SFDD Custom Commander Set
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| Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles |
Showing 39 of 39 White cards
Go to section: Colourless (3) White (39) Blue (32) Black (20) Red (26) Green (21) Multicolour (10) Hybrid (16) Artifact (27) Land (7)
Show rarities: C U R
First Strike
3/3
Destroy target artifact or enchantment. If its mana value is 3 or less, draw a card.
0 comments
Partner
At the beginning of combat, pay
up to three times. For each time this cost was paid, choose one.
- Creatures you control get lifelink until end of turn
- Creatures you control get vigilance until end of turn
- Creatures you control get +1/+1 until end of turn
At the beginning of combat, pay
up to three times. For each time this cost was paid, choose one.
- Creatures you control get lifelink until end of turn
- Creatures you control get vigilance until end of turn
- Creatures you control get +1/+1 until end of turn
2/2
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever Attapper Tacker attacks, tap up to one target creature defending player controls. If Attapper Tacker is not enchanted by a Flawed role, tap up to two target creatures defending player controls instead.
Whenever Attapper Tacker attacks, tap up to one target creature defending player controls. If Attapper Tacker is not enchanted by a Flawed role, tap up to two target creatures defending player controls instead.
3/3
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever an aura is put in to a graveyard from the battlefield, draw a card. This triggers once per turn.
Whenever an aura is put in to a graveyard from the battlefield, draw a card. This triggers once per turn.
2/2
Enchant creature
Enchanted creature can't block creatures you control.
If the enchanted creature is not a commander, it cannot attack you.
Enchanted creature can't block creatures you control.
If the enchanted creature is not a commander, it cannot attack you.
Community, Heart of Exploration's power and toughness are equal to the number of creatures you control.
Whenever Community attacks, populate. If the created token has power 3 or less, create two more of those tokens.
Crew 4
Tap an untapped Captain you control: Community becomes an artifact creature until end of turn.
Whenever Community attacks, populate. If the created token has power 3 or less, create two more of those tokens.
Crew 4
Tap an untapped Captain you control: Community becomes an artifact creature until end of turn.
*/*
Enchant player
When Curse of Besieged enters the battlefield, goad up to one target creature you don't control.
Whenever a player attacks enchanted player with one or more creatures, that player chooses an attacking creature they control. That creature gains indestructible until end of turn.
When Curse of Besieged enters the battlefield, goad up to one target creature you don't control.
Whenever a player attacks enchanted player with one or more creatures, that player chooses an attacking creature they control. That creature gains indestructible until end of turn.
Whenever an enchantment enters the battlefield under you control, put a +1/+1 counter on Enchantment Buddy and gain 2 life. This ability triggers only once per turn.
2/2
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever an enchantment you control is put in to your graveyard from the battlefield, if another player controls more lands, go on a Basic Expedition. This ability triggers only once per turn. (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
Whenever an enchantment you control is put in to your graveyard from the battlefield, if another player controls more lands, go on a Basic Expedition. This ability triggers only once per turn. (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
2/2
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
3/1
Whenever one or more creatures you control deals combat damage to a player, you may return Flying Trickery to its owner's hand. If you do, draw a card.
2/2
Target creature gets +1/+1 and gains flying until end of turn.
Flying
When Flying Visitor enters the battlefield, if you control another creature with flying, draw a card.
When Flying Visitor enters the battlefield, if you control another creature with flying, draw a card.
1/1
Until the end of turn, when you attack a player with one or more creatures, choose one of those creatures. That creature gains flying until end of turn.
Equipped creature has Vigilance.
Whenever equipped creature attacks, you may create a Friendly role attached to it. (Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
Equip

Whenever equipped creature attacks, you may create a Friendly role attached to it. (Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
Equip


Convoke
When Friendly Convoker enters the battlefield, for each creature that convoked it, create a Friendly Role token attached to that creature. (Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
When Friendly Convoker enters the battlefield, for each creature that convoked it, create a Friendly Role token attached to that creature. (Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
2/2
Innately Friendly (This creature enters the battlefield with a Friendly Role token attached to it. Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
Whenever Friendly and Friendly and at least one other creature attacks, you may choose one of those creatures. Create a Friend role token attached to that creature. Then attacking enchanted creatures you control get +1/+1 until end of turn.
Whenever Friendly and Friendly and at least one other creature attacks, you may choose one of those creatures. Create a Friend role token attached to that creature. Then attacking enchanted creatures you control get +1/+1 until end of turn.
1/1
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Creatures you control have "Improved – Whenever a flawed role attached to this creature is destroyed, draw a card."
Creatures you control have "Improved – Whenever a flawed role attached to this creature is destroyed, draw a card."
5/5
Exile target tapped creature. The next spell you cast from exile this turn costs
less to cast.
less to cast.Partner
At the beginning of your end step, choose an opponent. Until your next turn, whenever a player attacks the chosen opponent, you and that player each draw a card.
,
: Tap target creature
At the beginning of your end step, choose an opponent. Until your next turn, whenever a player attacks the chosen opponent, you and that player each draw a card.
