Washikow

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Skeleton

Showing 35 of 35 Blue cards

Go to section: White (35) Blue (35) Black (35) Red (34) Green (34) Multicolour (32) Artifact (19) Land (25)

Show rarities: C U R M

 C 
Instant
Counter target spell unless its controller pays {x}, where X is one plus the number of Wizards you control.
 U 
Instant
Scry 2, then reveal the top card of your library. When you reveal a card this way, choose one. If you revealed a Scout this way, you may choose both
• Counter target spell that shares a type with the revealed card.
• Draw two cards.
1 comment
2022-09-22 12:02:49 by SecretInfiltrator
 C 
Creature – Human Advisor
{t}: Untap another target tapped creature you control. Until end of turn, that creature gains Ward {1}.
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/1 and has "{u}- Return this creature to its owner's hand: Return target nonland permanent to its owner's hand.
Role- At the beginning of your endstep, if you have seven or more cards in your hand, you may return Circular Wandering from your graveyard to your hand.
 C 
Enchantment – Aura
Enchant permanent you don't control
Whenever a spell or ability would target the enchanted permanent, counter it unless that spell or ability's controller pays {2}
3 comments
last 2022-10-22 00:17:42 by Sorrow
 U 
Enchantment
At the beginning of each combat, you may tap a creature you control. If you do, creatures you don't control get -1/-0 until end of turn. If you tapped an Advisor this way, creatures you don't control get -2/-0 until end of turn instead.
 C 
Enchantment – Aura
Flash
Enchant creature
When Distracting Discussion enters the battlefield, tap enchanted creature. That creature doesn't untap as long as you control an Advisor.
1 comment
2022-10-12 14:56:25 by Sorrow
 M 
Creature – Human Advisor Rogue
Flash
{2}{w/b},{t}: Exile target tapped creature. If you own that card, you may return it to the battlfield at the beginning of your next endstep.
3/3
1 comment
2022-12-14 19:50:30 by dude1818
 C 
Creature – Bird
Flying

When Flocking Goose enters the battlefield, untap another target creature with flying you control.
2/2
 C 
Instant
As you cast Glamouring Distraction, you may pay {1}.

Counter target noncreature spell. If you paid an additional {1}, create a 0/1 blue Illusion Wizard token.
 U 
Creature – Spirit Advisor Rogue
Flash, flying
When Guidance Trickster enters the battlefield, copy target triggered ability you control from an enchantment source. You may choose new targets for the copy.
2/1
4 comments
last 2022-10-21 11:13:56 by SecretInfiltrator
 R 
Creature – Spirit Advisor
Flying
When Guiding Spirit of Destiny enters the battlefield, gain control of target nonland permanent with a mana value of X or less, where X is the number of Advisors you control.
2/4
 R 
Enchantment – Saga
I. Copy the I. of another target Saga.
II. Copy the II. of another target Saga.
III. Copy the III of another target Saga.
2 comments
last 2023-01-04 18:27:53 by dude1818
 M 
Legendary Planeswalker – Katonah
+1: Return target tapped nonland permanent to its owner's hand.
-3: Until your next upkeep, creatures you don't control get -X/-0 until end of turn, where is the total number of types among non-Shapeshifter creatures you control.
-9: You gain an emblem with "Whenever a nontoken creature enters the battlefield under your control, create token copy of it, except it's a Shapeshifter with no other creature types."
5
 M 
Enchantment – Saga
I. Target player reveals their hand until the beginning of your next turn. Until the beginning of your next turn, you may pay {u} and tap a Scout or Wizard you control to counter any spell revealed this way.
II. Target player reveals their hand. You may cast noncreature spells revealed this way, spending mana as if it were mana of any color to do so.
III. Until end of turn, if whenever a Wizard or Scout deals combat damage to an opponent, you may search that player's library for a noncreature spell and cast it without paying its mana cost.
 C 
Enchantment
Whenever you cast an instant or sorcery spell, you may put target instant or sorcery from your graveyard on the bottom of your library.
 C 
Creature – Spirit Rogue
Flying
{1}{u},{t}: Each opponent mills three cards. Activate this ability only if another Rogue dealt combat damage to a player this turn.
1/1
 U 
Creature – Human Wizard
Whenever you cast an instant or sorcery spell, you may pay {u}. If you do, create a 0/1 blue Wizard Illusion token with defender and "Sacrifice this creature whenever it becomes the target of a spell or ability."
1/1
 C 
Sorcery
Target creature you control gains flying until end of turn. If that creature is a Scout, it also gains "Whenever this creature deals combat damage to a player or planeswalker, you may draw a card, then discard a card." until end of turn.
 U 
Enchantment – Aura
Enchant creature you control
Enchanted creature is a Rogue in addition to its other types and has "Whenever this creature deals combat damage to a player, draw a card."
Role- At the beginning of your endstep, if you control a creature with flying, you may return Prize-Taking from your graveyard to your hand.
 R 
Creature – Human Wizard Scout
Flying
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, draw a card for each Wizard and each Scout you control.
3/3
 C 
Creature – Elemental
Flying
Whenever an opponent draws a card, Rollicking Gust gets +1/+1 until end of turn.
2/2
 C 
Creature – Human Advisor
Defender
{u},{t}: Look at the top card of your library. Then, you may shuffle your library. If you don't, put an instant or sorcery card from your graveyard on the bottom of your library.
0/5
 C 
Enchantment – Aura
Flash
Enchant creature
Whenever a creature blocks or becomes blocked by the enchanted creature, that creature gets -2/-0 until end of turn. If the enchanted creature is a Rogue, that creature's controller mills two cards.
 R 
Creature – Human Wizard
{u},{t}- Exile a Wizard card from your hand: Counter target noncreature spell.
"Let those who fail to learn be a lesson to everyone else."
2/2
 C 
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
No one wishes to become an Unwanting, but life is never so easy.
1 comment
2023-02-07 14:29:38 by Sorrow
 R 
Creature – Human Rogue
{t}: Each opponent mills X cards, where X is twice the number of Rogues you control.
The Sikwaw warriors took their rightful prizez from Hisglee. The thieves took everything they could.
1/3
 U 
Sorcery
Scoutwork (If you control at least three Scouts when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.)
Wizardwork (If you control at least three Wizards when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.)

Draw three cards, then discard a card.
 C 
Creature – Human Scout
Whenever Turtle Bay Naturalist or another creature enters the battlefield under your control, you may scry 1.
2/3
 C 
Creature – Human Wizard
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, tap target creature an opponent controls. Creatures tapped this way don't untap during their controller's next untap step.
3/3
2 comments
last 2022-10-22 00:15:08 by Sorrow
 C 
Instant
Return target creature to its owner's hand. If a Vanishing Trick targets a Rogue you control, you may draw a card, then discard a card.
"Not even spirits vanish that quickly." -Huritt, Cautious Jeweler
 U 
Creature – Serpent
Whenever Voidwarp Serpent becomes the target of a spell or ability you don't control, you may exile another target permanent you control, then return that permanent to the battlefield under its owner's control.
4/4
 C 
Enchantment – Saga
I. Scry 1.
II. Scry 2, then draw a card.
III. Until end of turn, up to one target creature you control gains "Whenever this creature deals combat damage to a player, draw a card." If a Scout was targeted this way, it gains hexproof until end of turn.
1 comment
2022-09-07 05:12:59 by Sorrow
 R 
Enchantment – Saga
I. Each player draws X cards, then X cards from their hand, where X is the number of Advisors and Rogues you control.
II. Each player draws X cards, then X cards from their hand, where X is the number of Advisors and Rogues you control.
III. Until end of turn, you may play cards exiled by When Every Word Mattered. You may spend mana as though it were mana of any color to cast this spell.
 R 
Creature – Human Scout
Whenever the ability of one or more Scouts you control not named Whistling Mimicker is triggered, copy that ability. You may choose new targets for the copy.
1/2

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Show rarities: C U R M


Washikow: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton