zzo38 (no specific set)
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Showing 50 of 331 Colourless cards
Go to section: Colourless (331) White (13) Blue (13) Black (6) Red (9) Green (10) Multicolour (4) Artifact (76) Land (19)
Show rarities: N
When ~ is targeted by a spell or ability, untap ~, and ~ gets +1/+1 until end of turn.
1/1
0 comments
Choose a creature type. Target spell or permanent is now a tribal with that creature type in addition to its other types.
Buyback
Buyback

Exchange control of you with target player until end of turn, unless that player pays X life and sacrifices X permanents.
Cycling
Cycling

Tap all permanents.
Empty all mana pools.
Empty all mana pools.
The controller of target spell that has mana value X and a single target makes a copy of that spell for each other player or object that it could legally target, the copies each having that other targets.
Enchant creature
Living weapon
For Mirrodin!
Enchanted creature has +1/+1 and "
: Add
."
Living weapon
For Mirrodin!
Enchanted creature has +1/+1 and "


Untapped creatures are Cowards.
When ~ dies, detain target creature, and that creature is a Coward until end of turn.
When ~ dies, detain target creature, and that creature is a Coward until end of turn.
Echo 
Backgrounds you own are 2/2 creatures in addition to their other types, and have "
: Add
."
Choose a Background

Backgrounds you own are 2/2 creatures in addition to their other types, and have "


Choose a Background
2/2
When a commander you control deals combat damage to a player, that player draws that many cards.


: Target player draws a card.



When you set this scheme in motion, create a white 1/1 Human Soldier creature token with banding.
When you set this scheme in motion, ~ deals X damage to target non-Human creature, where X is the number of Human tokens you control.
When you set this scheme in motion, ~ deals X damage to target non-Human creature, where X is the number of Human tokens you control.
When you set this scheme in motion, look at the top 4 cards of your scheme deck, and put them back in any order or shuffle your scheme deck.
Attach target permanent that is attached to something to target permanent or player.
As an additional cost to cast ~, discard a card.
Each player sacrifices a basic permanent and gains 1 life.
Each player sacrifices a basic permanent and gains 1 life.
Enchant permanent
Enchanted permanent has superward
.
, Sacrifice ~: Regenerate enchanted permanent.
Enchanted permanent has superward


Mutate creature--
Defender
When ~ blocks, target creature gets -1/-1 until end of turn, and another target creature gets +1/+1 until end of turn.

Defender
When ~ blocks, target creature gets -1/-1 until end of turn, and another target creature gets +1/+1 until end of turn.
0/3
Enchant permanent or player
Enchanted permanent or player has protection from command zone.
Embalm
Enchanted permanent or player has protection from command zone.
Embalm

Bushido 2
Ninjutsu
: ~ gains first strike until end of turn.
Ninjutsu


2/2
Absorb 1
Spells that target ~ cost
more to cast and have split second.
Spells that target ~ cost

1/1
Regenerate and then destroy target permanent. Prevent the next 1 damage to that permanent this turn.
Whenever an opponent casts a spell, regenerate ~ and that opponent draws a card.
At the beginning of your upkeep, pay
or sacrifice ~.
At the beginning of your upkeep, pay

3/3
Put a stun counter on each creature blocked by target Wall. Those creatures lose all abilities until end of turn.
Scry 1.
Scry 1.
Destroy target creature with power greater than its mana value. If this spell is overloaded, that creature can't be regenerated.
Overload
Cycling
Overload

Cycling

Flash 
When you cast ~, each player chooses a creature type.
Destroy all creatures and tribals without any of the chosen types as though they don't have indestructible. They can't be regenerated.

When you cast ~, each player chooses a creature type.
Destroy all creatures and tribals without any of the chosen types as though they don't have indestructible. They can't be regenerated.
Split second
Superward
Superward

1/1
Last strike
Menace

: Phase out ~ and all creatures blocking or blocked by it.
Menace


1/1
Enchant permanent
Totem armor
Enchanted permanent is an artifact in addition to its other types, and has totem armor.
Any object that enchanted permanent is attached to is an artifact in addition to its other types.
Totem armor
Enchanted permanent is an artifact in addition to its other types, and has totem armor.
Any object that enchanted permanent is attached to is an artifact in addition to its other types.
Defender
When ~ enters the battlefield, create three blue white 1/1 Eye creature tokens with flying, covering, and "
, Sacrifice this token: Look at target player's hand and the top card of that player's library. Can be used only during your turn."
When ~ enters the battlefield, create three blue white 1/1 Eye creature tokens with flying, covering, and "

0/5
Morph 
Defender
Reach
Banding
Last strike

Defender
Reach
Banding
Last strike
1/3
Trample
Rampage 2
Morph
When ~ is faced up, put X +1/+1 counters on ~ where X is the number of creatures blocking or blocked by ~, and put a -1/-1 counter on each creature blocking or blocked by ~.
Rampage 2
Morph

