zzo38 (no specific set): Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Card122154 Colourless None 1{?} Creature 0 1 Evolve
{?}: ~ gets -1/-1 until end of turn.
0
2 Card122155 Colourless None 1{?} Enchantment Whenever a spell with split second enters the stack, move it to the bottom of the stack. 0
3 Card122156 Colourless None 1{?} Instant Fateseal 2, and then target opponent draws a card. 0
4 Card125409 Colourless None 1{?} World Enchantment Auras have persist. 0
5 Card127906 Colourless None 1{?} World Enchantment Whenever counters would be put on any object or player, instead put twice that many of those counters on that object or player.
When ~ dies, proliferate.
1 1616638668 on 25 Mar 2021 by zzo38
6 Card128091 Colourless None 1{?} Instant Target permanent gains protection from everything until end of turn.
Cycling {2}
0
7 Card128167 Colourless None 1{?} World Enchantment Whenever an enchantment dies, its controller adds its mana cost into their mana pool. 0
8 Card128173 Colourless None 1{?} Enchantment – Aura Enchant permanent
Spells that target enchanted permanent cost {2} less to cast.
Totem armor
4 1617912426 on 08 Apr 2021 by Vitenka
9 Card128174 Colourless None 1{?} Instant Exchange control of two target permanents with the same mana values, that are not attached to anything. 0
10 Card128299 Colourless None 1{?} World Enchantment Attacking creatures have flanking.
Blocking creatures have first strike.
When ~ dies, target creature gains haste and gets -2/-1 until end of turn.
1 1618543502 on 16 Apr 2021 by Link
11 Card128560 Colourless None 1{?} Enchantment At the beginning of your end step, scry 1, and then fateseal 3.
Whenever an opponent casts a spell from their hand or from exile, that player draws 2 cards.
0
12 Card128587 Colourless None 1{?} Instant Choose one--
- You can rearrange the order of objects in the stack.
- Target object in stack gains split second until it leaves the stack.
Entwine {?}
5 1619743195 on 30 Apr 2021 by Link
13 Card128588 Colourless None 1{?} Sorcery Target player manifests their hand. 0
14 Card128833 Colourless None 0 Conspiracy Hidden agenda
Creatures with the chosen name have "Whenever this creature deals combat damage to a player, that player draws a card.".
0
15 Card128834 Colourless None 0 Conspiracy Hidden agenda
When ~ is faced up, you may pay {2/u}{2/u}. If you do, or if target spell's name is the chosen name, counter that spell.
0
16 Card128835 Colourless None 0 Conspiracy Creature spells cost {1} more to cast.
At the beginning of the first upkeep, create a red 0/1 Kobold creature token.
0
17 Card128836 Colourless None 0 Conspiracy Hidden agenda
Creatures with the chosen name have banding.
0
18 Card128837 Colourless None 0 Conspiracy Double agenda
{2}, Discard a card with either chosen name: Return a card from your graveyard with the other chosen name into your hand.
0
19 Card128838 Colourless None 0 Conspiracy Hidden agenda
Conspiracies with the chosen name or that has an agenda with the chosen name lose all abilities.
0
20 Card128839 Colourless None 0 Conspiracy Hidden agenda
When ~ is faced up, you gain 3 life.
When any player casts a spell with the chosen name, you gain 1 life.
0
21 Card128840 Colourless None 0 Conspiracy Hidden agenda
When ~ is faced up, scry 2, and then you may reveal the top card of your library. If the revealed card's name is the chosen name, draw that card.
0
22 Card129519 Colourless None 1{?} Creature – Monger 2 2 {2}: Target creature that is not engaged in combat gets +1/+1 and gains defender until end of turn. Any player can use this ability. 2 1625733481 on 08 Jul 2021 by Alex
23 Card129520 Colourless None 1{?} Enchantment – Aura Enchant permanent
The active player controls enchanted permanent.
Retrace
0
24 Card130526 Colourless None 1{?} Instant Target spell's owner copies that spell, and then counter the original spell.
Cycling {2}
1 1634022497 on 12 Oct 2021 by SecretInfiltrator
25 Card130537 Colourless None 1{?} World Enchantment All spells have demonstrate. 3 1632828560 on 28 Sep 2021 by SecretInfiltrator
26 Card130587 Colourless None 1{?} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and loses all triggered and activated abilities.
0
27 Card130728 Colourless None 1{?} World Enchantment When ~ enters the battlefield and at the beginning of each upkeep, remove all power/toughness counters and ability counters from all permanents and players.
When ~ dies, you may pay {1}. If you do, put the same number and kind of all counters removed by ~ onto target permanent.
4 1634885839 on 22 Oct 2021 by SecretInfiltrator
28 Card130774 Colourless None 1{?} Enchantment – Aura Enchant creature
Enchanted creature has double strike.
When enchanted creature deals combat damage to anything, it deals an equal amount of damage to itself.
0
29 Card130785 Colourless None 1{?} Creature – ? 1 1 Banding
~ has +1/+1 for each permanent attached to it.
Permanents attached to ~ have phasing.
0
30 Card130786 Colourless None 1{?} Creature – ? 1 1 Haste
Vanishing 4
Outlast {2}{r}
When ~ dies, it deals damage equal to twice its power to target damageable.
0
31 Card130874 Colourless None 1{?} Enchantment – Aura Enchant permanent
Enchanted permanent is not a creature.
Cumulative upkeep {1}
0
32 Card131067 Colourless None 1{?} Creature 1 1 Epic
Haste
Reach
Phasing
Bands with other creatures with epic
0
33 Card131069 Colourless None 1{?} Enchantment – Aura Enchant permanent
Enchanted permanent has protection from historic.
When ~ dies, you may pay {1} and discard a historic card. If you do, return ~ to owner's hand.
0
34 Card131071 Colourless None 1{?} Instant Add loyalty counters on each permanent that doesn't already have any loyalty counters, according to the greatest number of the following: its toughness, its mana value, the number of counters on it, or three.
All permanents become planeswalkers in addition to their other types until end of turn.
At the beginning of the next cleanup step, remove all loyalty counters from all permanents.
0
35 Card131135 Colourless None 1{?} Enchantment – Aura Enchant permanent
Enchanted permanent loses all abilities if it is tapped.
0
36 Card131221 Colourless None 1{?} Instant Set the number of damage marked on target noncreature permanent to 100. 0
37 Card131262 Colourless None 1{?} Creature – ? 1 1 Vigilance
Permanents attached to ~ have totem armor.
When any player casts a spell targeting ~, you may pay {1}. If you do, ~ gets +1/+1 until end of turn.
0
38 Card131610 Colourless None 1{?} Creature – ? 1 1 Protection from players that control any untapped lands.
{3}: Players cannot tap lands for mana during the declare attackers step of this combat phase. Use this ability only during the begin combat step, and only once each turn.
0
39 Card131625 Colourless None 1{?} Enchantment – Aura Enchant damageable
Whenever damage is dealt to enchanted damageable, add X colorless manas into your mana pool, where X is the number of damage dealt in this way.
0
40 Card132037 Colourless None 1{?} Enchantment – Aura Flash
Cumulative upkeep--{3} or pay 1 life
Enchant spell or permanent or a non-face-down object in command zone
Any damage that enchanted object would deal is dealt to its owner instead.
0
41 Card132038 Colourless None 1{?} Sorcery ~ deals X damage to target damageable, where X is the number of red manas in your mana pool. 0
42 Card132059 Colourless None 1{?} Enchantment – Aura Enchant creature
Haunt creature
Enchanted creature has +1/+1.
Haunted creature has -1/-1.
4 1642361715 on 16 Jan 2022 by zzo38
43 Card132092 Colourless None 1{?} Creature – ? 1 2 ~ has +0/+1 and flanking if your hand is empty or if you control no other creatures.
At the beginning of each combat damage step, double the number of damage marked on all creatures that are blocking or blocked by ~.
0
44 Card132162 Colourless None 1{?} Creature – ? 1 1 At the beginning of your upkeep, pay {1} or sacrifice ~.
~ has banding during your turn.
At the beginning of each begin combat step, if ~ is tapped, target creature gains your choice of flying, flanking, or shadow until end of turn.
1 1642676741 on 20 Jan 2022 by Vitenka
45 Card132306 Colourless None 1{?} Creature – ? 2 2 If the number of cards in your hand is an odd number, ~ has flying.
If the number of cards in your hand is an even number, ~ has shroud.
0
46 Card132342 Colourless None 1{?} Sorcery If it is night, then target player loses 2 life and draws a card; otherwise, that player gains 2 life and discards a card.
Jump-start
0
47 Card132343 Colourless None 0 Conspiracy Hidden agenda
When ~ is faced up, you may pay {2}. If you do, create a token that is a copy of target permanent that has the chosen name. Otherwise, add one mana of any color into your mana pool.
0
48 Card132422 Colourless None 1{?} Instant Target permanent cannot die this turn.
Overload {?}
0
49 Card132434 Colourless None 0 Instant Suspend 2--{?}
For each type, each player may choose a permanent with that type. Do the same with supertypes, and then with subtypes. All of the permanents that are not chosen are put in the bottom of their owner's library in a random order. Each player gains a number of life equal to the number of permanents they own which left the battlefield in this way.
0
50 Card132516 Colourless None 1{?} Enchantment At the beginning of each upkeep, the active player chooses instant/sorcery, creature, artifact, or enchantment. Spells that do not have the chosen type cost an additional {3} to cast this turn.
While triggered abilities of ~ are on the stack if ~ is also in the battlefield at that time, players cannot cast spells as their action while they have priority.
2 1643606068 on 31 Jan 2022 by Izaac
51 Card132654 Colourless None 1{?} Enchantment – Aura Enchant permanent
Enchanted permanent has protection from Demons and from Angels.
When enchanted permanent would deal damage to a Leech, Dragon, or Wall, instead enchanted permanent's controller gains that much life.
When ~ enters the battlefield, you may put a card named Artificial Evolution from your graveyard into your hand.
0
52 Card132669 Colourless None 1{?} Instant All permanents and all players and all objects in command zone lose all abilities other than mana abilities until end of turn.
Cycling {2}
0
53 Card132673 Colourless None 1{?} Creature – ? 6 6 Rampage 1
~ has trample if it is blocked by a Wall.
At the beginning of each player's upkeep, that player creates a 0/1 Wall creature token with defender and reach and "this creature must block each turn if able".
1 1644326051 on 08 Feb 2022 by Vitenka
54 Card132695 Colourless None 1{?} Enchantment Creature – Aura 1 1 Enchant creature
Bands with enchanted creature
Protection from the enchanted creature.
{2}: Move a counter from ~ to enchanted creature or vice-versa. This ability can only be used once per turn.
1 1644467371 on 10 Feb 2022 by zzo38
55 Card132733 Colourless None 1{x}{?} Sorcery Choose one--
- Encode target nontoken permanent that has mana value X and is attached to a creature on the creature that it is attached to.
- Return target nontoken permanent that has mana value X and is attached to something that isn't a creature to its owner's hand.
Cycling {2}
0
56 Card132762 Colourless None 1{?} Enchantment No player or object can be the target of any spell or ability if another spell or ability that targeted that player or object has already left the stack this turn. 0
57 Card132763 Colourless None 1{?} Instant Put a +1/+1 counter on target noncreature permanent, and a -1/-1 counter on target noncreature permanent with the same owner or same controller as the first one.
Draw a card at the beginning of the next upkeep.
0
58 Card133080 Colourless None 1{?} Instant Target creature is a planeswalker in addition to its other types until end of turn. Put a number of loyalty counters on that permanent equal to its toughness. At the beginning of the next cleanup step, remove a number of counters from that permanent equal to the number of counters added in this way; you must remove as many loyalty counters as possible.
Flashback--{2} and sacrifice a planeswalker
1 1646450206 on 05 Mar 2022 by zzo38
59 Card133093 Colourless None 1{?} Enchantment – Aura Enchant permanent
Enchanted permanent has -3/-1, lifelink, and wither.
Fortify {2}
0
60 Card133162 Colourless None 1{?} Creature – ? 3 3 Harmless
When ~ deals damage to a permanent, tap and phase out that permanent; it does not untap during its controller's next untap step.
{1}: ~ gains banding and lifelink and -0/-1 until end of turn.
4 1646631269 on 07 Mar 2022 by zzo38
61 Card133163 Colourless None 1{?} Instant Choose one--
- Target spell or permanent gains or loses a supertype of your choice.
- Target nonbasic permanent that is not attached to anything gains or loses a subtype of your choice, in addition to its other types and subtypes; you must choose a subtype corresponding to its type.
Flashback {?}
0
62 Card133333 Colourless None 1{?} World Enchantment Whenever a creature dies, it deals damage equal to its power to its controller.
When ~ dies, target creature deals 1 damage to its controller and 1 damage to itself.
1 1647708751 on 19 Mar 2022 by dude1818
63 Card133336 Colourless None 1{?} Creature – ? 0 2 Permanents that are attached to ~ have totem armor.
{?}, {t}, Sacrifice a permanent that is attached to a permanent other than ~: Put a +1/+1 counter on ~ or regenerate ~.
0
64 Card133411 Colourless None 1{?} Creature – ? 1 1 Protection from active players
{1}, Sacrifice ~: Target permanent gains protection from active players until end of turn.
0
65 Card133412 Colourless None 1{?} Creature – ? 1 1 Epic
Bands with other creatures named ~
Devour 1
Haste
Phasing
0
66 Card133413 Colourless None 1{?} Instant Each player chooses a permanent. Regenerate the chosen permanents.
Recover {?}
0
67 Card133553 Colourless None 1{?} Enchantment – Aura Enchant creature
Persist
Undying
{1}: Exchange all counters between ~ and enchanted creature.
0
68 Card133578 Colourless None 1{?} Creature – Wall 0 3 Defender
Creatures with defender have +1/+1.
When ~ enters the battlefield, target creature gains defender until your next turn.
Echo {1}
0
69 Card133692 Colourless None 0 Sorcery You gain 7 life.
Suspend 2--Pay 3 life
Recover--{1} and pay 1 life
0
70 Card133858 Colourless None 1{?} Sorcery Flash {1}
Each player chooses a permanent; each choice must be different. Put a shield counter on each of the chosen permanents, and then phase out those permanents.
5 1651514702 on 02 May 2022 by zzo38
71 Card133884 Colourless None 1{?} Instant Destroy target permanent. If that permanent leaves the battlefield in this way, its owner creates a token that is a copy of it, except that the copy has no supertypes and is a Illusion tribal in addition to its other types.
Flashback--{1} and sacrifice a Illusion
0
72 Card133945 Colourless None 1{?} Instant Choose one--
- Return target permanent card from your graveyard to the battlefield if a permanent with the same name as that card died this turn.
