SFDD Custom Commander Set
| SFDD Custom Commander Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles |
Showing 10 of 10 Multicolour cards
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Show rarities: C U R M
Adventure spells you own have Convoke.
At the beginning of combat on your turn, if note the amount of cards you have played this turn that have an Adventure or were played from exile. If the noted number is at least three, untap all creatures you control and put a +1/+1 counter on each of them.
At the beginning of combat on your turn, if note the amount of cards you have played this turn that have an Adventure or were played from exile. If the noted number is at least three, untap all creatures you control and put a +1/+1 counter on each of them.
3/2
Flying
Affinity for Minions
Whenever Izzet Space Dragon attacks, note its power. When you cast your next instant or sorcery spell with mana value equal to or less than the noted power, copy it twice. You may choose new targets for the copies.
Affinity for Minions
Whenever Izzet Space Dragon attacks, note its power. When you cast your next instant or sorcery spell with mana value equal to or less than the noted power, copy it twice. You may choose new targets for the copies.
0/8
, pay 1 life: Create a Diplomat Role token attached to another target creature you control. 1/3
You lose 1 life. You may sacrifice an Aura. If you do, draw a card.
Drones you control have Haste and First Strike.
Whenever you exile a creature from a graveyard, Amass Drone 1.
: Target Drone you control fights target creature you don't control.
Whenever you exile a creature from a graveyard, Amass Drone 1.
: Target Drone you control fights target creature you don't control.2/2
Haste
Whenever Excited Host deals combat damage to a player, if you control three or more Friends, draw a card.
Whenever Excited Host deals combat damage to a player, if you control three or more Friends, draw a card.
1/1
Create a Friendly Role token attached to target creature you control.
Whenever High Lord Friendly enters the battlefield or a nontoken creature enters the battlefield under your control, you may choose a creature you control. Create a Friendly Role token and attach it to that creature. (Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
Whenever five or more Friends you control attack, untap each Friends you control. The next spell you cast this turn has Convoke.
Whenever five or more Friends you control attack, untap each Friends you control. The next spell you cast this turn has Convoke.
3/5
Whenever a player attacks one of your opponents with one or more creatures, you may have that player create a 1/1 white, red, and green Insect creature token. The token enters tapped and attacking that opponent. (This can trigger once for each of your opponents being attacked)
1/4
Vigilance
When Cantripping Adventurer enters the battlefield, draw a card.
When Cantripping Adventurer enters the battlefield, draw a card.
2/2
Target creature gets -2/-0 until end of turn. When that creature dies this turn, draw a card.
Innately Caravaneer
When Gruntled Caravan-Hand enters the battlefield, create a Caravaneer Role token attached to another target creature you control.
When Gruntled Caravan-Hand enters the battlefield, create a Caravaneer Role token attached to another target creature you control.
2/2
Go on a Basic Island Expedition. Search your library for a Basic Island Land card. Exile that card. Until the end of its owner's next turn, they may play that card.
Go to section: Colourless (3) White (39) Blue (32) Black (20) Red (26) Green (21) Multicolour (10) Hybrid (16) Artifact (27) Land (7)
Show rarities: C U R M
| SFDD Custom Commander Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles |








Whenever Rakdos Space Dragon deals combat damage to a player, they exile that many cards from the top of their library. That player chooses one of those cards, then you choose another one of those cards. Players may play the card they choose from exile until the end of your next turn.