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Showing 50 of 287 Colourless cards

Go to section: Colourless (287) White (8) Blue (9) Black (3) Red (7) Green (5) Multicolour (3) Artifact (68) Land (14)

Show rarities: N

Creature – Ooze
Bands with other Oozes
Cumulative upkeep {1}
At the beginning of your begin combat step, create a X/X Ooze creature token with haste, where X is the number of age counters on ~.
1/1
Enchantment
Cumulative upkeep--{1} or pay 2 life
When a creature attacks you, its controller draws a number of cards equal to that creature's power, and that creature loses all abilities until end of turn.
{?}: Counter target ability if its source is a creature which is currently attacking.
Creature – ?
When you lose a coin flip, put a +1/+1 counter on ~, and then ~ gains trample until end of turn.
When you win a coin flip, remove a counter from ~.
{3}{r}: Flip a coin. If you win the flip, ~ deals 1 damage to target damageable.
1/1
Creature – Beast Warrior
Protection from artifacts
When ~ blocks or becomes blocked, destroy all Equipments attacked to creatures blocking ~ and creatures blocked by ~, and then ~ gets +X/+0 until end of turn, where X is the total number of nontoken Equipments that were attached to these creatures.
2/3
Creature – Illithid Warrior
First strike
Bushido 1
At the beginning of your begin combat step, you may choose a defending player. If you do, that player chooses any number of creatures they control. Each chosen creature must block ~ during this combat phase if able, and other creatures cannot block ~ during this combat phase if ~ is attacks that player or a planeswalker they control.
1/1
Creature – Illithid Advisor
When ~ enters the battlefield, scry 1.
{2}, {t}: Put a stun counter on target creature. This ability can only be used as a sorcery.
Echo {1}
1/2
Creature – ?
Trample
~ has +2/+2 if the number of cards in your hand is prime.
~ has +2/+2 if the number of attacking creatures is prime.
1/1
Instant
Target creature gets +4/+4 and loses all abilities until end of turn.
Flashback--sacrifice a creature with power 4 or greater
Legendary Creature – ?
Persist
Last strike
When ~ enters the battlefield or dies, choose a name. Each player creates a 2/2 legendary creature token with the chosen name.
2/2
Sorcery Creature – God
Storm
Rebound
All creatures get -99/-99 until end of turn.
Destroy all artifacts.
Sorcery
Flash {?}
Target non-planeswalker creature is now a planeswalker in addition to its other types. It gains indestructible. If it has no loyalty counters, put a number of loyalty counters on it equal to its toughness.
Sorcery
Exile target nonland permanent unless its controller pays its mana cost.
Instant
Remove X counters from target player with counters or object with counters.
Creature – Wall
Defender
When ~ dies, create X 0/1 Wall creature tokens with defender, where X is ~'s toughness or 2 whichever is more.
0/6
Creature – ?
Dash {2/r}
When ~ enters the battlefield, choose a basic land type at random. ~ gains that landwalk ability.
1/1
1 comment
2023-01-04 22:00:20 by zzo38
Legendary Creature – Insect
{3}{w}: ~ gains vigilance until end of turn.
{t}, Pay 1 life: Create a green 1/1 Insect creature token with lifelink and flying named ~. Can be used only if the stack is empty and only if you do not control a nonlegendary permanent named ~.
2/2
World Enchantment
If a card would be moved from any graveyard to any other zone, instead it stays in the graveyard.
If the ownership of a card in any graveyard would change, instead it does not change.
Instant
Shuffle three nonlegendary cards from your graveyard into your library.
Exile ~.
Creature – Worm
First strike
~ has +1/+0 for each poison counter on you.
When ~ attacks, put a poison counter on you. Also put a poison counter on the defending player unless that player pays {2}.
0/1
Instant
Cascade
Ripple 2
As an additional cost to cast ~, pay 1 life or discard a card.
Creature – Kavu Druid
Echo--tap an untapped creature or land you control.
{4}, {t}: Add {w}{u}{b}{r}{g}.
2/3
Enchantment – Aura
Enchant creature
Enchanted creature has +1/+1.
{t}: Put a -0/-1 counter on enchanted creature. Attach ~ to target creature other than enchanted creature.
Creature – ?
