SFDD Custom Commander Set
| SFDD Custom Commander Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles |
Showing 32 of 32 Blue cards
Go to section: Colourless (3) White (39) Blue (32) Black (20) Red (26) Green (21) Multicolour (10) Hybrid (16) Artifact (27) Land (7)
Show rarities: C U R
: Choose target creature you control. Create a Caravaneer role attached to that creature. Activate only as a sorcery. (Enchanted creature is a Mercenary in addition to its other creature types and has "whenever this creature deals combat damage to a player, if you have cast an Adventure or played a card from exile this turn, create a tapped treasure token".)
Tap three artifacts you control: Scry 2
0/5
Partner
Treasures you control have "
, add two mana of any color. Use this mana only to cast Adventure spells or permanent spells with Adventures."
Treasures you control have "
, add two mana of any color. Use this mana only to cast Adventure spells or permanent spells with Adventures."2/2
Return target nontoken permanent you control to its owners hand. Create a tapped Treasure token.
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever Caravan Sneakfinder attacks, choose up to one attacking enchanted creature. That creature can't be blocked until end of turn.
Whenever Caravan Sneakfinder attacks, choose up to one attacking enchanted creature. That creature can't be blocked until end of turn.
1/1
Flying
As long as you have played a card from Exile or cast an Adventure this turn, Caravaneer Flight-Fighter has Vigilance.
As long as you have played a card from Exile or cast an Adventure this turn, Caravaneer Flight-Fighter has Vigilance.
4/3
As an additional cost to cast this spell, either tap an untapped commander creature you control or pay
.
Counter target spell, activated ability, or triggered ability unless its controller pays
.
.
Counter target spell, activated ability, or triggered ability unless its controller pays
.When Divination With A Body dies, create a Treasure token.
3/3
Draw two cards.
Flying
: Add
. Use this mana only to cast Instants, Sorceries, Adventures, or cards with an Adventure.
: Add
. Use this mana only to cast Instants, Sorceries, Adventures, or cards with an Adventure.0/2
Draw a card for each mana from an artifact spent to cast this spell.
Innately Caravaneer (This creature enters the battlefield with a Caravaneer Role token attached to it. [Caravaneer])
Flying
At the beginning of your end step, if you control an artifact, scry 1.
Flying
At the beginning of your end step, if you control an artifact, scry 1.
3/3
When Enchanted Friend Guy enters the battlefield, choose up to one target creature you control. Create a Caravaneer role attached to that creature. (Enchanted creature is a Mercenary in addition to its other creature types and has "whenever this creature deals combat damage to a player, if you have cast an Adventure or played a card from exile this turn, create a tapped treasure token".)
,
: Copy all triggered abilities from enchanted sources that you control.
,
: Copy all triggered abilities from enchanted sources that you control.2/3
When Enchanted Marshaler enters the battlefield, choose up to one target creature you control. Create a Caravaneer role attached to that creature. (Enchanted creature is a Mercenary in addition to its other creature types and has "whenever this creature deals combat damage to a player, if you have cast an Adventure or played a card from exile this turn, create a tapped treasure token".)
Enchanted creatures you control have +0/+1 and Ward
.
Enchanted creatures you control have +0/+1 and Ward
.Partner
Flying
Whenever a player casts a spell targeting a creature you control with Flying, you may pay
. If you do, choose one:
- Choose new targets for that spell.
- Copy that spell. You may choose new targets for the copy.
Flying
Whenever a player casts a spell targeting a creature you control with Flying, you may pay
. If you do, choose one:
- Choose new targets for that spell.
- Copy that spell. You may choose new targets for the copy.
2/2
Partner
When Exile Guy enters the battlefield, go on a Island Expedition. (Search your library for a Island Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
Whenever you cast an Adventure or play a card from exile, scry 1, then choose up to one target creature you control. That creature gains flying until end of turn.
When Exile Guy enters the battlefield, go on a Island Expedition. (Search your library for a Island Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
Whenever you cast an Adventure or play a card from exile, scry 1, then choose up to one target creature you control. That creature gains flying until end of turn.
3/2
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Improved – Whenever a flawed role attached to this creature is destroyed, create a tapped Treasure token.
Flawed Attacker can't be blocked.
Improved – Whenever a flawed role attached to this creature is destroyed, create a tapped Treasure token.
Flawed Attacker can't be blocked.
2/1
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Creatures you control have "Improved – Whenever a flawed role attached to this creature is destroyed, create a tapped treasure token."
Creatures you control have "Improved – Whenever a flawed role attached to this creature is destroyed, create a tapped treasure token."
