zzo38 (no specific set)

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Showing 50 of 287 Colourless cards

Go to section: Colourless (287) White (8) Blue (9) Black (3) Red (7) Green (5) Multicolour (3) Artifact (68) Land (14)

Show rarities: N

Creature – Ooze
When ~ enters the battlefield, create three 0/1 Ooze creature tokens with menace.
{1}: ~ gets -1/-1 and bands with other Oozes until end of turn.
Echo {3}
3/3
Creature – ?
When ~ is targeted by a spell or ability, untap ~, and ~ gets +1/+1 until end of turn.
1/1
Tribal Instant – Wizard
Choose a creature type. Target spell or permanent is now a tribal with that creature type in addition to its other types.
Buyback {?}
Instant
Exchange control of you with target player until end of turn, unless that player pays X life and sacrifices X permanents.
Cycling {3}
Sorcery
Tap all permanents.
Empty all mana pools.
Instant
The controller of target spell that has mana value X and a single target makes a copy of that spell for each other player or object that it could legally target, the copies each having that other targets.
Enchantment – Aura
Enchant creature
Living weapon
For Mirrodin!
Enchanted creature has +1/+1 and "{t}: Add {c}."
World Enchantment
Untapped creatures are Cowards.
When ~ dies, detain target creature, and that creature is a Coward until end of turn.
Legendary Creature – ?
Echo {2}
Backgrounds you own are 2/2 creatures in addition to their other types, and have "{t}: Add {c}."
Choose a Background
2/2
Legendary Enchantment – Background
When a commander you control deals combat damage to a player, that player draws that many cards.
{5}{u}{u}: Target player draws a card.
Scheme
When you set this scheme in motion, create a white 1/1 Human Soldier creature token with banding.
When you set this scheme in motion, ~ deals X damage to target non-Human creature, where X is the number of Human tokens you control.
Scheme
When you set this scheme in motion, look at the top 4 cards of your scheme deck, and put them back in any order or shuffle your scheme deck.
Instant
Attack target permanent that is attached to something to target permanent or player.
Sorcery
As an additional cost to cast ~, discard a card.
Each player sacrifices a basic permanent and gains 1 life.
Enchantment – Aura
Enchant permanent
Enchanted permanent has superward {2}.
{7}, Sacrifice ~: Regenerate enchanted permanent.
Creature – Wall
Mutate creature--{?}
Defender
When ~ blocks, target creature gets -1/-1 until end of turn, and another target creature gets +1/+1 until end of turn.
0/3
Enchantment – Aura
Enchant permanent or player
Enchanted permanent or player has protection from command zone.
Embalm {?}
Creature – Human Samurai Ninja
Bushido 2
Ninjutsu {?}
{3}: ~ gains first strike until end of turn.
2/2
Creature – Beast
Absorb 1
Spells that target ~ cost {1} more to cast and have split second.
1/1
Instant
Regenerate and then destroy target permanent. Prevent the next 1 damage to that permanent this turn.
Creature – Wurm
Whenever an opponent casts a spell, regenerate ~ and that opponent draws a card.
At the beginning of your upkeep, pay {1} or sacrifice ~.
3/3
Instant
Put a stun counter on each creature blocked by target Wall. Those creatures lose all abilities until end of turn.
Scry 1.
Sorcery
Destroy target creature with power greater than its mana value. If this spell is overloaded, that creature can't be regenerated.
Overload {?}
Cycling {3}
Sorcery
Flash {4}
When you cast ~, each player chooses a creature type.
Destroy all creatures and tribals without any of the chosen types as though they don't have indestructible. They can't be regenerated.
Creature – ?
Split second
Superward {1}
1/1
Creature – ?
Last strike
Menace
{3}{u}: Phase out ~ and all creatures blocking or blocked by it.
1/1
Enchantment – Aura
Enchant permanent
Totem armor
Enchanted permanent is an artifact in addition to its other types, and has totem armor.
Any object that enchanted permanent is attached to is an artifact in addition to its other types.
Creature – Eye Wall
Defender
When ~ enters the battlefield, create three blue white 1/1 Eye creature tokens with flying, covering, and "{t}, Sacrifice this token: Look at target player's hand and the top card of that player's library. Can be used only during your turn."
0/5
Creature – Wall
Morph {?}
Defender
Reach
Banding
Last strike
1/3
Creature – Beast Wurm
Trample
Rampage 2
Morph {?}
When ~ is faced up, put X +1/+1 counters on ~ where X is the number of creatures blocking or blocked by ~, and put a -1/-1 counter on each creature blocking or blocked by ~.
0/1
Legendary Planeswalker – ?
+1: You gain 1 life.
-2: Put a +1/+1 counter on target creature without counters. Put a poison counter on up to one target player without counters.
-9: For each player and object with counters, either add anotuerh counter of each kind it has, or remove all counters from it.
4
Creature – ?
Shadow
Morph--{3} and discard a card
Special actions to face up other permanents costs an additional {1} and "discard a card" if used outside of their controller's main phase.
0/1
Creature – ?
First strike
Shadow
Cumulative upkeep {1}
When any source deals damage to a Slug, ~ deals an equal number of damage to that source's controller. That player may discard 1 card per 1 of this damage that they wish to prevent.
1/1
Enchantment – Aura Curse
Enchant player
Enchanted player cannot do priority actions during any combat phase unless there is a spell or activated ability in the stack.
Cumulative upkeep {2}
Instant – Arcane
Target creature gains shadow and -2/-1 until end of turn.
Creature – ?
Vigilance
{t}, Sacrifice ~: Put a stun counter on target permanent.
1/1
Creature
Morph {?}
When ~ enters the battlefield or is faced up, ~ gains protection from a subtype of your choice until it is faced down.
2/2
Creature – ?
Morph {?}
Cycling {6}
Defender
When ~ is faced up, put a -1/-1 counter on each creature, remove a loyalty counter from each planeswalker, and each player loses 1 life. This ability has replicate {2}{b}.
2/2
Instant
All basic lands lose all supertypes until end of turn, and all other lands are basic until end of turn.
All lands gain "{t}: Add {c}." until end of turn.
Flashback--sacrifice a land
Creature – Wall
Defender
Antitoxic 3
Echo--{w} and gain 1 life
0/5
Sorcery
Choose artifact, creature, enchantment, instant, land, or sorcery. Target opponent draws 3 cards, or 7 minus the number of cards in their hand, whichever is more, and then reveals their hand. If any of them have your chosen type, they choose and discard one of them, and then they may draw a card. Otherwise, ~ deals 5 damage to that opponent, and then exile a random card from their hand.
Creature – Beast Plant
Defender
Reach
Echo {2/g}
Bands with other Saproling tokens
When ~ blocks, create a 1/1 green Saproling token.
7/8
Enchantment – Aura
Enchant creature
Enchanted creature has last strike.
At the beginning of each declare blockers step, defending player creates a 1/1 Worm creature token with covering and last strike. The token blocks enchanted creature. You may pay {2}; if you do, regenerate the token.
Creature – Scorpion Monger
Echo {0}
{3}: Target creature gains toxic 1 and antitoxic 1 and -1/-0 until end of turn. Any player can use this ability.
2/2
Creature – Wurm Warrior
{2}: Target creature gains covering until end of turn.
{2}: ~ gains trample and "protection from permanents with covering" until end of turn. Cannot be used during any combat phase.
4/4
Instant
Target spell or permanent gains harmless and lifelink until end of turn.
Overload {?}
Enchantment – Aura
Enchant permanent
Enchanted permanent is a 4/4 artifact creature and has last strike.
Creature – Bird
Flying
Vigilance
Spiders cannot reach ~.
1/1
Sorcery
Madness {?}
Choose three--
- You gain 10 life.
- Remove all counters from all players.
- Target opponent draws 3 cards.
- Put a card from your hand on top of your library. If you don't, then sacrifice a land.
Enchantment – Aura
Enchant creature
As ~ enters the battlefield, choose a creature type.
Enchanted creature is the chosen creature type and cannot block creatures with that creature type.
{2}: Phase out enchanted creature. Can be used only if enchanted creature is currently blocked by a creature having the chosen creature type.

Go to section: Colourless (287) White (8) Blue (9) Black (3) Red (7) Green (5) Multicolour (3) Artifact (68) Land (14)

Show rarities: N


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Rules | Game variants