- You may cast target card in your graveyard if a card with its name entered your graveyard from anywhere this turn.
Cycling {2}
0
73 Card133946 Colourless None 1{?} Creature – ? 4 4 ~ enters the battlefield with three shield counters.
~ gets -1/-1 for each counter on it.
{?}, {q}: Move a counter from another target permanent with counters to ~.
0
74 Card133951 Colourless None 1{?} Creature – ? 1 1 Morph {?}
{t}: Add {c} into target player's mana pool.
When ~ is faced up or dies, it deals damage to each player equal to the number of mana in that player's mana pool.
0
75 Card134221 Colourless None 1{?} Enchantment – Aura Enchant permanent
~ has all abilities of enchanted permanent other than enchant.
{x}{2}: Append all ability text of target permanent with mana value X to ~ until end of turn. This can be used only once per turn, and only during any upkeep step or as a sorcery.
1 1653889300 on 30 May 2022 by zzo38
76 Card134222 Colourless None 1{?} Enchantment ~ enters the battlefield with a loyalty counter and a +1/+1 counter.
When ~ enters the battlefield and at the beginning of your upkeep, ~ becomes a copy of a randomly selected non-Aura permanent other than this one, except that the name is not copied, and the copy also has this ability.
0
77 Card134467 Colourless None 1{?} Enchantment Whenever you roll a die with numbers, you may, instead of choosing a number at random as a natural result of the dice roll, discard a card whose mana value is in the appropriate range and choose the number equal to the discarded card's mana value.
Cycling {2}
2 1656005464 on 23 Jun 2022 by amuseum
78 Card134468 Colourless None 1{?} World Enchantment No players can planeswalk if there are any face-up planes in the command zone.
When ~ dies, all planar decks are shuffled and then the planar controller planeswalks.
Cumulative upkeep--{2} and pay 1 life
0
79 Card135770 Colourless None 1{?} Creature – ? 0 1 When ~ attacks or blocks, choose a type, and choose the defending player if ~ is attacking or the controller of a creature that ~ is blocking. That player reveals any number of cards from their hand that do not have the chosen type. ~ gets +X/+X until end of turn, where X is the number of cards in their hand that they did not choose to reveal in this way.
{2/w}: ~ gains banding until end of turn. Can be used only during any main phase.
0
80 Card135801 Colourless None 1{?} Instant If target spell is owned by opponent, then that player makes forty-two copies of that spell. If this spell is kicked, then the copies have split second.
Kicker {?}
0
81 Card135850 Colourless None 1{?} Sorcery Flash {1}
For each creature type, you may choose a permanent with that subtype; all choices must be different, and no more than one Brushwagg may be chosen in this way. Put a +1/+1 counter on each of those permanents.
Adaptation {0}
0
82 Card135852 Colourless None 1{?} Sorcery Flash {2}
Target creature deals damage equal to its power to each damageable, and then is destroyed.
0
83 Card135853 Colourless None 1{?} Creature – ? 1 3 Defender
Shroud
Indestructible
{0}: Add {0}. ~ loses all abilities until end of turn. Counts as a mana ability.
0
84 Card135854 Colourless None 1{?} Enchantment – Aura Enchant creature
Enchanted creature has annihilator 1, gets -1/+1, must attack each turn if able, cannot block, and is colorless.
{4}, Sacrifice a permanent: Regenerate enchanted creature.
0
85 Card135855 Colourless None 1{?} Instant Counter all triggered abilities.
Rebound
0
86 Card135857 Colourless None 0 Conspiracy At the beginning of each player's begin combat step, that player loses 1 life. 0
87 Card136220 Colourless None 1{?} 0
88 Card136221 Colourless None 0 0
89 Card136222 Colourless None 0 0
90 Card136223 Colourless None 0 0
91 Card136224 Colourless None 0 0
92 Card136225 Colourless None 1{?} Enchantment – Aura Enchant creature
Enchanted creature has annihilator 1, gets -1/+1, must attack each turn if able, cannot block, and is colorless.
{4}, Sacrifice a permanent: Regenerate enchanted creature.
0
93 Card136228 Colourless None 1{?} Creature – Wall Ninja 1 4 Defender
Haste
Ninjutsu {?}
{1}, {q}: Target creature gets your choice of -1/+1 or +1/-1 until end of turn. Scry 1.
0
94 Card136229 Colourless None 1{?} Creature – ? 1 1 At the beginning of your upkeep, if ~ is monstrous then create a token that is a copy of it, else monstrosity 1.
Echo {1}
0
95 Card136231 Colourless None 1{?} Creature – ? 1 2 +1: Regenerate ~.
0: Untap ~.
-X: ~ gets +X/+X until the beginning of your next turn.
0
96 Card136558 Colourless None 1{?} Instant Target permanent spell gains "When this permanent enters the battlefield, return it to owner's hand" until end of turn. Any further spells with the same name as that spell cost an additional {1} to cast this turn.
Cycling {4}
0
97 Card136651 Colourless None 1{?} Instant Target permanent is a tribal artifact land with all creature types in addition to its other types until end of turn.
Cycling {2}
0
98 Card136694 Colourless None 1{?} Enchantment – Aura Flash {3}
Cumulative upkeep--{1} or discard 2 cards
Enchant permanent
When any object other than enchanted permanent would deal noncombat damage to anything, instead enchanted permanent deals that much damage to what the damage would be dealt to.
0
99 Card136855 Colourless None 1{?} Enchantment – Aura Enchant Attraction
All of enchanted Attraction's lights 1 to 6 are toggled.
0
100 Card136856 Colourless None 1{?} Instant Look at the top three cards of your scheme deck, planar deck, Attraction deck, or library. Put one on the bottom and the rest on top in any order.
Cycling {2}
0
101 Card136857 Colourless None 1{?} Instant Target Attraction's controller visits it.
Draw a card at the beginning of the next upkeep.
0
102 Card137080 Colourless None 1{?} Creature – Wall 0 5 Defender
{1}, Sacrifice ~: Counter target creature spell. If that spell was not countered in this way and is still in the stack, shuffle that spell into its owner's library, and then that spell's owner loses 1 life.
0
103 Card137474 Colourless None 1{?} Planeswalker 5 Creatures attacking ~ lose all abilities.
+2: Choose a name. Until your next turn, creatures with the chosen name must attack if able, must attack ~ if able, and cannot attack players. ~ gets a new timestamp.
-1: Tap target permanent.
-12: All creatures lose all abilities. Up to four target creatures each gain banding and lifelink until end of turn.
0
104 Card137475 Colourless None 1{?} Enchantment – Aura Enchant creature
When enchanted creature attacks or blocks, it fights target creature other than itself.
Cycling {2}
0
105 Card137478 Colourless None 1{?} Instant Target permanent is a colorles artifact land in addition to its other types until end of turn.
Madness {1}
Devoid
0
106 Card137479 Colourless None 1{?} Instant Untap target permanent as though it does not have any stun counters, and then put a stun counter on that permanent.
Cycling {2}
0
107 Card137480 Colourless None 1{?} Creature – Wall 0 2 Defender
Undying
~ has +1/+3 for each player with no cards in hand.
0
108 Card137481 Colourless None 1{?} Instant Fateseal 3.
Target opponent draws 3 cards.
Jump-start
0
109 Card138024 Colourless None 3{3} Creature – Beast 2 1 {2/g}: ~ gains trample until end of turn.
{2/w}: ~ gains banding until end of turn.
