zzo38 (no specific set)
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Showing 31 of 331 Colourless cards
Go to section: Colourless (331) White (13) Blue (13) Black (6) Red (9) Green (10) Multicolour (4) Artifact (76) Land (19)
Show rarities: N

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Cumulative upkeep 
Last strike
~ has +1/+1 or each damage marked on ~.

Last strike
~ has +1/+1 or each damage marked on ~.
1/1
~ cannot be countered.
When an object you own or control is countered, you gain 1 life, and you may pay
to create a 1/1 creature token.
When an object you own or control is countered, you gain 1 life, and you may pay

Defender
At the beginning of each declare blockers step in which any creatures are attacking you, you may choose a creature that is attacking you. ~ is now blocking that creature in addition to any others it is currently blocking.
At the beginning of each declare blockers step in which any creatures are attacking you, you may choose a creature that is attacking you. ~ is now blocking that creature in addition to any others it is currently blocking.
1/5
Vigilance
At the beginning of your upkeep, pay
or sacrifice ~.
At the beginning of each upkeep, regenerate ~.
When ~ becomes tapped due to regeneration, put a +1/+1 counter on it.
At the beginning of your upkeep, pay

At the beginning of each upkeep, regenerate ~.
When ~ becomes tapped due to regeneration, put a +1/+1 counter on it.
0/1
Enchant player
Cumulative upkeep--
or pay 2 life
Enchanted player cannot lose life during ending phases.
At the beginning of each end step, if enchanted player's life total is less than what that player's life total was at the beginning of this turn minus the number of damage that had been dealt to them this turn, set their life total equal to this number, and then you add X colorless manas into your mana pool, where X is the number of life gained by that player during this turn, or 3, whichever is less.
Cumulative upkeep--

Enchanted player cannot lose life during ending phases.
At the beginning of each end step, if enchanted player's life total is less than what that player's life total was at the beginning of this turn minus the number of damage that had been dealt to them this turn, set their life total equal to this number, and then you add X colorless manas into your mana pool, where X is the number of life gained by that player during this turn, or 3, whichever is less.
It costs
more to cast ~ during your turn.
Put all cards that died this turn on top of their owner's libraries in random orders.
Exile ~.

Put all cards that died this turn on top of their owner's libraries in random orders.
Exile ~.
Flash 
Multicleave
All [nonbasic] permanents lose all abilities and are 1/1 Frog creatures [until end of turn].

Multicleave

All [nonbasic] permanents lose all abilities and are 1/1 Frog creatures [until end of turn].
Engaged in combat offering
X cannot be zero.
~ deals X damage to target creature that has toughness greater than X and is blocking or blocked. Divide X among one or more of the creatures that it is blocking or blocked by and each of those creatures has its power reduced by the number distributed to that creature, until end of turn.
X cannot be zero.
~ deals X damage to target creature that has toughness greater than X and is blocking or blocked. Divide X among one or more of the creatures that it is blocking or blocked by and each of those creatures has its power reduced by the number distributed to that creature, until end of turn.
Enchant permanent
When a nontoken permanent you control other than ~ dies, sacrifice ~. If you do, replace enchanted permanent's text box with the text of the dead permanent's text box.
When a nontoken permanent you control other than ~ dies, sacrifice ~. If you do, replace enchanted permanent's text box with the text of the dead permanent's text box.
It costs
more to cast this spell if it is not your turn.
Choose two colors. You get a temporary emblem with those two colors, and with "The text of all objects is changed by replacing the colors of mana symbols of each chosen color to the other one.".

Choose two colors. You get a temporary emblem with those two colors, and with "The text of all objects is changed by replacing the colors of mana symbols of each chosen color to the other one.".
When a creature deals combat damage to ~, put a stun counter on that creature.
2/4
At the beginning of any combat damage step in which this creature assigned combat damage or combat damage was assigned to this creature, counter all triggered abilities. Put a energy counter on ~ for each ability countered in this way other than this one.
, Remove X energy counters from ~: ~ gets +X/+X until end of turn.

