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See Ressenwald, Unidentifiable.
RG leader concept for anarcho individualist group in A Series of Unfortunate Events-inspired plane. Character name was inspired by Ralph Waldo Emerson.
Intrigue just exiles from each player's library. Originally Intrigue was meant to also let players play exiled cards from opponents libraries, but not their own. That seemed like a wordy thing that was doing too much for a mechanic.
From that, I added. Mystery, opting to make Mystery into a token. Mystery tokens could include text for playing cards opponents exiled because of Intrigue, but could also be interacted with or referenced by other cards ( Stern Guardian and Grisly Garden ).
The verbiage of cause Intrigue was just going by what verbiage sounded "good/right." While I didn't like "create a Mystery," I [thought I] was just following standard Magic wording (though I acknowledge that I've deviated from this for flavor reasons before).
So you get to cast spells that your opponents exiled of their own library by causing an intrigue?
I'm not fully getting why this is so convoluted as opposed to investigate. What's thematically the difference between "causing an intrigue" and "creating a Mystery"?
Beginning of your what? And I don't think you need "as long as you control this," because that's inherent to all abilities
See Stern Guardian/Foul Crime. Artistic freedom to make Uncover the verb over create,
See Foul Crime.
See Forceful Detective.
I like that cardname. Interested to see where this is going.
See Rukat, Stranger.
draw to play-from-exile
See Rukat's Gamble. Rukat, [some word for one perceiving themself as hopeless who throws away caution because life has no meaning and is pain] Gambler
See Old Town Pharmicist. A signature spell for Rukat on this plane.
See Priest of the Open Door.
See Sandmancer.
See Witherflame Dragon.
inb4 "doesn't have wither"
See Skeleton Toy #2.
Creating a mechanic for the idea of Memento Mori and how to implement said mechanic and differentiate that mechanic from Morbid proved very challenging.
Death would obviously need to be a factor, but where to go from there? I focused on the future, that death will happen. Giving an ability word to an activated ability that would have different outcomes depending on whether or not a creature you control died seemed most appropriate. Currently, scrying 1 seems a reasonable alternative if you don't end up having a creature die but paid a Memento Mori cost.
The reminder wording is probably a mess. Memento Mori is intended to be activated at any time a player could cast an instant. Even if the Memento Mori cost is paid multiple times, a permanent shouldn't have multiple experiences of the Memento Mori trigger at the endstep.
Gut Kick- when I brainstorm ideas, I select New Card (related to this one) if they'd share the same set.
Uh, that card explains the 'mass produce' keyword. I can't find the one which explains ambush (cardlist on this set times out heroku)
See Standard Sword.
Mass-Produce concept for Soviet-inspired continent. This is probably too wordy a mechanic (also, the wording is probably unclear)