zzo38 (no specific set)

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Showing 9 of 9 Multicolour cards

Go to section: Colourless (346) White (18) Blue (19) Black (7) Red (11) Green (14) Multicolour (9) Artifact (83) Land (23)

Show rarities: N

Instant
Counter target spell with mana value equal to X.
Target player gains X life.
Sorcery
Choose a land type. For each permanent of that type, [any player may discard a card; if nobody does, then] destroy that permanent.
Cleave {5}{r}{b}
Sorcery
Flash {r}
Two target damageable permanents each deal damage equal to its mana value to each other.
Instant
Target player gains 3 life. That player's life cannot change during the rest of this turn. Any damage dealt to that player during this turn also causes you to add that many colorless manas into your mana pool; this mana can only be spent for mana symbols with numbers.
Sorcery
Flash {1}
Destroy target creature or enchantment. Its owner draws a card and loses 1 life.
Sorcery
Flash {3}
Each player with more than seven cards in hand discards however many cards they have in excess of seven, and each player with less than seven cards in hand draws a number of cards equal to the difference of seven minus how many they currently have.
Start a subgame; each player has a empty deck, but starts with the cards in their hand in the main game also in their hand in the subgame, and each player starts with a emblem with "{0}: Add one mana of any type into your mana pool". All players skip all of their draw steps in the subgame, and players cannot concede the subgame. You are the first player in the subgame. When the subgame ends, each player who won the subgame gains 12 life and scry 1; each player who lost the subgame loses 5 life and mills a card.
Legendary Creature – Illusion Elemental
Phasing
Flying
Bands with other legendary creatures
At the beginning of your upkeep, pay {1} or sacrifice ~.
4/3
Legendary Creature – Wall
Defender
Bands with other Walls
Echo {1}
When ~ enters the battlefield, create X tapped 0/1 Wall creature tokens with defender and reach, where X is half of the number of mana spent to cast ~, rounding down.
1/5
Enchantment – Aura
Affinity for Auras
Enchant noncreature permanent
Echo {1}
Recover {1}
{2}: Enchanted permanent gains your choice of one of the following abilities until end of turn--shroud, deathtouch, lifelink, persist, undying, wither, equip {1}, fortify {1}, indestructible, totem armor, crew 1, graft 0.

Go to section: Colourless (346) White (18) Blue (19) Black (7) Red (11) Green (14) Multicolour (9) Artifact (83) Land (23)

Show rarities: N


zzo38 (no specific set): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Rules | Game variants