Ankh-Duat

Ankh-Duat by Circeus

127 cards in Multiverse

5 with no rarity, 67 commons, 26 uncommons,
18 rares, 5 mythics, 6 tokens

1 token white, 15 white, 17 blue, 27 black,
29 red, 26 green, 1 artifact, 11 land

126 comments total

an egyptian set

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Mechanics | Design notes | Skeleton

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 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
As long as Shroud of Ferocity is exiled, creatures you control get +1/+0 and have trample.
8 comments
last 2022-05-04 13:21:37 by Circeus
 C 
Instant
Target player sacrifices a creature. You may search its owner's hand and library for all cards with the same name as that card and put them in their owner's graveyard. If you do, that player shuffles their library.
 U 
Sorcery
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.
 C 
Creature – Crocodile
When Ibeshi Instigators enters the battlefield, mill three cards. If a Crocodile was put into your graveyard this way, Ibeshi Instigators gains haste until end of turn.
3/3
 M 
Legendary Enchantment Creature – God
Indestructible
As long as you have less than seven exiled black cards, Khem isn't a creature.
{b}: Choose target nonland card in a graveyard. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.
4/5
4 comments
last 2014-03-02 15:06:03 by Circeus

Recent comments: (all recent activity)
On Shroud of Ferocity:

I know it doesn't exile itself, but then the set was intended to include Delve and possibly a second exiling mechanic.

On Shroud of Ferocity:

I just had a similar idea, and of course someone else already made it.

The obvious issue is that the card itself cannot exile itself. What I wanted is to reuse the aura after the enchanted creature dies.

Instead of exile, alternatives could be emblem, command zone, or transform after death -- if you wanted to use this "fairly".

On Koltek, the Moon Seated:

Whee! Hecka yes! Like That Which Was Taken but without the {4}-per-turn cost...

On Khem, Overseer of the Tombs:

Y'know, I didn't notice that before. Given I was a little unsure about it before, now I like it better.

On Khem, Overseer of the Tombs:

I'm guessing it's on purpose that this is the only one of the cycle that can turn itself on? Seems a bit strange to me.

On Munthab, the Desertbreather:

Some mana cost, sure. But X1R is quite a lot. I'd reckon that X, or 2R, or something, would be fine.

X1R is aesthetically suboptimal too. I think Wizards printed Unwilling Recruit at XRRR because they wanted it to be X2R but they don't like putting numbers alongside Xs these days.

On Munthab, the Desertbreather:

I wanted to give it some mana cost Because on Munthab being indestructible.

On Munthab, the Desertbreather:

Whee! A God with the Dominus of Fealty effect. Probably doesn't need to be {x}{1}{r}, though, given the Dominus could steal any permanent for no mana (once you got past its restrictive mana cost itself).

On Khem, Overseer of the Tombs:

No, the color thing is because I forgot to change that when I copy-pasted.

On Khem, Overseer of the Tombs:

Hm, so the whole cycle cares about exiled white cards? So four of them require a specific two colours in your deck to be creatures at all? I.e. this one is just a Gorgon's Head unless you * have plenty of white in your deck as well as this black card, * draw or otherwise access quite a lot of those white cards, and * find ways to exile them?

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