zzo38 (no specific set)
zzo38 (no specific set) by zzo38
556 cards in Multiverse
556 with no rarity
360 colourless, 19 white, 21 blue, 8 black, 11 red,
14 green, 10 multicolour, 1 hybrid, 88 artifact, 24 land
108 comments total
Various ideas which do not correspond to any card set
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| Rules | Game variants |
Various ideas which do not correspond with any set. (Due to this, no rarities are assigned. Rarities are only relevant for a set which is used in Limited, and these cards are not meant to be used as a specific set.) See the "rules" section for nonstandard rules which apply to these cards (sometimes there is a significant difference from standard rules).
Any of this that I wrote myself is public domain, and you are free to copy them elsewhere if desired.
Note that none of these cards are considered to be "active" at this time. They are not legal in any format (including those using my nonstandard rules), except for puzzles which explicitly specify the text of the cards in a section of the puzzle text which specifies the text of nonstandard cards. (If you make up your own format or want to use any cards without caring the sets, then you can use these cards if you want to do.)
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Banding
Trample
Rampage 3
At the beginning of your upkeep, pay
or sacrifice this.Enchant permanent
When this enters, exile target spell cast by you.
Enchanted permanent has protection from objects having the same name as the spell that was exiled in this way.
When this leaves the battlefield, put the exiled card into the stack as a copy of the original spell and in your control. You may choose new targets for that spell.
: Prevent the next 1 damage that would be dealt to you this turn.Cycling

; if you do, then you may put a card you own from outside the game with the same name as this one and with mana cost
into the battlefield.

If not agreed otherwise before the game starts, ownership is reverted when the game ends like everything else is. (This is independent of whether or not any cards start in the ante zone; if they do, the ownership of those cards may change when the game ends but they are immediately reverted (after scoring, if applicable).)
If you target yourself, it deals damage equal to four times your speed to you.
An emblem that is a temporary emblem ceases to exist as a turn-based action. This is a new turn-based action which is the last turn-based action of the untap step. It applies regardless of which player is the active player. (This will be added into the Rules section later.)
Only the parts of mana symbols that are of that color are affected; anything else about the mana symbol (the other half of a hybrid symbol, whether or not it is Phyrexian, etc) remains unchanged even if the color changes.
Ongoing also now (unofficially) affects battles; it suppresses rule 704.5v (a battle with no defense counters dies if it isn't the source of an ability that has triggered but not yet left the stack). Note that this does not prevent the intrinsic ability of Sieges from triggering, but it does prevent it from dying in this way if the intrinsic ability is countered.
The type, ability text, etc is not written yet.
As it turns out I have fixed it now howI intended it; I am sorry I did not update this comment yet. (The problem was that markdown was interpreting it but adding a backslash before each
.in the abbreviations list fixed it)How about you describe what you tried better? What did you do on what page(s)? And what was the expected outcome? What did you get instead?
I can see that no mechanics are defined for this set yet. How are the abbreviations for mechanics supposed to work if you have not defined any mechanics (and associated alternate "Codename") yet?
The list of "Abbreviations supported" (as it is shown to me) does not include anything you have written in that code block up there. Why did you expect that "stuff" to work rather than try the given abbreviations?
It is suppposed to be a creature whith is very brightly shining light.
One problem is that the section at the end about abbreviations is not working properly, I tried to write stuff such as
- L. - Landbut it does not work, what is the proper way to make it work in markdown?New mechanics should always have reminder text, with some rares and mythics being the exception. If you're running out of room, you should consider redesigning the card to be less complex