Ideas Manifested: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Left and Right Shards: A Faction System |
Ideas Manifested: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Left and Right Shards: A Faction System |
This is meant to show coordination and synergy with Intimidating Roar and Counter Top Swap. You put a counter on it, get a hit in, draw a card. Now you're not down in card advantage for using the Top Swap mechanic.
These kinds of engine piece commons would need to line up well with the Top Swap cards in the set. Without another card to put counters on it, this is just a 2/2... with Trample!
I'm still figuring out when to include Trample on creatures with counters. I think the baseline is, if a creature puts counters on itself, no trample?
I want this to still be a worthwhile creature to have when you're not putting counters on it. Shouldn't be worse than a Bear.