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CardName: Rhthym Stomper Cost: {1}{G} Type: Creature - Rhino Pow/Tgh: 2/2 Rules Text: Trample Whenever Rhthym Stomper deals combat damage to a player, if a +1/+1 counter was put on Rhthym Stomper this turn, draw a card. Flavour Text: Set/Rarity: Ideas Manifested Common

Rhthym Stomper
{1}{g}
 
 C 
Creature – Rhino
Trample
Whenever Rhthym Stomper deals combat damage to a player, if a +1/+1 counter was put on Rhthym Stomper this turn, draw a card.
2/2
Updated on 17 May 2024 by RatLantern

History:

2024-05-17 00:00:58: RatLantern created the card Rhthym Stomper
2024-05-17 00:01:17: RatLantern edited Rhthym Stomper:
  • Trample

This is meant to show coordination and synergy with Intimidating Roar and Counter Top Swap. You put a counter on it, get a hit in, draw a card. Now you're not down in card advantage for using the Top Swap mechanic.

These kinds of engine piece commons would need to line up well with the Top Swap cards in the set. Without another card to put counters on it, this is just a 2/2... with Trample!

I'm still figuring out when to include Trample on creatures with counters. I think the baseline is, if a creature puts counters on itself, no trample?

I want this to still be a worthwhile creature to have when you're not putting counters on it. Shouldn't be worse than a Bear.

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How much damage does this card deal? Lightning Blast
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