Absorb 1
Superward {2}
Spells you cast cost {2} more to cast.
5/5
Creature – Wall
Defender
{1}, {t}: Put a -1/-0 counter on target creature blocked by ~ and a -0/-1 counter on ~.
0/9
Creature – Elemental
Reach
{r}: ~ gets +1/+0 until end of turn.
{w}: ~ gets +0/+1 until end of turn.
0/1
Vanguard
Hand -1, Life +1
Command requirement--at least one of each conventional basic land.
Pay 2 life, Exile a nonbasic card from your hand: Create a tapped basic land token with a basic land type of your choice. You cannot play lands this turn. This ability can be used only as a sorcery, only once per turn, and only if you did not play a land this turn.
Creature – Beast Warrior
Dash {?}
When ~ enters the battlefield, create two tapped 1/1 Beast Warrior creature tokens with active strike.
2/2
Instant
~ deals X damage to target creature spell's controller, where X is that spell's power.
Scry 1.
Instant
All permanents and emblems lose all abilities other than mana abilities until end of turn.
Scry 1.
Creature – Leech
When ~ attacks, you may pay 1 life and remove a counter from yourself. If you do, put a +1/+1 counter on ~.
Forecast--{2}{w}: You gain 1 life. If you spent any black mana for this ability, put a poison counter on yourself.
1/1
Creature – Plant
Reach
Other green creatures have +1/+1 if ~ is tapped.
1/4
Creature – Snake Druid
Poisonous 1
{t}: Untap target basic land.
1/1
Creature
Haste
Cycling {2}
0/0
Creature – ?
Fading 2
Morph {?}
At the beginning of your end step, you gain 1 life and ~ deals 1 damage to target damageable.
2/2
Creature – ?
Protection from you
{u}{u}{u}: Target creature copies ~ until end of turn. Can be used only once per turn.
{r}{r}{r}: ~ deals 1 damage to each damageable. Can be used only once per turn.
3/3
Creature – ?
~'s power is equal to the number of attacking creatures.
Cycling {3}
*/3
Instant – Arcane
Splice onto triggered ability--{4} and discard a card.
Split second
Scry 1.
Creature – ?
{2/w}: ~ gains lifelink until end of turn.
{2/g}: ~ gets +5/+5 until end of turn. Can be used only if ~ is blocking and only once per turn.
1/1
Instant
Target creature fights another target creature, and then both creatures get +1/+1 until end of turn.
Flashback {?}
Creature – ?
~ has -1/-0 for each untapped permanent you control that is not attached to anything.
{g}{g}: ~ gains trample until end of turn.
9/8
Creature – Wall
Defender
When ~ enters the battlefield, if it is not a token, create a token that is a copy of it except the copy has shadow.
1/5
Enchantment Planeswalker
~ enters the battlefield with 2 shield counters.
At the beginning of your upkeep, pay {1} or sacrifice ~.
Creatures cannot attack you.
5
Legendary Planeswalker – ?
+1: Add {c}.
0: You choose a permanent controlled by target opponent, and that opponent chooses a permanent controlled by you. The chosen permanents cannot attack before your next turn.
-10: Destroy target permanent. ~ deals 2 damage to you.
4
Sorcery
Choose one or both--
- Destroy target basic land. ~ deals 2 damage to you.
- Destroy target nonbasic land. ~ deals 3 damage to you.
Creature – Worm Rogue
~ cannot be blocked by Walls or by creatures with flying or reach.
When ~ has flying, it deals 1 damage to each creature with flying and then sacrifice ~.
1/1
Enchantment – Aura
Enchant permanent
Counters cannot be added to or removed from enchanted permanent.
At the beginning of your upkeep, pay {1} or sacrifice ~.
Creature – ?
Persist
When ~ attacks, if it does not have any landwalk ability, the defending player chooses a basic land type. ~ gains that landwalk ability.
2/2
Instant
As an additional cost to cast ~, sacrifice a land.
Counter target spell.
Destroy target permanent.
Instant
Change the text of target spell or permanent by replacing all instances of one color word, creature type word, basic land type word, or nonbasic land type word, with another in the same one of those four categories.
Flashback {?}
Instant
Remove all damage marked on all permanents.
Target player gains 1 life.
Split second

Go to section: Colourless (287) White (8) Blue (9) Black (3) Red (7) Green (5) Multicolour (3) Artifact (68) Land (14)

Show rarities: N


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Rules | Game variants