Ideas Manifested: Mechanics
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Mechanics | Left and Right Shards: A Faction System |
- Motivate attacking by having this be a combat damage trigger
- Creature enters tapped to reduce boardstall
- Creature being a 1/1 helps emphasize the abilities of each color using this mechanic, getting different benefits while still being 1/1
Flavor not yet determined, so using a clearly placeholder name.
What if you could use the same spell repeatedly? This is a mechanic for instants and sorceries that could be put on to engine pieces.
I want to avoid the problem of getting players to play just this one card, over and over. Therefore it has a rummaging-ish ability stapled to it. By forcing the player to bottom a card and draw a card, it guarantees that the player will see a new card every turn if this mechanic is utilized. The card is put to the bottom of the library instead of being discarded to avoid accidentally making someone use it as a discard outlet or graveyard stuffer, inspired by Fire Prophecy.
Now then, what kind of cards can actually be printed with this mechanic... it can easily be a pretty toxic play experience.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".