CardName: Foul Crime Cost: {2}{B}{B} Type: Sorcey Pow/Tgh: / Rules Text: Destroy target creature or planeswalker and create a Mystery token (A colorless Enchantment token with "As long as you control this, you may play cards opponent's own that were exiled with Intrigue). Flavour Text: Set/Rarity: temporary storage Common |
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See Forceful Detective.
So you get to cast spells that your opponents exiled of their own library by causing an intrigue?
I'm not fully getting why this is so convoluted as opposed to investigate. What's thematically the difference between "causing an intrigue" and "creating a Mystery"?
Intrigue just exiles from each player's library. Originally Intrigue was meant to also let players play exiled cards from opponents libraries, but not their own. That seemed like a wordy thing that was doing too much for a mechanic.
From that, I added. Mystery, opting to make Mystery into a token. Mystery tokens could include text for playing cards opponents exiled because of Intrigue, but could also be interacted with or referenced by other cards ( Stern Guardian and Grisly Garden ).
The verbiage of cause Intrigue was just going by what verbiage sounded "good/right." While I didn't like "create a Mystery," I [thought I] was just following standard Magic wording (though I acknowledge that I've deviated from this for flavor reasons before).