zzo38 (no specific set)
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Showing 50 of 331 Colourless cards
Go to section: Colourless (331) White (13) Blue (13) Black (6) Red (9) Green (10) Multicolour (4) Artifact (76) Land (19)
Show rarities: N
Cumulative upkeep--
or pay 2 life
When a creature attacks you, its controller draws a number of cards equal to that creature's power, and that creature loses all abilities until end of turn.
: Counter target ability if its source is a creature which is currently attacking.

When a creature attacks you, its controller draws a number of cards equal to that creature's power, and that creature loses all abilities until end of turn.

When you lose a coin flip, put a +1/+1 counter on ~, and then ~ gains trample until end of turn.
When you win a coin flip, remove a counter from ~.

: Flip a coin. If you win the flip, ~ deals 1 damage to target damageable.
When you win a coin flip, remove a counter from ~.


1/1
Protection from artifacts
When ~ blocks or becomes blocked, destroy all Equipments attacked to creatures blocking ~ and creatures blocked by ~, and then ~ gets +X/+0 until end of turn, where X is the total number of nontoken Equipments that were attached to these creatures.
When ~ blocks or becomes blocked, destroy all Equipments attacked to creatures blocking ~ and creatures blocked by ~, and then ~ gets +X/+0 until end of turn, where X is the total number of nontoken Equipments that were attached to these creatures.
2/3
First strike
Bushido 1
At the beginning of your begin combat step, you may choose a defending player. If you do, that player chooses any number of creatures they control. Each chosen creature must block ~ during this combat phase if able, and other creatures cannot block ~ during this combat phase if ~ is attacks that player or a planeswalker they control.
Bushido 1
At the beginning of your begin combat step, you may choose a defending player. If you do, that player chooses any number of creatures they control. Each chosen creature must block ~ during this combat phase if able, and other creatures cannot block ~ during this combat phase if ~ is attacks that player or a planeswalker they control.
1/1
When ~ enters the battlefield, scry 1.
,
: Put a stun counter on target creature. This ability can only be used as a sorcery.
Echo


Echo

1/2
Trample
~ has +2/+2 if the number of cards in your hand is prime.
~ has +2/+2 if the number of attacking creatures is prime.
~ has +2/+2 if the number of cards in your hand is prime.
~ has +2/+2 if the number of attacking creatures is prime.
1/1
Target creature gets +4/+4 and loses all abilities until end of turn.
Flashback--sacrifice a creature with power 4 or greater
Flashback--sacrifice a creature with power 4 or greater
Persist
Last strike
When ~ enters the battlefield or dies, choose a name. Each player creates a 2/2 legendary creature token with the chosen name.
Last strike
When ~ enters the battlefield or dies, choose a name. Each player creates a 2/2 legendary creature token with the chosen name.
2/2
Storm
Rebound
All creatures get -99/-99 until end of turn.
Destroy all artifacts.
Rebound
All creatures get -99/-99 until end of turn.
Destroy all artifacts.
Flash 
Target non-planeswalker creature is now a planeswalker in addition to its other types. It gains indestructible. If it has no loyalty counters, put a number of loyalty counters on it equal to its toughness.

Target non-planeswalker creature is now a planeswalker in addition to its other types. It gains indestructible. If it has no loyalty counters, put a number of loyalty counters on it equal to its toughness.
Exile target nonland permanent unless its controller pays its mana cost.
Remove X counters from target player with counters or object with counters.
Defender
When ~ dies, create X 0/1 Wall creature tokens with defender, where X is ~'s toughness or 2 whichever is more.
When ~ dies, create X 0/1 Wall creature tokens with defender, where X is ~'s toughness or 2 whichever is more.
0/6
Dash 
When ~ enters the battlefield, choose a basic land type at random. ~ gains that landwalk ability.

When ~ enters the battlefield, choose a basic land type at random. ~ gains that landwalk ability.
1/1



2/2
If a card would be moved from any graveyard to any other zone, instead it stays in the graveyard.
If the ownership of a card in any graveyard would change, instead it does not change.
If the ownership of a card in any graveyard would change, instead it does not change.
Shuffle three nonlegendary cards from your graveyard into your library.
Exile ~.
Exile ~.
First strike
~ has +1/+0 for each poison counter on you.
When ~ attacks, put a poison counter on you. Also put a poison counter on the defending player unless that player pays
.
~ has +1/+0 for each poison counter on you.
When ~ attacks, put a poison counter on you. Also put a poison counter on the defending player unless that player pays

0/1
Cascade
Ripple 2
As an additional cost to cast ~, pay 1 life or discard a card.
Ripple 2
As an additional cost to cast ~, pay 1 life or discard a card.
Enchant creature
Enchanted creature has +1/+1.
: Put a -0/-1 counter on enchanted creature. Attach ~ to target creature other than enchanted creature.
Enchanted creature has +1/+1.

Absorb 1
Superward
Spells you cast cost
more to cast.
Superward

Spells you cast cost

5/5
Defender
,
: Put a -1/-0 counter on target creature blocked by ~ and a -0/-1 counter on ~.


0/9
Reach
: ~ gets +1/+0 until end of turn.
: ~ gets +0/+1 until end of turn.


