Ankh-Duat

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Mechanics | Design notes | Skeleton

Showing 115 active cards, of 127 total

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 C 
Creature – Cat Wizard
{b/w}: Exile target creature card from a graveyard. You gain 1 life.
The best embalmists can transfer life essence from the dead to those who most need it. Usually, that mean themselves.
2/1
 U 
Creature – Bird Shaman
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When Delving Guardian enter the battlefield, tap up to one target creature for each card that was exiled to cast it.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
Afterlife — When Dispiriting Fate is exiled from anywhere, target creature can't attack or block this turn.
1 comment
2013-07-12 05:02:24 by Circeus
 C 
Creature – Elephant Spirit
When Duat Tuskmonger enters the battlefield, exile another creature you controls until Duat Tuskmonger leaves the battlefield.
2/4
7 comments
last 2013-10-30 19:54:24 by Circeus
 C 
Creature – Human Cleric
Fertility — When Fertility priest enter the battlefield, you gain 1 life for each untapped Plains you control.
1/1
 C 
Creature
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When Koltek's Chargeleader enters the battlefield, creatures you control gain +0/+1 until end of turn for each card that was exiled to cast it.
2/2
 U 
Creature – Cat Wizard
When Koltek's Touched enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Koltek's Touched.
2/2
1 comment
2013-04-29 16:51:07 by Circeus
 M 
Legendary Enchantment Creature – God
Indestructible
As long as you have less than seven exiled white cards, Koltek isn't a creature.
At the beginning of your upkeep, choose target permanent. That permanent gains indestructible.
5/5
1 comment
2014-07-13 18:11:07 by Alex
 C 
Creature – Bird Cleric
Afterlife — When this card is exiled from anywhere, put two 1/1 black Thrull tokens on the battlefield.
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
As long as Shroud of Vigilance is exiled, creatures you control get +1/+2 and have vigilance.
 C 
Creature
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
3/3
 U 
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
1 comment
2013-04-10 16:00:37 by Circeus
 R 
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Search your library for an enchantment card with converted mana cost X, reveal it, and put it on the battlefield. Then shuffle your library.
1 comment
2013-04-21 18:37:05 by Circeus
 C 
Instant
Creatures you control gain first strike until end of turn
Afterlife — When Unsheathe is exiled from anywhere, you may have target creature gain first strike until end of turn.
 C 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Exile target nonblack attacking or blocking creature.
1 comment
2013-04-15 18:09:08 by Circeus
 C 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Counter target spell unless its controller pays {x}.
 C 
Creature – Fairy Pirate
Flash
Flying
1/2
{2}{u}
 
