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Mechanics | Left and Right Shards: A Faction System | Theorize V1 | Theorize V2 |
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Return target nonland permanent with mana value 3 or less from your graveyard to the battlefield.
Theorize V1
(During your turn, you may pay
and exile this card from your hand. Whenever you cast another instant or sorcery on a later turn, you may cast this card without paying its mana cost.)
Theorize V1


Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
Other creature tokens you control get +1/+0.
Other creature tokens you control get +1/+0.
1/3
Kicker 
Create a 1/1 white Human Soldier creature token. If this spell was kicked, create two of those tokens instead.
Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.)


Create a 1/1 white Human Soldier creature token. If this spell was kicked, create two of those tokens instead.
Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.)
Draw a card.
Whenever one or more creatures you control deals combat damage to opponents, if Academic Momentum is in your graveyard, you may pay
. If you do, Theorize this card. (Exile this card. Whenever you cast an Instant or Sorcery spell on a later turn, you may cast Academic Momentum without paying its mana cost.)
Whenever one or more creatures you control deals combat damage to opponents, if Academic Momentum is in your graveyard, you may pay


Flying, Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
When Drake Minime enters, draw a card.
When Drake Minime enters, draw a card.
2/4
Kicker 
Return up to one target permanent you control to its owner's hand. If this spell was kicked, return up to two target permanents you control to their owners' hands instead.
Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.)


Return up to one target permanent you control to its owner's hand. If this spell was kicked, return up to two target permanents you control to their owners' hands instead.
Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.)
Counter any number of target instant or sorcery spells an opponent controls. If a spell is countered this way, its controller Theorizes it instead of putting it into that player's graveyard. (Whenever a player casts another instant or sorcery spell on a later turn, that player may cast Theorized cards without paying their mana cost.)
Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
Menace
At the beginning of our upkeep, you lose 1 life.
Menace
At the beginning of our upkeep, you lose 1 life.
3/4
Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
Flying
Whenever another creature enters the battlefield under your control, you may pay
. If you do, each opponent loses 1 life.
Flying
Whenever another creature enters the battlefield under your control, you may pay

1/1
Haste
As long as Moth is attacking a player that lost life this turn, they have lifelink, deathtouch, and menace.
Whenever Moth deals combat damage to a player, you may pay 2 life. If you do, draw a card.
As long as Moth is attacking a player that lost life this turn, they have lifelink, deathtouch, and menace.
Whenever Moth deals combat damage to a player, you may pay 2 life. If you do, draw a card.
2/2
Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)

: Return Same-Guy Minime from your graveyard to the battlefield tapped. Activate only if you control a creature named Same-Guy Minime.


1/1
Each opponent loses 3 life unless they sacrifice a nonland permanent or discard a card.
Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.)
Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.)
Lava Plume deals 3 damage to each opponent. Draw a card.
Theorize V1
(During your turn, you may pay
and exile this card from your hand. Whenever you cast another instant or sorcery on a later turn, you may cast this card without paying its mana cost.)
Theorize V1


Create an X/1 red Elemental creature token with haste and trample, where X is the number of spells you have cast this turn. Sacrifice that token at beginning of the next end step.
Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.)
Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.)
Choose and discard a card from hand. If you do, draw two cards. If the chosen card is an Instant card, Sorcery card, or card with an Omen, Theorize it instead of discarding it. (Exile the Theorized card. Whenever you cast another Instant or Sorcery spell, you may cast Instant and Sorceries spells from Theorized cards you own, and those spells cost
less to cast)

Choose up to two cards in your hand that have an Instant and/or Sorcery. Theorize those cards, then draw that many cards plus one. (Exile those cards. Whenever you cast another Instant or Sorcery spell, you may cast Theorized Instants and Sorcery spells, and those spells cost
less to cast)

As an additional cost to cast this spell, sacrifice a creature.
Top Swap Fling deals damage equal to the sacrificed creature’s power to target player or planeswalker.
Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.)
Top Swap Fling deals damage equal to the sacrificed creature’s power to target player or planeswalker.
Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.)
Menace
Top Swap Juggler's power is equal to the number of spells you've cast this turn.
Top Swap Juggler's power is equal to the number of spells you've cast this turn.
*/2

- Velcro gets +X/+0 until end of turn
- Velcro gains Haste and First Strike until end of turn
- Whenever Velcro deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may one of them.
3/2
Haste
If a source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Mimickery (When this artifact enters, you may tap any number of other nontoken artifacts you control. Those artifacts become a copy of this card until end of turn.)
If a source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Mimickery (When this artifact enters, you may tap any number of other nontoken artifacts you control. Those artifacts become a copy of this card until end of turn.)
2/2
Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
As long as While Attacking Buff Minime is attacking, it gets +2/+0.
As long as While Attacking Buff Minime is attacking, it gets +2/+0.
1/1
Put a +1/+1 counter on target creature you control.
Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.)
Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.)
Trample, Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
Whenever a creature with greater power enters under your control, draw a card. This ability triggers only once per turn.
Whenever a creature with greater power enters under your control, draw a card. This ability triggers only once per turn.
4/2
Kicker 
Creatures you control can't be blocked by creatures with power 2 or less this turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.)


