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Mechanics | Left and Right Shards: A Faction System |
CardName: Trail Mix Cost: {1} Type: Artifact - Food Pow/Tgh: / Rules Text: Whenever Trail Mix enters the battlefield or is sacrificed, you may search your library for a Basic Land card and exile it, then shuffle. You may play that card this turn. {2}, {T}, Sacrifice Trail Mix: You gain 3 life. Flavour Text: Set/Rarity: Ideas Manifested Common |
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Smooth your land drops! The floor of this is to play it turn 2, get a land, crack it turn 3, get another land! You have to actually use your land drop play to play it, and you only get to have the land to play if you crack it on your own turn.
This is meant to be compared to Armillary Sphere; this gets you two lands, Armillary Sphere gets you two lands. The Sphere gets you both to hand, this exiles and needs to be played. The Sphere gets you both at once, this can be stretched out across two turns. This also costs one less to play. Finally, this is a food, so it gains you life.
It could be that this has to be
to be fair. Depends on the environment; in the scenario where you use turns 2 and 3 to utilize this, are you already behind enough on board that it matters?
This also really wants to be cracked at effectively sorcery speed. Does that run contrary to the philosophy of food?
Shuffle after searching