Ideas Manifested: Mechanics

Ideas Manifested: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Left and Right Shards: A Faction System | Theorize V1 | Theorize V2

Make A Little Me: Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1. Used on 13 cards: Ooze Minime, Drake Minime, While Attacking Buff Minime, Token Minime, Big And Little Snake, Put A Counter Guy, Minime Imp of Blights, Don't Stack Me Minime, Many Handed Minime, Devour Minime, Same-Guy Minime, Good Thinking Minime, Copy Maker
  • Motivate attacking by having this be a combat damage trigger
  • Creature enters tapped to reduce boardstall
  • Creature being a 1/1 helps emphasize the abilities of each color using this mechanic, getting different benefits while still being 1/1

Flavor not yet determined, so using a clearly placeholder name.

Top Swap: As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library. Used on 8 cards: Counter Top Swap, Token Top Swap, Top Swap Torment, Raging Top Swap, Top-Using Top Swapper, Returning Top Swap, Intimidating Roar, Top Swap Fling

What if you could use the same spell repeatedly? This is a mechanic for instants and sorceries that could be put on to engine pieces.

I want to avoid the problem of getting players to play just this one card, over and over. Therefore it has a rummaging-ish ability stapled to it. By forcing the player to bottom a card and draw a card, it guarantees that the player will see a new card every turn if this mechanic is utilized. The card is put to the bottom of the library instead of being discarded to avoid accidentally making someone use it as a discard outlet or graveyard stuffer, inspired by Fire Prophecy.

Now then, what kind of cards can actually be printed with this mechanic... it can easily be a pretty toxic play experience.

Mimickery: When this artifact enters, you may tap any number of other nontoken artifacts you control. Those artifacts become a copy of this card until end of turn. Used on 2 cards: Overflowing Office Work, Violent Mimic

Encourages building cantrip-y nontoken artifacts, building a battlefield of toys. This then suddenly turns those artifacts in to something immediately useful. Encourages piling high, although this can also work like "Backup"'s design to sacrifice something.

Theorize V1: During your turn, you may pay PARAM1 and exile this card from your hand. Whenever you cast another instant or sorcery on a later turn, you may cast this card without paying its mana cost. Used on 3 cards: Theory Craft, Lava Plume, Soften Them Up

Very similar to Plot. You pay a certain up front cost, and cannot cash in until another later turn. This lets spell slingers pile up spells, which trigger at possibly an exciting moment by using an instant to proc the rest of the effects.

Theorize: Used on 2 cards: Theorize Two Other Cards, Theoretical Travel

You can "theorize" a card, but Theorize is contextualized.

Theorizification Card. {2}{r} Sorcery. ~ deals 3 damage to any target. {r}: Theorize ~ from your hand. Activate only as a sorcery. (Exile this card. Whenever you cast another Instant or Sorcery spell, you may cast Theorized Instants and Sorceries by paying their mana cost reduced by {2})

Cards can theorize themselves, or theorize other cards. You can only Theorize spells that have Instant/Sorcery components.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".