temporary storage: Recent Activity
temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
Recent updates to temporary storage: (Generated at 2025-09-05 17:12:35)
Eh; since mana cannot exist anywhere else, it's not really an issue to not have to specify its location every time. Just omitting pointless words.
If anything; I think the confusion between lands and mana is more likley to be an issue for very new players. "But I have seven mana! See? Forest, Forest, Mountain..."
But I also agree that the informal "cast this; use this mana to pay for it; I guess I have this much mana then" is possibly an issue. Could maybe remindertext it to solve both? "(Once you spend mana on spells, you don't have it any more)"
I've been complaining about that since they announced it in Dominaria
That's a dumb change (to Magic terminology).
It would be gone, but I figure most people don't know the steps of casting a spell and would assume it works in the most favorable way, i.e. counting the amount of mana you had right before you cast it. Even if it said "the amount of mana you have as ~ resolves" would alleviate that. On that note, you need like 12 mana for this to break even in power level
You'd have spent the mana so it'd be gone. Tbf, I can't confirm that it would not be confusing for new players. Add your comments:
The phrase has been removed from all cards, yes.
This is probably confusing in that the 7 mana you spend to cast it no longer counts towards mana you have. Might need reminder text
I thought they removed the phrase "mana pool"?
HA. Oops.
I hereby nominate "mama pool" for best typo.
I think "the amount of mana in your mana pool" is the wording you're looking for.
World titan enchantment cycle

Do you mean "if" rather than "as long as"?
See Dance of Blades.
See Aung's Time Gate.
Wanted to make a cephalid, so I was forced to test design for a water world.
That's the weird part. It seems obvious to us, because we understand that costs can't be responded to. I've found it's not something that new players intuit. I've had more than one discussion where I had to explain how a Lightning Bolt can't kill a Jace Beleren on the round he enters the battlefield, presuming I'm cautious about it.
But maybe my opinion of how new players respond to loyalty abilities is woefully tied up in interactions from '05-'06. ;)
What's weird about it? It's a cost. All costs are paid immediately.
You probably want Split Second's wording in there:
"As long as this ability is on the stack, players can't cast spells or activate abilities that aren't mana abilities."
This might cause some awkward timing problems with players who don't understand who has priority, and when. But if you math out all the scenarios where this would be in contest with, let's say, a Giant Growth, it becomes clear that bow trumps growth no matter who has priority.
As a matter of fact, I'm not even sure it's worth adding the 'damage cannot be prevented' clause, since 90% of the time, the Split Second nature of the card will prevent damage prevention anyway.
There's the weird timing of planeswalkers, and how I can get that loyalty counter during my main phase no matter what you do with the Bow of the Eagle. But the same could be said about Prodigal Pyromancer. Loyalty activation is just weird like that.
Concept is a bow that's fired a really, really fast and precise arrow. Probably will need to change the activation cost later. I took reference from split-second for the last part of the ability.
No, scry was never random
I created Salvage partly in response to Recycle Foresight Amethyst.
Scry used to be "At random"? Gosh; I don't rememebr that.
As it is, this feels like it needs to be paired with some graveyward mechanic to really shine.
I find it funny that the difference between this being a keyword action and a keyword ability is that one has a period, and the other doesn't.
Shouldn't the ability like that best be a keyword action? I. e. "Salvage 4. (Mill 4 then draw from graveyard.)"
Right now it's just like scry used to be.