{2/u}: Gain control of target permanent until end of turn. Can be used only if ~ is engaged in combat, and only once per turn.
0
110 Card138026 Colourless None 1{?} Creature – ? 1 1 Trample
Last strike
Vigilance
When another permanent dies during any combat damage step, ~ gets +1/+1 until end of turn. If that permanent is engaged in combat, then ~ gets +2/+2 until end of turn instead of +1/+1.
0
111 Card138027 Colourless None 1{?} Sorcery Flash {2}
Adaptation {2}
Destroy target white permanent.
Destroy target blue permanent.
Destroy target black permanent.
Destroy target red permanent.
Destroy target green permanent.
Destroy up to one target colorless nonland permanent.
0
112 Card138028 Colourless None 1{?} Sorcery Flash {1}
Jump-start
Sacrifice a permanent. Each other player sacrifices a permanent that shares a type with it.
0
113 Card138029 Colourless None 1{?} Creature – Wall 0 4 Defender
When ~ enters the battlefield or dies, put a +0/+1 counter on target creature and a -1/-0 counter on target creature.
0
114 Card138030 Colourless None 1{?} Creature – Elemental ? 1 1 When ~ enters the battlefield, you pay may {1}. If you do, open an Attraction.
{3}, {t}: Light all numbers 1 to 6 of target Attraction until end of turn.
0
115 Card138078 Colourless None 1{?} Enchantment Creature – Aura 1 1 Enchant damageable
It costs {2} for ~ to block.
When damage is dealt to ~, it deals an equal number of damage to enchanted damageable.
Conspire
1 1669588926 on 27 Nov 2022 by zzo38
116 Card138079 Colourless None 1{?} World Creature 1 1 Changeling
~ has +6/+6 and shroud if you control no other permanents.
0
117 Card138080 Colourless None 1{?} Sorcery – Lesson Learn.
Replicate {?}
0
118 Card138081 Colourless None 1{?} Enchantment Creature – Aura Snake Warrior 2 2 Enchant creature
Protection from the enchanted creature
Persist
Vigilance
1 1673506380 on 12 Jan 2023 by zzo38
119 Card138082 Colourless None 1{?} Instant Choose a supertype, type, or subtype. The next time target opponent casts a spell with that quality this turn, you gain 2 life and scry 2 and ad {c} and untap up to one permanent, and counter that spell unless its owner pays {2}.
Split second
0
120 Card138083 Colourless None 0 Phenomenon When you encounter ~, choose one--
- Look at the top card of your planar deck. You may put that card on the bottom.
- The next three times you roll the planar die, you choose which face is the natural result, instead of choosing at random.
0
121 Card138084 Colourless None 0{0} Enchantment – Aura Enchant land
Enchanted land is basic.
{1}, Sacrifice ~: Regenerate enchanted land.
0
122 Card138267 Colourless None 1{?} Sorcery Overload {?}
Target player shuffles their graveyard into their library, and then mills the same number of cards that were in their graveyard.
0
123 Card138268 Colourless None 0 Plane – ? All creatures have "{1}: This creature gains banding until end of turn. Can be used only as a sorcery."
When you roll {chaos}, all creatures get -1/-0 until end of turn.
0
124 Card138269 Colourless None 0 Plane – ? All creatures have rampage 1.
When you roll {chaos}, target creature you don't control must block target creature you control this turn if able.
0
125 Card138270 Colourless None 0 Plane – ? When you roll {chaos}, reveal the top card of each plane deck. ~ copies one of those cards of your choice. 0
126 Card138282 Colourless None 0 Phenomenon When you encounter this phenomenon or a nontoken permanent dies, add one mana of any color into your mana pool. 0
127 Card138283 Colourless None 0 Scheme When you set this scheme in motion or any player casts a spell from their hand, target opponent draws 3 cards and loses 1 life. 0
128 Card138284 Colourless None 0 Plane – ? Players can't cast cards with mana values greater than the number of cards in their hand.
When you roll {chaos}, target player draws a card.
0
129 Card138306 Colourless None 1{?} Creature – ? 4 2 When ~ attacks, put a -1/-0 counter on it and a -1/-0 counter on another target creature. 0
130 Card138308 Colourless None 0 Conspiracy Hidden agenda
When ~ is faced up, it deams 1 damage to target permanent with the chosen name.
Drafted: You get a consumable with "This object deals 1 damage to target damageable."
0
131 Card138309 Colourless None 0 Conspiracy Hidden agenda
{1}: Add one mana of any color into your mana pool, which can only be spent for costs of spells with the chosen name and activated abilities of objects with the chosen name. This ability cannot be activated more than three times per turn.
0
132 Card138310 Colourless None 1{?} Sorcery Flash {1}
Put a +1/+1 counter on target non-planeswalker creature. Put X loyalty counters on that creature, where X is double that creature's new toughness. That permanent is now a planeswalker and artifact in addition to its other types.
Buyback--{1} and sacrifice a planeswalker
0
133 Card138311 Colourless None 1{?} Creature – Worm Wizard 1 2 When ~ attacks a player, look at the top five cards of that player's library. Put four in the hand and exile the rest.
When ~ attacks a planeswalker, detain that planeswalker.
0
134 Card138312 Colourless None 1{?} Creature – Worm Shapeshifter 1 1 Swampwalk
Adaptation {1}
Recover--{2} or pay 1 life
0
135 Card138314 Colourless None 1{?} Creature – Shapeshifter Wall 0 2 Defender
When ~ blocks a creature, ~ becomes a copy of that creature, except that the copy has defender and this ability, and is a Shapeshifter Wall in addition to its other types.
0
136 Card138362 Colourless None 1{?} Creature – ? Wizard 1 1 {?}, {t}, Discard a card: Target object in command zone that is not face down loses all abilities until end of turn.
When ~ attacks alone, put a stun counter on target creature.
0
137 Card138363 Colourless None 1{?} Creature – ? 1 1 First strike
Cumulative upkeep {3}
You control any player that ~ is attacking.
If ~ is attacking or blocking, prevent all combat damage that would be dealt to anything that isn't a creature.
0
138 Card138364 Colourless None 1{?} Instant Target spell loses all subtypes.
Cycling {3}
0
139 Card138365 Colourless None 1{?} Creature – ? 6 6 ~ enters the battlefield with five -1/-1 counters.
When ~ attacks or blocks, you may remove a counter from it. If you do, regenerate ~.
0
140 Card138366 Colourless None 1{?} Enchantment – Aura Enchant damageable
Prevent all damage to enchanted damageable. When damage is prevented in this way, sacrifice an artifact; if you do not sacrifice an artifact, then sacrifice ~.
At the beginning of your upkeep, pay {1} or sacrifice ~.
0
141 Card138367 Colourless None 1{?} Creature – Wall 0 5 Defender
Protection from Equipment
~ can block as though attacking creatures have no abilities.
0
142 Card138378 Colourless None 1{?} Creature – ? 5 5 Trample
Unleash
Echo {1}
When ~ attacks, put a -1/-1 counter on it and regenerate it.
0
143 Card138379 Colourless None 1{?} Creature – ? 1 1 At the beginning of each begin combat step, ~ gains one of the following abilities chosen at random until end of turn--banding, flanking, double strike, rampage 2, bushido 3, indestructible, shroud, flying. 0
144 Card138380 Colourless None 1{?} Creature – ? 1 1 Crew 1
{4}: Regenerate target artifact.
0
145 Card138381 Colourless None 1{?} Sorcery Target permanent's owner chooses a creature type. If it has that type, destroy it.
