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Blue does have several 2+ power at or less (even for free Demilich). They can also get 5/6 for or less (possibly better value than other colors).
Bullet doesn't sound Magicky.
As already pointed out, none of these abilities synergize.
If the creature died this turn, you don't control it any longer.
--> "for each creature that died under your control this turn"
There is tension in the card design where the effect of the ETB actually is very restricted in the time-window it is useful to you (before blockers are declared, easily first main phase - which makes flash less relevant), but the most common death opportunity is during combat after blockers are declared.
A tap-freeze-effect would be more natural for this design since - though better used before combat - it would still be useful used EOT.
Blue does have enough effects that could be used second main phase or during an opponent's turn that you shouldn't need to resort to this.
You can check morbid cards to see what options black, red and green use for similar design space (removal, token creation, card draw/tutoring ...) and addendum for effects that make sense at instant and sorcery speed (since scaling morbid often means second main phase-ish).
See Bullet-Eater concept #1. Now get bullet-eater during your turn.
Problems- limits to instant-speed spells
Not in general. Giada shows you can get ramp for core white creature types though
It's not really in white's ballpark to get this kind of cheap ramp even for creatures though, right?
changed Laborer to Citizen
See Cortraevas Inst/Sorc Test v2.
See Repurpose Test #2.
See Repurpose Test #2.
See Repurpose Test #1.
Totem?
See Cortraevas Citizen.
Updated and corrected to dude1818's wording
You can't have a target inside a replacement effect. I think they allow reflexive triggers though, so if you really want to avoid death triggers,
> If this creature would die, put it on the bottom of your library. When you do, put a +1/+1 counter on target artifact [creature] you control.
This feels more like an ability word to me. Slag could be the bottom of library part, but I'd like to have other options than just a counter. The flavor is obviously augmenting other artifacts, but maybe have other buffs at uncommon and higher? (More +1/+1 counters, keyword counters, temp effects, etc)
Old version of Slag "Slag (When this creature dies Shuffle it into your library and put a +1/+1 counter on up to one target artifact creature." replaced with going to the bottom (and technical rewording)
Valid. That would keep the idea and feel.
Having a keyword that requires shuffling is a huge red flag. Maybe bottom of the library, if you're looking to avoid recursion