SFDD Custom Commander Set
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| Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles |
Showing 21 of 21 Green cards
Go to section: Colourless (3) White (39) Blue (32) Black (20) Red (26) Green (21) Multicolour (10) Hybrid (16) Artifact (27) Land (7)
Show rarities: C U R
Reach
: Add 
: Add 
3/5
Go on a Basic Forest Expedition.
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Vigilance
Channel –
, discard Amass Big Guy: Amass Drone 2
Channel –
, discard Amass Big Guy: Amass Drone 24/6
At the beginning up your end step, you may sacrifice a creature. If you do, search your library for a creature which shares a creature type with the sacrificed creature has 0 or 1 greater converted mana cost. Put it into play.
Whenever Fight n' Leave Stick enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and "whenever this creature deals combat damage to a player, you may have it fight target creature that player controls. If you do, return this creature to its owner's hand." (The creature must survive the damage to be returned to hand)
Equip
Equipped creature gets +1/+1 and "whenever this creature deals combat damage to a player, you may have it fight target creature that player controls. If you do, return this creature to its owner's hand." (The creature must survive the damage to be returned to hand)
Equip

Tourism (When GBR Tourism Common enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Defender, Vigilance
GBR Tourism Common can attack opponents that are noted on a Tourism emblem you own as though it did not have defender.
Defender, Vigilance
GBR Tourism Common can attack opponents that are noted on a Tourism emblem you own as though it did not have defender.
2/4
Whenever Give Em A Hug deals combat damage to a player or blocking creature, untap up to one target land.
1/1
Target creature you control deals damage equal to its power to target creature you don't control.
Vigilance, Reach
When Goal-Zone Spider dies, go on an Expedition. (Search your library for a Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
When Goal-Zone Spider dies, go on an Expedition. (Search your library for a Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
1/4
Defender
When Grave Stocker Wall enters the battlefield, look at the top three cards of your library. You may put one in your hand. Put the rest into your graveyard.
When Grave Stocker Wall enters the battlefield, look at the top three cards of your library. You may put one in your hand. Put the rest into your graveyard.
0/4
Partner
Innately Drone (This creature enters the battlefield with a Drone Role token attached to it. Enchanted creature is a Drone in addition to its other creature types and has "whenever this creature attacks, surveil 1".)
Whenever you exile a creature card from your graveyard, choose up to one target creature you control. That creature gains indestructible until end of turn.
Innately Drone (This creature enters the battlefield with a Drone Role token attached to it. Enchanted creature is a Drone in addition to its other creature types and has "whenever this creature attacks, surveil 1".)
Whenever you exile a creature card from your graveyard, choose up to one target creature you control. That creature gains indestructible until end of turn.
3/2
Whenever you exile a creature card from your graveyard, you gain 2 life. If that creature has toughness 4 or greater, you gain 4 life instead.
When a creature enters the battlefield under your control, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on that creature.
When a creature enters the battlefield under your control, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on that creature.
When Lost Hivemind enters the battlefield, surveil 1.
1/1
Mill four cards, then return a creature card from your graveyard to your hand.
Whenever a creature or vehicle card enters your graveyard from anywhere or you exile a creature or vehicle card from your graveyard, you may have Oh Look At That Thing become a copy of it until end of turn, except it is an Artifact Creature.
2/5
Whenever Outburst Growth attacks, if it is not attacking the player with the lowest life among opponents you control, it gains trample until end of turn.
5/1
Go on a Basic Expedition (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.).
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever you exile another creature card from your graveyard, if its toughness is 4 or greater, you may return Persistent Crawler from your graveyard to the battlefield.
Whenever you exile another creature card from your graveyard, if its toughness is 4 or greater, you may return Persistent Crawler from your graveyard to the battlefield.
2/4
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Creatures you control have "Improved – Whenever a flawed role attached to this creature is destroyed, you gain 4 life."
Creatures you control have "Improved – Whenever a flawed role attached to this creature is destroyed, you gain 4 life."
1/1
Whenever Rawr Group attacks, you may exile a creature card from your graveyard. If you do, untap Rawr Group and it gains trample until end of turn. If the exiled creature card has toughness 4 or greater, instead untap each creature you control and they gain trample until end of turn.
3/4
Partner
Affinity for creature cards in exile. (This spell costs
less to cast for each face-up creature card you own in exile.)
When Resetter enters the battlefield, you may choose any number of face-up creature cards you own in exile. Shuffle those cards in to your library. Then mill 5 cards.
Affinity for creature cards in exile. (This spell costs
less to cast for each face-up creature card you own in exile.)
When Resetter enters the battlefield, you may choose any number of face-up creature cards you own in exile. Shuffle those cards in to your library. Then mill 5 cards.
6/6
Partner
Whenever you would surveil for one or more, you may have Surveil Becomes Explore explore instead. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Surveiling for more than 1 will still only explore once.)
Whenever you would surveil for one or more, you may have Surveil Becomes Explore explore instead. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Surveiling for more than 1 will still only explore once.)
1/1
Partner
Flash
The Host's Favorite Bard costs
less to cast, where
is the number of attacking creatures you control.
When The Host's Favorite Bard enters the battlefield, put a +1/+1 counter on each other creature you control.
Flash
The Host's Favorite Bard costs
less to cast, where
is the number of attacking creatures you control.
When The Host's Favorite Bard enters the battlefield, put a +1/+1 counter on each other creature you control.
2/2
You may play an additional land during each of your turns.
Whenever a land enters the battlefield under your control, you gain 1 life.
Whenever a land enters the battlefield under your control, you gain 1 life.
Go on X Basic Expeditions. (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
Reach
Whenever Verdancy, Hope of Exploration deals combat damage to a player, you may choose up to two face-up creature or vehicle cards you own in exile. Return those cards to your hand.
Crew 4
Tap an untapped Captain you control: Verdancy becomes an artifact creature until end of turn.
Whenever Verdancy, Hope of Exploration deals combat damage to a player, you may choose up to two face-up creature or vehicle cards you own in exile. Return those cards to your hand.
Crew 4
Tap an untapped Captain you control: Verdancy becomes an artifact creature until end of turn.
8/5
Go to section: Colourless (3) White (39) Blue (32) Black (20) Red (26) Green (21) Multicolour (10) Hybrid (16) Artifact (27) Land (7)
Show rarities: C U R
| SFDD Custom Commander Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles |


