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See Invoke Heretical Truths.
See Conjure Hellfire.
See Tormenting President.
See Chains of the Damned.
See End of Hope.
See Fight Through Hell.
See Fall From Grace.
See Underworld Angel. This is primarily a brainstorm. destroy target creature with a drawback that's only set-relevant is likely to strong to exist in a standard format. I added the mana value 4 or less clause as kind of a placeholder. The key features of the intention are "destroy target creature" and "Descend into the Underworld" on a two-drop removal spell.
See Pulrovch War Wizard v2.
See Pulrovch War Wizard.
The text on Biting Gale Ascended was something I thought of last night, after I had made that statement.
I think a drawback on the prohibitive cost requires multiple cards for a single card, meaning the card cannot do anything if the player doesn't have the accompanying card. I did not consider that problem before. Transform is also undesirable, since multiple creatures would likely have access to the same ascended form, unless precedent could be set to have multiple cards have the same card identity on their transformed side. Double-sided would also lead to the limitation that both sides should have the same toughness, which could be a problem.
From your Hero's Path suggestion, Ascended as a card type in the token slot with the rider text of Biting Gale Ascended would be the next option. This would lead each creature that can ascend to have the reminder text on the card, which would eat up a lot of text space.
Tokens don't get to have a mana cost. Some fields are particular to specific frames or blocked in particular frames.
You can manually choose a nontoken frame for this card.
> "That would require either making an ability that says the creature could not be played unless it was added from the sideboard during a game (even more problems, since what happens if it got shuffled into the deck, how does an opponent know whether or not the player had a copy that was in the main deck sitting in their hand, etc.)"
You already have "Biting Gale Ascended can't start the game in your deck." on one of them, so you are open to some text. I think the key is not going for explicit rules text, but outright creating a new card type/supertype or a keyword ability that is covered in the rules.
Do you recall hero cards from the Hero's Path Challenge Decks? You could just have a type or keyword like the infamous "forbidden" spells.
Or you just keep the cards at a prohibitive/suboptimal cost, so people can play them if they want to, but they're only really good played through ascension.
Suggested phrasing: "~ ascends into Biting Gale Ascended"
See Ascended v2.
I did consider making ascend be either the Biting Gale Ascended or two +1/+1 counters. I didn't think I had a clear way to word that or where to word that. In that vein, would the alternative of +1/+1 counters always be two, or would Ascended creatures have different numbers of counters associated with them?
Huh, the cost doesn't show up, but this has a mana cost of .
I realize I ran into the problem that the Avatar was designed as a token, but wants to become a real creature card once it enters the battlefield, however it isn't intended to be playable if not ascended. That would require either making an ability that says the creature could not be played unless it was added from the sideboard during a game (even more problems, since what happens if it got shuffled into the deck, how does an opponent know whether or not the player had a copy that was in the main deck sitting in their hand, etc.), or making the Avatar at an impractical cost, where normal casting would be an undesirable choice. This is more challenging than I anticipated.
I don't think the trouble of working conjure from digital to paper is worth the effort over just using abilities similar to cards that make use of cards in the sideboard. If the environment and setting were right, then I could see something like a checklist card, or maybe the blank cards like Kamigawa: Neon Dynasty had.
How many 2/2 red Avatars with haste and trample would be in the set?
It is my opinion that - for purposes like your ascend - we should take the keyword action "conjure" from digital to paper and add rulings that specify you can only conjure from your sideboard. As long as you conjure in a way where the made public information in your design (like here) there is no need to restrict it to digital.
That would mean you could go back to naming the cards or using a marker type.
See Storm Prophet. A second attempt at Ascended, this time conceptualized for Urmak (bad Soviet times continent).
See New Mantra test.
"Repeat" to "Recite"
Recite would be the better wording, since repeat has mechanical connotations. Chant could also work. Since counters that disappear after a turn were a concern, I was thinking to make the player keep track of their mantra each turn, and I wanted wording for that.
"Repeat" is dangerous wording choice. Is the first time you "do" a mantra in a game already "repeating" it?
"Recite" seems like a superior option. And then if you explicitly want to count only "repetition" you could say "number of times you recited a mantra beyond the first/minus one".
Resing just the linked cards and this card, I cannot infer what "repeating a mantra" is. Is it like getting a mantra counter? Because that's already a one-line phrase.
See New Mantra test.
The wording makes me wonder if just making the subtype Mantra could replace "Repeat a mantra." The downside is that doing so could deny orhter card types, primarily artifacts and enchantments, abilities that could add to the mantra count.
See Flameblade Asura.