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Mechanics | Left and Right Shards: A Faction System |
Ideas Manifested: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Left and Right Shards: A Faction System |
I really liked the idea of a faction's mechanic being "discard a creature card, draw a card, do a thing". Trying to figure out what "do a thing" is able to be. Haste seems like an obvious starting point, since it's present in all three colors.
I wonder how to word this in a way that enables it to target something... I explicitly want the "draw a card" effect to resolve, even if the chosen creature dies.
", then choose up to one target creature you control. That creature gains haste until end of turn."