Ideas Manifested: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Left and Right Shards: A Faction System |
Ideas Manifested: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Left and Right Shards: A Faction System |
This was originally meant to be part of the primary color with hybrid color common cycle, but I wanted to record this idea.
There are some Red Cats and Spirits, but Green and White get many more of these.
Red gets to rummage. This tries to tie it to the G/W identity by making the rummage require a Creature card, then making a small creature token. It's not a super-complicated design, and it feels like it can be elegant enough to be effective in draft.
Doesn't fit the common cycle's concept theme of only using straightforward existing mechanics. But this kind of card makes me feel like I'm understanding the faction concept a little better.