Ankh-Duat

Ankh-Duat by Circeus

127 cards in Multiverse

5 with no rarity, 67 commons, 26 uncommons,
18 rares, 5 mythics, 6 tokens

1 token white, 15 white, 17 blue, 27 black,
29 red, 26 green, 1 artifact, 11 land

124 comments total

an egyptian set

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Mechanics | Design notes | Skeleton

The set's major themes are: ­

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Recently active cards: (all recent activity)

 M 
Legendary Enchantment Creature – God
Indestructible
As long as you have less than seven exiled black cards, Khem isn't a creature.
{b}: Choose target nonland card in a graveyard. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.
4/5
4 comments
last 2014-03-02 15:06:03 by Circeus
 M 
Legendary Enchantment Creature – God
Indestructible
As long as you have less than seven exiled white cards, Koltek isn't a creature.
At the beginning of your upkeep, choose target permanent. That permanent gains indestructible.
5/5
1 comment
2014-07-13 18:11:07 by Alex
 M 
Legendary Enchantment Creature – God
Indestructible
As long as you have less than seven exiled red cards, Munthab isn't a creature.
{3}{r}: Gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
6/4
3 comments
last 2014-02-13 12:55:13 by Alex
 M 
Legendary Enchantment Creature – God
Indestructible
As long as you have less than seven exiled blue cards, Hatshep isn't a creature.
When Hatshep enters the battlefield, draw two cards.
{2}{u}: return Hatshep to its owner's hand.
5/6
 M 
Legendary Enchantment Creature – God
Indestructible
As long as you have less than seven exiled green cards, Ampher isn't a creature.
At the beginning of your upkeep, you may choose target permanent with counters of a type on it. Put another of those counters on that permanent.
6/6

Recent comments: (all recent activity)
On Koltek, the Moon Seated:

Whee! Hecka yes! Like That Which Was Taken but without the {4}-per-turn cost...

On Khem, Overseer of the Tombs:

Y'know, I didn't notice that before. Given I was a little unsure about it before, now I like it better.

On Khem, Overseer of the Tombs:

I'm guessing it's on purpose that this is the only one of the cycle that can turn itself on? Seems a bit strange to me.

On Munthab, the Desertbreather:

Some mana cost, sure. But X1R is quite a lot. I'd reckon that X, or 2R, or something, would be fine.

X1R is aesthetically suboptimal too. I think Wizards printed Unwilling Recruit at XRRR because they wanted it to be X2R but they don't like putting numbers alongside Xs these days.

On Munthab, the Desertbreather:

I wanted to give it some mana cost Because on Munthab being indestructible.

On Munthab, the Desertbreather:

Whee! A God with the Dominus of Fealty effect. Probably doesn't need to be {x}{1}{r}, though, given the Dominus could steal any permanent for no mana (once you got past its restrictive mana cost itself).

On Khem, Overseer of the Tombs:

No, the color thing is because I forgot to change that when I copy-pasted.

On Khem, Overseer of the Tombs:

Hm, so the whole cycle cares about exiled white cards? So four of them require a specific two colours in your deck to be creatures at all? I.e. this one is just a Gorgon's Head unless you * have plenty of white in your deck as well as this black card, * draw or otherwise access quite a lot of those white cards, and * find ways to exile them?

On Revised Nothing:

This started out as a One With Nothing reprint to play with Delve, then I realized this tweak actually allows the card to combo out. The clunky Disentomb/Raise Dead doesn't make me feel bad, since Raise Dead has never been a strong force. It's really just an extra option beside the Brainstorm-like effect.

The problem, now that I look at it, is probably that I need more delve in Black and Green (currently the colors with the least, strangely enough) and less in blue, though the amount in white helps.

On Revised Nothing:

Well, I guess that's true. But if I want one with nothing; I want the cheap version because I'm doing something screwy.

This comes across as less fun than the full-on version. (Maybe if it was "Two with nothing" I'd have given it a pass for the pun.

(All recent activity)
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