When ~ is faced up, put X +1/+1 counters on ~ where X is the number of creatures blocking or blocked by ~, and put a -1/-1 counter on each creature blocking or blocked by ~.
0/1
+1: You gain 1 life.
-2: Put a +1/+1 counter on target creature without counters. Put a poison counter on up to one target player without counters.
-9: For each player and object with counters, either add anotuerh counter of each kind it has, or remove all counters from it.
-2: Put a +1/+1 counter on target creature without counters. Put a poison counter on up to one target player without counters.
-9: For each player and object with counters, either add anotuerh counter of each kind it has, or remove all counters from it.
4
Shadow
Morph--
and discard a card
Special actions to face up other permanents costs an additional
and "discard a card" if used outside of their controller's main phase.
Morph--

Special actions to face up other permanents costs an additional

0/1
First strike
Shadow
Cumulative upkeep
When any source deals damage to a Slug, ~ deals an equal number of damage to that source's controller. That player may discard 1 card per 1 of this damage that they wish to prevent.
Shadow
Cumulative upkeep

When any source deals damage to a Slug, ~ deals an equal number of damage to that source's controller. That player may discard 1 card per 1 of this damage that they wish to prevent.
1/1
Enchant player
Enchanted player cannot do priority actions during any combat phase unless there is a spell or activated ability in the stack.
Cumulative upkeep
Enchanted player cannot do priority actions during any combat phase unless there is a spell or activated ability in the stack.
Cumulative upkeep

Target creature gains shadow and -2/-1 until end of turn.
Vigilance
, Sacrifice ~: Put a stun counter on target permanent.

1/1
Morph 
When ~ enters the battlefield or is faced up, ~ gains protection from a subtype of your choice until it is faced down.

When ~ enters the battlefield or is faced up, ~ gains protection from a subtype of your choice until it is faced down.
2/2
Morph 
Cycling
Defender
When ~ is faced up, put a -1/-1 counter on each creature, remove a loyalty counter from each planeswalker, and each player loses 1 life. This ability has replicate
.

Cycling

Defender
When ~ is faced up, put a -1/-1 counter on each creature, remove a loyalty counter from each planeswalker, and each player loses 1 life. This ability has replicate


2/2
All basic lands lose all supertypes until end of turn, and all other lands are basic until end of turn.
All lands gain "
: Add
." until end of turn.
Flashback--sacrifice a land
All lands gain "


Flashback--sacrifice a land
Defender
Antitoxic 3
Echo--
and gain 1 life
Antitoxic 3
Echo--

0/5
Choose artifact, creature, enchantment, instant, land, or sorcery. Target opponent draws 3 cards, or 7 minus the number of cards in their hand, whichever is more, and then reveals their hand. If any of them have your chosen type, they choose and discard one of them, and then they may draw a card. Otherwise, ~ deals 5 damage to that opponent, and then exile a random card from their hand.
Defender
Reach
Echo
Bands with other Saproling tokens
When ~ blocks, create a 1/1 green Saproling token.
Reach
Echo

Bands with other Saproling tokens
When ~ blocks, create a 1/1 green Saproling token.
7/8
Enchant creature
Enchanted creature has last strike.
At the beginning of each declare blockers step, defending player creates a 1/1 Worm creature token with covering and last strike. The token blocks enchanted creature. You may pay
; if you do, regenerate the token.
Enchanted creature has last strike.
At the beginning of each declare blockers step, defending player creates a 1/1 Worm creature token with covering and last strike. The token blocks enchanted creature. You may pay

Echo 
: Target creature gains toxic 1 and antitoxic 1 and -1/-0 until end of turn. Any player can use this ability.


2/2


4/4
Target spell or permanent gains harmless and lifelink until end of turn.
Overload
Overload

Enchant permanent
Enchanted permanent is a 4/4 artifact creature and has last strike.
Enchanted permanent is a 4/4 artifact creature and has last strike.
Flying
Vigilance
Spiders cannot reach ~.
Vigilance
Spiders cannot reach ~.
1/1
Madness 
Choose three--
- You gain 10 life.
- Remove all counters from all players.
- Target opponent draws 3 cards.
- Put a card from your hand on top of your library. If you don't, then sacrifice a land.

Choose three--
- You gain 10 life.
- Remove all counters from all players.
- Target opponent draws 3 cards.
- Put a card from your hand on top of your library. If you don't, then sacrifice a land.
Enchant creature
As ~ enters the battlefield, choose a creature type.
Enchanted creature is the chosen creature type and cannot block creatures with that creature type.
: Phase out enchanted creature. Can be used only if enchanted creature is currently blocked by a creature having the chosen creature type.
As ~ enters the battlefield, choose a creature type.
Enchanted creature is the chosen creature type and cannot block creatures with that creature type.

Encode target spell which has mana value 2 or less and is a card on target creature [with the same owner as that spell]. You may tap or untap that creature.
Cleave
Cleave

Go to section: Colourless (331) White (13) Blue (13) Black (6) Red (9) Green (10) Multicolour (4) Artifact (76) Land (19)
Show rarities: N
zzo38 (no specific set): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Rules | Game variants |