zzo38 (no specific set)

zzo38 (no specific set) by zzo38

465 cards in Multiverse

465 with no rarity

330 colourless, 11 white, 11 blue, 5 black, 7 red,
7 green, 4 multicolour, 72 artifact, 18 land

106 comments total

Various ideas which do not correspond to any card set

zzo38 (no specific set): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Rules | Game variants

Various ideas which do not correspond with any set. (Due to this, no rarities are assigned. Rarities are only relevant for a set which is used in Limited, and these cards are not meant to be used as a specific set.) See the "rules" section for nonstandard rules which apply to these cards (sometimes there is a significant difference from standard rules).

Any of this that I wrote myself is public domain, and you are free to copy them elsewhere if desired.

Note that none of these cards are considered to be "active" at this time. They are not legal in any format (including those using my nonstandard rules), except for puzzles which explicitly specify the text of the cards in a section of the puzzle text which specifies the text of nonstandard cards.

Cardset comments (7) | Add a comment on this cardset

Recently active cards: (all recent activity)

Artifact
{2}, {t}, Sacrifice ~: Target permanent or player gains shroud until end of turn.
Artifact
{t}: Add one mana of a random type into your mana pool. Requires priority. (1{w} 2{u} 3{b} 4{r} 5{g} 6{c})
Creature – ?
Enters with X shield counters.
When one or more shield counters are removed from this, put that many stun counters and an equal number of +1/+1 counters on this.
1/1
World Enchantment
Lands enter with a stun counter.
When this enchantment dies, tap target land and put a stun counter on that land.
Instant
Split second
Madness {2}

Recent comments: (all recent activity)
On Card155999:

An emblem that is a temporary emblem ceases to exist as a turn-based action. This is a new turn-based action which is the last turn-based action of the untap step. It applies regardless of which player is the active player. (This will be added into the Rules section later.)

Only the parts of mana symbols that are of that color are affected; anything else about the mana symbol (the other half of a hybrid symbol, whether or not it is Phyrexian, etc) remains unchanged even if the color changes.

On Super Aura:

Ongoing also now (unofficially) affects battles; it suppresses rule 704.5v (a battle with no defense counters dies if it isn't the source of an ability that has triggered but not yet left the stack). Note that this does not prevent the intrinsic ability of Sieges from triggering, but it does prevent it from dying in this way if the intrinsic ability is countered.

On Zenarchy:

The type, ability text, etc is not written yet.

On zzo38 (no specific set):

As it turns out I have fixed it now howI intended it; I am sorry I did not update this comment yet. (The problem was that markdown was interpreting it but adding a backslash before each . in the abbreviations list fixed it)

On zzo38 (no specific set):

How about you describe what you tried better? What did you do on what page(s)? And what was the expected outcome? What did you get instead?

I can see that no mechanics are defined for this set yet. How are the abbreviations for mechanics supposed to work if you have not defined any mechanics (and associated alternate "Codename") yet?

The list of "Abbreviations supported" (as it is shown to me) does not include anything you have written in that code block up there. Why did you expect that "stuff" to work rather than try the given abbreviations?

On Card139976:

It is suppposed to be a creature whith is very brightly shining light.

On zzo38 (no specific set):

One problem is that the section at the end about abbreviations is not working properly, I tried to write stuff such as - L. - Land but it does not work, what is the proper way to make it work in markdown?

On zzo38 (no specific set):

New mechanics should always have reminder text, with some rares and mythics being the exception. If you're running out of room, you should consider redesigning the card to be less complex

On zzo38 (no specific set):

I think that the rules section with proper details of rules is better than using reminder text (which does not always make some things clear). It is possible to do both, but I think that reminder text can waste space if the card has too much other text (including flavor text).

On zzo38 (no specific set):

My main complaint about the "Rules" is that you have put the rules of new keywords there rather than use the mechanic page or provide proper reminder text.

(All recent activity)
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