Ankh-Duat: Card List

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# Name Colour Rarity Cost Type P T Card text
1 Dedicated Embalmist White Common 2{1}{w} Creature – Cat Wizard 2 1 {b/w}: Exile target creature card from a graveyard. You gain 1 life.
2 Delving Guardian White Uncommon 3{2}{w} Creature – Bird Shaman 1 1 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When Delving Guardian enter the battlefield, tap up to one target creature for each card that was exiled to cast it.
3 Dispiriting Fate White Common 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack or block.
Afterlife — When Dispiriting Fate is exiled from anywhere, target creature can't attack or block this turn.
4 Duat Tuskmonger White Common 4{3}{w} Creature – Elephant Spirit 2 4 When Duat Tuskmonger enters the battlefield, exile another creature you controls until Duat Tuskmonger leaves the battlefield.
5 Fertility priest White Common 1{w} Creature – Human Cleric 1 1 Fertility — When Fertility priest enter the battlefield, you gain 1 life for each untapped Plains you control.
6 Koltek's Chargeleader White Common 5{4}{w} Creature 2 2 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When Koltek's Chargeleader enters the battlefield, creatures you control gain +0/+1 until end of turn for each card that was exiled to cast it.
7 Koltek's Touched White Uncommon 3{2}{w} Creature – Cat Wizard 2 2 When Koltek's Touched enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Koltek's Touched.
8 Koltek, the Moon Seated White Mythic 4{3}{w} Legendary Enchantment Creature – God 5 5 Indestructible
As long as you have less than seven exiled white cards, Koltek isn't a creature.
At the beginning of your upkeep, choose target permanent. That permanent gains indestructible.
9 Priests of Koltek White Common 2{1}{w} Creature – Bird Cleric 2 2 Afterlife — When this card is exiled from anywhere, put two 1/1 black Thrull tokens on the battlefield.
10 Shroud of Vigilance White Uncommon 4{3}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
As long as Shroud of Vigilance is exiled, creatures you control get +1/+2 and have vigilance.
11 Simple Delver White Common 6{4}{w}{w} Creature 3 3 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
12 Travel through the Duat White Uncommon 2{1}{w} Instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
13 Unnamed tutor White Rare 2{x}{w/b}{w} Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Search your library for an enchantment card with converted mana cost X, reveal it, and put it on the battlefield. Then shuffle your library.
14 Unsheathe White Common 2{1}{w} Instant Creatures you control gain first strike until end of turn
Afterlife — When Unsheathe is exiled from anywhere, you may have target creature gain first strike until end of turn.
15 Unworthy Expulsion White Common 5{3}{w}{w} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Exile target nonblack attacking or blocking creature.
16 *Logic Knot Blue Common 2{x}{u}{u} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Counter target spell unless its controller pays {x}.
17 Albatross Riders Blue Common 3{2}{u} Creature – Fairy Pirate 1 2 Flash
Flying
18 Coerce Blue Uncommon 3{2}{u} Instant Counter target instant or sorcery spell.
If {r} was spent to cast Coerce, you may copy that spell. You may choose new targets for the copy.
19 Five-years Plan Blue Rare 2{1}{u} Instant Counter target spell if you control more untapped lands than that spell's controller.
20 Hatshep, the Cloudborn Blue Mythic 5{4}{u} Legendary Enchantment Creature – God 5 6 Indestructible
As long as you have less than seven exiled blue cards, Hatshep isn't a creature.
When Hatshep enters the battlefield, draw two cards.
{2}{u}: return Hatshep to its owner's hand.
21 Knowledge Bliss Blue Rare 2{1}{u} Sorcery Draw a card.
Afterlife — When this card is exiled from anywhere, draw two card.
22 Merfolk Blue Token 0 Creature – Merfolk 2 2
23 Old Thoughts Blue Common 3{2}{u} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top card of your library. You may put that card in your graveyard.
Draw a card.
24 Priests of Hatshep Blue Common 3{2}{u} Creature – Merfolk Cleric 2 2 Afterlife — When this card is exiled from anywhere, target creature can't be blocked this turn.
25 Serpent's Gaze Blue Common 1{u} Instant Target creature gets -2/-0 until end of turn.
Fertility — That creature gets an additional -2/-0 for each untapped Island you control.
26 Shroud of Tempests Blue Uncommon 4{3}{u} Enchantment – Aura Enchant creature
Enchanted creature has flying.
As long as Shroud of Tempests is exiled, creatures you control have flying.
27 Steambreath Serpent Blue Common 6{5}{u} Creature – Serpent 4 6 Islandwalk
{1}{r}: Steambreath Serpent gets +1/+0 until end of turn
28 Tideweaver Blue Common 3{2}{u} Creature 2 1 Sacrifice Tideweaver: return target creature or enchantment to its owner's hand
29 Unsteady Stasis Blue Uncommon 4{3}{u} Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
You may tap or untap target permanent, then you may tap or untap another target permanent.
30 Utility tapping Blue Common 4{3}{u} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Tap target creature. That creature doesn't untap during its controller next untap step.
Untap target Island or Mountain you control.
31 Water Chains Blue Common 4{3}{u} Enchantment – Aura Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
When Water Chains is put into a graveyard, you may pay {u}. If you do, retun Water Chains to your hand.
32 Wind Spasms Blue Common 6{4}{u}{u} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Return up to two target nonred creatures to their owners' hand.
33 *Death Cultist Black Common 1{b} Creature – Human Wizard 1 1 Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
34 *Death Rattle Black Common 6{5}{b} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target nongreen creature. It can't be regenerated.
35 *Shadowfeed Black Common 1{b} Instant Exile target card from a graveyard. You gain 3 life.
36 *Tombstalker Black Rare 8{6}{b}{b} Creature – Demon 5 5 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
37 Astral Entanglement Black Common 2{1}{b} Sorcery Each player loses life equal to the number of exiled cards you own.
38 Bat Black Token 0 Creature – Bat 1 1 Flying
39 Bellywalker Demon Black Common 6{5}{b} Creature – Snake Demon 1 6 Whenever a creature card becomes exiled from anywhere. Bellywalker Demon gets +1/-1 until end of turn.
When Bellywalker Demon dies put a 1/1 green snake tokens with Deathtouch on the battlefield.
40 Coat with Muck Black Rare 5{3}{b}{b} Sorcery Sacrifice any number of Swamps. Creatures target player controls get -1/-1 for each swamp sacrificed this way.
41 Deads Have Ears Black Common 2{1}{b} Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw a card. If you own 5 or more exiled creature cards, draw 2 cards instead.
42 Exacting Tutor Black Rare 2{1}{b} Sorcery Target opponent may pay any amount of life. Search your library for up to X plus one cards with different names, where X is the amount of life paid this way, reveal them, and shuffle your library. That opponent chooses X of those cards and you put them on the bottom of your library in any order. Put the rest into your hand.
43 Fertility Rot Black Uncommon 4{3}{b} Sorcery Target player discards a card.
Fertility — For each untapped Forest you control, that player discards an additional card.
44 Giant Zabin Black Common 4{3}{b} Creature – Hound Giant 3 3 {1}{g}: Giant Zabin gains trample until end of turn.
45 Graveyard Reunion Black Common 4{3}{b} Instant Target player sacrifices a creature. You may search its owner's hand and library for all cards with the same name as that card and put them in their owner's graveyard. If you do, that player shuffles their library.
46 Khem, Overseer of the Tombs Black Mythic 5{4}{b} Legendary Enchantment Creature – God 4 5 Indestructible
As long as you have less than seven exiled black cards, Khem isn't a creature.
{b}: Choose target nonland card in a graveyard. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.
47 Naked Mummy Black Uncommon 4{3}{b} Creature – Hound Skeleton 2 2 Haste
When Naked Mummy dies, you may pay {1}{g}{b} and exile it. If you do, you may search your library for a creature card with the same name and put it on the battlefield, then shuffle your library.
48 New Extirpate Black Uncommon 2{1}{b} Sorcery Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.
49 Palm of Nuphet Black Uncommon 2{b}{b} Sorcery Target player discards 2 cards, then you put X cards from the top of your library into your graveyard, where X is the total converted mana cost of all cards discarded this way.
50 Priests of Khem Black Common 2{1}{b} Creature – Hound Cleric 2 2 Afterlife — When this card is exiled from anywhere, return target creature card from your graveyard to your hand.
51 Revised Nothing Black Rare 2{1}{b} Instant Choose one — Put a card in your hand on top of your library; or return target creature card from your graveyard to the top of your library.
Discard your hand.
52 Scouring Blades Black Common 1{b} Instant Fertility — Target creature gets -1/-1 for each untapped Swamp you control.
53 Shroud of Poison Black Uncommon 4{3}{b} Enchantment – Aura Enchant creature
Enchanted creature has deathtouch and "{1}{b}: Regenerate this creature."
As long as Shroud of Poison is exiled, creatures you control have deathtouch and "{1}{b}: Regenerate this creature."