Creatures you control can't be blocked by creatures with power 2 or less this turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.)
Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
Other Oozes you control get +1/+1
Other Oozes you control get +1/+1
2/2
Trample
Whenever Rhthym Stomper deals combat damage to a player, if a +1/+1 counter was put on Rhthym Stomper this turn, draw a card.
Whenever Rhthym Stomper deals combat damage to a player, if a +1/+1 counter was put on Rhthym Stomper this turn, draw a card.
2/2
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
: Theorize Theoretical Travel from your hand. Activate only as a sorcery. (Exile it. Whenever you cast another Instant or Sorcery spell, you may cast Theorized Instants and Sorcery spells you own, and those spells cost
less to cast)


Flying
Whenever Copy Maker attacks, up to one other target attacking nontoken creature gets Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.) until end of turn.
Whenever Copy Maker attacks, up to one other target attacking nontoken creature gets Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.) until end of turn.
2/2
Devour 2 (As this creature enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with two +1/+1 counters on it for each of those creatures.)
Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
3/3
Create a Treasure token, then reveal the top six cards of your library. For each Instant and Sorcery cards revealed, you may Theorize that card by paying its Theorize cost if it has one or by paying its mana value. Put each card not Theorized this way on the bottom of your library. (Exile each Theorized card. Whenever you cast an Instant or Sorcery spell on a later turn, you may cast Theorized cards without paying their mana cost.)
Flying, Haste
Whenever Theorize Appreciator attacks, if you have cast two or more instant or sorcery spells this turn, you may return up to one target instant or sorcery spell from your graveyard to your hand that was put there from anywhere this turn.
Whenever Theorize Appreciator attacks, if you have cast two or more instant or sorcery spells this turn, you may return up to one target instant or sorcery spell from your graveyard to your hand that was put there from anywhere this turn.
2/4
You may look at the top card of your library at any time.
As long as you have cast a spell this turn, you may cast instant and sorcery spells from the top of your library.
The first Instant or Sorcery spell you cast from your hand during each of your turns has Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.).
As long as you have cast a spell this turn, you may cast instant and sorcery spells from the top of your library.
The first Instant or Sorcery spell you cast from your hand during each of your turns has Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.).
2/2
Double Strike, Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
The "legend rule" doesn't apply to tokens you control named Many Handed Minime.
At the beginning of your end step, gain 1 life.
The "legend rule" doesn't apply to tokens you control named Many Handed Minime.
At the beginning of your end step, gain 1 life.
2/3
First Strike
Whenever [W]UB Existing Mechanics Common deals combat damage, surveil 1.
Whenever [W]UB Existing Mechanics Common deals combat damage, surveil 1.
2/2
Vigilance

: [U]BR Existing Mechanics Common gets +1/+1 until end of turn.


2/2
Restless Spirits – At the beginning of combat, you may discard a Creature card. If you do, draw a card, then choose a creature you control. That creature gains haste until end of turn.
3/2
Lifelink
: [B]RG Existing Mechanics Common gains Trample until end of turn.

4/4
[B]RG Returner can't block.
Trample

, pay 1 life: Return [B]RG Returner from your graveyard to your hand. This ability costs
less to activate for each opponent has been dealt combat damage by a creature you control.
Trample



4/2
Convoke
Haste, Vigilance
Haste, Vigilance
4/4
Haste
At the beginning of combat on your turn, you may discard a Creature card. If you do, draw a card, then create a 1/1 Red Green and White Cat Spirit creature token with Haste.
At the beginning of combat on your turn, you may discard a Creature card. If you do, draw a card, then create a 1/1 Red Green and White Cat Spirit creature token with Haste.
1/2
Creatures you control gain trample until end of turn. If a source you control would deal damage to an opponent or a permanent an opponent controls this turn, it deals that much damage plus 2 instead.
Theorize V1
(During your turn, you may pay
and exile this card from your hand. Whenever you cast another instant or sorcery on a later turn, you may cast this card without paying its mana cost.)
Theorize V1


Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
Put A Counter Guy enters the battlefield with a +1/+1 counter on it.
When Put A Counter Guy dies, put its counters on target creature you control.
Put A Counter Guy enters the battlefield with a +1/+1 counter on it.
When Put A Counter Guy dies, put its counters on target creature you control.
1/1
Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
Deathtouch
Deathtouch
5/5





Mimickery (When this artifact enters, you may tap any number of other nontoken artifacts you control. Those artifacts become a copy of this card until end of turn.)
Whenever Trail Mix enters the battlefield or is sacrificed, you may search your library for a Basic Land card and exile it, then shuffle. You may play that card this turn.
,
, Sacrifice Trail Mix: You gain 3 life.


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Ideas Manifested: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Left and Right Shards: A Faction System | Theorize V1 | Theorize V2 |
When Lace, Crown-Knight enters the battlefield, you become the Monarch.
Whenever Lace attacks, if the defending player is the Monarch, prevent all combat damage that would be dealt to up to four other attacking creatures this turn.
2024-05-17 00:15:15 by RatLantern