Flashback--sacrifice two nontoken creatures.
0
146 Card138426 Colourless None 1{?} Instant Target player skips the upkeep step, draw step, and combat phase, of their next turn.
Flashback--{?}
0
147 Card138427 Colourless None 1{?} Instant Each player other than target player draws a card.
Rebound
0
148 Card138428 Colourless None 1{?} Instant This spell costs {1} more to cast if it isn't your turn.
Return target permanent card from opponent's graveyard to the battlefield in its owner's control.
0
149 Card138429 Colourless None 1{?} Sorcery Search your library for a artifact, creature, enchantment, or land card, reveal it, and put it into your hand. If you found one, reveal a card from your hand that shares one of those types with the found card and shuffle that card into your library. 0
150 Card138431 Colourless None 1{?} Enchantment – Aura Enchant creature
Enchanted creature has "{q}: This creature deals 2 damage to itself and cannot assign combat damage this turn. Can be used only if this creature is attacking and only once per turn."
Split second
0
151 Card138434 Colourless None 1{?} Creature – Ooze 1 1 Bands with other Oozes
Cumulative upkeep {1}
At the beginning of your begin combat step, create a X/X Ooze creature token with haste, where X is the number of age counters on ~.
0
152 Card138452 Colourless None 1{?} Enchantment Cumulative upkeep--{1} or pay 2 life
When a creature attacks you, its controller draws a number of cards equal to that creature's power, and that creature loses all abilities until end of turn.
{?}: Counter target ability if its source is a creature which is currently attacking.
0
153 Card138454 Colourless None 1{?} Creature – ? 1 1 When you lose a coin flip, put a +1/+1 counter on ~, and then ~ gains trample until end of turn.
When you win a coin flip, remove a counter from ~.
{3}{r}: Flip a coin. If you win the flip, ~ deals 1 damage to target damageable.
0
154 Card138522 Colourless None 1{?} Creature – Beast Warrior 2 3 Protection from artifacts
When ~ blocks or becomes blocked, destroy all Equipments attacked to creatures blocking ~ and creatures blocked by ~, and then ~ gets +X/+0 until end of turn, where X is the total number of nontoken Equipments that were attached to these creatures.
0
155 Card138523 Colourless None 1{?} Creature – Illithid Warrior 1 1 First strike
Bushido 1
At the beginning of your begin combat step, you may choose a defending player. If you do, that player chooses any number of creatures they control. Each chosen creature must block ~ during this combat phase if able, and other creatures cannot block ~ during this combat phase if ~ is attacks that player or a planeswalker they control.
0
156 Card138525 Colourless None 1{?} Creature – Illithid Advisor 1 2 When ~ enters the battlefield, scry 1.
{2}, {t}: Put a stun counter on target creature. This ability can only be used as a sorcery.
Echo {1}
0
157 Card138531 Colourless None 1{?} Creature – ? 1 1 Trample
~ has +2/+2 if the number of cards in your hand is prime.
~ has +2/+2 if the number of attacking creatures is prime.
0
158 Card138532 Colourless None 1{?} Instant Target creature gets +4/+4 and loses all abilities until end of turn.
Flashback--sacrifice a creature with power 4 or greater
0
159 Card138533 Colourless None 1{?} Legendary Creature – ? 2 2 Persist
Last strike
When ~ enters the battlefield or dies, choose a name. Each player creates a 2/2 legendary creature token with the chosen name.
0
160 Card138534 Colourless None 1{?} Sorcery Creature – God Storm
Rebound
All creatures get -99/-99 until end of turn.
Tap all artifacts.
0
161 Card138535 Colourless None 1{?} Sorcery Flash {?}
Target non-planeswalker creature is now a planeswalker in addition to its other types. It gains indestructible. If it has no loyalty counters, put a number of loyalty counters on it equal to its toughness.
0
162 Card138536 Colourless None 1{?} Sorcery Exile target nonland permanent unless its controller pays its mana cost. 0
163 Card138551 Colourless None 1{x}{x}{?} Instant Remove X counters from target player with counters or object with counters. 0
164 Card138552 Colourless None 1{?} Creature – Wall 0 6 Defender
When ~ dies, create X 0/1 Wall creature tokens with defender, where X is ~'s toughness or 2 whichever is more.
0
165 Card138553 Colourless None 1{?} Creature – ? 1 1 Dash {2/r}
When ~ enters the battlefield, choose a basic land type at random. ~ gains that landwalk ability.
1 1672869620 on 04 Jan 2023 by zzo38
166 Card138566 Colourless None 1{?} Legendary Creature – Insect 2 2 {3}{w}: ~ gains vigilance until end of turn.
{t}, Pay 1 life: Create a green 1/1 Insect creature token with lifelink and flying named ~. Can be used only if the stack is empty and only if you do not control a nonlegendary permanent named ~.
0
167 Card138651 Colourless None 1{?} World Enchantment If a card would be moved from any graveyard to any other zone, instead it stays in the graveyard.
If the ownership of a card in any graveyard would change, instead it does not change.
0
168 Card138652 Colourless None 1{?} Instant Shuffle three nonlegendary cards from your graveyard into your library.
Exile ~.
0
169 Card138653 Colourless None 1{?} Creature – Worm 0 1 First strike
~ has +1/+0 for each poison counter on you.
When ~ attacks, put a poison counter on you. Also put a poison counter on the defending player unless that player pays {2}.
0
170 Card138654 Colourless None 9{9} Instant Cascade
Ripple 2
As an additional cost to cast ~, pay 1 life or discard a card.
0
171 Card138655 Colourless None 1{?} Creature – Kavu Druid 2 3 Echo--tap an untapped creature or land you control.
{4}, {t}: Add {w}{u}{b}{r}{g}.
0
172 Card138658 Colourless None 1{?} Enchantment – Aura Enchant creature
Enchanted creature has +1/+1.
{t}: Put a -0/-1 counter on enchanted creature. Attach ~ to target creature other than enchanted creature.
0
173 Card138659 Colourless None 1{?} Creature – ? 5 5 Absorb 1
Superward {2}
Spells you cast cost {2} more to cast.
0
174 Card138692 Colourless None 1{?} Creature – Wall 0 9 Defender
{1}, {t}: Put a -1/-0 counter on target creature blocked by ~ and a -0/-1 counter on ~.
0
175 Card138693 Colourless None 1{?} Creature – Elemental 0 1 Reach
{r}: ~ gets +1/+0 until end of turn.
{w}: ~ gets +0/+1 until end of turn.
0
176 Card138695 Colourless None 0 Vanguard Hand -1, Life +1
Command requirement--at least one of each conventional basic land.
Pay 2 life, Exile a nonbasic card from your hand: Create a tapped basic land token with a basic land type of your choice. YOu cannot play lands this turn. This ability can be used only as a sorcery, only once per turn, and only if you did not play a land this turn.
0
177 Card138795 Colourless None 1{?} Creature – Beast Warrior 2 2 Dash {?}
When ~ enters the battlefield, create two tapped 1/1 Beast Warrior creature tokens with active strike.
0
178 Card138796 Colourless None 1{?} Instant ~ deals X damage to target creature spell's controller, where X is that spell's power.
Scry 1.
0
179 Card138797 Colourless None 1{?} Instant All permanents and emblems lose all abilities other than mana abilities until end of turn.
Scry 1.
