Ankh-Duat: Virtual Booster

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Mechanics | Design notes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Crocodile
{1}{g}, {t}: Destroy target artifact or enchantment. Put a +1/+1 counter on Prostethics Destroyer.
1/1
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature get -1/+1.
Whenever enchanted creature is dealt damage, put a 1/1 green snake token with deathtouch on the battlefield.
 U 
Sorcery
Put a 2/2 blue Merfolk creature token onto the battlefield.
Fertility — For each untapped Island you control, put an additional token on the battlefield.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
As long as Shroud of Ferocity is exiled, creatures you control get +1/+0 and have trample.
 C 
Instant
Fertility — Target creature gets +1/+1 until end of turn for each untapped Forest you control.
 C 
Instant
Exile a creature you control.
If a white creature was exiled this way, add {w}{w}{w} to your mana pool. Otherwise, add {r}{r}{r}.
 C 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top card of your library. You may put that card in your graveyard.
Draw a card.
 C 
Creature – Serpent
Islandwalk
{1}{r}: Steambreath Serpent gets +1/+0 until end of turn
4/6
 C 
Creature – Hound Cleric
Afterlife — When this card is exiled from anywhere, return target creature card from your graveyard to your hand.
2/2
 C 
Creature – Human Cleric
Fertility — When Fertility priest enter the battlefield, you gain 1 life for each untapped Plains you control.
1/1
 C 
Creature – Hound Giant
{1}{g}: Giant Zabin gains trample until end of turn.
Their favorite trick is to remain immobile near tombs, pretending to be statues.
3/3
 C 
Creature
Trample
Whenever you gain life, put a +1/+1 counter on The Hulk.
2/2
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has "{1}{r},{t}: This creature deals damage to target creature equal to the number of cards that became exiled this turn."
No one likes to be treated like a tool. Not even the souls of the dead.
 C 
Creature – Human Cleric
Afterlife — When this card is exiled from anywhere, it deals 2 damage to target creature or player.
2/2
Forest
 
 B 
Basic Land – Forest
Bat
 T 
Creature – Bat
Flying
1/1

Prostethics Destroyer (rare)
Snake Charmer's Chant (uncommon)
Fertillity (uncommon)
Shroud of Ferocity (uncommon)
Fertility Growth (common)
Honorable Sacrifice (common)
Old Thoughts (common)
Steambreath Serpent (common)
Priests of Khem (common)
Fertility priest (common)
Giant Zabin (common)
The Hulk (common)
Soul Invasion (common)
Priests of Munthab (common)
Forest (basic)
Bat (token)