 U 
Instant
Counter target instant or sorcery spell.
If {r} was spent to cast Coerce, you may copy that spell. You may choose new targets for the copy.
2 comments
last 2013-06-25 09:06:14 by Alex
 R 
Instant
Counter target spell if you control more untapped lands than that spell's controller.
4 comments
last 2013-06-27 11:11:25 by Alex
 M 
Legendary Enchantment Creature – God
Indestructible
As long as you have less than seven exiled blue cards, Hatshep isn't a creature.
When Hatshep enters the battlefield, draw two cards.
{2}{u}: return Hatshep to its owner's hand.
5/6
 R 
Sorcery
Draw a card.
Afterlife — When this card is exiled from anywhere, draw two card.
2 comments
last 2013-04-21 19:55:49 by Circeus
 T 
Creature – Merfolk
2/2
 C 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top card of your library. You may put that card in your graveyard.
Draw a card.
3 comments
last 2013-04-16 05:17:23 by Link
 C 
Creature – Merfolk Cleric
Afterlife — When this card is exiled from anywhere, target creature can't be blocked this turn.
2/2
 C 
Instant
Target creature gets -2/-0 until end of turn.
Fertility — That creature gets an additional -2/-0 for each untapped Island you control.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
As long as Shroud of Tempests is exiled, creatures you control have flying.
 C 
Creature – Serpent
Islandwalk
{1}{r}: Steambreath Serpent gets +1/+0 until end of turn
4/6
1 comment
2013-05-13 18:27:59 by Circeus
 C 
Creature
Sacrifice Tideweaver: return target creature or enchantment to its owner's hand
2/1
 U 
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
You may tap or untap target permanent, then you may tap or untap another target permanent.
1 comment
2013-05-30 18:21:59 by Circeus
 C 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Tap target creature. That creature doesn't untap during its controller next untap step.
Untap target Island or Mountain you control.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
When Water Chains is put into a graveyard, you may pay {u}. If you do, retun Water Chains to your hand.
1 comment
2013-05-13 18:02:17 by Circeus
 C 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Return up to two target nonred creatures to their owners' hand.
 C 
Creature – Human Wizard
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
1/1
 C 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target nongreen creature. It can't be regenerated.
 C 
Instant
Exile target card from a graveyard. You gain 3 life.
 R 
Creature – Demon
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
5/5
 C 
Sorcery
Each player loses life equal to the number of exiled cards you own.
1 comment
2013-04-02 15:23:18 by Circeus
Bat
 T 
Creature – Bat
Flying
1/1
 C 
Creature – Snake Demon
Whenever a creature card becomes exiled from anywhere. Bellywalker Demon gets +1/-1 until end of turn.
When Bellywalker Demon dies put a 1/1 green snake tokens with Deathtouch on the battlefield.
1/6
 R 
Sorcery
Sacrifice any number of Swamps. Creatures target player controls get -1/-1 for each swamp sacrificed this way.
 C 
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw a card. If you own 5 or more exiled creature cards, draw 2 cards instead.
 R 
Sorcery
Target opponent may pay any amount of life. Search your library for up to X plus one cards with different names, where X is the amount of life paid this way, reveal them, and shuffle your library. That opponent chooses X of those cards and you put them on the bottom of your library in any order. Put the rest into your hand.
7 comments
last 2013-09-10 18:43:23 by Circeus
 U 
Sorcery
Target player discards a card.
Fertility — For each untapped Forest you control, that player discards an additional card.
Illus. capitalisation
 C 
Creature – Hound Giant
{1}{g}: Giant Zabin gains trample until end of turn.
Their favorite trick is to remain immobile near tombs, pretending to be statues.
3/3
 C 
Instant
Target player sacrifices a creature. You may search its owner's hand and library for all cards with the same name as that card and put them in their owner's graveyard. If you do, that player shuffles their library.
 M 
Legendary Enchantment Creature – God
Indestructible
As long as you have less than seven exiled black cards, Khem isn't a creature.
{b}: Choose target nonland card in a graveyard. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.
4/5
4 comments
last 2014-03-02 15:06:03 by Circeus
 U 
Creature – Hound Skeleton
Haste
When Naked Mummy dies, you may pay {1}{g}{b} and exile it. If you do, you may search your library for a creature card with the same name and put it on the battlefield, then shuffle your library.
2/2
2 comments
last 2013-06-01 16:18:39 by Circeus
 U 
Sorcery
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.
 U 
Sorcery
Target player discards 2 cards, then you put X cards from the top of your library into your graveyard, where X is the total converted mana cost of all cards discarded this way.
 C 
Creature – Hound Cleric
Afterlife — When this card is exiled from anywhere, return target creature card from your graveyard to your hand.
2/2
 R 
Instant
Choose one — Put a card in your hand on top of your library; or return target creature card from your graveyard to the top of your library.
Discard your hand.
5 comments
last 2014-01-06 18:08:47 by Circeus
 C 
Instant
Fertility — Target creature gets -1/-1 for each untapped Swamp you control.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has deathtouch and "{1}{b}: Regenerate this creature."
As long as Shroud of Poison is exiled, creatures you control have deathtouch and "{1}{b}: Regenerate this creature."
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature get -1/+1.
Whenever enchanted creature is dealt damage, put a 1/1 green snake token with deathtouch on the battlefield.
 C 
Sorcery
As an additional cost to cast Soul Ripening, pay any amount of life.
For each life spent this way, return up to one target creature card from your graveyard to your hand.
 U 
Instant
Destroy target creature with a counter on it.
 T 
Creature – Thrull
1/1
 C 
Creature – Hound
When Xtreem Accelerator enters the battlefield, you may pay an additional {g}. If you do, put a Swamp or a Forest from your hand on the battlefield tapped.
1/2
 C 
Creature – Hound Rogue
Deathtouch
{1}{b/g}: Regenerate Zabin Assassin.
2/2
 U 
Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
1 comment
2013-06-18 22:04:46 by Circeus
{4}{r}
 