1/2
Flash
Enchant damageable
Prevent all combat damage that would be dealt to enchanted damageable during the first strike step.
Enchant damageable
Prevent all combat damage that would be dealt to enchanted damageable during the first strike step.
While ~ is in the stack and has been successfully cast, all player's hands are revealed, and you can cast cards from any player's hand if that spell targets this spell, and you can also activate abilities of permanents any player controls if those abilities target this spell. You can spend mana from that player's mana pool as well as your own mana pool for the cost of that spell or ability. While doing so, you can activate mana abilities of permanents that player controls, if the resulting mana is spent on the cost of other mana abilities of permanents that player controls and/or on the cost of the spell or ability.
Enchant permanent
Enchanted permanent has "
: Add one mana of any color into your mana pool. This mana can only be spent for a spell that shares a subtype with this permanent or a activated ability of an object that shares a subtype with this permanent."
Sacrifice this enchantment: Add
.
Enchanted permanent has "

Sacrifice this enchantment: Add

Trample
Bushido 3
: ~ gains banding and -0/-1 until end of turn. Can only be used as a sorcery and only once per turn.
Bushido 3

0/2
Hand +1, Life -1
When you would draw a card outside of your draw step, instead an opponent of your choice puts the top card of their library into their hand and you gain 1 life.
When you would draw a card outside of your draw step, instead an opponent of your choice puts the top card of their library into their hand and you gain 1 life.
Split second
Madness
Madness

Lands enter with a stun counter.
When this enchantment dies, tap target land and put a stun counter on that land.
When this enchantment dies, tap target land and put a stun counter on that land.
Enters with X shield counters.
When one or more shield counters are removed from this, put that many stun counters and an equal number of +1/+1 counters on this.
When one or more shield counters are removed from this, put that many stun counters and an equal number of +1/+1 counters on this.
1/1
Flash 
This deals a number of damage equal to your speed plus target player's speed to target damageable and an equal number of damage to you, and now you and that player have no speed.
Cycling

This deals a number of damage equal to your speed plus target player's speed to target damageable and an equal number of damage to you, and now you and that player have no speed.
Cycling

Vigilance
When this attacks or blocks, it loses all abilities until end of turn.
When this attacks or blocks, it loses all abilities until end of turn.
2/2
Each player chooses one tenth of the permanents they control at random, rounding up, and then each player sacrifices the permanents chosen in this way.
If Chaotic Decimation is kicked, Chaotic Decimation deals damage to each player equal to one tenth of that player's life total, rounding down.
Kicker
Suspend 2--
If Chaotic Decimation is kicked, Chaotic Decimation deals damage to each player equal to one tenth of that player's life total, rounding down.
Kicker

Suspend 2--

Objects enter the battlefield tapped.
Emblegoyf's power is equal to the number of objects in the command zone that aren't face down, and toughness is one more than that.
Flash
Enchant permanent
Enchanted permanent has cumulative upkeep
.
Cycling
Enchant permanent
Enchanted permanent has cumulative upkeep

Cycling

Lhurgoyf of Phases's power and toughness are each equal to one plus the number of phased out permanents.
When Lhurgoyf of Phases enters the battlefield, create a enchantment token with phasing and "
,
: Phase out target permanent."
When Lhurgoyf of Phases enters the battlefield, create a enchantment token with phasing and "


*/*
Unleash
Players and permanents with a prime number of counters have shroud.
Players and permanents with a prime number of counters have shroud.
When you cast this spell, draw a card at the beginning of the next upkeep.
Enchant permanent
Enchanted permanent is snow, legendary, ongoing, and basic.
Enchant permanent
Enchanted permanent is snow, legendary, ongoing, and basic.
Politics is for fools who do not understand Zenarchy.
Go to section: Colourless (331) White (13) Blue (13) Black (6) Red (9) Green (10) Multicolour (4) Artifact (76) Land (19)
Show rarities: N
zzo38 (no specific set): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Rules | Game variants |