SFDD Custom Commander Set

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SFDD Custom Commander Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles

Showing 32 of 32 Blue cards

Go to section: Colourless (3) White (39) Blue (32) Black (20) Red (26) Green (21) Multicolour (10) Hybrid (16) Artifact (27) Land (7)

Show rarities: C U R

 C 
Creature – Alien Wizard
The third spell you cast each turn costs {3} less to cast.
1/3
Adventure Opt
{u}
 
 C 
Sorcery – Adventure
If you control an artifact, scry 2.
Draw a card.
 U 
Creature – Alien Mercenary
{t}: Choose target creature you control. Create a Caravaneer role attached to that creature. Activate only as a sorcery. (Enchanted creature is a Mercenary in addition to its other creature types and has "whenever this creature deals combat damage to a player, if you have cast an Adventure or played a card from exile this turn, create a tapped treasure token".)
Tap three artifacts you control: Scry 2
0/5
 U 
Legendary Creature – Human Mercenary
Partner
Treasures you control have "{t}, add two mana of any color. Use this mana only to cast Adventure spells or permanent spells with Adventures."
2/2
Finder's Fee
{u}
 
 U 
Instant – Adventure
Return target nontoken permanent you control to its owners hand. Create a tapped Treasure token.
 C 
Creature – Lizard Pilot Mercenary
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever Caravan Sneakfinder attacks, choose up to one attacking enchanted creature. That creature can't be blocked until end of turn.
1/1
 C 
Creature – Alien Mercenary
Flying
As long as you have played a card from Exile or cast an Adventure this turn, Caravaneer Flight-Fighter has Vigilance.
4/3
 C 
Instant
As an additional cost to cast this spell, either tap an untapped commander creature you control or pay {2}.
Counter target spell, activated ability, or triggered ability unless its controller pays {2}.
 C 
Creature – Whale
When Divination With A Body dies, create a Treasure token.
3/3
The Divination Part
{2}{u}
 
 C 
Sorcery – Adventure
Draw two cards.
 U 
Artifact Creature – Harpy Alien
Flying
{t}: Add {u}. Use this mana only to cast Instants, Sorceries, Adventures, or cards with an Adventure.
0/2
Double Up!
{1}{u}
 
