randomly disenchant something else completely unrelated.

I get the intended link; but maybe it needs to be more explicit?

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