54 Snake Charmer's Chant Black Uncommon 4{3}{b} Enchantment – Aura Enchant creature.
Enchanted creature get -1/+1.
Whenever enchanted creature is dealt damage, put a 1/1 green snake token with deathtouch on the battlefield.
55 Soul Ripening Black Common 2{1}{b} Sorcery As an additional cost to cast Soul Ripening, pay any amount of life.
For each life spent this way, return up to one target creature card from your graveyard to your hand.
56 Sphacelate Black Uncommon 1{b} Instant Destroy target creature with a counter on it.
57 Thrull Black Token 0 Creature – Thrull 1 1
58 Xtreem Accelerator Black Common 2{1}{b} Creature – Hound 1 2 When Xtreem Accelerator enters the battlefield, you may pay an additional {g}. If you do, put a Swamp or a Forest from your hand on the battlefield tapped.
59 Zabin Assassin Black Common 4{2}{b/g}{b} Creature – Hound Rogue 2 2 Deathtouch
{1}{b/g}: Regenerate Zabin Assassin.
60 *Rival's Duel Red Uncommon 4{3}{r} Sorcery Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
61 Bash In Red Common 5{4}{r} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Choose one — Bash In deals 2 damage to target creature; or destroy target artifact.
62 Blazing Trails Red Common 2{1}{r} Sorcery Creatures you control gain haste and get +1/+0 until end of turn.
Afterlife — When Blazing Trails is exiled from anywhere, you may have target creature you control gain haste and get +1/+0 until end of turn.
63 Cleanse Hopes Red Uncommon 2{1}{r} Instant Exile all cards from your hand. At the beginning of the next end step, return those cards to your hand, then draw a card.
64 Combined Assault Red Common 5{3}{r/w}{r} Sorcery As an additional cost to cast Combined Assault, tap two untapped creature you control.
Combined Assault deals damage to target creature or player equal to the total power of the two tapped creatures.
65 Delving Lunge Red Rare 5{4}{r} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Delving Lunge deals 2 damage to target nonwhite creature and 2 damage to target player.
66 Djinn Red Token 0 Creature – Djinn 3 2 Flying
67 Duneskitter Red Common 3{2}{r} Creature – Wurm 4 3 Whenever another creature enters the battlefield, exile Duneskitter. Return Duneskitter to the battlefield under its owner's control at the beginning of the next end step.
68 Dunetop Shimmer Red Common 3{2}{r} Creature – Elemental 4 1 Haste, Trample
When Dunetop Shimmer deals damage to a player, sacrifice it.
69 Eruptive Chain Red Common 5{4}{r} Sorcery Destroy target artifact or land. If a permanent was destroyed this way, destroy all nonbasic permanent with the same name as that permanent.
70 Fertility Bolt Red Common 3{2}{r} Instant Fertility Bolt deals 1 damage to target creature or player.
Fertility — For each untapped Mountain you control, Fertility Bolt deals 1 additional damage.
71 Firebirth Red Common 4{2}{r/w}{r} Sorcery Put two 1/1 white Cat creature tokens with first strike on the battlefield.
Afterlife — When Firebirth becomes exiled from anywhere, you may put a 1/1 white Cat creature token with first strike on the battlefield.
72 Honorable Sacrifice Red Common 2{1}{r} Instant Exile a creature you control.
If a white creature was exiled this way, add {w}{w}{w} to your mana pool. Otherwise, add {r}{r}{r}.
73 Merash's conversion Red Uncommon 3{2}{r} Instant Gain control of target creature with a counter on it until end of turn. Untap it. It gains haste until end of turn.
74 Mirage Maker Red Uncommon 4{3}{r} Creature – Djinn Nomad 2 2 When Mirage Maker enters the battlefield, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
75 Munthab, the Desertbreather Red Mythic 5{4}{r} Legendary Enchantment Creature – God 6 4 Indestructible
As long as you have less than seven exiled red cards, Munthab isn't a creature.
{3}{r}: Gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
76 Murderous Intent Red Common 1{r} Instant Put a +1/+1 counter on target creature. That creature gains first strike until end of turn.
Afterlife — When Murderous Intent is exiled from anywhere, you may have target creature gain first strike until end of turn.
77 Password Keeper Red Common 3{2}{r} Creature – Djinn Warrior 2 1 First strike
Whenever you gain life, you may have Password Keeper deal 1 damage to target creature or player.
78 Priests of Munthab Red Common 3{2}{r} Creature – Human Cleric 2 2 Afterlife — When this card is exiled from anywhere, it deals 2 damage to target creature or player.
