SFDD Custom Commander Set

SFDD Custom Commander Set by RatLantern

222 cards in Multiverse

130 commons, 66 uncommons, 24 rares, 2 mythics

3 colourless, 41 white, 40 blue, 26 black, 29 red,
22 green, 10 multicolour, 16 hybrid, 28 artifact, 7 land

5 comments total

This is a collaboration between Mint and Liz to make some cool commander cards, for a cube!

SFDD Custom Commander Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles


This is a cube of custom cards for our Commander playgroup to draft and play.

Is it finished?

No, it isn't finished. This is on indefinite hiatus, I won't be responding to comments that are made in this cube. It'll remain as a repository for the shared ideas I made with my co-developer, and may be continued some day.

Draft Rules

Drafting rules haven't been determined, likely to use Commander Legends: Baldur's Gate rules. Booster collation is: - 20 Magic cards per Draft Booster - 1–4 cards of rarity Rare or higher in every pack - At least 2 Legendary cards - Grab 3 boosters, pick 2 cards at a time, and build a 60-card Commander deck

Color identity is slightly adjusted: If you're not playing a card as your Commander, you can include Hybrid-color-costed cards as though their color identity was one or the other Hybrid cost. Example: Each faction has a mythic rare that is all three colors of the faction. One example cost might be {w}{w/r}{w/g}. In this case, you could include this card in a white mono-colored deck, in a white-red or white-green deck, or use them as your commander and have all three colors. This allows for factional cards to work with two-color pairings that don't include the color of the hybrid, such that faction representation is stronger.


There are planned to be six factions. The flavor and details of them are to be adjusted. They're loosely based on off Sci-Fi concepts, brought in to a Magic-y flavor and storytelling context.

Each faction focuses on one color. It has one enemy color and the ally color that's between them as splashes. Several hybrid costed cards exist that are the main color of a faction and a splash color, making it easy to fit in faction representation.

"Roles" from Eldraine play a part here, with each faction having its own Role. Each faction Role modifies the creature types of its enchanted creature and helps tie things together mechanically for that faction.

WRG - Skittering Friends

UGW - The Caravan

BWU - Meek Diplomats

RUB - Space Dragon

GBR - Pikmin

Colorless - Perfect Machines


Core Returning Mechanics




New Mechanics

Flawed: Enchanted creature gets -1/-0 and "this creature can't block".

Improved: Improved - Whenever a flawed role attached to this creature is destroyed, something.

Expedition: land type Expedition (Search your library for a land type Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)

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Recently active cards: (all recent activity)

Creature – Alien Advisor
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
When Spiteful Ally enters the battlefield, target opponent gains control of it and all cards attached to it.
At the beginning of your upkeep, if you do not own Spiteful Ally, you lose 2 life. Otherwise you gain 2 life.
Whenever a player loses the game, put 6 +1/+1 counters on Spiteful Ally.
1 comment
2024-03-26 11:23:19 by Mister Johnson
Artifact Creature – Harpy Alien
{t}: Add {u}. Use this mana only to cast Instants, Sorceries, Adventures, or cards with an Adventure.
Double Up!
Instant – Adventure
Draw a card for each mana from an artifact spent to cast this spell.
1 comment
2024-03-07 09:10:53 by SecretInfiltrator
Legendary Creature – Giant Advisor
Goad Smasher costs {1} less to cast for each creature your opponent's control.
Whenever Goad Smasher enters the battlefield, you may pay X life. When you do, goad X target creatures.
Draw two cards and lose 2 life.
Whenever an opponent's creature deals combat damage to another opponent, if Night's Whisper Basically is in the graveyard, you may pay {1}{b} and exile it. If you do, you draw two cards and lose 2 life.
Counter target spell. If the spell is countered this way, its controller chooses:
- Return the spell to its owners hand. Try Again Later's controller draws a card.
- Put the spell on top or on bottom of its owner's library.

Recent comments: (all recent activity)
On Spiteful Ally:

I like this, because it's dynamic. Is the upkeep ability supposed to trigger for every player? If yes, this needs to be worded differently, I think. Also this could be sacrificed easily, but not every deck can do that, so I think that's fine.

On Double Draw Adventurer:

An Adventure is always an instant or sorcery, so you can skip that part of the mana ability.

On Grave Stocker Wall:

@Tahazzar: You're right! I had originally written "top three cards", but that was clearly pushing it too much.

The GBR faction wants power or toughness 4 or greater while in the graveyard, so we want this to have 4 toughness. It's nice to stock the graveyard. Maybe I push this up to 3 mana and give it the look at three text.

Thanks for commenting!

On Grave Stocker Wall:

Strictly better Wall of Blossoms seems kinda nutty, especially at common.

On Olimar, Inspiring Explorer:

Changed to B/R/G to fit faction.

(All recent activity)
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