0/1
Hand -1, Life +1
Command requirement--at least one of each conventional basic land.
Pay 2 life, Exile a nonbasic card from your hand: Create a tapped basic land token with a basic land type of your choice. You cannot play lands this turn. This ability can be used only as a sorcery, only once per turn, and only if you did not play a land this turn.
Command requirement--at least one of each conventional basic land.
Pay 2 life, Exile a nonbasic card from your hand: Create a tapped basic land token with a basic land type of your choice. You cannot play lands this turn. This ability can be used only as a sorcery, only once per turn, and only if you did not play a land this turn.
Dash 
When ~ enters the battlefield, create two tapped 1/1 Beast Warrior creature tokens with active strike.

When ~ enters the battlefield, create two tapped 1/1 Beast Warrior creature tokens with active strike.
2/2
~ deals X damage to target creature spell's controller, where X is that spell's power.
Scry 1.
Scry 1.
All permanents and emblems lose all abilities other than mana abilities until end of turn.
Scry 1.
Scry 1.
When ~ attacks, you may pay 1 life and remove a counter from yourself. If you do, put a +1/+1 counter on ~.
Forecast--
: You gain 1 life. If you spent any black mana for this ability, put a poison counter on yourself.
Forecast--


1/1
Reach
Other green creatures have +1/+1 if ~ is tapped.
Other green creatures have +1/+1 if ~ is tapped.
1/4
Poisonous 1
: Untap target basic land.

1/1
Haste
Cycling
Cycling

0/0
Fading 2
Morph
At the beginning of your end step, you gain 1 life and ~ deals 1 damage to target damageable.
Morph

At the beginning of your end step, you gain 1 life and ~ deals 1 damage to target damageable.
2/2
Protection from you


: Target creature copies ~ until end of turn. Can be used only once per turn.


: ~ deals 1 damage to each damageable. Can be used only once per turn.






3/3
~'s power is equal to the number of attacking creatures.
Cycling
Cycling

*/3
Splice onto triggered ability--
and discard a card.
Split second
Scry 1.

Split second
Scry 1.


1/1
Target creature fights another target creature, and then both creatures get +1/+1 until end of turn.
Flashback
Flashback

~ has -1/-0 for each untapped permanent you control that is not attached to anything.

: ~ gains trample until end of turn.


9/8
Defender
When ~ enters the battlefield, if it is not a token, create a token that is a copy of it except the copy has shadow.
When ~ enters the battlefield, if it is not a token, create a token that is a copy of it except the copy has shadow.
1/5
~ enters the battlefield with 2 shield counters.
At the beginning of your upkeep, pay
or sacrifice ~.
Creatures cannot attack you.
At the beginning of your upkeep, pay

Creatures cannot attack you.
5
+1: Add
.
0: This ability can only be used during your precombat main phase. You choose a permanent controlled by target opponent, and that opponent chooses a permanent controlled by you. The chosen permanents cannot attack before your next turn.
-10: Destroy target permanent. ~ deals 2 damage to you.

0: This ability can only be used during your precombat main phase. You choose a permanent controlled by target opponent, and that opponent chooses a permanent controlled by you. The chosen permanents cannot attack before your next turn.
-10: Destroy target permanent. ~ deals 2 damage to you.
4
Choose one or both--
- Destroy target basic land. ~ deals 2 damage to you.
- Destroy target nonbasic land. ~ deals 3 damage to you.
- Destroy target basic land. ~ deals 2 damage to you.
- Destroy target nonbasic land. ~ deals 3 damage to you.
~ cannot be blocked by Walls or by creatures with flying or reach.
When ~ has flying, it deals 1 damage to each creature with flying and then sacrifice ~.
When ~ has flying, it deals 1 damage to each creature with flying and then sacrifice ~.
1/1
Enchant permanent
Counters cannot be added to or removed from enchanted permanent.
At the beginning of your upkeep, pay
or sacrifice ~.
Counters cannot be added to or removed from enchanted permanent.
At the beginning of your upkeep, pay

Persist
When ~ attacks, if it does not have any landwalk ability, the defending player chooses a basic land type. ~ gains that landwalk ability.
When ~ attacks, if it does not have any landwalk ability, the defending player chooses a basic land type. ~ gains that landwalk ability.
2/2
As an additional cost to cast ~, sacrifice a land.
Counter target spell.
Destroy target permanent.
Counter target spell.
Destroy target permanent.
Change the text of target spell or permanent by replacing all instances of one color word, creature type word, basic land type word, or nonbasic land type word, with another in the same one of those four categories.
Flashback
Flashback

Remove all damage marked on all permanents.
Target player gains 1 life.
Split second
Target player gains 1 life.
Split second
When ~ enters the battlefield, create three 0/1 Ooze creature tokens with menace.
: ~ gets -1/-1 and bands with other Oozes until end of turn.
Echo

Echo

3/3
Go to section: Colourless (331) White (13) Blue (13) Black (6) Red (9) Green (10) Multicolour (4) Artifact (76) Land (19)
Show rarities: N
zzo38 (no specific set): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Rules | Game variants |
Cumulative upkeep
At the beginning of your begin combat step, create a X/X Ooze creature token with haste, where X is the number of age counters on ~.