zzo38 (no specific set)

zzo38 (no specific set) by zzo38

437 cards in Multiverse

437 with no rarity

313 colourless, 8 white, 9 blue, 3 black, 7 red,
5 green, 3 multicolour, 71 artifact, 18 land

105 comments total

Various ideas which do not correspond to any card set

zzo38 (no specific set): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Rules | Game variants

Various ideas which do not correspond with any set. (Due to this, no rarities are assigned. Rarities are only relevant for a set which is used in Limited, and these cards are not meant to be used as a specific set.) See the "rules" section for nonstandard rules which apply to these cards (sometimes there is a significant difference from standard rules).

Any of this that I wrote myself is public domain, and you are free to copy them elsewhere if desired.

Note that none of these cards are considered to be "active" at this time. They are not legal in any format (including those using my nonstandard rules), except for puzzles which explicitly specify the text of the cards in a section of the puzzle text which specifies the text of nonstandard cards.

Cardset comments (7) | Add a comment on this cardset

Recently active cards: (all recent activity)

Artifact
{t}: Add {c}. You gain 1 life. Put a poison counter on yourself.
{t}, Pay 2 life, Remove a poison counter from any player: Target creature gets your choice of +1/+0 or +0/+1 or -0/-1 until end of turn.
Creature – Wall
Defender
At the beginning of each declare blockers step in which any creatures are attacking you, you may choose a creature that is attacking you. ~ is now blocking that creature in addition to any others it is currently blocking.
1/5
Enchantment
~ cannot be countered.
When an object you own or control is countered, you gain 1 life, and you may pay {2} to create a 1/1 creature token.
Creature – ?
Cumulative upkeep {1}
Last strike
~ has +1/+1 or each damage marked on ~.
1/1
Enchantment
{3}: Can be used only during any upkeep. Two target creatures each gain protection from ~ until end of turn. During this turn, both creatures have flanking if they are both attacking the same player or object or if they are both blocking the same attacking creature or band.

Recent comments: (all recent activity)
On Super Aura:

Ongoing also now (unofficially) affects battles; it suppresses rule 704.5v (a battle with no defense counters dies if it isn't the source of an ability that has triggered but not yet left the stack). Note that this does not prevent the intrinsic ability of Sieges from triggering, but it does prevent it from dying in this way if the intrinsic ability is countered.

On Zenarchy:

The type, ability text, etc is not written yet.

On zzo38 (no specific set):

As it turns out I have fixed it now howI intended it; I am sorry I did not update this comment yet. (The problem was that markdown was interpreting it but adding a backslash before each . in the abbreviations list fixed it)

On zzo38 (no specific set):

How about you describe what you tried better? What did you do on what page(s)? And what was the expected outcome? What did you get instead?

I can see that no mechanics are defined for this set yet. How are the abbreviations for mechanics supposed to work if you have not defined any mechanics (and associated alternate "Codename") yet?

The list of "Abbreviations supported" (as it is shown to me) does not include anything you have written in that code block up there. Why did you expect that "stuff" to work rather than try the given abbreviations?

On Card139976:

It is suppposed to be a creature whith is very brightly shining light.

On zzo38 (no specific set):

One problem is that the section at the end about abbreviations is not working properly, I tried to write stuff such as - L. - Land but it does not work, what is the proper way to make it work in markdown?

On zzo38 (no specific set):

New mechanics should always have reminder text, with some rares and mythics being the exception. If you're running out of room, you should consider redesigning the card to be less complex

On zzo38 (no specific set):

I think that the rules section with proper details of rules is better than using reminder text (which does not always make some things clear). It is possible to do both, but I think that reminder text can waste space if the card has too much other text (including flavor text).

On zzo38 (no specific set):

My main complaint about the "Rules" is that you have put the rules of new keywords there rather than use the mechanic page or provide proper reminder text.

On Card139521:

"Mana pool" doesn't exist as a term that goes on cards any more. The modern template would be "Target creature gets -1/-1 ueot. If you have five or more unspent {b}, it gets -2/-2 ueot instead."

The return to hand ability would make a lot more sense as a triggered ability. "At the beginning of your upkeep, you may pay {1}. If you do, return ~ from your graveyard to your hand."

All of the cards in this cycle should be reworded like this

(All recent activity)
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