zzo38 (no specific set)
zzo38 (no specific set): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Rules | Game variants |
Showing 50 of 331 Colourless cards
Go to section: Colourless (331) White (13) Blue (13) Black (6) Red (9) Green (10) Multicolour (4) Artifact (76) Land (19)
Show rarities: N
Sacrifice a permanent. Add the sacrificed permanent's mana cost into your mana pool.
Demonstrate
Demonstrate
Hidden agenda
When ~ is faced up, change the name of target spell or permanent to the chosen name. You may pay
; if you do, then that object is now legendary.
When ~ is faced up, change the name of target spell or permanent to the chosen name. You may pay

Counter target spell and all other spells with the same name as that spell. Destroy all permanents with the same name as that spell.
Look at the top card of target player's library. You may exile that card; if you do not, then that player loses 1 life.
Cycling
Cycling

Vigilance
When ~ enters the battlefield, you gain 5 life.
When ~ leaves the battlefield, you lose 2 life.
When ~ enters the battlefield, you gain 5 life.
When ~ leaves the battlefield, you lose 2 life.
1/1
Kicker 
The controller of target permanent spell puts it into the battlefield tapped. If this spell is kicked and that permanent is a creature, then that creature deals damage equal to its power to its controller.

The controller of target permanent spell puts it into the battlefield tapped. If this spell is kicked and that permanent is a creature, then that creature deals damage equal to its power to its controller.
Haste
,
: Choose a damageable which is targeted by target spell. That spell deals X damage to that damageable, where X is the number of mana spent to cast that spell plus 1.


,
, Sacrifice ~: Counter target spell.






1/1
Cumulative upkeep 
Bands with other Insect tokens
When ~ attacks or blocks, create a 1/1 Insect creature token with flying.

Bands with other Insect tokens
When ~ attacks or blocks, create a 1/1 Insect creature token with flying.
2/2
Defender
Flash
When ~ enters the battlefield, target Wall controlled by an inactive player gets +6/+6 and reach until end of turn.
Flash
When ~ enters the battlefield, target Wall controlled by an inactive player gets +6/+6 and reach until end of turn.
0/6
Enchant permanent
Enchanted permanent has protection from Vehicles, and cannot crew or be crewed by Vehicles.
Enchanted permanent has protection from Vehicles, and cannot crew or be crewed by Vehicles.
Spellmorph 
You may choose new targets for target activated or triggered ability.

You may choose new targets for target activated or triggered ability.
When ~ enters the battlefield, target player gains control of it, and then phase it out.
When ~ dies with no counters, its owner creates a Treasure token, a Gold token, a Food token, a Clue token, and a 1/1 creature token with phasing and banding, and then exile ~.
When ~ dies with no counters, its owner creates a Treasure token, a Gold token, a Food token, a Clue token, and a 1/1 creature token with phasing and banding, and then exile ~.
6
As an additional cost to cast ~, discard X cards.
Choose one or both--
- Put X defense counters on target battle.
- Put X loyalty counters on target planeswalker.
Choose one or both--
- Put X defense counters on target battle.
- Put X loyalty counters on target planeswalker.
At the beginning of your upkeep, you gain X life, where X is the number of defense counters on ~.
,
: Put a defense counter on ~.


1D
Add 



.
Split second
~ can be your commander.
Command requirement--at least five basic lands of each basic land type, and at least five cards of each color.





Split second
~ can be your commander.
Command requirement--at least five basic lands of each basic land type, and at least five cards of each color.
The first spell you cast each turn costs
more to cast.
The first time each turn when you cast a spell, add two manas of any single color into your mana pool.
Cycling

The first time each turn when you cast a spell, add two manas of any single color into your mana pool.
Cycling

All permanents gain shadow until end of turn.
Phase in all phased out permanents.
Madness
Phase in all phased out permanents.
Madness

Destroy target creature with power greater than or equal to your life total. It can't be regenerated.
Overload
Overload

Vigilance
Trample
Rampage 1
Bushido 2
Echo
When ~ deals combat damage to a player, that player chooses a basic land type. ~ becomes a basic land with that subtype until your next turn begins.
Trample
Rampage 1
Bushido 2
Echo

When ~ deals combat damage to a player, that player chooses a basic land type. ~ becomes a basic land with that subtype until your next turn begins.
1/3
Whenever a permanent deals damage to this permanent, that permanent loses all abilities and gains this ability.
2/2
Backup 1
Protection from objects with counters
Protection from objects with counters
1/1
This spell cannot target a creature with no abilities.
Enchant creature
Enchanted creatur has +2/+2 and loses all abilities.
Enchant creature
Enchanted creatur has +2/+2 and loses all abilities.
Spellmorph 
Each creature which is attacking gets -1/-1 until end of turn.

Each creature which is attacking gets -1/-1 until end of turn.
Enchant player
When a creature enters the battlefield under control of enchanted player, put a -1/-1 counter on that creature unless that player pays
.
Echo
When a creature enters the battlefield under control of enchanted player, put a -1/-1 counter on that creature unless that player pays

Echo

Backup 2
When this creature dies, it deals damage equal to its power to you.
Flash
When this creature dies, it deals damage equal to its power to you.
Flash

-1/1
Harmless
Last strike
When ~ deals damage to a nontoken permanent, return that permanent to owner's hand. If that card is returned in this way, its owner reveals their hand, and chooses a card that shares a type with the returned permanent at random, and puts that card into the battlefield tapped with the same controller as the original permanent. If possible, the chosen card must be one that does not have the same name as the returned permanent.
Last strike
When ~ deals damage to a nontoken permanent, return that permanent to owner's hand. If that card is returned in this way, its owner reveals their hand, and chooses a card that shares a type with the returned permanent at random, and puts that card into the battlefield tapped with the same controller as the original permanent. If possible, the chosen card must be one that does not have the same name as the returned permanent.
3/3
Kicker 
Target Aura that is attached to a permanent loses enchant and gains "enchant permanent". If ~ is kicked, attach it to target permanent.

Target Aura that is attached to a permanent loses enchant and gains "enchant permanent". If ~ is kicked, attach it to target permanent.
Create a artifact token, a enchantment token, and a land token.
Flashback--
and sacrifice three permanents.
Flashback--

When ~ enters the battlefield, it gains "
: Replace ~'s text box with the text box of target permanent with mana value X. This ability can only be used during your upkeep and only once per turn."

1/1
When ~ enters the battlefield, if it is not a token, create a tapped token that is a copy of it.
~ has flying if its power is less than 2.
At the beginning of each end combat step, if ~ is engaged in combat, put a +1/+1 counter on ~.
~ has flying if its power is less than 2.
At the beginning of each end combat step, if ~ is engaged in combat, put a +1/+1 counter on ~.
1/1
When any player commits a crime, a creature of your choice gets +1/-1 until end of turn.
Shuffle target permanent and all permanents attached to it into their owner's library. Each player who owns any of those permanents draws a card.
Tap each permanent that another permanent is attached to.
Scry 1.
Scry 1.
Choose one--
- Put a +1/+1 counter on target permanent.
- Destroy target permanent with counters.
Flashback
- Put a +1/+1 counter on target permanent.
- Destroy target permanent with counters.
Flashback

Regenerate target artifact. That artifact is a 1/1 Frog creature until end of turn.
Jump-start
Jump-start
Flash
Enchant non-Aura permanent
Enchanted permanent has shroud and loses all other abilities.
Prevent all damage dealt to enchanted permanent and all damage dealt by enchanted permanent.
Vanishing 2
Enchant non-Aura permanent
Enchanted permanent has shroud and loses all other abilities.
Prevent all damage dealt to enchanted permanent and all damage dealt by enchanted permanent.
Vanishing 2
Flying
When ~ enters the battlefield or dies, put a shield counter on target permanent.
When ~ enters the battlefield or dies, put a shield counter on target permanent.
2/2
Suspend 2--
and pay 1 life
For each permanent, any player may pay
. Put a finality counter on each permanent that any player paid this cost, and exile all other permanents, all objects in stack, and all graveyards.
Empty all mana pools.
Split second

For each permanent, any player may pay

Empty all mana pools.
Split second
When ~ attacks a player, sacrifice it. If you do, gain control of that player until end of turn, and prevent all combat damage that would be dealt to that player this turn, and untap up to three lands.
0/3
Mountainwalk
~ has reach if you control a Mountain.
: Add
.
~ has reach if you control a Mountain.


3/3
Creatures can block any number of creatures, but it costs
per attacking creature it wishes to block.
Cycling

Cycling

As ~ enters the battlefield, choose a creature type.
All creatures and kindreds are the chosen creature type in addition to their other types.
Morph
All creatures and kindreds are the chosen creature type in addition to their other types.
Morph

During the next combat phase of the same player that was an active player of the most recent declare attackers step, the same creatures that attacked during that declare attackers step must attack and no other creatures can attack. At the beginning of the end combat step of that combat phase, destroy all creatures that should have attacked according to this but didn't attack.
Flash
Enchant permanent
Spells that target enchanted permanent cost
more to cast.
Spells that are targeting enchanted permanent have split second.
Unearth--
and discard a card
Enchant permanent
Spells that target enchanted permanent cost

Spells that are targeting enchanted permanent have split second.
Unearth--

Hidden agenda
Nonbasic permanents with the chosen name have superward
.
Nonbasic permanents with the chosen name have superward

Counter target spell. If that spell is countered in this way, its owner draws X cards where X is the number of mana its owner spent to cast it.
Cycling
Cycling

Backup 1
When an opponent draws a card, target creature gets +1/+1 until end of turn and you gain 1 life.
: Target opponent draws a card.
When an opponent draws a card, target creature gets +1/+1 until end of turn and you gain 1 life.

1/1
When a card other than this one enters the battlefield under your control from the stack, you may phase out that permanent and add one mana of any color into your mana pool.
At the beginning of your upkeep, pay
or sacrifice ~.
At the beginning of your upkeep, pay

Banding
Menace
Rampage 1
At the beginning of your upkeep, pay
or sacrifice ~.
Discard a card: Target creature must block ~ this turn if possible. This ability can be used only once per turn and only during your upkeep.
Menace
Rampage 1
At the beginning of your upkeep, pay

Discard a card: Target creature must block ~ this turn if possible. This ability can be used only once per turn and only during your upkeep.
0/2
Go to section: Colourless (331) White (13) Blue (13) Black (6) Red (9) Green (10) Multicolour (4) Artifact (76) Land (19)
Show rarities: N
zzo38 (no specific set): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Rules | Game variants |
Demonstrate