zzo38 (no specific set)
zzo38 (no specific set) by zzo38
520 cards in Multiverse
520 with no rarity
345 colourless, 16 white, 17 blue, 7 black, 10 red,
14 green, 8 multicolour, 80 artifact, 23 land
107 comments total
Various ideas which do not correspond to any card set
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Various ideas which do not correspond with any set. (Due to this, no rarities are assigned. Rarities are only relevant for a set which is used in Limited, and these cards are not meant to be used as a specific set.) See the "rules" section for nonstandard rules which apply to these cards (sometimes there is a significant difference from standard rules).
Any of this that I wrote myself is public domain, and you are free to copy them elsewhere if desired.
Note that none of these cards are considered to be "active" at this time. They are not legal in any format (including those using my nonstandard rules), except for puzzles which explicitly specify the text of the cards in a section of the puzzle text which specifies the text of nonstandard cards.
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Flying
: First strike until end of turn.
: Destroy target creature that is blocking this or that was dealt damage by this during this turn. If it dies in this way, return it to the battlefield in its owner's control, as a copy of this except that the copy's name and supertypes are that of the creature that was destroyed in this way instead of this one's name and supertypes. If it was returned in this way, you create a tapped token that is a copy of this creature.
: Add
. This mana cannot be spent for a spell with
in its mana cost.
: Look at the top card of your library. If you own this land and the card you looked at is a land, you may put that card into the battlefield and put this land on top of your library.Enchanted planeswalker gains "+1: Add one mana of any color into your mana pool."
Sacrifice: Prevent the next 1 damage to enchanted planeswalker this turn.
If you target yourself, it deals damage equal to four times your speed to you.
An emblem that is a temporary emblem ceases to exist as a turn-based action. This is a new turn-based action which is the last turn-based action of the untap step. It applies regardless of which player is the active player. (This will be added into the Rules section later.)
Only the parts of mana symbols that are of that color are affected; anything else about the mana symbol (the other half of a hybrid symbol, whether or not it is Phyrexian, etc) remains unchanged even if the color changes.
Ongoing also now (unofficially) affects battles; it suppresses rule 704.5v (a battle with no defense counters dies if it isn't the source of an ability that has triggered but not yet left the stack). Note that this does not prevent the intrinsic ability of Sieges from triggering, but it does prevent it from dying in this way if the intrinsic ability is countered.
The type, ability text, etc is not written yet.
As it turns out I have fixed it now howI intended it; I am sorry I did not update this comment yet. (The problem was that markdown was interpreting it but adding a backslash before each
.in the abbreviations list fixed it)How about you describe what you tried better? What did you do on what page(s)? And what was the expected outcome? What did you get instead?
I can see that no mechanics are defined for this set yet. How are the abbreviations for mechanics supposed to work if you have not defined any mechanics (and associated alternate "Codename") yet?
The list of "Abbreviations supported" (as it is shown to me) does not include anything you have written in that code block up there. Why did you expect that "stuff" to work rather than try the given abbreviations?
It is suppposed to be a creature whith is very brightly shining light.
One problem is that the section at the end about abbreviations is not working properly, I tried to write stuff such as
- L. - Landbut it does not work, what is the proper way to make it work in markdown?New mechanics should always have reminder text, with some rares and mythics being the exception. If you're running out of room, you should consider redesigning the card to be less complex
I think that the rules section with proper details of rules is better than using reminder text (which does not always make some things clear). It is possible to do both, but I think that reminder text can waste space if the card has too much other text (including flavor text).