79 Pyramid Rays Red Common 6{5}{r} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Pyramid Rays deals 2 damage to each creature without flying.
80 Rain of Delving Red Rare 7{4}{r}{r}{r} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target land.
81 Shieldcleavers Red Common 7{5}{r/w}{r} Creature – Viashino Barbarian 2 1 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Double strike
82 Shroud of Fury Red Uncommon 4{3}{r} Enchantment – Aura Enchant creature
Enchanted creature has "Whenever this creature attacks, it deals 1 damage to target creature you don't control."
As long as Shroud of Fury is exiled, creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature you don't control."
83 Slay Thoughts Red Common 4{3}{r} Sorcery Discard a card, then draw a card. If you have no cards in hand, draw two cards instead.
Fertility — If you have no card in hands, for each untapped mountain you control, you may draw an additional card.
84 Soul Invasion Red Common 4{3}{r} Enchantment – Aura Enchant creature.
Enchanted creature has "{1}{r},{t}: This creature deals damage to target creature equal to the number of cards that became exiled this turn."
85 Spectral Watcher Red Uncommon 2{1}{r} Creature – Spirit 2 1 Whenever a card or cards you own becomes exiled, Spectral Watcher deals 1 damage to target player or creature.
86 Strategist's Training Red Rare 5{3}{r/w}{r} Sorcery Untap all creatures that attacked this turn. Those creature gain first strike until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
87 Viashino Dodgeballer Red Common 1{r} Creature – Viashino 1 1 {r/w}{r/w}, {t}: change the target of target spell that targets a creature you control to Viashino Dodgeballer.
88 Viashino Palmbearers Red Rare 2{1}{r} Creature – Viashino 1 1 Whenever a white or red creature you control deals damage to an opponent, you may discard a card. if you do, draw a card.
89 Advance of the Mangrove Green Common 2{1}{g} Instant Search your library for a basic Island or Forest card, reveal it, put it into your hand, then shuffle your library.
Fertility — For each untapped forest you control, you may search for an additional Island or Forest card.
90 Ampher, the Islandmaker Green Mythic 4{3}{g} Legendary Enchantment Creature – God 6 6 Indestructible
As long as you have less than seven exiled green cards, Ampher isn't a creature.
At the beginning of your upkeep, you may choose target permanent with counters of a type on it. Put another of those counters on that permanent.
91 Boon of Duat Green Common 2{1}{g} Instant You gain 2 life for each exiled creature or land card you own.
92 Call of the Grapevine Green Common 5{4}{g} Sorcery Chose a creature, then reveal the top four cards of your library. Put all cards revealed this way that share a creature type with the chosen creature into your hand and the rest into your graveyard.
93 Chorus of Power Green Uncommon 4{2}{g}{g} Enchantment Whenever a creature enters the battlefield under your control, you gain 2 life.
94 Delve Bear Green Common 3{2}{g} Creature – Bear 2 2 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
95 Fertility Bear Green Uncommon 3{2}{g} Creature – Bear 2 2 Haste
Fertility — When Fertility Bear enters the battlefield, it gets +1/+1 until end of turn for each untapped Island you control.
96 Fertility Bond Green Common 3{2}{g} Sorcery Put a +1/+1 counter on target creature.
Fertility — For each untapped Forest you control, put an additional counter on it.
97 Fertility Growth Green Common 1{g} Instant Fertility — Target creature gets +1/+1 until end of turn for each untapped Forest you control.
98 Fertillity Green Uncommon 4{3}{g} Sorcery Put a 2/2 blue Merfolk creature token onto the battlefield.
Fertility — For each untapped Island you control, put an additional token on the battlefield.
99 Frenzy Master Green Common 3{2}{g} Creature – Human 2 3 Fertility — When Frenzy Master enters the battlefield, for each untapped forest you control, choose target creature you control. Those creature gain trample until end of turn.
100 Ibeshi Instigators Green Common 4{3}{g} Creature – Crocodile 3 3 When Ibeshi Instigators enters the battlefield, mill three cards. If a Crocodile was put into your graveyard this way, Ibeshi Instigators gains haste until end of turn.
101 Island dweller Green Common 1{g} Creature 1 1 {t}: Untap target forest or Island.
102 Lunge into Battle Green Common 2{1}{g} Instant Untap target creature and regenerate it.
103 Owner's Demise Green Common 4{3}{g} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target nonblue artifact or enchantment.
