Ideas Manifested: Virtual Booster

Ideas Manifested: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Left and Right Shards: A Faction System | Theorize V1 | Theorize V2
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Knight Noble
Vigilance
When Lace, Crown-Knight enters the battlefield, you become the Monarch.
Whenever Lace attacks, if the defending player is the Monarch, prevent all combat damage that would be dealt to up to four other attacking creatures this turn.
1/6
 U 
Sorcery
Kicker {1}{w}
Creatures you control can't be blocked by creatures with power 2 or less this turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.)
 U 
Creature – Lizard
Devour 2 (As this creature enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with two +1/+1 counters on it for each of those creatures.)
Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
3/3
 U 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Top Swap Fling deals damage equal to the sacrificed creature’s power to target player or planeswalker.
Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.)
 C 
Sorcery
Choose up to two cards in your hand that have an Instant and/or Sorcery. Theorize those cards, then draw that many cards plus one. (Exile those cards. Whenever you cast another Instant or Sorcery spell, you may cast Theorized Instants and Sorcery spells, and those spells cost {2} less to cast)
 C 
Creature – Imp
Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
Flying
Whenever another creature enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life.
1/1
 C 
Instant
Put a +1/+1 counter on target creature you control.
Top Swap (As this spell resolves, you may put a card from your hand on the bottom of your library. If you do, draw a card, then put this card on top of your library.)
 C 
Creature – Goblin Warrior
Vigilance
{1}{b/r}: [U]BR Existing Mechanics Common gets +1/+1 until end of turn.
2/2
 C 
Sorcery
Return target nonland permanent with mana value 3 or less from your graveyard to the battlefield.
Theorize V1 {w} (During your turn, you may pay {w} and exile this card from your hand. Whenever you cast another instant or sorcery on a later turn, you may cast this card without paying its mana cost.)
 C 
Sorcery
Choose and discard a card from hand. If you do, draw two cards. If the chosen card is an Instant card, Sorcery card, or card with an Omen, Theorize it instead of discarding it. (Exile the Theorized card. Whenever you cast another Instant or Sorcery spell, you may cast Instant and Sorceries spells from Theorized cards you own, and those spells cost {2} less to cast)
 C 
Creature – Horror
Make A Little Me (Whenever this creature deals combat damage to a player, if this creature isn't a token, create a tapped token that's a copy of it, except it's 1/1.)
Menace
At the beginning of our upkeep, you lose 1 life.
3/4
 C 
Creature – Human Soldier Rogue
First Strike
Whenever [W]UB Existing Mechanics Common deals combat damage, surveil 1.
2/2
 C 
Creature – Cat Berserker Spirit
Convoke
Haste, Vigilance
4/4
 C 
Artifact
{1}, sacrifice Overflowing Office Work: Scry 1, draw a card.
Mimickery (When this artifact enters, you may tap any number of other nontoken artifacts you control. Those artifacts become a copy of this card until end of turn.)
 C 
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}: Theorize Theoretical Travel from your hand. Activate only as a sorcery. (Exile it. Whenever you cast another Instant or Sorcery spell, you may cast Theorized Instants and Sorcery spells you own, and those spells cost {2} less to cast)

Lace, Crown-Knight (rare)
Intimidating Roar (uncommon)
Devour Minime (uncommon)
Top Swap Fling (uncommon)
Theorize Two Other Cards (common)
Minime Imp of Blights (common)
Counter Top Swap (common)
[U]BR Existing Mechanics Common (common)
Theory Craft (common)
Theorize One Other Card (common)
Don't Stack Me Minime (common)
[W]UB Existing Mechanics Common (common)
[R]GW Existing Mechanics Common (common)
Overflowing Office Work (common)
Theoretical Travel (common)