Ankh-Duat
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Mechanics | Design notes | Skeleton |
Showing 115 active cards, of 127 total
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: Exile target creature card from a graveyard. You gain 1 life.
The best embalmists can transfer life essence from the dead to those who most need it. Usually, that mean themselves.
2/1
0 comments
Delve (Each card you exile from your graveyard while casting this spell pays for .)
When Delving Guardian enter the battlefield, tap up to one target creature for each card that was exiled to cast it.
When Delving Guardian enter the battlefield, tap up to one target creature for each card that was exiled to cast it.
1/1
Enchant creature
Enchanted creature can't attack or block.
Afterlife — When Dispiriting Fate is exiled from anywhere, target creature can't attack or block this turn.
Enchanted creature can't attack or block.
Afterlife — When Dispiriting Fate is exiled from anywhere, target creature can't attack or block this turn.
When Duat Tuskmonger enters the battlefield, exile another creature you controls until Duat Tuskmonger leaves the battlefield.
2/4
Fertility — When Fertility priest enter the battlefield, you gain 1 life for each untapped Plains you control.
1/1
Delve (Each card you exile from your graveyard while casting this spell pays for .)
When Koltek's Chargeleader enters the battlefield, creatures you control gain +0/+1 until end of turn for each card that was exiled to cast it.
When Koltek's Chargeleader enters the battlefield, creatures you control gain +0/+1 until end of turn for each card that was exiled to cast it.
2/2
When Koltek's Touched enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Koltek's Touched.
2/2
Indestructible
As long as you have less than seven exiled white cards, Koltek isn't a creature.
At the beginning of your upkeep, choose target permanent. That permanent gains indestructible.
As long as you have less than seven exiled white cards, Koltek isn't a creature.
At the beginning of your upkeep, choose target permanent. That permanent gains indestructible.
5/5
Afterlife — When this card is exiled from anywhere, put two 1/1 black Thrull tokens on the battlefield.
2/2
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
As long as Shroud of Vigilance is exiled, creatures you control get +1/+2 and have vigilance.
Enchanted creature gets +1/+2 and has vigilance.
As long as Shroud of Vigilance is exiled, creatures you control get +1/+2 and have vigilance.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Flying
Flying
3/3
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Search your library for an enchantment card with converted mana cost X, reveal it, and put it on the battlefield. Then shuffle your library.
Search your library for an enchantment card with converted mana cost X, reveal it, and put it on the battlefield. Then shuffle your library.
Creatures you control gain first strike until end of turn
Afterlife — When Unsheathe is exiled from anywhere, you may have target creature gain first strike until end of turn.
Afterlife — When Unsheathe is exiled from anywhere, you may have target creature gain first strike until end of turn.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Exile target nonblack attacking or blocking creature.
Exile target nonblack attacking or blocking creature.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Counter target spell unless its controller pays .
Counter target spell unless its controller pays .
Flash
Flying
Flying
1/2
Counter target instant or sorcery spell.
If was spent to cast Coerce, you may copy that spell. You may choose new targets for the copy.
If was spent to cast Coerce, you may copy that spell. You may choose new targets for the copy.
Counter target spell if you control more untapped lands than that spell's controller.
Indestructible
As long as you have less than seven exiled blue cards, Hatshep isn't a creature.
When Hatshep enters the battlefield, draw two cards.
: return Hatshep to its owner's hand.
As long as you have less than seven exiled blue cards, Hatshep isn't a creature.
When Hatshep enters the battlefield, draw two cards.
: return Hatshep to its owner's hand.
5/6
Draw a card.
Afterlife — When this card is exiled from anywhere, draw two card.
Afterlife — When this card is exiled from anywhere, draw two card.
2/2
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top card of your library. You may put that card in your graveyard.
Draw a card.
Look at the top card of your library. You may put that card in your graveyard.
Draw a card.
Afterlife — When this card is exiled from anywhere, target creature can't be blocked this turn.
2/2
Target creature gets -2/-0 until end of turn.
Fertility — That creature gets an additional -2/-0 for each untapped Island you control.
Fertility — That creature gets an additional -2/-0 for each untapped Island you control.
Enchant creature
Enchanted creature has flying.
As long as Shroud of Tempests is exiled, creatures you control have flying.
Enchanted creature has flying.
As long as Shroud of Tempests is exiled, creatures you control have flying.
Islandwalk
: Steambreath Serpent gets +1/+0 until end of turn
: Steambreath Serpent gets +1/+0 until end of turn
4/6
Sacrifice Tideweaver: return target creature or enchantment to its owner's hand
2/1
Delve (Each card you exile from your graveyard while casting this spell pays for .)
You may tap or untap target permanent, then you may tap or untap another target permanent.
You may tap or untap target permanent, then you may tap or untap another target permanent.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Tap target creature. That creature doesn't untap during its controller next untap step.
Untap target Island or Mountain you control.
Tap target creature. That creature doesn't untap during its controller next untap step.
Untap target Island or Mountain you control.
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
When Water Chains is put into a graveyard, you may pay . If you do, retun Water Chains to your hand.
Enchanted creature doesn't untap during its controller's untap step.
When Water Chains is put into a graveyard, you may pay . If you do, retun Water Chains to your hand.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Return up to two target nonred creatures to their owners' hand.
Return up to two target nonred creatures to their owners' hand.
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
1/1
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Destroy target nongreen creature. It can't be regenerated.
Destroy target nongreen creature. It can't be regenerated.
Exile target card from a graveyard. You gain 3 life.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Flying
Flying
5/5
Each player loses life equal to the number of exiled cards you own.
Flying
1/1
Whenever a creature card becomes exiled from anywhere. Bellywalker Demon gets +1/-1 until end of turn.
When Bellywalker Demon dies put a 1/1 green snake tokens with Deathtouch on the battlefield.
When Bellywalker Demon dies put a 1/1 green snake tokens with Deathtouch on the battlefield.
1/6
Sacrifice any number of Swamps. Creatures target player controls get -1/-1 for each swamp sacrificed this way.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw a card. If you own 5 or more exiled creature cards, draw 2 cards instead.
Draw a card. If you own 5 or more exiled creature cards, draw 2 cards instead.
Target opponent may pay any amount of life. Search your library for up to X plus one cards with different names, where X is the amount of life paid this way, reveal them, and shuffle your library. That opponent chooses X of those cards and you put them on the bottom of your library in any order. Put the rest into your hand.
Target player discards a card.
Fertility — For each untapped Forest you control, that player discards an additional card.
Fertility — For each untapped Forest you control, that player discards an additional card.
Illus. capitalisation
: Giant Zabin gains trample until end of turn.
Their favorite trick is to remain immobile near tombs, pretending to be statues.
3/3
Target player sacrifices a creature. You may search its owner's hand and library for all cards with the same name as that card and put them in their owner's graveyard. If you do, that player shuffles their library.
Indestructible
As long as you have less than seven exiled black cards, Khem isn't a creature.
: Choose target nonland card in a graveyard. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.
As long as you have less than seven exiled black cards, Khem isn't a creature.
: Choose target nonland card in a graveyard. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.
4/5
Haste
When Naked Mummy dies, you may pay and exile it. If you do, you may search your library for a creature card with the same name and put it on the battlefield, then shuffle your library.
When Naked Mummy dies, you may pay and exile it. If you do, you may search your library for a creature card with the same name and put it on the battlefield, then shuffle your library.
2/2
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.
Target player discards 2 cards, then you put X cards from the top of your library into your graveyard, where X is the total converted mana cost of all cards discarded this way.
Afterlife — When this card is exiled from anywhere, return target creature card from your graveyard to your hand.
2/2
Choose one — Put a card in your hand on top of your library; or return target creature card from your graveyard to the top of your library.
Discard your hand.
Discard your hand.
Fertility — Target creature gets -1/-1 for each untapped Swamp you control.
Enchant creature
Enchanted creature has deathtouch and ": Regenerate this creature."
As long as Shroud of Poison is exiled, creatures you control have deathtouch and ": Regenerate this creature."
Enchanted creature has deathtouch and ": Regenerate this creature."
As long as Shroud of Poison is exiled, creatures you control have deathtouch and ": Regenerate this creature."
Enchant creature.
Enchanted creature get -1/+1.
Whenever enchanted creature is dealt damage, put a 1/1 green snake token with deathtouch on the battlefield.
Enchanted creature get -1/+1.
Whenever enchanted creature is dealt damage, put a 1/1 green snake token with deathtouch on the battlefield.