2/2
Whenever you play a card from exile or cast an adventure spell, if Gravy-Venturer is in your graveyard, you may exile it. If you do, create a tapped treasure token.
1/1
Defender
Partner
Whenever one or more creatures you control deal combat damage to a player, create an artifact named Key noting that player. It has "
,
, sacrifice this: Target creature your opponent controls can't be blocked by creatures the noted player controls this turn."
Partner
Whenever one or more creatures you control deal combat damage to a player, create an artifact named Key noting that player. It has "
,
, sacrifice this: Target creature your opponent controls can't be blocked by creatures the noted player controls this turn."4/4
Partner
Adventure spells you cast cost
less to cast.
You may cast Adventures from cards with Adventures in your graveyard.
Adventure spells you cast cost
less to cast.
You may cast Adventures from cards with Adventures in your graveyard.
3/3
Flying
At the beginning of combat on your turn, note the total number of cards you have played that were from exile or are an Adventure. If that number is two or more, put two +1/+1 counters on Play More Spells Guy.
At the beginning of combat on your turn, note the total number of cards you have played that were from exile or are an Adventure. If that number is two or more, put two +1/+1 counters on Play More Spells Guy.
1/1
Each player may scry 1. Then target any number of opponents. That player may draw a card. If each opponent chose to comply, you draw two cards. Otherwise, you draw one card.
For each opponent, choose up to one target creature that player controls. Those creature's controllers each make a choice:
- Return that creature to its owners hand
- You draw a card
- Return that creature to its owners hand
- You draw a card
Flying
Whenever Profit, Reason for Exploration deals combat damage to a player, create a tapped treasure token, then choose up to two artifacts you control. Put 4 +1/+1 counters on each of them, and they become 0/0 creatures in addition to their other types. (this effect lasts indefinitely)
Crew 4
Tap an untapped Captain you control: Profit becomes an artifact creature until end of turn.
Whenever Profit, Reason for Exploration deals combat damage to a player, create a tapped treasure token, then choose up to two artifacts you control. Put 4 +1/+1 counters on each of them, and they become 0/0 creatures in addition to their other types. (this effect lasts indefinitely)
Crew 4
Tap an untapped Captain you control: Profit becomes an artifact creature until end of turn.
5/5
Choose any number of permanents you control with an Adventure. Exile those permanents, and they are on an Adventure. Return all other creatures to their owner's hand.
Choose target instant, sorcery, or card with an Adventure in your graveyard. If it has an Adventure, you may cast the Adventure. Otherwise, put it on top of your library.
Sassy Serpent costs
less to cast for each goaded creature your opponents control.
When Sassy Serpent enters the battlefield or attacks, goad up to one target creature.
less to cast for each goaded creature your opponents control.
When Sassy Serpent enters the battlefield or attacks, goad up to one target creature.
2/3
Space Pirates enters the battlefield tapped.
Uptap Space Pirates whenever you play another card from exile.
Uptap Space Pirates whenever you play another card from exile.
5/4
Go on a Basic Island Expedition.
,
: The player to the left of the active player chooses a tapped creature controlled by the active player. Put a stun counter on that creature.

,
: Choose a tapped creature. Put a stun counter on it.Defender
Whenever Stunblocker deals combat damage to a creature, put a stun counter on that creature.
Adventure spells you cast cost
less to cast for each creature an opponent controls with a stun counter on it.
Whenever Stunblocker deals combat damage to a creature, put a stun counter on that creature.
Adventure spells you cast cost
less to cast for each creature an opponent controls with a stun counter on it.1/4
Create X tapped treasure tokens. Choose up to one target spell. Counter that spell if the number of artifacts you control is equal to or greater than its mana value.
,
: Choose target blocked creature you control. Goad all creatures blocking it, then untap the targeted creature and remove it from combat.Tourism (When UGW Tourism Common enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Flying
Whenever you create your first token each turn, if you have a full Tourism emblem, create those tokens plus a tapped treasure token.
Flying
Whenever you create your first token each turn, if you have a full Tourism emblem, create those tokens plus a tapped treasure token.
1/1
You may look at the top card of your library at any time.
You may cast Adventure spells from the top of your library as long as at least one mana from treasures is spent to cast it.
You may cast Adventure spells from the top of your library as long as at least one mana from treasures is spent to cast it.
Draw two cards. Create two tapped treasure tokens.
Go to section: Colourless (3) White (39) Blue (32) Black (20) Red (26) Green (21) Multicolour (10) Hybrid (16) Artifact (27) Land (7)
Show rarities: C U R
| SFDD Custom Commander Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles |



Draw a card.