104 Priests of Ampher Green Common 2{1}{g} Creature – Elephant Cleric 2 2 Afterlife — When this card is exiled from anywhere, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
105 Prostethics Destroyer Green Rare 2{1}{g} Creature – Crocodile 1 1 {1}{g}, {t}: Destroy target artifact or enchantment. Put a +1/+1 counter on Prostethics Destroyer.
106 Ready to Oblige Green Common 3{2}{g} Enchantment – Aura Enchant permanent.
Enchanted permanent has "Untap this during each other player's untap step."
107 Recycle Landscape Green Uncommon 3{2}{g} Sorcery Reveal cards from the top of your library until you reveal two land cards. Put those land cards into your hand and the rest into your graveyard.
108 Sacred Stringbearers Green Common 1{g} Creature – Archer 1 1 Reach
Sacred Stringbearers gets +1/+1 for each creature with flying opponents control.
109 Shroud of Ferocity Green Uncommon 4{3}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+0 and has trample.
As long as Shroud of Ferocity is exiled, creatures you control get +1/+0 and have trample.
110 Snake Green Token 0 Creature – Snake 1 1 Deathtouch.
111 The Hulk Green Common 4{3}{g} Creature 2 2 Trample
Whenever you gain life, put a +1/+1 counter on The Hulk.
112 Venomous Pet Green Common 2{1}{g} Creature – Crocodile 1 1 Deathtouch
{u}: Untap Venomous Pet.
113 Wavescriber Green Common 3{u/g}{u/g}{g} Creature – Merfolk Shaman 3 2 Whenever Wavescriber attacks, you may pay {1}{u/g}. If you do, target creature blocks it if able.
114 Wilt Wings Green Common 2{1}{g} Enchantment – Aura Flash
Enchant creature with flying
When Wilt Wings enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
115 Canopic Jars Artifact Uncommon 6{6} Artifact Whenever a creature card becomes exiled, you may pay {2}. If you do, draw a card.
116 Abyssal Volcano Land Rare 0 Land – Island Mountain ({t}: Add {u} or {r} to your mana pool.)
As Abyssal Volcano enters the battlefield, you may discard a card. If you don't, Abyssal Volcano enters the battlefield tapped.
117 Desert Oasis Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}, discard a card: Add one mana of any of the discarded card's colors to your mana pool.
Redemption (You may cast this card from exile by exiling a card from your hand with the same converted mana cost in addition to its other costs.)
118 Dry Reedbed Land Rare 0 Land – Plains Swamp ({t}: Add {w} or {b} to your mana pool.)
As Dry Reedbed enters the battlefield, you may discard a card. If you don’t, Dry Reedbed enters the battlefield tapped.
119 Forest Outcrop Land None 0 Land {t}: Add {1} to your mana pool.
{r/g}, {t}, Sacrifice Forest Outcrop: Search your library for a Mountain or Forest and put it onto the battlefield. Then shuffle your library.
120 Gaping Canyon Land Rare 0 Land – Mountain Plains ({t}: Add {r} or {w} to your mana pool.)
As Gaping Canyon enters the battlefield, you may discard a card. If you don't, Gaping Canyon enters the battlefield tapped.
121 Oceanic Mangrove Land Rare 0 Land – Forest Island ({t}: Add {g} or {u} to your mana pool.)
As Oceanic Mangrove enters the battlefield, you may discard a card. If you don’t, Oceanic Mangrove enters the battlefield tapped.
122 Peat Mound Land None 0 Land {t}: Add {1} to your mana pool.
{b/r}, {t}, Sacrifice Peat Mound: Search your library for a Swamp or Mountain and put it onto the battlefield. Then shuffle your library.
123 Radiant Beach Land None 0 Land {t}: Add {1} to your mana pool.
{w/u}, {t}, Sacrifice Radiant Beach: Search your library for a Plains or Island and put it onto the battlefield. Then shuffle your library.
124 Sinkhole Lake Land None 0 Land {t}: Add {1} to your mana pool.
{u/b}, {t}, Sacrifice Sinkhole Lake: Search your library for an Island or Swamp and put it onto the battlefield. Then shuffle your library.
125 Skeletal Forest Land Rare 0 Land – Swamp Forest ({t}: Add {b} or {g} to your mana pool.)
As Skeletal Forest enters the battlefield, you may discard a card. If you don't, Skeletal Forest enters the battlefield tapped.
126 Sundrenched Glade Land None 0 Land {t}: Add {1} to your mana pool.
{w/g}, {t}, Sacrifice Sundrenched Glade: Search your library for a Plains or Forest and put it onto the battlefield. Then shuffle your library.
127 Cat token White Token 0 Creature – Cat 1 1 First strike
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Mechanics | Design notes | Skeleton