As an additional cost to cast Soul Ripening, pay any amount of life.
For each life spent this way, return up to one target creature card from your graveyard to your hand.
For each life spent this way, return up to one target creature card from your graveyard to your hand.
Destroy target creature with a counter on it.
1/1
When Xtreem Accelerator enters the battlefield, you may pay an additional . If you do, put a Swamp or a Forest from your hand on the battlefield tapped.
1/2
Deathtouch
: Regenerate Zabin Assassin.
: Regenerate Zabin Assassin.
2/2
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Choose one — Bash In deals 2 damage to target creature; or destroy target artifact.
Choose one — Bash In deals 2 damage to target creature; or destroy target artifact.
Creatures you control gain haste and get +1/+0 until end of turn.
Afterlife — When Blazing Trails is exiled from anywhere, you may have target creature you control gain haste and get +1/+0 until end of turn.
Afterlife — When Blazing Trails is exiled from anywhere, you may have target creature you control gain haste and get +1/+0 until end of turn.
Exile all cards from your hand. At the beginning of the next end step, return those cards to your hand, then draw a card.
As an additional cost to cast Combined Assault, tap two untapped creature you control.
Combined Assault deals damage to target creature or player equal to the total power of the two tapped creatures.
Combined Assault deals damage to target creature or player equal to the total power of the two tapped creatures.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Delving Lunge deals 2 damage to target nonwhite creature and 2 damage to target player.
Delving Lunge deals 2 damage to target nonwhite creature and 2 damage to target player.
Flying
3/2
Whenever another creature enters the battlefield, exile Duneskitter. Return Duneskitter to the battlefield under its owner's control at the beginning of the next end step.
4/3
Haste, Trample
When Dunetop Shimmer deals damage to a player, sacrifice it.
When Dunetop Shimmer deals damage to a player, sacrifice it.
4/1
Destroy target artifact or land. If a permanent was destroyed this way, destroy all nonbasic permanent with the same name as that permanent.
Fertility Bolt deals 1 damage to target creature or player.
Fertility — For each untapped Mountain you control, Fertility Bolt deals 1 additional damage.
Fertility — For each untapped Mountain you control, Fertility Bolt deals 1 additional damage.
Put two 1/1 white Cat creature tokens with first strike on the battlefield.
Afterlife — When Firebirth becomes exiled from anywhere, you may put a 1/1 white Cat creature token with first strike on the battlefield.
Afterlife — When Firebirth becomes exiled from anywhere, you may put a 1/1 white Cat creature token with first strike on the battlefield.
Exile a creature you control.
If a white creature was exiled this way, add to your mana pool. Otherwise, add .
If a white creature was exiled this way, add to your mana pool. Otherwise, add .
Gain control of target creature with a counter on it until end of turn. Untap it. It gains haste until end of turn.
When Mirage Maker enters the battlefield, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2/2
Indestructible
As long as you have less than seven exiled red cards, Munthab isn't a creature.
: Gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
As long as you have less than seven exiled red cards, Munthab isn't a creature.
: Gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
6/4
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn.
Afterlife — When Murderous Intent is exiled from anywhere, you may have target creature gain first strike until end of turn.
Afterlife — When Murderous Intent is exiled from anywhere, you may have target creature gain first strike until end of turn.
First strike
Whenever you gain life, you may have Password Keeper deal 1 damage to target creature or player.
Whenever you gain life, you may have Password Keeper deal 1 damage to target creature or player.
2/1
Afterlife — When this card is exiled from anywhere, it deals 2 damage to target creature or player.
2/2
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Pyramid Rays deals 2 damage to each creature without flying.
Pyramid Rays deals 2 damage to each creature without flying.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Double strike
Double strike
2/1
Enchant creature
Enchanted creature has "Whenever this creature attacks, it deals 1 damage to target creature you don't control."
As long as Shroud of Fury is exiled, creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature you don't control."
Enchanted creature has "Whenever this creature attacks, it deals 1 damage to target creature you don't control."
As long as Shroud of Fury is exiled, creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature you don't control."
Discard a card, then draw a card. If you have no cards in hand, draw two cards instead.
Fertility — If you have no card in hands, for each untapped mountain you control, you may draw an additional card.
Fertility — If you have no card in hands, for each untapped mountain you control, you may draw an additional card.
Enchant creature.