,
: Tap target creature1/3
Landfall – Whenever a land enters the battlefield under your control, you gain X life, where X is the number of enchantments you control.
4/5
Flying, Lifelink
1/2
Creatures you control get +1/+1 until end of turn. Enchanted creatures you control gain lifelink until end of turn.
Partner
When Museum Stocker enters the battlefield, choose a number between 0 and 2. Each player goes on that many Basic Expedition. (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
At the beginning of each player's end step, if they control 6 or more lands, create a 2/2 White Mercenary creature token.
When Museum Stocker enters the battlefield, choose a number between 0 and 2. Each player goes on that many Basic Expedition. (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
At the beginning of each player's end step, if they control 6 or more lands, create a 2/2 White Mercenary creature token.
3/3
When Ox Warlord enters the battlefield, create a 2/2 White Ox Alien creature token with Vigilance.
, sacrifice an enchantment: Return Ox Warlord from your graveyard to your hand.
, sacrifice an enchantment: Return Ox Warlord from your graveyard to your hand.4/4
You gain 3 life. Choose any number of target opponents. For each opponent, they may gain 3 life. If they do, you gain 3 life. If every targeted player chose to comply, draw a card.
For each opponent, choose up to one target creature that player controls. Those creature's controllers each make a choice:
- Tap that creature, and you draw a card.
- Tap each creature that player controls.
- Tap that creature, and you draw a card.
- Tap each creature that player controls.
Tourism (When Punch Card Turn In enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
At the beginning of your end step, you may choose to remove all noted player names from a Tourism emblem you own. When you do, create that many 1/1 Insect creature tokens that are white, red, and green.
At the beginning of your end step, you may choose to remove all noted player names from a Tourism emblem you own. When you do, create that many 1/1 Insect creature tokens that are white, red, and green.
Partner
Skulk
At the beginning of your end step, if you attacked with a creature this turn, create a 1/1 White Insect Friend creature token.
Skulk
At the beginning of your end step, if you attacked with a creature this turn, create a 1/1 White Insect Friend creature token.
1/1
For each opponent you attacked this turn, choose up to one creature card in your graveyard. Put one of those with mana value 3 or less on to the battlefield, and the rest in to your hand.
Ward
, Sacrifice Skittering Megapede: Destroy Target Enchantment.
, Sacrifice Skittering Megapede: Destroy Target Enchantment.2/3
Go on a Basic Plains Expedition.
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Flying
Improved – Whenever a flawed role attached to this creature is destroyed, put a vigilance counter on a creature you control.
Flying
Improved – Whenever a flawed role attached to this creature is destroyed, put a vigilance counter on a creature you control.
3/3
Flying
Whenever Space Pony attacks, another target creature you control gets +1/+1 until end of turn. If that creature is enchanted, it gets +2/+2 instead.
Whenever Space Pony attacks, another target creature you control gets +1/+1 until end of turn. If that creature is enchanted, it gets +2/+2 instead.
1/1
Whenever you attack, choose target attacking creature you control. If it has no counters on it, put a +1/+1 counter on it and up to one other attacking creature you control with no counters on it. Otherwise, put a +1/+1 counter on it.
1/4
,
: Choose target creature you don't control. Tap that creature and goad it. Activate only as a sorcery. This ability costs
less to activate if Tap Taxer is enchanted.1/3
At the beginning of your end step, if you played a card from exile or cast an Adventure spell this turn, create a tapped treasure token, then scry 1.
1/2
Convoke
Destroy all creatures with power 4 or greater. For each creature you control that is destroyed this way, create a 1/1 Insect creature token that is white, red, and green.
Destroy all creatures with power 4 or greater. For each creature you control that is destroyed this way, create a 1/1 Insect creature token that is white, red, and green.
When Two-Cost Cantrip Creature enters the battlefield, choose one:
- Draw a card
- Go on a Basic Plains Expedition (Search your library for a Basic Plains Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
- Draw a card
- Go on a Basic Plains Expedition (Search your library for a Basic Plains Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
1/1
: Create a 2/2 white Alien Mercenary creature token. Activate only if you played two or more cards this turn.Gain 3 life.
Tourism (When WRG Tourism Common enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Whenever WRG Tourism Common attacks, if you own a full Tourism emblem, draw a card.
Whenever WRG Tourism Common attacks, if you own a full Tourism emblem, draw a card.
Vigilance, Ward
Whenever White Common Designated Blocker attacks, if you control an enchanted creature, scry 1.
Whenever White Common Designated Blocker attacks, if you control an enchanted creature, scry 1.
1/5
Whenever you attack, each creature you control not attacking the player with the lowest life total among your opponents gets +1/+1 until end of turn.
2/1
Go to section: Colourless (3) White (39) Blue (32) Black (20) Red (26) Green (21) Multicolour (10) Hybrid (16) Artifact (27) Land (7)
Show rarities: C U R
| SFDD Custom Commander Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles |


