zzo38 (no specific set)

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Showing 37 of 287 Colourless cards

Go to section: Colourless (287) White (8) Blue (9) Black (3) Red (7) Green (5) Multicolour (3) Artifact (68) Land (14)

Show rarities: N

Instant
Encode target spell which has mana value 2 or less and is a card on target creature [with the same owner as that spell]. You may tap or untap that creature.
Cleave {?}
Creature – ?
When ~ enters the battlefield, it deals damage equal to its power to target damageable.
{1}: ~ gains first strike and haste until end of turn.
Demonstrate
4/4
Instant
Sacrifice a permanent. Add the sacrificed permanent's mana cost into your mana pool.
Demonstrate
Conspiracy
Hidden agenda
When ~ is faced up, change the name of target spell or permanent to the chosen name. You may pay {2}; if you do, then that object is now legendary.
Instant
Counter target spell and all other spells with the same name as that spell. Destroy all permanents with the same name as that spell.
Sorcery
Look at the top card of target player's library. You may exile that card; if you do not, then that player loses 1 life.
Cycling {2}
Creature – ? Cleric
Vigilance
When ~ enters the battlefield, you gain 5 life.
When ~ leaves the battlefield, you lose 2 life.
1/1
1 comment
2023-03-23 21:48:05 by zzo38
Tribal Instant – Spellshaper
Kicker {r}
The controller of target permanent spell puts it into the battlefield tapped. If this spell is kicked and that permanent is a creature, then that creature deals damage equal to its power to its controller.
Creature – Viashino Wizard
Haste
{r}, {t}: Choose a damageable which is targeted by target spell. That spell deals X damage to that damageable, where X is the number of mana spent to cast that spell plus 1.
{1}{u}{u}, {t}, Sacrifice ~: Counter target spell.
1/1
Creature – Insect ?
Cumulative upkeep {1}
Bands with other Insect tokens
When ~ attacks or blocks, create a 1/1 Insect creature token with flying.
2/2
Creature – Wall
Defender
Flash
When ~ enters the battlefield, target Wall controlled by an inactive player gets +6/+6 and reach until end of turn.
0/6
Enchantment – Aura
Enchant permanent
Enchanted permanent has protection from Vehicles, and cannot crew or be crewed by Vehicles.
Instant
Spellmorph {?}
You may choose new targets for target activated or triggered ability.
Planeswalker
When ~ enters the battlefield, target player gains control of it, and then phase it out.
When ~ dies with no counters, its owner creates a Treasure token, a Gold token, a Food token, a Clue token, and a 1/1 creature token with phasing and banding, and then exile ~.
6
Instant
As an additional cost to cast ~, discard X cards.
Choose one or both--
- Put X defense counters on target battle.
- Put X loyalty counters on target planeswalker.
Ongoing Battle
At the beginning of your upkeep, you gain X life, where X is the number of defense counters on ~.
{w}, {t}: Put a defense counter on ~.
1D
Instant
Add {w}{u}{b}{r}{g}.
Split second
~ can be your commander.
Command requirement--at least five basic lands of each basic land type, and at least five cards of each color.
Enchantment
The first spell you cast each turn costs {1} more to cast.
The first time each turn when you cast a spell, add two manas of any single color into your mana pool.
Cycling {4}
Instant
All permanents gain shadow until end of turn.
Phase in all phased out permanents.
Madness {?}
Instant
Destroy target creature with power greater than or equal to your life total. It can't be regenerated.
Overload {?}
Creature – ?
Vigilance
Trample
Rampage 1
Bushido 2
Echo {1}
When ~ deals combat damage to a player, that player chooses a basic land type. ~ becomes a basic land with that subtype until your next turn begins.
1/3
Creature – Spirit
Whenever a permanent deals damage to this permanent, that permanent loses all abilities and gains this ability.
2/2
Creature – ?
Backup 1
Protection from objects with counters
1/1
Enchantment – Aura
This spell cannot target a creature with no abilities.
Enchant creature
Enchanted creatur has +2/+2 and loses all abilities.
Instant
Spellmorph {?}
Each creature which is attacking gets -1/-1 until end of turn.
Enchantment – Aura Curse
Enchant player
When a creature enters the battlefield under control of enchanted player, put a -1/-1 counter on that creature unless that player pays {1}.
Echo {1}
Creature – ?
Backup 2
When this creature dies, it deals damage equal to its power to you.
Flash {3}
-1/1
Creature – ?
Harmless
Last strike
When ~ deals damage to a nontoken permanent, return that permanent to owner's hand. If that card is returned in this way, its owner reveals their hand, and chooses a card that shares a type with the returned permanent at random, and puts that card into the battlefield tapped with the same controller as the original permanent. If possible, the chosen card must be one that does not have the same name as the returned permanent.
3/3
Sorcery
Kicker {?}
Target Aura that is attached to a permanent loses enchant and gains "enchant permanent". If ~ is kicked, attach it to target permanent.
Sorcery
Each player chooses one tenth of the permanents they control at random, rounding up, and then each player sacrifices the permanents chosen in this way.
If Chaotic Decimation is kicked, Chaotic Decimation deals damage to each player equal to one tenth of that player's life total, rounding down.
Kicker {?}
Suspend 2--{?}
World Tribal Enchantment – Wall
Objects enter the battlefield tapped.
Creature – Lhurgoyf
Emblegoyf's power is equal to the number of objects in the command zone that aren't face down, and toughness is one more than that.
5 comments
last 2022-10-25 19:00:43 by zzo38
Enchantment – Aura
Flash
Enchant permanent
Enchanted permanent has cumulative upkeep {0}.
Cycling {2}
Creature – Lhurgoyf
Lhurgoyf of Phases's power and toughness are each equal to one plus the number of phased out permanents.
When Lhurgoyf of Phases enters the battlefield, create a enchantment token with phasing and "{4}, {t}: Phase out target permanent."
*/*
Legendary Enchantment
Unleash
Players and permanents with a prime number of counters have shroud.
Enchantment – Aura
When you cast this spell, draw a card at the beginning of the next upkeep.
Enchant permanent
Enchanted permanent is snow, legendary, ongoing, and basic.
5 comments
last 2023-12-07 06:53:26 by zzo38
 
Politics is for fools who do not understand Zenarchy.
1 comment
2023-06-11 05:56:21 by zzo38

Go to section: Colourless (287) White (8) Blue (9) Black (3) Red (7) Green (5) Multicolour (3) Artifact (68) Land (14)

Show rarities: N


zzo38 (no specific set): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Rules | Game variants