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Mechanics | Left and Right Shards: A Faction System | Theorize V1 | Theorize V2
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Warrior Wizard
{1}, tap X untapped artifacts you control: Choose up to X. Activate only once per turn.
- Velcro gets +X/+0 until end of turn
- Velcro gains Haste and First Strike until end of turn
- Whenever Velcro deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may one of them.
3/2
 U 
Instant
Counter any number of target instant or sorcery spells an opponent controls. If a spell is countered this way, its controller Theorizes it instead of putting it into that player's graveyard. (Whenever a player casts another instant or sorcery spell on a later turn, that player may cast Theorized cards without paying their mana cost.)
 U 
Creature – Wizard
Flying, Haste
Whenever Theorize Appreciator attacks, if you have cast two or more instant or sorcery spells this turn, you may return up to one target instant or sorcery spell from your graveyard to your hand that was put there from anywhere this turn.
2/4
 U 
Sorcery
Draw a card.
Whenever one or more creatures you control deals combat damage to opponents, if Academic Momentum is in your graveyard, you may pay {1}{u}. If you do, Theorize this card. (Exile this card. Whenever you cast an Instant or Sorcery spell on a later turn, you may cast Academic Momentum without paying its mana cost.)
 C 
Creature – Goblin Warrior
Vigilance
{1}{b/r}: [U]BR Existing Mechanics Common gets +1/+1 until end of turn.
2/2
 C 
Artifact
{1}, sacrifice Overflowing Office Work: Scry 1, draw a card.
Mimickery (When this artifact enters, you may tap any number of other nontoken artifacts you control. Those artifacts become a copy of this card until end of turn.)
 C 
Sorcery
Choose up to two cards in your hand that have an Instant and/or Sorcery. Theorize those cards, then draw that many cards plus one. (Exile those cards. Whenever you cast another Instant or Sorcery spell, you may cast Theorized Instants and Sorcery spells, and those spells cost {2} less to cast)
 C 
Sorcery
Lava Plume deals 3 damage to each opponent. Draw a card.
Theorize V1 {r} (During your turn, you may pay {r} and exile this card from your hand. Whenever you cast another instant or sorcery on a later turn, you may cast this card without paying its mana cost.)
 C 
Creature – Horror
Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
Menace
At the beginning of our upkeep, you lose 1 life.
3/4
 C 
Sorcery
Return target nonland permanent with mana value 3 or less from your graveyard to the battlefield.
Theorize V1 {w} (During your turn, you may pay {w} and exile this card from your hand. Whenever you cast another instant or sorcery on a later turn, you may cast this card without paying its mana cost.)
 C 
Creature – Cat Berserker Spirit
Convoke
Haste, Vigilance
4/4
 C 
Creature – Human Soldier Rogue
First Strike
Whenever [W]UB Existing Mechanics Common deals combat damage, surveil 1.
2/2
 C 
Creature – Goblin Warrior
Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
As long as While Attacking Buff Minime is attacking, it gets +2/+0.
1/1
 C 
Creature – Skeleton
Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
{1}{b}: Return Same-Guy Minime from your graveyard to the battlefield tapped. Activate only if you control a creature named Same-Guy Minime.
1/1
 C 
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}: Theorize Theoretical Travel from your hand. Activate only as a sorcery. (Exile it. Whenever you cast another Instant or Sorcery spell, you may cast Theorized Instants and Sorcery spells you own, and those spells cost {2} less to cast)

Velcro the Romantic (rare)
Unsubstantiated Assumptions (uncommon)
Theorize Appreciator (uncommon)
Academic Momentum (uncommon)
[U]BR Existing Mechanics Common (common)
Overflowing Office Work (common)
Theorize Two Other Cards (common)
Lava Plume (common)
Don't Stack Me Minime (common)
Theory Craft (common)
[R]GW Existing Mechanics Common (common)
[W]UB Existing Mechanics Common (common)
While Attacking Buff Minime (common)
Same-Guy Minime (common)
Theoretical Travel (common)