Enchanted creature has ",: This creature deals damage to target creature equal to the number of cards that became exiled this turn."
Enchanted creature has ",: This creature deals damage to target creature equal to the number of cards that became exiled this turn."
No one likes to be treated like a tool. Not even the souls of the dead.
Whenever a card or cards you own becomes exiled, Spectral Watcher deals 1 damage to target player or creature.
2/1
Untap all creatures that attacked this turn. Those creature gain first strike until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
, : change the target of target spell that targets a creature you control to Viashino Dodgeballer.
1/1
Whenever a white or red creature you control deals damage to an opponent, you may discard a card. if you do, draw a card.
1/1
Search your library for a basic Island or Forest card, reveal it, put it into your hand, then shuffle your library.
Fertility — For each untapped forest you control, you may search for an additional Island or Forest card.
Fertility — For each untapped forest you control, you may search for an additional Island or Forest card.
Indestructible
As long as you have less than seven exiled green cards, Ampher isn't a creature.
At the beginning of your upkeep, you may choose target permanent with counters of a type on it. Put another of those counters on that permanent.
As long as you have less than seven exiled green cards, Ampher isn't a creature.
At the beginning of your upkeep, you may choose target permanent with counters of a type on it. Put another of those counters on that permanent.
6/6
You gain 2 life for each exiled creature or land card you own.
Chose a creature, then reveal the top four cards of your library. Put all cards revealed this way that share a creature type with the chosen creature into your hand and the rest into your graveyard.
"We heard you needed help."
Whenever a creature enters the battlefield under your control, you gain 2 life.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
2/2
Haste
Fertility — When Fertility Bear enters the battlefield, it gets +1/+1 until end of turn for each untapped Island you control.
Fertility — When Fertility Bear enters the battlefield, it gets +1/+1 until end of turn for each untapped Island you control.
2/2
Put a +1/+1 counter on target creature.
Fertility — For each untapped Forest you control, put an additional counter on it.
Fertility — For each untapped Forest you control, put an additional counter on it.
Fertility — Target creature gets +1/+1 until end of turn for each untapped Forest you control.
Put a 2/2 blue Merfolk creature token onto the battlefield.
Fertility — For each untapped Island you control, put an additional token on the battlefield.
Fertility — For each untapped Island you control, put an additional token on the battlefield.
Fertility — When Frenzy Master enters the battlefield, for each untapped forest you control, choose target creature you control. Those creature gain trample until end of turn.
2/3
When Ibeshi Instigators enters the battlefield, mill three cards. If a Crocodile was put into your graveyard this way, Ibeshi Instigators gains haste until end of turn.
3/3
: Untap target forest or Island.
1/1
Untap target creature and regenerate it.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Destroy target nonblue artifact or enchantment.
Destroy target nonblue artifact or enchantment.
Afterlife — When this card is exiled from anywhere, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
2/2
, : Destroy target artifact or enchantment. Put a +1/+1 counter on Prostethics Destroyer.
1/1
Enchant permanent.
Enchanted permanent has "Untap this during each other player's untap step."
Enchanted permanent has "Untap this during each other player's untap step."
Reveal cards from the top of your library until you reveal two land cards. Put those land cards into your hand and the rest into your graveyard.
Reach
Sacred Stringbearers gets +1/+1 for each creature with flying opponents control.
Sacred Stringbearers gets +1/+1 for each creature with flying opponents control.
1/1
Enchant creature
Enchanted creature gets +1/+0 and has trample.
As long as Shroud of Ferocity is exiled, creatures you control get +1/+0 and have trample.
Enchanted creature gets +1/+0 and has trample.
As long as Shroud of Ferocity is exiled, creatures you control get +1/+0 and have trample.
Deathtouch.
1/1
Trample
Whenever you gain life, put a +1/+1 counter on The Hulk.
Whenever you gain life, put a +1/+1 counter on The Hulk.
2/2
Deathtouch
: Untap Venomous Pet.
: Untap Venomous Pet.
1/1
Whenever Wavescriber attacks, you may pay . If you do, target creature blocks it if able.
3/2
Flash
Enchant creature with flying
When Wilt Wings enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchant creature with flying
When Wilt Wings enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever a creature card becomes exiled, you may pay . If you do, draw a card.
First strike
1/1
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Or view by sections
Ankh-Duat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Design notes | Skeleton |