 U 
Instant – Adventure
Draw a card for each mana from an artifact spent to cast this spell.
1 comment
2024-03-07 09:10:53 by SecretInfiltrator
 C 
Creature – Mercenary
Innately Caravaneer (This creature enters the battlefield with a Caravaneer Role token attached to it. [Caravaneer])
Flying
At the beginning of your end step, if you control an artifact, scry 1.
3/3
 C 
Creature – Alien Warlock
When Enchanted Friend Guy enters the battlefield, choose up to one target creature you control. Create a Caravaneer role attached to that creature. (Enchanted creature is a Mercenary in addition to its other creature types and has "whenever this creature deals combat damage to a player, if you have cast an Adventure or played a card from exile this turn, create a tapped treasure token".)
{1}, {t}: Copy all triggered abilities from enchanted sources that you control.
2/3
 C 
Enchantment
When Enchanted Marshaler enters the battlefield, choose up to one target creature you control. Create a Caravaneer role attached to that creature. (Enchanted creature is a Mercenary in addition to its other creature types and has "whenever this creature deals combat damage to a player, if you have cast an Adventure or played a card from exile this turn, create a tapped treasure token".)
Enchanted creatures you control have +0/+1 and Ward {1}.
 U 
Legendary Creature – Dragon
Partner
Flying
Whenever a player casts a spell targeting a creature you control with Flying, you may pay {2}. If you do, choose one:
- Choose new targets for that spell.
- Copy that spell. You may choose new targets for the copy.
2/2
 U 
Legendary Creature – Human Mercenary
Partner
When Exile Guy enters the battlefield, go on a Island Expedition. (Search your library for a Island Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
Whenever you cast an Adventure or play a card from exile, scry 1, then choose up to one target creature you control. That creature gains flying until end of turn.
3/2
 C 
Creature – Merfolk Pilot
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Improved – Whenever a flawed role attached to this creature is destroyed, create a tapped Treasure token.
Flawed Attacker can't be blocked.
2/1
 C 
Creature – Alien Mercenary
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Creatures you control have "Improved – Whenever a flawed role attached to this creature is destroyed, create a tapped treasure token."
2/2
 C 
Artifact Creature – Construct
Whenever you play a card from exile or cast an adventure spell, if Gravy-Venturer is in your graveyard, you may exile it. If you do, create a tapped treasure token.
1/1
 U 
Legendary Creature – Squirrel Advisor
Defender
Partner
Whenever one or more creatures you control deal combat damage to a player, create an artifact named Key noting that player. It has "{1}, {t}, sacrifice this: Target creature your opponent controls can't be blocked by creatures the noted player controls this turn."
4/4
 R 
Legendary Creature – Human Pirate Noble
Partner
Adventure spells you cast cost {1} less to cast.
You may cast Adventures from cards with Adventures in your graveyard.
3/3
 U 
Creature – Faerie
Flying
At the beginning of combat on your turn, note the total number of cards you have played that were from exile or are an Adventure. If that number is two or more, put two +1/+1 counters on Play More Spells Guy.
1/1
 U 
Sorcery – Plea
Each player may scry 1. Then target any number of opponents. That player may draw a card. If each opponent chose to comply, you draw two cards. Otherwise, you draw one card.
 C 
Sorcery – Plea
For each opponent, choose up to one target creature that player controls. Those creature's controllers each make a choice:
- Return that creature to its owners hand
- You draw a card
 R 
Legendary Artifact – Vehicle
Flying
Whenever Profit, Reason for Exploration deals combat damage to a player, create a tapped treasure token, then choose up to two artifacts you control. Put 4 +1/+1 counters on each of them, and they become 0/0 creatures in addition to their other types. (this effect lasts indefinitely)
Crew 4
Tap an untapped Captain you control: Profit becomes an artifact creature until end of turn.
5/5
 R 
Sorcery
Choose any number of permanents you control with an Adventure. Exile those permanents, and they are on an Adventure. Return all other creatures to their owner's hand.
 C 
Sorcery
Choose target instant, sorcery, or card with an Adventure in your graveyard. If it has an Adventure, you may cast the Adventure. Otherwise, put it on top of your library.
 U 
Creature – Serpent Citizen
Sassy Serpent costs {1} less to cast for each goaded creature your opponents control.
When Sassy Serpent enters the battlefield or attacks, goad up to one target creature.
2/3
 C 
Creature – Alien Pirate
Space Pirates enters the battlefield tapped.

Uptap Space Pirates whenever you play another card from exile.
5/4
Island Expedition
{2}
 
 C 
Sorcery – Adventure
Go on a Basic Island Expedition.
 C 
Artifact
{1}, {t}: The player to the left of the active player chooses a tapped creature controlled by the active player. Put a stun counter on that creature.
{1}{u}, {t}: Choose a tapped creature. Put a stun counter on it.
 U 
Creature – Elemental Wall
Defender
Whenever Stunblocker deals combat damage to a creature, put a stun counter on that creature.
Adventure spells you cast cost {1} less to cast for each creature an opponent controls with a stun counter on it.
1/4
 R 
Instant
Create X tapped treasure tokens. Choose up to one target spell. Counter that spell if the number of artifacts you control is equal to or greater than its mana value.
 C 
Artifact
{1}, {t}: Choose target blocked creature you control. Goad all creatures blocking it, then untap the targeted creature and remove it from combat.
 C 
Creature – Alien Mercenary
Tourism (When UGW Tourism Common enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Flying
Whenever you create your first token each turn, if you have a full Tourism emblem, create those tokens plus a tapped treasure token.
1/1
 C 
Enchantment
You may look at the top card of your library at any time.
You may cast Adventure spells from the top of your library as long as at least one mana from treasures is spent to cast it.
Big Draw
{3}{u}{u}
 
 C 
Instant – Adventure
Draw two cards. Create two tapped treasure tokens.

Go to section: Colourless (3) White (39) Blue (32) Black (20) Red (26) Green (21) Multicolour (10) Hybrid (16) Artifact (27) Land (7)

Show rarities: C U R


SFDD Custom Commander Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles