Ankh-Duat: Virtual Booster

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Mechanics | Design notes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Untap all creatures that attacked this turn. Those creature gain first strike until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
 U 
Sorcery
Reveal cards from the top of your library until you reveal two land cards. Put those land cards into your hand and the rest into your graveyard.
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature get -1/+1.
Whenever enchanted creature is dealt damage, put a 1/1 green snake token with deathtouch on the battlefield.
 U 
Instant
Gain control of target creature with a counter on it until end of turn. Untap it. It gains haste until end of turn.
 C 
Creature – Fairy Pirate
Flash
Flying
1/2
 C 
Creature – Elephant Spirit
When Duat Tuskmonger enters the battlefield, exile another creature you controls until Duat Tuskmonger leaves the battlefield.
2/4
 C 
Creature – Crocodile
Deathtouch
{u}: Untap Venomous Pet.
1/1
 C 
Sorcery
Discard a card, then draw a card. If you have no cards in hand, draw two cards instead.
Fertility — If you have no card in hands, for each untapped mountain you control, you may draw an additional card.
 C 
Creature – Hound Cleric
Afterlife — When this card is exiled from anywhere, return target creature card from your graveyard to your hand.
2/2
 C 
Instant
Fertility Bolt deals 1 damage to target creature or player.
Fertility — For each untapped Mountain you control, Fertility Bolt deals 1 additional damage.
 C 
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw a card. If you own 5 or more exiled creature cards, draw 2 cards instead.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
When Water Chains is put into a graveyard, you may pay {u}. If you do, retun Water Chains to your hand.
 C 
Sorcery
Chose a creature, then reveal the top four cards of your library. Put all cards revealed this way that share a creature type with the chosen creature into your hand and the rest into your graveyard.
"We heard you needed help."
 C 
Creature – Elephant Cleric
Afterlife — When this card is exiled from anywhere, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
2/2
Forest
 
 B 
Basic Land – Forest
Cat
 T 
Creature – Cat
First strike
1/1

Strategist's Training (rare)
Recycle Landscape (uncommon)
Snake Charmer's Chant (uncommon)
Merash's conversion (uncommon)
Albatross Riders (common)
Duat Tuskmonger (common)
Venomous Pet (common)
Slay Thoughts (common)
Priests of Khem (common)
Fertility Bolt (common)
Deads Have Ears (common)
Water Chains (common)
Call of the Grapevine (common)
Priests of Ampher (common)
Forest (basic)
Cat (token)