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See Updraft. Originally this just tapped the creature, but I feared that was too weak in comparison to its counterpart.
See Aerial vs Aquatic Rock. I will not do aerial and aquatic basics, but I am considering a single pair of opposing lands.
See Gas Whale.
See Aerial Goblin. In this iteration, the Sky counters themselves innately do something. Which do you think is better?
Yo, for real, Pterosaurs weren't dinosaurs and should be classed separately. This would physically be based on Anurognathidae.
This iteration of testing looks at Sky counters. This is the second version (though put on Multiverse first) where Sky counters don't inherently do anything on their own, but instead exist for cards to interact with.
See Unraveler of Wisdom. This would be part of a cycle. Each Uninitiated's ability would require it to be three colors and based off of the wedge color pairing.
See Tridenteer. This iteration would use punch-out counters for physical magicl
I would have liked a third ability, but I felt her static was too wordy.
Paulina was a human(?) that through magic turned herself into a phoenix-angel hybrid, a being that's near-close to immortal.
Originally this had a CMC of 6, starting loyalty 4, and the activated abilities were -2 and -4 respectively.
See Readied Goalkeep.
Languish is

. Attaching the body did trouble me with developing the cost.
The design space is boring, and the difference from "Morbid- Alternate cost of cast" isn't great, that's true.
Hm... Not a huge fan of this mechanic, it's just more limited Morbid, in my opinion.
Also, four
seems way too undercosted for the effect (even on a mythic with a condition)... but, I might be wrong.
You don't need the bit about flash. "You may cast this spell" always means "right now"
"The +1/+1 counter in this case was to help remind players a creature became a Maestro"
That's actually a pretty good reason to include one.
In my haste I forgot to include that there is a parameter in the reminder text. The +1/+1 counter in this case was to help remind players a creature became a Maestro. This was from feedback I received from another mechanic that I had been testing out before. If this were a digital cardgame, then absolutely I would not worry about having to include the +1/+1 counter to remind players though.
This seems really cool.
Big problem though, neither of these cards work. Right now, Maestro has a parameter, but nowhere does it say you need to pay that cost. So why is it there? Did you mean to include that you have to pay the cost, or does Maestro not have a cost?
I agree it would be nice to cut down on space in the reminder, I'd suggest removing the +1/+1 counter. If cards care about being Maestro's, you don't need to also care about having counters. Also, it means you don't have to print all your creates under-curve if they have cheap Maestro costs, which could get awkward and limit design space.
So, maybe something like, (Whenever this creatures becomes the target of a spell or ability, if it's not a Maestro, you may pay PARAM1. If you do, it becomes a Maestro.)
Still long, but not as long.
Just an FYI, this triggers on any spell or ability that targets it, including your own. I assume that was intentional, though.
Edit: If you didn't mean to include a parameter, then the wording would be, ("Whenever this creatures becomes the target of a spell or ability, if it's not a Maestro, it becomes a Maestro.")
See The Best Butcher. I like this iteration more, but it's eats up a lot of the text box. Current ideas regarding Maestro are that cards can care about Maestros.
Maestro test #1 - based on monstrosity and renown. Immediately discarded the idea, but will use to further explore the concept.
That reasoning is definitely flavor-oriented rather than mechanic-oriented, but it's definitely very sound when I look at it that way.
Honestly, if you don't plan on reusing the same condition too many times, most of the problems I listed above won't matter too much.
After all, 'this has the lowest power' and 'you control most creatures' are such different abilities, that they don't really fight in the same space.
So, this mechanic is probably balanced. It's still a bit weird to make it an ability word, but since ability words don't technically mean anything (they can't be referenced on cards for ex.), it works ruleswise.
Also, I'm really excited for the flavor of some of these cards, it's not often we get a magic mechanic about something so mundane as 'performance arts' :)
Also, not to be a bother, but here's a few wording fixes I'd recommend for some of these cards:
Baited Aullihorn should say "most creature cards" rather than "most creatures"
Imposing Storyteller should end with "among creatures on the battlefield" to clarify how it's ability works.
Carnivale Security should say "control" instead of "have" and "endstep" is actually two words.
Wilderness's Advocate has a weird name, it might not be grammatically correct. I'd just change it to Wilderness Advocate rather than worry about apostrophes. It should say "the most" instead of just "most" and you should search for a "land card" not just a "land".
Also, another space is normally put before the hyphen when formatting these cards. This may have been a conscious choice or a mistake, but the general consensus is that it looks better to format it like this:
Ability Word Name - [Text...]
Also, I presume you might be using this mechanic again in Libelone (if that's the name you've settled on :P)? I definitely think it would work well, there.