Ankh-Duat: Virtual Booster

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Mechanics | Design notes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
5/5
 U 
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
You may tap or untap target permanent, then you may tap or untap another target permanent.
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature get -1/+1.
Whenever enchanted creature is dealt damage, put a 1/1 green snake token with deathtouch on the battlefield.
 U 
Creature – Spirit
Whenever a card or cards you own becomes exiled, Spectral Watcher deals 1 damage to target player or creature.
2/1
 C 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Pyramid Rays deals 2 damage to each creature without flying.
 C 
Creature – Cat Wizard
{b/w}: Exile target creature card from a graveyard. You gain 1 life.
The best embalmists can transfer life essence from the dead to those who most need it. Usually, that mean themselves.
2/1
 C 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target nongreen creature. It can't be regenerated.
 C 
Instant
Fertility — Target creature gets -1/-1 for each untapped Swamp you control.
 C 
Enchantment – Aura
Flash
Enchant creature with flying
When Wilt Wings enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
 C 
Instant
Fertility — Target creature gets +1/+1 until end of turn for each untapped Forest you control.
 C 
Instant
Creatures you control gain first strike until end of turn
Afterlife — When Unsheathe is exiled from anywhere, you may have target creature gain first strike until end of turn.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
When Water Chains is put into a graveyard, you may pay {u}. If you do, retun Water Chains to your hand.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has "{1}{r},{t}: This creature deals damage to target creature equal to the number of cards that became exiled this turn."
No one likes to be treated like a tool. Not even the souls of the dead.
 C 
Sorcery
As an additional cost to cast Combined Assault, tap two untapped creature you control.
Combined Assault deals damage to target creature or player equal to the total power of the two tapped creatures.
Plains
 
 B 
Basic Land – Plains
Cat
 T 
Creature – Cat
First strike
1/1

*Tombstalker (rare)
Unsteady Stasis (uncommon)
Snake Charmer's Chant (uncommon)
Spectral Watcher (uncommon)
Pyramid Rays (common)
Dedicated Embalmist (common)
*Death Rattle (common)
Scouring Blades (common)
Wilt Wings (common)
Fertility Growth (common)
Unsheathe (common)
Water Chains (common)
Soul Invasion (common)
Combined Assault (common)
Plains (basic)
Cat (token)