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Showing 50 of 68 Artifact cards

Go to section: Colourless (286) White (8) Blue (9) Black (3) Red (6) Green (5) Multicolour (3) Artifact (68) Land (14)

Show rarities: N

Artifact
Echo {3}
{3}, {t}: Phase out target permanent.
2 comments
last 2021-03-25 10:47:00 by Alex
Artifact – Vehicle
Trample
{2}, Exile two untapped creatures you control: ~ becomes a Beast Horror creature and loses all other types and subtypes and gains all activated abilities of the exiled creatures. Activate this ability only if ~ is a untapped artifact.
When ~ leaves the battlefield, return all permanents exiled to pay costs of the above activated ability to the battlefield tapped.
3/3
1 comment
2021-06-16 01:05:27 by Vitenka
Artifact
If ~ is untapped, all untapped creatures that aren't attacking have +1/+1.
If ~ is tapped, all tapped creatures with more than 1 toughness have +1/-1.
{3}: Tap or untap ~.
Artifact
Undying
{?}, {t}, Sacrifice ~: Put a card from your hand and the bottom card of your graveyard on top of your library, and then scry 6. Draw a card at the beginning of the next upkeep.
Artifact
When ~ phases out, up to one target creature gets +1/+1 until end of turn.
{2}, Lose priority: Target creature gets +1/+1 until end of turn. Phase out ~.
3 comments
last 2021-11-03 07:39:44 by SecretInfiltrator
Artifact
{t}: Add one mana of a random type into your mana pool. Requires priority.
Artifact
Flash
{1}, {t}: Each player chooses a permanent; all choices must be different. And then you choose one of shroud, defender, lifelink, banding, persist, or shadow, that has not already been chosen for this ~. The chosen permanents gain your chosen ability until end of turn.
Artifact
{2}, {t}, Discard a card: Put the bottom card from your graveyard on top of your library. If your hand is empty, draw a card at the beginning of the next upkeep.
Artifact
{2}, {t}, Sacrifice a permanent: Regenerate target permanent. When that permanent regenerates in this way, you gain 1 life.
Artifact
{?}, {t}: Put the bottom card of your graveyard in the bottom of your library. If you do, draw a card at the beginning of the next upkeep, otherwise you gain 2 life.
Cycling {2}
1 comment
2021-12-11 08:26:41 by SecretInfiltrator
Artifact
Whenever a nontoken permanent dies, its controller gains 2 life.
Echo {1}
Legendary Artifact Enchantment
When ~ enters the battlefield, you gain 1 life.
State-based actions cannot cause players with cards in their library to lose the game except the first time they are checked during each phase.
Artifact
When ~ enters the battlefield or dies, add one mana of any color into your mana pool. If you do not control any lands and your mana pool is empty, you may instead add two manas of any single color into your mana pool.
{w}, {t}: Add {w/u}{w/g}.
{u}, {t}: Add {u/w}{u/b}.
{b}, {t}: Add {b/u}{b/r}.
{r}, {t}: Add {r/b}{r/g}.
{g}, {t}: Add {g/w}{g/r}.
Artifact
When ~ enters the battlefield, scry 1.
{3}, {t}, Exile ~: Put the bottom card of your graveyard on top of your library. If you do, you take an extra turn after this one, but skip the untap step of that extra turn.
Cycling {2}
Artifact
Echo--scry 2 and then discard a card
{3}, {t}: Manifest a card in your hand or the bottom card of your library.
{2}, {t}: You can look at the up face of target face down permanent. You may pay the mana cost it would have if it were face up, or {2} if it would be a land it if were face up. If you do, face up that permanent, and then you may tap or untap or regenerate that permanent.
Artifact
Sacrifice a permanent with damage marked on it: Add X manas of any single color into your mana pool, where X is the number of damage marked on the sacrificed permanent, or twice that permanent's mana value, whichever is less. This ability cannot be used if ~ is tapped.
Echo {1}
Artifact – Vehicle
Crew 6
Reach
When a nontoken creature crews ~, you may pay {1}. If you do, create a token that is a copy of that creature except the copy is 1/1 and gains haste and "at the beginning of your upkeep, sacrifice this token" and loses all other abilities.
0/12
Artifact
Devour 2
Undying
{t}, Remove a +1/+1 counter from ~: Add one mana of any color into your mana pool.
{0}: Untap ~. This ability can be used only once per turn.
Tribal Artifact – Phyrexian Fortification
When you tap fortified land for mana, add one more mana of the same type into your mana pool, but which can only be spent to pay the costs of spells that have Phyrexian mana in their mana costs.
Fortify--pay 1 life
6 comments
last 2022-04-19 21:54:30 by Vitenka
Artifact – Equipment
As an additional cost to cast ~, ante the top card of your library.
{t}: Choose an opponent; you must choose an active player if possible. That player may ante the top card of their library; if they do not, flip a coin. If heads, equipped creature gains banding and double strike until end of turn; if tails, equipped creature gains vigilance and reach and -1/-1 until end of turn. Can be used only during any begin combat step, and only if ~ is attached to a untapped creature.
Equip {?}
Artifact
{3}, {t}: Roll the planar die, but you can choose freely one of its faces instead of making that choice at random. This ability can only be used if you control a plane.
{x}{x}, {t}: Each player looks at the top X cards of their planar deck and puts them back in any order of their choice.
Artifact
Persist
{2/w}, {t}, Sacrifice ~: Prevent the next 1 damage to each damageable this turn. You gain 1 life.
Artifact
Cumulative upkeep {1}
{2/u}, {t}, Sacrifice a creature: Counter target creature spell.
Artifact Creature
Flanking
~ cannot be blocked by creatures with banding or with any "bands with other" ability.
1/3
Tribal Artifact – Worm Vehicle
Crew 3
{2}: ~ gets -4/-2 until end of turn and cannot be blocked this turn. Scry 1. This ability cannot be used if ~ is not a creature.
6/8
Artifact – Fortification
At the beginning of each combat damage step, untap fortified land unless any player pays {2}.
Fortify {2}
Artifact
Cumulative upkeep {1}
At the beginning of your end step, choose one--
- You get {TK}.
- Put a sticker on target nonland permanent you own.
- Deactivate one of your active sticker sheets. If you do, activate your top sticker sheet.
- Add {c}.
1 comment
2022-11-14 07:15:41 by zzo38
Artifact
Persist
{2/u}, {t}, Sacrifice ~: Spells you cast this turn have adaptation {1}.
Artifact – Attraction
Visit--Untap target creature. That creature gets -1/+1 until end of turn.
Artifact – Vehicle
Crew 2
Bands with other Vehicles
{3}, Sacrifice a Horse: ~ gains horsemanship until end of turn. Can be used only if ~ is a creature and only once per turn.
2/2
Artifact
Cycling {4}
{t}, Sacrifice ~: Exile all objects in exile zone.
3 comments
last 2022-12-03 22:57:41 by zzo38
Artifact Creature
Drafted: This card must be included in your deck. You get a consumable with "Add {c}".
1/1
Artifact
At the beginning of each combat damage step, if ~ is untapped, you gain 1 life.
{5}, {t}: Prevent the next 1 damage to target damageable this turn.
Artifact
When ~ enters the battlefield or dies, you get {e}{e}.
{e}, {t}: Scry 1, and then surveil 1.
Artifact
{2}, {t}: You get {e}.
{2}, {t}, Remove X energy counters from yourself: Add X manas of any single color into your mana pool.
Artifact
Sacrifice an untapped land: Add one mana of any color into your mana pool. Cannot be used if ~ is tapped.
{6}, {t}, Sacrifice ~: Draw a card.
Artifact
Whenever an opponent draws a card, you gain 1 life.
{1}, {t}: Look at the top card of target opponent's library. You may put that card in the bottom. That opponent draws a card.
Artifact – Equipment
unnamed keyword--Discard an enchantment card and pay its mana cost: Change ~'s text box to a copy of the discarded card's text box.
unnamed keyword--Equip {?}
1 comment
2022-12-29 23:56:51 by zzo38
Artifact – Key
Attacking creatures have -1/-1 if ~ is tapped.
Artifact – Attraction
Visit--An opponent chooses a card in your graveyard. Put that card on top of your library.
Artifact – Attraction
Visit--Put a stun counter on target permanent unless its controller pays 3 life.
Artifact – Attraction Equipment
Visit--Attach ~ to target creature.
Equipped creature has flanking and -1/-1.
1 comment
2023-01-27 22:20:24 by zzo38
Artifact – Fortification
Fortified land has base power/toughness 3/3 and has crew 1.
Fortify {?}
Artifact – Key
If ~ is tapped, then creatures you control have first strike.
Ninjutsu--{2} and discard a creature card
Cycling {2}
Artifact
{t}: Add {r}. This mana can only be spent for a red spell; when you do, that spell deals 1 damage to each of its targets; no object or player will be damaged multiple times at once in this way.
Artifact – Equipment
If ~ is not attached to a creature you contol, then all creatures you control have +1/+1.
Equipped creature has +4/+3, and cannot attack unless it attacks alone.
Equip {?}
Artifact
{1}: Regenerate target permanent. Can be used only during any upkeep, only if ~ is untapped, and only once per turn.
Artifact
Pay 2 life, Sacrifice a permanent: Add three manas of any single color into your mana pool. Can be used only if the number of tapped permanents is equal to the number of untapped permanents, and only if it is now any clenup step or if there is any damage marked on any permanent you own or control.
Legendary Artifact
Cumulative upkeep--untap a tapped permanent
Echo--sacrifice an artifact or land
Artifact
Cumulative upkeep {1}
{t}, remove X age counters from ~: ~ deals X damage to target damageable.

Go to section: Colourless (286) White (8) Blue (9) Black (3) Red (6) Green (5) Multicolour (3) Artifact (68) Land (14)

Show rarities: N


zzo38 (no specific set): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Rules | Game variants