0
180 Card138798 Colourless None 1{?} Creature – Leech 1 1 When ~ attacks, you may pay 1 life and remove a counter from yourself. If you do, put a +1/+1 counter on ~.
Forecast--{2}{w}: You gain 1 life. If you spent any black mana for this ability, put a poison counter on yourself.
0
181 Card138800 Colourless None 1{?} Creature – Plant 1 4 Reach
Other green creatures have +1/+1 if ~ is tapped.
0
182 Card138802 Colourless None 1{?} Creature – Snake Druid 1 1 Poisonous 1
{t}: Untap target basic land.
0
183 Card138803 Colourless None 0{0} Creature 0 0 Haste
Cycling {2}
0
184 Card138804 Colourless None 1{?} Creature – ? 2 2 Fading 2
Morph {?}
At the beginning of your end step, you gain 1 life and ~ deals 1 damage to target damageable.
0
185 Card138805 Colourless None 1{?} Creature – ? 3 3 Protection from you
{u}{u}{u}: Target creature copies ~ until end of turn. Can be used only once per turn.
{r}{r}{r}: ~ deals 1 damage to each damageable. Can be used only once per turn.
0
186 Card138807 Colourless None 1{?} Creature – ? * 3 ~'s power is equal to the number of attacking creatures.
Cycling {3}
0
187 Card138808 Colourless None 0 Instant – Arcane Splice onto triggered ability--{4} and discard a card.
Split second
Scry 1.
0
188 Card138809 Colourless None 1{?} Creature – ? 1 1 {2/w}: ~ gains lifelink until end of turn.
{2/g}: ~ gets +5/+5 until end of turn. Can be used only if ~ is blocking and only once per turn.
0
189 Card138811 Colourless None 1{?} Instant Target creature fights another target creature, and then both creatures get +1/+1 until end of turn.
Flashback {?}
0
190 Card138849 Colourless None 1{?} Creature – ? 9 8 ~ has -1/-0 for each untapped permanent you control that is not attached to anything.
{g}{g}: ~ gains trample until end of turn.
0
191 Card138852 Colourless None 1{?} Creature – Wall 1 5 Defender
When ~ enters the battlefield, if it is not a token, create a token that is a copy of it except the copy has shadow.
0
192 Card138853 Colourless None 1{?} Enchantment Planeswalker 5 ~ enters the battlefield with 2 shield counters.
At the beginning of your upkeep, pay {1} or sacrifice ~.
Creatures cannot attack you.
0
193 Card138854 Colourless None 1{?} Legendary Planeswalker – ? 4 +1: Add {c}.
0: You choose a permanent controlled by target opponent, and that opponent chooses a permanent controlled by you. The chosen permanents cannot attack before your next turn.
-10: Destroy target permanent. ~ deals 2 damage to you.
0
194 Card138856 Colourless None 1{?} Sorcery Choose one or both--
- Destroy target basic land. ~ deals 2 damage to you.
- Destroy target nonbasic land. ~ deals 3 damage to you.
0
195 Card138857 Colourless None 1{?} Creature – Worm Rogue 1 1 ~ cannot be blocked by Walls or by creatures with flying or reach.
When ~ has flying, it deals 1 damage to each creature with flying and then sacrifice ~.
0
196 Card138858 Colourless None 1{?} Enchantment – Aura Enchant permanent
Counters cannot be added to or removed from enchanted permanent.
At the beginning of your upkeep, pay {1} or sacrifice ~.
0
197 Chaotic Decimation Colourless None 1{?} Sorcery Each player chooses one tenth of the permanents they control at random, rounding up, and then each player sacrifices the permanents chosen in this way.
If Chaotic Decimation is kicked, Chaotic Decimation deals damage to each player equal to one tenth of that player's life total, rounding down.
Kicker {?}
Suspend 2--{?}
0
198 Confused Maze Colourless None 1{?} World Tribal Enchantment – Wall Objects enter the battlefield tapped. 0
199 Emblegoyf Colourless None 1{?} Creature – Lhurgoyf Emblegoyf's power is equal to the number of objects in the command zone that aren't face down, and toughness is one more than that. 5 1619914721 on 02 May 2021 by Link
200 Fast Aging Colourless None 1{?} Enchantment – Aura Flash
Enchant permanent
Enchanted permanent has cumulative upkeep {0}.
Cycling {2}
0
201 Lhurgoyf of Phases Colourless None 1{?} Creature – Lhurgoyf * * Lhurgoyf of Phases's power and toughness are each equal to one plus the number of phased out permanents.
When Lhurgoyf of Phases enters the battlefield, create a enchantment token with phasing and "{4}, {t}: Phase out target permanent."
0
202 Super Aura Colourless None 1{?} Enchantment – Aura When you cast this spell, draw a card at the beginning of the next upkeep.
Enchant permanent
Enchanted permanent is snow, legendary, ongoing, and basic.
4 1623972622 on 17 Jun 2021 by zzo38
203 Zenarchy Colourless None 0 0
204 Card138660 White None 2{1}{w} Creature – Cat Wizard 1 1 Morph {u}{u}
When ~ is faced up, counter all triggered abilities.
0
205 Universal Salvation White None 4{2}{w}{w} Instant Regenerate all permanents.
Split second
0
206 Card128589 Blue None 3{2}{u} Instant Two target permanents copy each other. Exchange control of those permanents. 9 1619956873 on 02 May 2021 by Vitenka
207 Card138313 Blue None 1{u} Creature – Elemental Illusion 1 1 Superward {1}
Echo {1}
~ enters the battlefield tapped.
When ~ attacks or blocks, you may sacrifice it. If you do, end the turn. This ability has split second.
0
208 Card138382 Blue None 1{u} Instant Change the name of target spell or permanent to a name of your choice. 0
209 Card138718 Blue None 5{3}{u}{u} Instant Manifest target spell. 0
210 Phyrexian Nix Blue None 1{pu} Instant Counter target spell if no mana was spent to cast it. 9 1617954897 on 09 Apr 2021 by SecretInfiltrator
211 Shadowmonger Black None 4{3}{b} Creature – Shade Monger 2 3 {2}: Target creature gains shadow until end of turn. Any player can use this ability. 0
212 Card132041 Red None 1{r} Instant ~ deals 1 damage to target damageable.
Overload {?}
Retrace
0
213 Card138657 Red None 1{r} Enchantment – Aura Flash {1}
Enchant creature controlled by opponent
Enchanted creature has shroud, +2/+1, indestructible, and haste.
Enchanted creature must attack and block each turn if able.
0
214 Card138799 Red None 6{4}{r}{r} Creature – Dragon Wizard 5 5 Flying
At the beginning of your upkeep, you may pay {1}{r}. If you do, then ~ deals 1 damage to target damageable, otherwise ~ deals 1 damage to you.
{r}, {t}, Discard a card: ~ deals 1 damage to target damageable.
0
215 Card137614 Green None 2{1}{g} Creature – Kavu 2 2 Adaptation {3}
When ~ enters the battlefield, if there are any red manas in your mana pool, ~ deals 1 damage to target damageable.
When ~ enters the battlefield, if there are any white manas in your mana pool, prevent the next 1 damage to target damageable this turn and you gain 1 life.
0
216 Card138451 Green None 1{g} Creature – ? 1 1 {t}: Add one mana of any color into your mana pool. Can only be used during any cleanup step.
{2}{g}: ~ gets +1/+1 until end of turn. Can only be used during any cleanup step.
0
217 Card137096 Multicolour None 20{2/w}{2/u}{2/b}{2/r}{2/g} Legendary Creature – Wall 1 5 Defender
Bands with other Walls
Echo {1}
When ~ enters the battlefield, create X tapped 0/1 Wall creature tokens with defender and reach, where X is half of the number of mana spent to cast ~, rounding down.
0
218 Card138383 Multicolour None 20{2/w}{2/u}{2/b}{2/r}{2/g} Enchantment – Aura Affinity for Auras
Enchant noncreature permanent
Echo {1}
Recover {1}
{2}: Enchanted permanent gains your choice of one of the following abilities until end of turn--shroud, deathtouch, lifelink, persist, undying, wither, equip {1}, fortify {1}, indestructible, totem armor, crew 1, graft 0.
0
219 Card126950 Artifact None 1{?} Artifact At the beginning of your upkeep, if ~ is untapped, return the permanent with the earliest timestamp to owner's hand. 0
220 Card127982 Artifact None 4{4} Artifact Echo {3}
{3}, {t}: Phase out target permanent.
2 1616638515 on 25 Mar 2021 by zzo38
221 Card129286 Artifact None 1{1} Artifact – Vehicle 3 3 Trample
{2}, Exile two untapped creatures you control: ~ becomes a Beast Horror creature and loses all other types and subtypes and gains all activated abilities of the exiled creatures. Activate this ability only if ~ is a untapped artifact.
When ~ leaves the battlefield, return all permanents exiled to pay costs of the above activated ability to the battlefield tapped.
1 1623805527 on 16 Jun 2021 by Vitenka
222 Card130773 Artifact None 1{?} Artifact If ~ is untapped, all untapped creatures that aren't attacking have +1/+1.
If ~ is tapped, all tapped creatures with more than 1 toughness have +1/-1.
{3}: Tap or untap ~.
0
223 Card130787 Artifact None 1{?} Artifact Undying
{?}, {t}, Sacrifice ~: Put a card from your hand and the bottom card of your graveyard on top of your library, and then scry 6. Draw a card at the beginning of the next upkeep.
0
224 Card130858 Artifact None 1{?} Artifact When ~ phases out, up to one target creature gets +1/+1 until end of turn.
{2}, Lose priority: Target creature gets +1/+1 until end of turn. Phase out ~.
3 1635879083 on 02 Nov 2021 by zzo38
225 Card131070 Artifact None 2{2} Artifact {t}: Add one mana of a random type into your mana pool. Requires priority. 0
226 Card131133 Artifact None 1{?} Artifact Flash
{1}, {t}: Each player chooses a permanent; all choices must be different. And then you choose one of shroud, defender, lifelink, banding, persist, or shadow, that has not already been chosen for this ~. The chosen permanents gain your chosen ability until end of turn.
0
227 Card131134 Artifact None 1{?} Artifact {2}, {t}, Discard a card: Put the bottom card from your graveyard on top of your library. If your hand is empty, draw a card at the beginning of the next upkeep. 0
228 Card131136 Artifact None 1{?} Artifact {2}, {t}, Sacrifice a permanent: Regenerate target permanent. When that permanent regenerates in this way, you gain 1 life. 0
229 Card131372 Artifact None 1{?} Artifact {?}, {t}: Put the bottom card of your graveyard in the bottom of your library. If you do, draw a card at the beginning of the next upkeep, otherwise you gain 2 life.
Cycling {2}
1 1639211201 on 11 Dec 2021 by SecretInfiltrator
230 Card132039 Artifact None 1{?} Artifact Whenever a nontoken permanent dies, its controller gains 2 life.
Echo {1}
0
231 Card132040 Artifact None 1{?} Legendary Artifact Enchantment When ~ enters the battlefield, you gain 1 life.
State-based actions cannot cause players with cards in their library to lose the game except the first time they are checked during each phase.
0
232 Card132655 Artifact None 5{5} Artifact When ~ enters the battlefield or dies, add one mana of any color into your mana pool. If you do not control any lands and your mana pool is empty, you may instead add two manas of any single color into your mana pool.
{w}, {t}: Add {w/u}{w/g}.
{u}, {t}: Add {u/w}{u/b}.
{b}, {t}: Add {b/u}{b/r}.
{r}, {t}: Add {r/b}{r/g}.
{g}, {t}: Add {g/w}{g/r}.
0
233 Card133148 Artifact None 3{3} Artifact When ~ enters the battlefield, scry 1.
{3}, {t}, Exile ~: Put the bottom card of your graveyard on top of your library. If you do, you take an extra turn after this one, but skip the untap step of that extra turn.
Cycling {2}
0
234 Card133238 Artifact None 3{3} Artifact Echo--scry 2 and then discard a card
{3}, {t}: Manifest a card in your hand or the bottom card of your library.
{2}, {t}: You can look at the up face of target face down permanent. You may pay the mana cost it would have if it were face up, or {2} if it would be a land it if were face up. If you do, face up that permanent, and then you may tap or untap or regenerate that permanent.
0
235 Card133335 Artifact None 1{?} Artifact Sacrifice a permanent with damage marked on it: Add X manas of any single color into your mana pool, where X is the number of damage marked on the sacrificed permanent, or twice that permanent's mana value, whichever is less. This ability cannot be used if ~ is tapped.
Echo {1}
0
236 Card133443 Artifact None 1{?} Artifact – Vehicle 0 12 Crew 6
Reach
When a nontoken creature crews ~, you may pay {1}. If you do, create a token that is a copy of that creature except the copy is 1/1 and gains haste and "at the beginning of your upkeep, sacrifice this token" and loses all other abilities.
0
237 Card133552 Artifact None 1{?} Artifact Devour 2
Undying
{t}, Remove a +1/+1 counter from ~: Add one mana of any color into your mana pool.
{0}: Untap ~. This ability can be used only once per turn.
0
238 Card133677 Artifact None 1{?} Tribal Artifact – Phyrexian Fortification When you tap fortified land for mana, add one more mana of the same type into your mana pool, but which can only be spent to pay the costs of spells that have Phyrexian mana in their mana costs.
Fortify--pay 1 life
6 1650247384 on 18 Apr 2022 by zzo38
239 Card133883 Artifact None 1{?} Artifact – Equipment As an additional cost to cast ~, ante the top card of your library.
{t}: Choose an opponent; you must choose an active player if possible. That player may ante the top card of their library; if they do not, flip a coin. If heads, equipped creature gains banding and double strike until end of turn; if tails, equipped creature gains vigilance and reach and -1/-1 until end of turn. Can be used only during any begin combat step, and only if ~ is attached to a untapped creature.
Equip {?}
0
240 Card134466 Artifact None 1{?} Artifact {3}, {t}: Roll the planar die, but you can choose freely one of its faces instead of making that choice at random. This ability can only be used if you control a plane.
{x}{x}, {t}: Each player looks at the top X cards of their planar deck and puts them back in any order of their choice.
0
241 Card135771 Artifact None 1{?} Artifact Persist
{2/w}, {t}, Sacrifice ~: Prevent the next 1 damage to each damageable this turn. You gain 1 life.
0
242 Card135851 Artifact None 1{?} Artifact Cumulative upkeep {1}
{2/u}, {t}, Sacrifice a creature: Counter target creature spell.
0
243 Card136693 Artifact None 1{?} Artifact Creature 1 3 Flanking
~ cannot be blocked by creatures with banding or with any "bands with other" ability.
