Washikow
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Skeleton |
Showing 35 of 35 Black cards
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Show rarities: C U R M
At the beginning of your upkeep you may return a creature card from your graveyard to the battlefield. It's a Spirit in addition to its other types and gains haste and "Exile this creature at the beginning of your next endstep."
Whenever a Cleric or Citizen card enters the battlefield this way, gain 2 life and create a tapped Treasure token.
Whenever a Cleric or Citizen card enters the battlefield this way, gain 2 life and create a tapped Treasure token.
When Average Person enters the battlefield, lose 1 life and draw a card.
1/3
Whenever Banisher of the Malicious deals combat damage to a player, exile target card from that player's graveyard unless that player has you gain 3 life instead.
3/4
Whenever Bitter Avenger attacks, Bitter Avenger deals 1 damage to each opponent who has more cards in their hand than you do.
It is forbidden to take what is not one's own. Our sanity, health, and lives are greater than our own person, and shared with all around us however.
2/2
Flash
Whenever Cunning Hero deals combat damage to a player, that player mills a card. If a land or creature is put into a graveyard this way, create a tapped Treasure token. Otherwise, that player loses 2 life.
Whenever Cunning Hero deals combat damage to a player, that player mills a card. If a land or creature is put into a graveyard this way, create a tapped Treasure token. Otherwise, that player loses 2 life.
3/2
Whenever Curious Gardener enters the battlefield or dies, target creature gets -1/-1 until end of turn. If Curious Gardener is a Cleric, up to three target creatures get -1/-1 until end of turn instead.
Whenever you gain life, Curious Gardener becomes a Cleric until end of turn.
Whenever you gain life, Curious Gardener becomes a Cleric until end of turn.
2/3
Ward- Pay 1 life
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, each opponent discards a card.
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, each opponent discards a card.
2/4
Enchant creature you control
Whenever enchanted creature dies, each opponent loses life equal to the enchanted creature's power.
Whenever enchanted creature dies, each opponent loses life equal to the enchanted creature's power.
I. Each opponent who has more cards in their hand than you discards a card.
II. Each opponent with more life than you loses 3 life.
III. Until end of turn, Rogues you control have lifelink and "Whenever this creature deals combat damage to a player, lose 1 life and draw a card."
II. Each opponent with more life than you loses 3 life.
III. Until end of turn, Rogues you control have lifelink and "Whenever this creature deals combat damage to a player, lose 1 life and draw a card."
For each opponent, that player chooses two —
• That player sacrifices a creature.
• That player discards a card.
• That player loses 3 life.
• That player sacrifices a creature.
• That player discards a card.
• That player loses 3 life.
Whenever a creature an opponent controls dies, each player loses 1 life.
2/2
Lifelink
At the beginning of your endstep, each opponent loses X life, where X is the number of Clerics you control.
At the beginning of your endstep, each opponent loses X life, where X is the number of Clerics you control.
2/4
Cards in your graveyard have hexproof.
1/1
Enchant creature
Enchanted creature is a Berserker in addition to its other types.
Whenever enchanted creature blocks a creature, that creature deals 2 damage to its controller.
Role- Whenever an attacking creature dies, return Home Defense from your graveyard to your hand.
Enchanted creature is a Berserker in addition to its other types.
Whenever enchanted creature blocks a creature, that creature deals 2 damage to its controller.
Role- Whenever an attacking creature dies, return Home Defense from your graveyard to your hand.
Whenever a creature, artifact, or enchantment card is put into an opponent's graveyard from anywhere other than battlefield, create a tapped Treasure token unless that card's owner pays 1 life.
1/3
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, lose 1 life and create a 1/1 black-and-green Citizen token.
2/2
Defender
Whenever a creature you control dies, Mourning Guardian gets +2/+1 until end of turn.
Whenever a creature you control dies, Mourning Guardian gets +2/+1 until end of turn.
0/3
Destroy target creature that has two or more creature types.
When one dies and takes their journey away, someone else will come to do the same work, and if they have any wisdom, give a different message.
When Owl Thief enters the battlefield, each opponent discards two cards. Then, If no creature cards were put into a graveyard this way, draw a card.

: Owl Thief gains flying until end of turn.


2/4
Draw two cards and lose 2 life. If you control a Citizen, scry 1, draw two cards, then lose 1 life instead.
Enchant creature you control
Enchanted creature has "
: This creature gets +1/-1 until end of turn." and "When this creature dies, each player loses 2 life."
Enchanted creature has "

Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, up to one target creature gets -2/-2 until end of turn.
1/3
Whenever Smoke Guardian deals combat damage to a player, you may pay
. If you deal, each creature that player controls gets -1/-1 until end of turn.

: Smoke Guardian becomes a Rogue in addition to its other types and can't be blocked until end of turn.

: Smoke Guardian becomes a Berserker in addition to its other types until end of turn and deals 1 damage to any target. This ability can't deal damage to a single target more than twice each turn.





2/1
When Sobbing One dies, up to one target creature gets -1/-1 until end of turn.
None of the Sikwaw remember why she cries, but they know to cry with her.
1/1
Whenever Spirit Trapped in Pain is dealt damage by a source another player controls, that player loses 2 life and mills four cards.
7/7
Return target creature card from your graveyard to your hand. If you control a Cleric, you may cast a creature spell sharing the same name for
less this turn.

Deathtouch
Spiteful Unwanting can't block
Spiteful Unwanting can't block
When every person has been killed off, society becomes nothing but a history until the tongues lose their memory of the dead.
3/1
Whenever Storied Bobcat attacks, each opponent loses 1 life. If you control a Saga, each opponent loses 2 life instead.
3/5
Flash, defender
Gloom-At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, each opponent loses 1 life and puts the top card of their library into their graveyard.
Gloom-At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, each opponent loses 1 life and puts the top card of their library into their graveyard.
2/4
Whenever another nontoken creature enters the battlefield under your control, you may pay
and 1 life. If you do, create a 1/1 black-and-green Citizen token.
,
: Exile target card from a graveyard. If a creature card was exiled this way, other creatures you control gain lifelink until end of turn. Otherwise, gain 3 life.



3/5
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, you pay 
. If you do, each player discards a card. You gain life equal to the highest mana value of a card discarded this way.


3/4
I. Sacrifice any number of non-Citizen creatures, then create that many 1/1 black-and-green Citizen tokens.
II. Creatures you control gain menace until end of turn.
III. Destroy all creatures. When a Citizen dies this way, each opponent loses 1 life and you gain 1 life.
II. Creatures you control gain menace until end of turn.
III. Destroy all creatures. When a Citizen dies this way, each opponent loses 1 life and you gain 1 life.
Destroy target creature or planeswalker. Then, if you control a Berserker and a Saga, you may destroy an additional creature or planeswalker.
Target opponent sacrifices X enchantments. For each enchantment sacrificed this way, that player loses 3 life unless they sacrifice a creature.
Go to section: White (35) Blue (35) Black (35) Red (34) Green (34) Multicolour (32) Artifact (19) Land (25)
Show rarities: C U R M
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Skeleton |
Trample
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, each opponent sacrifices a creature.