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CardName: Many Handed Minime Cost: {W}{W}{R}{R} Type: Legendary Creature - Dwarf Berserker Pow/Tgh: 2/3 Rules Text: Double Strike, Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.) The "legend rule" doesn't apply to tokens you control named Many Handed Minime. At the beginning of your end step, gain 1 life. Flavour Text: Set/Rarity: Ideas Manifested Rare Double Strike, Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
The "legend rule" doesn't apply to tokens you control named Many Handed Minime. At the beginning of your end step, gain 1 life. 2/3
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This is an attempt to make a legendary with this effect on itself. In order to have it on itself, it needs some kind of legend rule ignoring effect. So the one written here is the least build-around-y, just does one thing. Perhaps it could apply only to token copies?
Double Strike means the nontoken copy gets to make two tokens on hitting. That means if it connects, that's two double striking 1/1s. Pretty intense! Is that interesting enough for a buildaround draft commander?
The" commander spells you cast cost
less to cast" ability is currently a stand-in for some kind of token effect to pile on. If this is your commander then the token copies sticking around will discount its future plays. If this isn't your commander, maybe it makes your commander cheaper? I'm not sure, this might not be the best ability for it.
Static ability => "At the beginning of your end stpe, gain 1 life."
How about gaining life? That's white.
First turn => 1 life Second turn => 3 life (+2 token copies) Third turn => 5 life (+4 token copies)
Gives a reason to have a bunch of them. Doesn't feel terribly "legendary" though...
Only tokens are immune to legend rule