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Mechanics | Left and Right Shards: A Faction System

CardName: [R]GW Uncommon Concept Cost: {R}{G/W} Type: Creature - Cat Spirit Pow/Tgh: 1/2 Rules Text: Haste At the beginning of combat on your turn, you may discard a Creature card. If you do, draw a card, then create a 1/1 Red Green and White Cat Spirit creature token with Haste. Flavour Text: Set/Rarity: Ideas Manifested Uncommon

[R]GW Uncommon Concept
{r}{g/w}
 
 U 
Creature – Cat Spirit
Haste
At the beginning of combat on your turn, you may discard a Creature card. If you do, draw a card, then create a 1/1 Red Green and White Cat Spirit creature token with Haste.
1/2
Created on 25 Jun 2024 by RatLantern

History:

2024-06-25 22:24:30: RatLantern created and commented on the card [R]GW Uncommon Concept

This was originally meant to be part of the primary color with hybrid color common cycle, but I wanted to record this idea.

There are some Red Cats and Spirits, but Green and White get many more of these.

Red gets to rummage. This tries to tie it to the G/W identity by making the rummage require a Creature card, then making a small creature token. It's not a super-complicated design, and it feels like it can be elegant enough to be effective in draft.

Doesn't fit the common cycle's concept theme of only using straightforward existing mechanics. But this kind of card makes me feel like I'm understanding the faction concept a little better.

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How much damage does this card deal? Lava Axe
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