 C 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Choose one — Bash In deals 2 damage to target creature; or destroy target artifact.
 C 
Sorcery
Creatures you control gain haste and get +1/+0 until end of turn.
Afterlife — When Blazing Trails is exiled from anywhere, you may have target creature you control gain haste and get +1/+0 until end of turn.
 U 
Instant
Exile all cards from your hand. At the beginning of the next end step, return those cards to your hand, then draw a card.
 C 
Sorcery
As an additional cost to cast Combined Assault, tap two untapped creature you control.
Combined Assault deals damage to target creature or player equal to the total power of the two tapped creatures.
4 comments
last 2013-04-11 15:46:38 by Circeus
 R 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Delving Lunge deals 2 damage to target nonwhite creature and 2 damage to target player.
 T 
Creature – Djinn
Flying
3/2
 C 
Creature – Wurm
Whenever another creature enters the battlefield, exile Duneskitter. Return Duneskitter to the battlefield under its owner's control at the beginning of the next end step.
4/3
1 comment
2013-04-14 19:04:33 by Circeus
 C 
Creature – Elemental
Haste, Trample
When Dunetop Shimmer deals damage to a player, sacrifice it.
4/1
 C 
Sorcery
Destroy target artifact or land. If a permanent was destroyed this way, destroy all nonbasic permanent with the same name as that permanent.
 C 
Instant
Fertility Bolt deals 1 damage to target creature or player.
Fertility — For each untapped Mountain you control, Fertility Bolt deals 1 additional damage.
 C 
Sorcery
Put two 1/1 white Cat creature tokens with first strike on the battlefield.
Afterlife — When Firebirth becomes exiled from anywhere, you may put a 1/1 white Cat creature token with first strike on the battlefield.
3 comments
last 2013-05-30 01:07:32 by Circeus
 C 
Instant
Exile a creature you control.
If a white creature was exiled this way, add {w}{w}{w} to your mana pool. Otherwise, add {r}{r}{r}.
 U 
Instant
Gain control of target creature with a counter on it until end of turn. Untap it. It gains haste until end of turn.
1 comment
2013-04-14 17:45:29 by Circeus
 U 
Creature – Djinn Nomad
When Mirage Maker enters the battlefield, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2/2
3 comments
last 2013-06-10 02:16:41 by Circeus
 M 
Legendary Enchantment Creature – God
Indestructible
As long as you have less than seven exiled red cards, Munthab isn't a creature.
{3}{r}: Gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
6/4
3 comments
last 2014-02-13 12:55:13 by Alex
 C 
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn.
Afterlife — When Murderous Intent is exiled from anywhere, you may have target creature gain first strike until end of turn.
 C 
Creature – Djinn Warrior
First strike
Whenever you gain life, you may have Password Keeper deal 1 damage to target creature or player.
2/1
 C 
Creature – Human Cleric
Afterlife — When this card is exiled from anywhere, it deals 2 damage to target creature or player.
2/2
 C 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Pyramid Rays deals 2 damage to each creature without flying.
 C 
Creature – Viashino Barbarian
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Double strike
2/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, it deals 1 damage to target creature you don't control."
As long as Shroud of Fury is exiled, creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature you don't control."
 C 
Sorcery
Discard a card, then draw a card. If you have no cards in hand, draw two cards instead.
Fertility — If you have no card in hands, for each untapped mountain you control, you may draw an additional card.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has "{1}{r},{t}: This creature deals damage to target creature equal to the number of cards that became exiled this turn."
No one likes to be treated like a tool. Not even the souls of the dead.
 U 
Creature – Spirit
Whenever a card or cards you own becomes exiled, Spectral Watcher deals 1 damage to target player or creature.
2/1
 R 
Sorcery
Untap all creatures that attacked this turn. Those creature gain first strike until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
1 comment
2013-05-30 16:27:47 by Circeus
 C 
Creature – Viashino
{r/w}{r/w}, {t}: change the target of target spell that targets a creature you control to Viashino Dodgeballer.
1/1
1 comment
2013-04-14 18:24:27 by Circeus
 R 
Creature – Viashino