0
244 Card137079 Artifact None 1{?} Tribal Artifact – Worm Vehicle 6 8 Crew 3
{2}: ~ gets -4/-2 until end of turn and cannot be blocked this turn. Scry 1. This ability cannot be used if ~ is not a creature.
0
245 Card137476 Artifact None 1{?} Artifact – Fortification At the beginning of each combat damage step, untap fortified land unless any player pays {2}.
Fortify {2}
0
246 Card137477 Artifact None 1{?} Artifact Cumulative upkeep {1}
At the beginning of your end step, choose one--
- You get {TK}.
- Put a sticker on target nonland permanent you own.
- Deactivate one of your active sticker sheets. If you do, activate your top sticker sheet.
- Add {c}.
1 1668410141 on 14 Nov 2022 by zzo38
247 Card138025 Artifact None 1{?} Artifact Persist
{2/u}, {t}, Sacrifice ~: Spells you cast this turn have adaptation {1}.
0
248 Card138075 Artifact None 0 Artifact – Attraction Visit--Untap target creature. That creature gets -1/+1 until end of turn. 0
249 Card138076 Artifact None 1{?} Artifact – Vehicle 2 2 Crew 2
Bands with other Vehicles
{3}, Sacrifice a Horse: ~ gains horsemanship until end of turn. Can be used only if ~ is a creature and only once per turn.
0
250 Card138077 Artifact None 0{0} Artifact Cycling {4}
{t}, Sacrifice ~: Exile all objects in exile zone.
3 1670053424 on 03 Dec 2022 by zzo38
251 Card138307 Artifact None 2{2} Artifact Creature 1 1 Drafted: This card must be included in your deck. You get a consumable with "Add {c}". 0
252 Card138368 Artifact None 1{?} Artifact At the beginning of each combat damage step, if ~ is untapped, you gain 1 life.
{5}, {t}: Prevent the next 1 damage to target damageable this turn.
0
253 Card138432 Artifact None 1{?} Artifact When ~ enters the battlefield or dies, you get {e}{e}.
{e}, {t}: Scry 1, and then surveil 1.
0
254 Card138433 Artifact None 1{?} Artifact {2}, {t}: You get {e}.
{2}, {t}, Remove X energy counters from yourself: Add X manas of any single color into your mana pool.
0
255 Card138449 Artifact None 0{0} Artifact {t}: Add {c}. You lose the game. 0
256 Card138450 Artifact None 0{0} Artifact Sacrifice an untapped land: Add one mana of any color into your mana pool. Cannot be used if ~ is tapped.
{6}, {t}, Sacrifice ~: Draw a card.
0
257 Card138453 Artifact None 1{?} Artifact Whenever an opponent draws a card, you gain 1 life.
{1}, {t}: Look at the top card of target opponent's library. You may put that card in the bottom. That opponent draws a card.
0
258 Card138472 Artifact None 1{?} Artifact – Equipment unnamed keyword--Discard an enchantment card and pay its mana cost: Change ~'s text box to a copy of the discarded card's text box.
unnamed keyword--Equip {?}
1 1672358211 on 29 Dec 2022 by zzo38
259 Card138524 Artifact None 1{?} Artifact – Key Attacking creatures have -1/-1 if ~ is tapped. 0
260 Card138526 Artifact None 0 Artifact – Attraction Visit--An opponent chooses a card in your graveyard. Put that card on top of your library. 0
261 Card138527 Artifact None 0 Artifact – Attraction Visit--Put a stun counter on target permanent unless its controller pays 3 life. 0
262 Card138529 Artifact None 0 Artifact – Attraction Equipment Visit--Attach ~ to target creature.
Equipped creature has flanking and -1/-1.
1 1674858024 5 days ago by zzo38
263 Card138530 Artifact None 1{?} Artifact – Key When ~ becomes tapped, regenerate target permanent. 0
264 Card138554 Artifact None 1{?} Artifact – Fortification Fortified land has base power/toughness 3/3 and has crew 1.
Fortify {?}
0
265 Card138694 Artifact None 2{2} Artifact – Key If ~ is tapped, then creatures you control have first strike.
Ninjutsu--{2} and discard a creature card
Cycling {2}
0
266 Card138801 Artifact None 1{?} Artifact {t}: Add {r}. This mana can only be spent for a red spell; when you do, that spell deals 1 damage to each of its targets; no object or player will be damaged multiple times at once in this way. 0
267 Card138806 Artifact None 1{?} Artifact – Equipment If ~ is not attached to a creature you contol, then all creatures you control have +1/+1.
Equipped creature has +4/+3, and cannot attack unless it attacks alone.
Equip {?}
0
268 Card138810 Artifact None 1{?} Artifact {1}: Regenerate target permanent. Can be used only during any upkeep, only if ~ is untapped, and only once per turn. 0
269 Card138850 Artifact None 1{?} Artifact Pay 2 life, Sacrifice a permanent: Add three manas of any single color into your mana pool. Can be used only if the number of tapped permanents is equal to the number of untapped permanents, and only if it is now any clenup step or if there is any damage marked on any permanent you own or control. 0
270 Card138855 Artifact None 1{?} Legendary Artifact Cumulative upkeep--untap a tapped permanent
Echo--sacrifice an artifact or land
0
271 Empty Mox Artifact None 0{0} Artifact {t}: Add one mana into your mana pool of any color of Empty Mox or a permanent attached to Empty Mox. 0
272 Quick Potion Artifact None 1{?} Artifact {2}, {t}, Sacrifice Quick Potion: You may cast a card in your hand. If you do, add {c}. 1 1635562954 on 30 Oct 2021 by zzo38
273 Card136230 Land None 0 Land {t}: Add {c}.
Ninjutsu {?}
Cycling {4}
0
274 Card136252 Land None 0 Land – Forest Phasing
When ~ enters the battlefield, create a Island land token with phasing and with the same name as ~, and then phase out that token.
0
275 Card137473 Land None 0 Land When ~ enters the battlefield, you may put a sticker on it.
{t}: Add X colorless manas into your mana pool, where X is the total number of art stickers on all lands.
0
276 Card138271 Land None 0 Land {1}, {t}: Add three manas of any single color into your mana pool. This mana cannot be spent if there are any objects in the stack.
Echo {1}
1 1669865190 on 01 Dec 2022 by zzo38
277 Card138430 Land None 0 Land As ~ enters the battlefield, choose a color.
{1}, {t}: Add one mana of the chosen color.
{t}, Pay 1 life, Sacrifice ~: Add one mana of the chosen color.
0
278 Card138528 Land None 0 Artifact Land – Attraction Visit--~ becomes a randomly chosen basic land type until the beginning of your next draw step. 1 1674857343 5 days ago by zzo38
279 Card138537 Land None 0 Legendary Land Shroud
Cycling {3}
~ enters the battlefield tapped.
{6}, {t}, Sacrifice ~, Pay 1 life, Discard a card: Destroy target tapped land.
0
280 Card138656 Land None 0 Artifact Creature Land – Wall 0 1 Defender
{t}: Add {c}. This mana cannot be spent for a non-Wall creature spell with more than zero power.
0
281 Card138851 Land None 0 Land {t}: Add {c}.
{3}, {t}: Create a 1/1 creature token with shadow.
0
282 Castle of Lutuos Land None 0 Legendary Land When Castle of Lutuos enters the battlefield, target legendary creature gains bands with other legendary creatures.
{t}, Pay 1 life: Add {c}.
{t}, Pay 3 life: Add one mana of any color into your mana pool.
{t}, Pay 20 life: Add three manas of any single color into your mana pool.
0
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