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CardName: Shroud of Ferocity Cost: 3g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+0 and has trample. As long as Shroud of Ferocity is exiled, creatures you control get +1/+0 and have trample. Flavour Text: Set/Rarity: Ankh-Duat Uncommon |
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Buh! A free Mana Reflection if you can just exile a card from your hand or library? That seems completely crazy.
SadisticMystic is fond of pointing out Demonic Consultation and its variants (Divining Witch, Plunge into Darkness, Spoils of the Vault, Tainted Pact as easy ways to break this kind of thing in half any time anyone suggests it. And there's assorted kinds of absurdity with Chrome Mox, Vine Dryad, Sacred Guide, Arc-Slogger, Selective Memory, False Memories, Nourishing Shoal... The root problem is that exiling is meant to be removing cards; getting massive powerful effects like this from something that's meant to be just gone is just asking for trouble.
There's also... oddness here with regard to things like Cascade. Technically, if I cascade past this and into Blast from the Past, this is exiled at the moment I'm casting the Blast, so I can get double mana for paying its buyback or kicker costs. But then this immediately ceases to be exiled.
Is this an issue you have specifically with this card or with the whole cycle? I was trying to do an exile version of the Judgement Incarnations, but your point is entirely valid.
It's mostly with this card, but with the rest of the cycle to a lesser extent. A personal Heartbeat of Spring costs 6 (Mana Reflection), where a personal Levitation costs 4 (cf Wonder / Shroud of Tempests), and I don't have much of a point of comparison for the others like Shroud of Fury - Hellrider, maybe?
was Verdant Haven into Mana Reflection
New version. See also Nylea, God of the Hunt, Full Moon's Rise, Brawn, Primal Rage.
Yeah, that seems less abusive. A nice effect, worth jumping through a minor hoop for, but not devastating if your deck is stuffed with these and Divining Witches. Just turns them into Goblin Deathraiders. Turn 1 Vine Dryad as a 2/3 trample for 2 cards 0 mana is pretty good, but hardly backbreaking.
well, if you insist on taking eternal formats in minds. Which unless there's a MAJOR, easy to cause breakdown, I don't.
needed a rename...
I just had a similar idea, and of course someone else already made it.
The obvious issue is that the card itself cannot exile itself. What I wanted is to reuse the aura after the enchanted creature dies.
Instead of exile, alternatives could be emblem, command zone, or transform after death -- if you wanted to use this "fairly".
I know it doesn't exile itself, but then the set was intended to include Delve and possibly a second exiling mechanic.