Whenever a white or red creature you control deals damage to an opponent, you may discard a card. if you do, draw a card.
1/1
 C 
Instant
Search your library for a basic Island or Forest card, reveal it, put it into your hand, then shuffle your library.
Fertility — For each untapped forest you control, you may search for an additional Island or Forest card.
1 comment
2013-06-17 16:32:49 by Circeus
 M 
Legendary Enchantment Creature – God
Indestructible
As long as you have less than seven exiled green cards, Ampher isn't a creature.
At the beginning of your upkeep, you may choose target permanent with counters of a type on it. Put another of those counters on that permanent.
6/6
 C 
Instant
You gain 2 life for each exiled creature or land card you own.
 C 
Sorcery
Chose a creature, then reveal the top four cards of your library. Put all cards revealed this way that share a creature type with the chosen creature into your hand and the rest into your graveyard.
"We heard you needed help."
2 comments
last 2013-06-17 16:54:22 by Circeus
 U 
Enchantment
Whenever a creature enters the battlefield under your control, you gain 2 life.
 C 
Creature – Bear
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
2/2
2 comments
last 2013-04-05 01:08:56 by dude1818
 U 
Creature – Bear
Haste
Fertility — When Fertility Bear enters the battlefield, it gets +1/+1 until end of turn for each untapped Island you control.
2/2
9 comments
last 2013-04-10 02:08:09 by jmgariepy
 C 
Sorcery
Put a +1/+1 counter on target creature.
Fertility — For each untapped Forest you control, put an additional counter on it.
 C 
Instant
Fertility — Target creature gets +1/+1 until end of turn for each untapped Forest you control.
 U 
Sorcery
Put a 2/2 blue Merfolk creature token onto the battlefield.
Fertility — For each untapped Island you control, put an additional token on the battlefield.
9 comments
last 2013-04-04 03:18:14 by dude1818
 C 
Creature – Human
Fertility — When Frenzy Master enters the battlefield, for each untapped forest you control, choose target creature you control. Those creature gain trample until end of turn.
2/3
 C 
Creature – Crocodile
When Ibeshi Instigators enters the battlefield, mill three cards. If a Crocodile was put into your graveyard this way, Ibeshi Instigators gains haste until end of turn.
3/3
 C 
Creature
{t}: Untap target forest or Island.
1/1
1 comment
2013-04-12 08:02:23 by Vitenka
 C 
Instant
Untap target creature and regenerate it.
5 comments
last 2013-05-27 16:07:05 by Circeus
 C 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target nonblue artifact or enchantment.
1 comment
2013-05-30 18:03:30 by Circeus
 C 
Creature – Elephant Cleric
Afterlife — When this card is exiled from anywhere, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
2/2
 R 
Creature – Crocodile
{1}{g}, {t}: Destroy target artifact or enchantment. Put a +1/+1 counter on Prostethics Destroyer.
1/1
2 comments
last 2013-07-18 09:35:33 by Alex
 C 
Enchantment – Aura
Enchant permanent.
Enchanted permanent has "Untap this during each other player's untap step."
3 comments
last 2013-04-22 16:20:18 by Circeus
 U 
Sorcery
Reveal cards from the top of your library until you reveal two land cards. Put those land cards into your hand and the rest into your graveyard.
1 comment
2013-07-23 05:33:29 by Circeus
 C 
Creature – Archer
Reach
Sacred Stringbearers gets +1/+1 for each creature with flying opponents control.
1/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
As long as Shroud of Ferocity is exiled, creatures you control get +1/+0 and have trample.
8 comments
last 2022-05-04 13:21:37 by Circeus
 T 
Creature – Snake
Deathtouch.
1/1
 C 
Creature
Trample
Whenever you gain life, put a +1/+1 counter on The Hulk.
2/2
4 comments
last 2013-04-14 04:27:09 by Circeus
 C 
Creature – Crocodile
Deathtouch
{u}: Untap Venomous Pet.
1/1
 C 
Creature – Merfolk Shaman
Whenever Wavescriber attacks, you may pay {1}{u/g}. If you do, target creature blocks it if able.
3/2
3 comments
last 2013-06-21 17:37:40 by Link
 C 
Enchantment – Aura
Flash
Enchant creature with flying
When Wilt Wings enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
 U 
Artifact
Whenever a creature card becomes exiled, you may pay {2}. If you do, draw a card.
Cat
 T 
Creature – Cat
First strike
1/1
1 comment
2013-10-30 06:36:43 by Circeus

Show frames: W U B R G A

Show rarities: C U R M T

Or view by sections


Ankh-Duat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Design notes | Skeleton