zzo38 (no specific set)
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Showing 10 of 10 Green cards
Go to section: Colourless (331) White (13) Blue (13) Black (6) Red (9) Green (10) Multicolour (4) Artifact (76) Land (19)
Show rarities: N
Adaptation 
When ~ enters the battlefield, if there are any red manas in your mana pool, ~ deals 1 damage to target damageable.
When ~ enters the battlefield, if there are any white manas in your mana pool, prevent the next 1 damage to target damageable this turn and you gain 1 life.

When ~ enters the battlefield, if there are any red manas in your mana pool, ~ deals 1 damage to target damageable.
When ~ enters the battlefield, if there are any white manas in your mana pool, prevent the next 1 damage to target damageable this turn and you gain 1 life.
2/2



1/1
Echo--tap an untapped creature or land you control.
,
: Add 



.







2/3
As an additional cost to cast ~, ante a card from your hand.
Echo
Rampage 2
Bands with other ?
Echo

Rampage 2
Bands with other ?
1/1
Trample
Massive
Echo

As an additional cost to cast ~, sacrifice two lands and discard a card.
Replicate

Massive
Echo


As an additional cost to cast ~, sacrifice two lands and discard a card.
Replicate


12/12
Target creature gets +1/+1 until your next turn begins. If your mana pool has five or more green manas, +2/+3 instead of +1/+1.
At the beginning of your upkeep, you may pay
. If you do, return ~ from your graveyard to your hand.
At the beginning of your upkeep, you may pay

Defender
Reach
,
: Can be used only if there is any damage marked on ~. Create a X/1 green Plant creature token with vanishing 3, where X is the number of damage that is marked on ~. Remove all damage marked on ~. Put a -0/-1 counter on ~.
Reach


2/8
Flying
Trample
At the beginning of your upkeep, you may pay

. If you do, put a +1/+0 counter on Eye of Nature.
Trample
At the beginning of your upkeep, you may pay



0/1


0/1
Go to section: Colourless (331) White (13) Blue (13) Black (6) Red (9) Green (10) Multicolour (4) Artifact (76) Land (19)
Show rarities: N
zzo38 (no specific set): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Rules | Game variants |
Enchanted creature has +1/+1.
When this enchantment dies, if enchanted creature is still in the battlefield, put a +1/+1 counter on each of up to four target creatures.
Cycling