SFDD Custom Commander Set

Printable
SFDD Custom Commander Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles

Showing 21 of 21 Green cards

Go to section: Colourless (3) White (39) Blue (32) Black (20) Red (26) Green (21) Multicolour (10) Hybrid (16) Artifact (27) Land (7)

Show rarities: C U R

 C 
Creature – Plant Spider Alien
Reach

{t}: Add {g}
3/5
Forest Expedition
{2}
 
 C 
Sorcery – Adventure
Go on a Basic Forest Expedition.
 U 
Creature – Dinosaur Plant Fungus
Vigilance
Channel – {3}, discard Amass Big Guy: Amass Drone 2
4/6
 R 
Enchantment Artifact
At the beginning up your end step, you may sacrifice a creature. If you do, search your library for a creature which shares a creature type with the sacrificed creature has 0 or 1 greater converted mana cost. Put it into play.
 R 
Artifact – Equipment
Whenever Fight n' Leave Stick enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and "whenever this creature deals combat damage to a player, you may have it fight target creature that player controls. If you do, return this creature to its owner's hand." (The creature must survive the damage to be returned to hand)
Equip {2}
 C 
Creature – Plant Wall
Tourism (When GBR Tourism Common enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Defender, Vigilance
GBR Tourism Common can attack opponents that are noted on a Tourism emblem you own as though it did not have defender.
2/4
 C 
Creature – Insect Alien
Whenever Give Em A Hug deals combat damage to a player or blocking creature, untap up to one target land.
1/1
Costed Fight Spell
{2}{g}
 
 C 
Instant – Adventure
Target creature you control deals damage equal to its power to target creature you don't control.
 C 
Creature – Spider
Vigilance, Reach
When Goal-Zone Spider dies, go on an Expedition. (Search your library for a Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
1/4
 C 
Creature – Plant
Defender
When Grave Stocker Wall enters the battlefield, look at the top three cards of your library. You may put one in your hand. Put the rest into your graveyard.
0/4
2 comments
last 2023-12-07 19:28:47 by RatLantern
 U 
Legendary Creature – Plant Drone
Partner
Innately Drone (This creature enters the battlefield with a Drone Role token attached to it. Enchanted creature is a Drone in addition to its other creature types and has "whenever this creature attacks, surveil 1".)
Whenever you exile a creature card from your graveyard, choose up to one target creature you control. That creature gains indestructible until end of turn.
3/2
 C 
Enchantment
Whenever you exile a creature card from your graveyard, you gain 2 life. If that creature has toughness 4 or greater, you gain 4 life instead.
When a creature enters the battlefield under your control, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on that creature.
 C 
Creature – Insect
When Lost Hivemind enters the battlefield, surveil 1.
1/1
Dig Down
{3}{g}
 
 C 
Sorcery – Adventure
Mill four cards, then return a creature card from your graveyard to your hand.
 C 
Artifact Creature – Plant Construct
Whenever a creature or vehicle card enters your graveyard from anywhere or you exile a creature or vehicle card from your graveyard, you may have Oh Look At That Thing become a copy of it until end of turn, except it is an Artifact Creature.
2/5
 C 
Creature – Plant Warrior
Whenever Outburst Growth attacks, if it is not attacking the player with the lowest life among opponents you control, it gains trample until end of turn.
5/1
Gentle Blooming
{g}
 
 C 
Sorcery – Adventure
Go on a Basic Expedition (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.).
 C 
Creature – Fungus
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever you exile another creature card from your graveyard, if its toughness is 4 or greater, you may return Persistent Crawler from your graveyard to the battlefield.
2/4
 C 
Creature – Insect Coward
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Creatures you control have "Improved – Whenever a flawed role attached to this creature is destroyed, you gain 4 life."
1/1
 U 
Creature – Beast
Whenever Rawr Group attacks, you may exile a creature card from your graveyard. If you do, untap Rawr Group and it gains trample until end of turn. If the exiled creature card has toughness 4 or greater, instead untap each creature you control and they gain trample until end of turn.
3/4
 U 
Legendary Creature – Giant Plant
Partner
Affinity for creature cards in exile. (This spell costs {1} less to cast for each face-up creature card you own in exile.)
When Resetter enters the battlefield, you may choose any number of face-up creature cards you own in exile. Shuffle those cards in to your library. Then mill 5 cards.
6/6
 R 
Legendary Creature – Plant Scout Drone
Partner
Whenever you would surveil for one or more, you may have Surveil Becomes Explore explore instead. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Surveiling for more than 1 will still only explore once.)
1/1
 U 
Legendary Creature – Elf Bard
Partner
Flash
The Host's Favorite Bard costs {x} less to cast, where {x} is the number of attacking creatures you control.
When The Host's Favorite Bard enters the battlefield, put a +1/+1 counter on each other creature you control.
2/2
 C 
Enchantment
You may play an additional land during each of your turns.
Whenever a land enters the battlefield under your control, you gain 1 life.
Double-Venture
{x}{g}{g}
 
 C 
Sorcery – Adventure
Go on X Basic Expeditions. (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
 R 
Legendary Artifact – Vehicle
Reach
Whenever Verdancy, Hope of Exploration deals combat damage to a player, you may choose up to two face-up creature or vehicle cards you own in exile. Return those cards to your hand.
Crew 4
Tap an untapped Captain you control: Verdancy becomes an artifact creature until end of turn.
8/5

Go to section: Colourless (3) White (39) Blue (32) Black (20) Red (26) Green (21) Multicolour (10) Hybrid (16) Artifact (27) Land (7)

Show rarities: C U R


SFDD Custom Commander Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles