Limbosis: the Sixth Circle
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Defender
Whenever this creature blocks a creature, you may exchange that creature with a face-up exiled creature card that creature's controller owns. (It enters under that player’s control.)
Whenever this creature blocks a creature, you may exchange that creature with a face-up exiled creature card that creature's controller owns. (It enters under that player’s control.)
Illus. Matias Vivanco (Brellias)
0/5
(Choose the value of
as you cast this spell.)
This enchantment enters with X charge counters on it.
At the beginning of your precombat main phase, you may return this enchantment to its owner's hand. If you do, add
for each charge counter on it.

This enchantment enters with X charge counters on it.
At the beginning of your precombat main phase, you may return this enchantment to its owner's hand. If you do, add

Illus. Benjamin Cehelsky
Spells that target this creature cost
less to cast.
Spells that target other creatures cost
more to cast.
All creatures able to block this creature do so.

Spells that target other creatures cost

All creatures able to block this creature do so.
How could one ever hope to ignore it if small worlds failed to do so?
0/8
You may pay 

rather than pay this spell's mana cost.



Its tusks are etched with runes not of magic, but of reality itself. Each tells a story of a world that once was.
Illus. Midjourney
5/5
Awareness (Effects that say this creature can't block another creature don't apply.)
You may spend mana as though it were mana of any type to cast spells from exile and to pay costs of exiled cards. If you cast a spell from exile, you may cast it as though it had flash.
You may spend mana as though it were mana of any type to cast spells from exile and to pay costs of exiled cards. If you cast a spell from exile, you may cast it as though it had flash.
Illus. Nanette Lohmann
0/3
You may exile a colorless card with mana value Y from your hand rather than pay this spell's mana cost.
Cast target face-up exiled card with
or
in its mana cost that was exiled this turn without paying its mana cost. If that spell contains
in its costs, X is Y.
Cast target face-up exiled card with



Illus. Andrew Jones
As an additional cost to cast Eye spells, you may exile any number of cards from your graveyard. Those spells cost
less to cast for each card exiled this way.
Other Eyes you control get +1/+1.

Other Eyes you control get +1/+1.
Illus. Matheus Dalla
2/2
Exile this card from your hand: Add
.

"My finger points to the moon, but my finger is not the moon. You don't have to become my finger, nor do you have to worship my finger. You have to forget my finger, and look at where it's pointing."
—Osho
—Osho
Illus. Laura "Pelick" Siadak
2/3
Dreamwalk
If a card would be put into an opponent's exile, graveyard, or hand, except during their draw step, you may have that card be put into exile, graveyard, or hand instead.
When this card is put into a graveyard from anywhere, shuffle it into its owner's library.
If a card would be put into an opponent's exile, graveyard, or hand, except during their draw step, you may have that card be put into exile, graveyard, or hand instead.
When this card is put into a graveyard from anywhere, shuffle it into its owner's library.
Illus. Kathryn June
6/6
When this creature enters, you may search your library for a card that shares a name with a face-up exiled card, reveal it, put it into your hand, then shuffle.
Illus. deviantart.com/xeeming
4/4
Exile target card from a graveyard.
Scour 2 (Look at the top two cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Scour 2 (Look at the top two cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Illus. Marta Sokolowska



"From this matter did the stars emerge, and now too, our salvation."
Illus. Alberto Filipponi
0/3
If you would scour a number of cards, scour that many cards plus one instead.
"We give into the void what we don’t need."
Illus. Myrddin_Emrys23
2/1
At the beginning of your precombat main phase, you may return this enchantment to its owner's hand. If you do, add 
.


Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
Illus. Benjamin Cehelsky
(Choose the value of
as you cast this spell. X can be zero.)
Cast target face-up exiled nonland card with mana value X or less that was exiled this turn without paying its mana cost.

Cast target face-up exiled nonland card with mana value X or less that was exiled this turn without paying its mana cost.
Illus. Alex Ruiz
Put target face-up exiled card that was exiled this turn to its owner's hand.
The nature of his dreams were unnatural. Unfortunately, they never left him alone. Not even in his waking hours.
Illus. Alessandro Fantini
(Choose the value of
as you cast this spell.)
At the beginning of the next end step, draw X cards, then exile X cards from your hand.
Exile this and another card from your hand: Draw a card.

At the beginning of the next end step, draw X cards, then exile X cards from your hand.
Exile this and another card from your hand: Draw a card.
Wisdom ebbs as quickly as it flows.
Illus. Benjamin Cehelsky
You may cast this spell from exile if it was exiled this turn and you pay
more to cast it.
This creature enters with X +1/+1 counters on it.
Counters can't be removed from this creature.

This creature enters with X +1/+1 counters on it.
Counters can't be removed from this creature.
Illus. needtobleed | DeviantArt.com
0/0
At the beginning of your precombat main phase, you may return this enchantment to its owner’s hand. If you do, add
.

It speaks not with words but with the weight of what could be.
Illus. Benjamin Cehelsky
Enchant land
Enchanted land is named Wastes, loses all land types and abilities, and has "
: Add
."
Enchanted land is named Wastes, loses all land types and abilities, and has "


Places touched by the Blind Eternities forget the song of the seasons, the breath of the wind, and the warmth of the sun.
Illus. yeujin.artstation.com
+3: Until your next turn, up to three target creatures gain dreamwalk.
-2: Create a colorless enchantment token with "Sacrifice this: Add
."
-X: Exile up to X target permanents not named Xi-Voxen, Lucid Realizer until end of turn.
-10: Draw up to fourteen cards from the bottom your library, then put seven cards from your hand on top of your library in any order.
-2: Create a colorless enchantment token with "Sacrifice this: Add


-X: Exile up to X target permanents not named Xi-Voxen, Lucid Realizer until end of turn.
-10: Draw up to fourteen cards from the bottom your library, then put seven cards from your hand on top of your library in any order.
5
You may exile a white card from your hand rather than pay this spell’s mana cost.
Destroy target Nightmare or enchantment. You gain 3 life.
Destroy target Nightmare or enchantment. You gain 3 life.
"No dream, however dark, can withstand the dawn."
Illus. Evgeny Sapozhkov
Flying
Bewilderment gets +1/+1 for each exiled card.
Bewilderment gets +1/+1 for each exiled card.
The thunder of its hooves beats despair into dreams.
Illus. Patric McEvoy
0/0
Awareness (Effects that say this creature can't block another creature don't apply.)
Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
Illus. Ian Field-Richards
1/4
Exile target nonland permanent face down.
Draw a card.
Skip your next turn.
Draw a card.
Skip your next turn.
It will be as though it never existed.
Illus. cdka | DeviantArt.com
Target player exiles three cards from their hand until your next turn. (The cards are revealed as they are exiled. They return to that hand.)
Illus. Ken Sarafin
Exile all creatures except for target creature until end of turn. That creature gets +1/+0 until end of turn for each creature card exiled this turn.
You have been chosen this day.
Illus. noisecraft | DeviantArt.com
({CW} can be paid with either
or
.)
Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)


Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
Illus. Benjamin Cehelsky
When this creature enters, spells your opponents cast cost
more to cast until your next turn.

The natural state of matter is stillness.
Illus. Maximillian Levkovski
4/2
Enchant creature
When this Aura enters, create three 1/1 Nightmare enchantment creature tokens until this Aura leaves the battlefield.
Sacrifice this Aura: Scour 3 (Look at the top three cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
When this Aura enters, create three 1/1 Nightmare enchantment creature tokens until this Aura leaves the battlefield.
Sacrifice this Aura: Scour 3 (Look at the top three cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Illus. Evigilatio
Enchant creature
Enchanted creature’s base power is 0.
: Enchanted creature has base power and toughness X/X until end of turn. X can’t be 0.
Enchanted creature’s base power is 0.

Illus. MrFr0stbute (MiMiR) | DeviantArt.com
Choose one —
• Exile target card from a graveyard.
• Exile target nonland permanent if it shares a name with a face-up exiled card.
• Exile target card from a graveyard.
• Exile target nonland permanent if it shares a name with a face-up exiled card.
Subtle bodies of astral are rays of things, everywhere present at all times.
Illus. NanoMortis (( ‵Д′) 彡 ) | DeviantArt


1/2
Flash
When this creature enters, exchange its power and the power of target creature until end of turn.
When this creature enters, exchange its power and the power of target creature until end of turn.
"To change your course, you only need to change your perspective."
Illus. Emily Balivet
0/4
({CW} can be paid with either
or
.)
Turn target creature face down. (It's a 2/2 creature.)


Turn target creature face down. (It's a 2/2 creature.)
"You're nobody."
Illus. Carlos Quevedo
Choose exile, graveyard, or hand. Until end of turn, if a card would be put into exile, graveyard, or hand, it's put into the chosen zone instead.
With a minute flicker of probability a paradox may be created, a temporal distortion powerful enough to derail history.
Illus. Kiren Bagchee

Between every conceivable object and particle lies a space of untold magnitude, a living void with no opposite from which all forms come out of.
Illus. Jan Willem Geertsma
1/1
If a player would be dealt damage this turn, instead they exile that many cards from the top of their library.
What's true in our minds is true, whether some people know it or not.
Illus. Ivan Dubrovskyi
When this enchantment enters, exile target creature until this enchantment leaves the battlefield.
Sacrifice this enchantment: Scour 4 (Look at the top four cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Sacrifice this enchantment: Scour 4 (Look at the top four cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Illus. deviantart.com/thedancingemu
Whenever this or another enchantment you control enters, you gain 1 life.
Her kindness is endless, yet the weight of her gifts leaves her hollow.
Illus. Evigilatio
2/2
Whenever a creature you control attacks alone, tap or untap up to one target creature.
Follow, and the way becomes clear. Hesitate, and it may vanish.
Illus. Harkalé Linaï
1/1
Flying
Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
Illus. Brian Mutschler
0/2



A tether to the unseen, it is her duty to protect it from wandering hands.
Illus. Artur Treffner
3/2
Flying
Protection from the names of face-up exiled cards (It can't be targeted, dealt damage, or enchanted by anything that shares a name with a face-up exiled card.)
Protection from the names of face-up exiled cards (It can't be targeted, dealt damage, or enchanted by anything that shares a name with a face-up exiled card.)
When the world forgets, it endures.
Illus. Evigilatio
4/4
Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.
0/2
Spells that target Singularity Scion cost
to cast. (This applies to spells cast by any player.)

In the end, all possible bridges a man can cross lead to a single inevitability: for him to become something else than a man.
4/4
(Choose the value of
as you cast this spell.)
Put target tapped nonland permanent with mana value X or less into its owner's library third from the top.

Put target tapped nonland permanent with mana value X or less into its owner's library third from the top.
"Get a grip" is a lot more of a warning when you're dealing with dimensional magic.
Illus. Luke Mancini
(Choose the value of
as you cast this spell.)
Until end of turn, up to X target creatures have base power 0. (For example, if you spend

on
, you may choose up to three target creatures this way.)

Until end of turn, up to X target creatures have base power 0. (For example, if you spend




Illus. deviantart.com/convelocity

"No man ever steps in the same river twice, for it's not the same river and he's not the same man."
—Heraclitus
—Heraclitus
Illus. Andy Aslamov
2/2
Two target creatures exchange power until end of turn.
"Learning with intellect alone makes it more difficult to absorb the teachings on a deep level. One ought to harmonize with the world and become one with everything—excel, do not compete."
At the beginning of your upkeep, you may have your life total become 1.
As long as you have exactly 1 life, you have protection from everything. (You can't be targeted, dealt damage, or enchanted.)
As long as you have exactly 1 life, you have protection from everything. (You can't be targeted, dealt damage, or enchanted.)
Perched at the very precipice of oblivion, one either faces despair . . . or enlightenment.
Vigilance (Attacking doesn't cause this creature to tap.)
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
He draws strength from a vast source few mortals can fathom.
Illus. Raymond Swanland
2/2
Flying, vigilance
Centering 3 (After your draw step, distribute three temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Centering 3 (After your draw step, distribute three temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Illus. Gun Kim
0/7
Enchant creature
When this enchantment enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
You control enchanted creature.
When this enchantment enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
You control enchanted creature.
Illus. Alex Ruiz
({CU} can be paid with either
or
.)
Awareness (Effects that say this creature can't block another creature don't apply.)
When this creature enters, choose a number between 0 and 6. Scour that much. (Your choices include 0 and 6. Look at that many cards from the top of your library, then put up to one of them either top or bottom of library and exile the rest.)


Awareness (Effects that say this creature can't block another creature don't apply.)
When this creature enters, choose a number between 0 and 6. Scour that much. (Your choices include 0 and 6. Look at that many cards from the top of your library, then put up to one of them either top or bottom of library and exile the rest.)
Illus. Jasper Sandner
6/6

To the amneatog, a decade of knowledge is just an appetizer.
Illus. StevexHornetron
1/2
Flying
When this creature enters, scour 2 (Look at the top two cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Whenever one or more cards are exiled, you may draw a card. If you do, exile a card from your hand. Do this only once each turn.
When this creature enters, scour 2 (Look at the top two cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Whenever one or more cards are exiled, you may draw a card. If you do, exile a card from your hand. Do this only once each turn.
Illus. Louise Goalby
2/2
Target player exiles the top two cards of their library. Draw the bottom two cards of your library.
In the most ancient of places linger the seeds which have grown into secrets of known life.
Illus. Peter Sdobnov
Search your graveyard, hand, and/or library for a card and exile it. If you search your library this way, shuffle it.
Draw the bottom card of your library.
Draw the bottom card of your library.
The only thing the old man had learned from the weird creatures was that on the tip of the tongue is still far beyond.
Illus. Wayne O Connor




"This world is naught but a puppet show for bored gods."
2/2
Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
Reverse the turn order.
You take the next turn. (You take one extra turn after this one.)
You take the next turn. (You take one extra turn after this one.)
There is a belief that the Vith have no time of their own. They just take what other have forgotten—their dreams.
Illus. deviantart.com/rhads
If this creature would deal damage to a player, exile that many cards from the top of that player's library face down instead. You may look at, play, and spend mana as though it were mana of any type to cast those cards for as long as they remain exiled and this creature remains on the battlefield.
Awareness, dreamwalk
Awareness, dreamwalk
Illus. Felicia Cano
8/4
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
: Exile Eldritch Escapist until end of turn. Activate only if a card was exiled this turn. (It returns under its owner's control.)

4/2
Draw the bottom three cards of your library, then put two cards from your hand on top of your library.
"History repeats—yet many choose not to see. A tomorrow that once hath been may be once again."
—Zolevi Atach'Ha
—Zolevi Atach'Ha
Illus. Maria Trepalina
Flash
Lurk (As long as this creature is untapped, your opponents can't target it.)
Delusion 4 (When this enters, you gain 4 life until it leaves.)
Lurk (As long as this creature is untapped, your opponents can't target it.)
Delusion 4 (When this enters, you gain 4 life until it leaves.)
"Reality is what we agree to."
Illus. Madeleine Danielle Verzola
2/4
Awareness (Effects that say this creature can't block another creature don't apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard.
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard.
The soul afraid of dying never learns to live.
Illus. John Matson
3/3
Defender (This creature can't attack.)
When Lidless Gate enters the battlefield, look at the top three cards of target player's library. (Put them back in the same order.)
When Lidless Gate enters the battlefield, look at the top three cards of target player's library. (Put them back in the same order.)
"To see without looking. To hear without listening. To dream without sleeping."
—Gate inscription
—Gate inscription
Illus. Midjourney
0/3
Choose one or both —
• Put target permanent into its owner’s library third from the top.
• If it's your turn, take three additional upkeep steps after this phase.
• Put target permanent into its owner’s library third from the top.
• If it's your turn, take three additional upkeep steps after this phase.
Illus. Lorenz Hideyoshi Ruwwe
({CU} can be paid with either
or
.)
At the beginning of each player's upkeep, you may exile the top card of that player's library.


At the beginning of each player's upkeep, you may exile the top card of that player's library.
All Vithian stories begin with an epilogue and end with a prologue.
Illus. Bethesda Softworks
Sacrifice this enchantment: Exile target nonland permanent until end of turn. You may play it from exile this turn. (You still pay its costs. If you play it, it enters under your control. If you don't play it, return it under its owner's control as the turn ends.)
Illus. deviantart.com/lusidus
Whenever this creature deals combat damage to a player, you may put an amnesia counter on any number of target players. For each of those players, if that player didn't have an amnesia counter, at the beginning of that player’s draw step, for as long as they have an amnesia counter, that player exiles cards from the top of their library equal to the number of amnesia counters they have.
Illus. Senecal | DeviantArt.com
1/1
Delusion 3 (When this enters, you gain 3 life until it leaves.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
In assuring you, it forgets that it was born from your doubts.
Illus. Dimitri Patelis
3/2
Exile target spell. At the beginning of its controller's next upkeep, that player may cast that card from exile without paying its mana cost.
Reality is merely an illusion. Albeit, a very persistent one.
Illus. Kekai Kotaki
Search your library up to X cards, exile them, then shuffle your library.
For each card exiled this way, draw the bottom card of your library.
For each card exiled this way, draw the bottom card of your library.
Maybe there is wisdom in this insanity?
At the beginning of combat on each opponent’s turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you or planeswalkers you control this turn.
Illus. Ivan Dubrovskyi

Counters remain on Starflexion as it moves to a player's exile zone or to the battlefield.
3/3


"One does not merely foresee the future; one must unmake the past to shape it."
Illus. Harkalé Linaï
1/1
Look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, exiles it and the top card of their library, then you put a card exiled this way into their hand and the other on the bottom of their library. Otherwise, draw a card.
Illus. Pierre Droal
(Choose the value of
as you cast this spell. X can be zero.)
Scour X, then draw a card. (For example, if you spend two mana on
, look at the top two cards of your library, then put up to one of them either top or bottom of library and exile the rest.)

Scour X, then draw a card. (For example, if you spend two mana on

Illus. Dennis Konstantin Bax
You may look at the top card of each opponent's library. (You may do this at any time.)
Sacrifice this creature: Exile the top card of target player's library.
Sacrifice this creature: Exile the top card of target player's library.
Illus. Lee Gibbons
2/3
({CU} can be paid with either
or
.)
: Exile target creature until this creature untaps or leaves the battlefield. (That creature returns under its owner's control.)



Now it sees you. Now it doesn't.
2/2
When this enchantment enters, for each player, you may have that player shuffle all but one target card from their graveyard into their library, then put that card on the bottom.
Delusion 8 (When this enters, you gain 8 life until it leaves.)
Delusion 8 (When this enters, you gain 8 life until it leaves.)
Illus. Alex Ruiz
Exile the top card of target player's library.
Draw the bottom card of your library.
Draw the bottom card of your library.
Star light, star bright
The first star I see tonight;
I wish I may, I wish I might,
Have the wish I wish tonight.
—Nursery rhyme
The first star I see tonight;
I wish I may, I wish I might,
Have the wish I wish tonight.
—Nursery rhyme
Illus. ChisSweetArt | DeviantArt.com
At the beginning of your upkeep, exile Abyssal Ouroboros unless you exile the top eight cards of your library.
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Illus. Liiga Smilshkalne
8/8
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Whenever this creature deals combat damage to a player, you may exile target card from a graveyard. If you do, each player loses 1 life.
Whenever this creature deals combat damage to a player, you may exile target card from a graveyard. If you do, each player loses 1 life.
Illus. beeple.artstation.com
1/2
Pay any amount of life. Scour that much, then draw a card. (To scour that much, look at that many cards from the top of your library, then put up to one of them either top or bottom of library and exile the rest.)
Illus. Jill-Wan (Wan Jinyue) | DeviantArt
When this creature enters, target opponent chooses a creature they control. Exile it until this creature leaves the battlefield. (That creature returns under its owner's control.)
They call themselves servants of the gods. None dare ask which ones.
Illus. Anato Finnstark
2/3
This creature enters tapped.
To see it is to know fear. To hear it is to know dread. And to feel it is to know that it was always going to catch you.
Illus. Patrick McEvoy
4/6
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Turn a face-up card in exile face down: Dead Spaceomaly gets +2/+2 until end of turn. Activate only once each turn.
Turn a face-up card in exile face down: Dead Spaceomaly gets +2/+2 until end of turn. Activate only once each turn.
Illus. Diana Franco
3/3
({CB} can be paid with either
or
.)
At the beginning of each end step, if a card was exiled this turn, put a +1/+1 counter on this creature.


At the beginning of each end step, if a card was exiled this turn, put a +1/+1 counter on this creature.
It is the lack of sense that makes it tick.
Illus. Adam Burn
1/1
Enchant enchantment or planeswalker with mana value 4 or less
Enchanted permanent loses all abilities except for enchant. (It can still be attacked if it's a planeswalker.)
Enchanted permanent loses all abilities except for enchant. (It can still be attacked if it's a planeswalker.)
Illus. Glenn Porter
Deathtouch
When this creature dies, put up to one target face-up exiled card into its owner's graveyard.
When this creature dies, put up to one target face-up exiled card into its owner's graveyard.
The pull of the grave is irresistible.
Illus. Alexey Egorov
1/1




The good news is that it can devour your nightmares. The bad news is that it's also likely to consume your hopes and dreams along with them.
Illus. Cloister | DeviantArt.com
2/1
Delusion 20 (When this enters, you gain 20 life until it leaves.)
Pay 4 life: This creature gains indestructible until end of turn.
Pay 4 life: This creature gains indestructible until end of turn.
"Welcome to my world where we will never die."
Illus. Andrew Jones
4/4
Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
Discard Faerie Macabre: Exile up to two target cards from graveyards.
The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.
Illus. Liiga Smilshkalne
2/2
Each player puts all face-up exiled cards they own into their graveyard.
Memories decay, but sins remain eternal.
Illus. Kiren Bagchee
When this enchantment enters, target player exiles two cards from their hand until this enchantment leaves the battlefield.
Lost within, locked without.
Illus. Sebastian Eriksson
({C/B} can be paid with either
or
.)
If combat damage would be dealt to this creature, prevent that damage and exile that many cards from the top of your library.


If combat damage would be dealt to this creature, prevent that damage and exile that many cards from the top of your library.
Illus. Zdzislaw Beksinski
4/1
Flying
Delusion 8 (When this enters, you gain 8 life until it leaves.)
Delusion 8 (When this enters, you gain 8 life until it leaves.)
A sky-bound promise of solace, grounded in the soil of despair.
Illus. Alex Eckman Lawn
2/2
({C/B} can be paid with either
or
.)
When this creature enters, target opponent reveals their hand and you choose up to two nonland cards from it. Exile those cards until this creature leaves the battlefield. For as long as those cards remain exiled, their owner may play them. A spell cast this way costs
more to cast.


When this creature enters, target opponent reveals their hand and you choose up to two nonland cards from it. Exile those cards until this creature leaves the battlefield. For as long as those cards remain exiled, their owner may play them. A spell cast this way costs

Illus. Trisynine
4/3
Target creature gets -1/-1 until end of turn for each card in its controller's graveyard.
"To cast aside is not to heal; to hold on is to suffer."
—Xi-Voxen, Lucid Realizer
—Xi-Voxen, Lucid Realizer
Illus. Marius Bota
You may 
rather than pay this spell's mana cost.
As long as this spell is on the stack, you control an opponent. (You see all cards that player could see and make all decisions for the player.)


As long as this spell is on the stack, you control an opponent. (You see all cards that player could see and make all decisions for the player.)
Illus. Alex Ross
({CB} can be paid with either
or
.)
Target player exiles all cards from their graveyard, then mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)


Target player exiles all cards from their graveyard, then mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)
"I should scream, but I can’t recall why."
Illus. Liiga Smilshkalne
Turn up to any number of target face-up exiled cards face down. Target creature gets -1/-1 for each card turned face down this way.
Illus. Tomasz Jedruszek
(Choose the value of
as you cast this spell.)
Target player discards a card, then exiles up to X cards of your choice from their graveyard. Each player loses X life. (For example, if you spend
on
, exile up to two cards from their graveyard and each player loses 2 life.)

Target player discards a card, then exiles up to X cards of your choice from their graveyard. Each player loses X life. (For example, if you spend



Illus. Anato Finnstark
You may pay 3 life and exile a black card from your hand rather than pay this spell's mana cost.
Target creature has base power and toughness 0/0 until end of turn.
Target creature has base power and toughness 0/0 until end of turn.
Sometimes only in death may one begin to walk the pathless path.
Illus. Diana Franco
Delusion 4 (When this enters, you gain 4 life until it leaves.)
When Solipsist’s Disdain enters the battlefield, each opponent discards a card, then loses 4 life until Solipsist’s Disdain leaves the battlefield.
When Solipsist’s Disdain enters the battlefield, each opponent discards a card, then loses 4 life until Solipsist’s Disdain leaves the battlefield.
Illus. F3LC4T (www.artstation.com/exellero)
At the beginning of each player’s upkeep, exile the top card of that player's library.
As long as there are twenty or more exiled cards, this enchantment is a 7/7 Nightmare creature in addition to its other types.
As long as there are twenty or more exiled cards, this enchantment is a 7/7 Nightmare creature in addition to its other types.
"What am I? I am the face that looks back at you from the shadows of your mirror."
Illus. MOracz - DeviantArt.com
Exile two cards from your graveyard, then look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Illus. Ben Mauro
If a card or token an opponent owns would be put into exile from anywhere, put it into that player’s graveyard instead.
Finite lives, infinite suffering.
Illus. Daniel Ignacio
Delusion 6 (When this enters, you gain 6 life until it leaves.)
Pay 2 life or sacrifice a creature: Exile target card from a graveyard.
Pay 2 life or sacrifice a creature: Exile target card from a graveyard.
Where memories once wandered, now only the unraveling of the past remains, blooming in the fields of emptiness.
Illus. Julio Dionizio
2/1
If this creature would deal damage to a creature, instead exile that creature until this creature leaves the battlefield.
At the beginning of each player’s upkeep, that player chooses a creature they control. This creature deals 1 damage to that creature.
At the beginning of each player’s upkeep, that player chooses a creature they control. This creature deals 1 damage to that creature.
Illus. Kathryn June
1/4

That which is drawn into the darkness between realms is neither destroyed nor preserved—it is simply hidden.
Illus. Kiren Bagchee
4/2
If you would lose the game for having 0 or less life, instead shuffle What Dreams May Come into your library. If you do, exile the top ten cards of your library, then your life total becomes 10.
Illus. Mark Maxwell
Exile target colorless permanent. (Lands are colorless.)
An answer for the ineffable, a solvent for the indestructible.
Illus. Laura "Pelick" Siadak
Add two mana in any combination of types. Spend this mana only to cast spells from exile or activate abilities of exiled cards.
Until end of turn, you may play a face-up exiled card you own that was exiled this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Until end of turn, you may play a face-up exiled card you own that was exiled this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Illus. Michael C. Turner

A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail.
Illus. Jeff Easley
4/5
(Choose the value of
as you cast this spell.)
Blaze deals X damage to any target. (For example, if you spend
on
, this spell deals 2 damage.)

Blaze deals X damage to any target. (For example, if you spend



Fire never dies alone.
Illus. Eldar Akmanaev
Search your library for a card, exile it, then shuffle. You may play that card this turn. A spell cast this way costs 
more to cast and can be cast as thought it had flash. (It can be cast any time you could cast an instant.)


Illus. Alex Petruk
Whenever you play a card from exile, this creature deals 2 damage to each opponent.
When the void yawns wide, it dances with jaws of fire and fangs of light.
Illus. Evgenia Borisova
1/3
Exile the top three cards of your library. Until end of turn, you may play one of the cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Illus. Liiga Smilshkalne
Flying; dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
, Exile a card from your graveyard: This creature gets +1/+0 until end of turn.

Illus. Nicholas Cloister
2/2
({CR} can be paid with either
or
.)
Each player exiles the top two cards of their library. You may play land cards exiled this way this turn. (You can play a land this way only if you have an available land play remaining.)


Each player exiles the top two cards of their library. You may play land cards exiled this way this turn. (You can play a land this way only if you have an available land play remaining.)
Illus. George Atherton
Flying
Spells that target Flamboyant Fowl cost
less to cast.
Spells that target other creatures cost
more to cast.
Spells that target Flamboyant Fowl cost

Spells that target other creatures cost

Illus. Topelune (Elsa D)
1/1
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Under the constant turmoil of ever shifting identities, few of the Aetherborn ever find their true calling in the world.
Illus. Kei Tawara
1/2
Creatures you control have dreamwalk. (They can't be blocked by untapped creatures. Tapped creatures can block them.)
"It is by no means an irrational fancy that, in a future existence, we shall look upon what we think our present existence, as a dream."
—Edgar Allan Poe
—Edgar Allan Poe
You may exile a red card from your hand rather than pay this spell's mana cost.
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Illus. Carlos Quevedo
3/2


"You’re waiting for a ship . . ."
1/1



It gazes into the unknown, and the unknown flinches first.
Illus. Alicia Feng
0/5
({CR} can be paid with either
or
.)
Choose one—
• Choose target permanent. Spells that target it cost
less to cast this turn.
• Target creature gains dreamwalk until end of turn.
• Choose target face-up exiled card that was exiled this turn. You may play it from exile this turn. (You still pay its costs.)


Choose one—
• Choose target permanent. Spells that target it cost

• Target creature gains dreamwalk until end of turn.
• Choose target face-up exiled card that was exiled this turn. You may play it from exile this turn. (You still pay its costs.)
Illus. Adam Scott Miller
(Choose the value of
as you cast this spell. {CR} can be paid with either
or
.)
Exile the top X cards of your library.
You may cast up to X face-up exiled nonland cards you own with total mana value X or less that were exiled this turn without paying their mana costs.



Exile the top X cards of your library.
You may cast up to X face-up exiled nonland cards you own with total mana value X or less that were exiled this turn without paying their mana costs.
Illus. pindurski
Choose one —
• Add


.
• Add



. Spent this mana only on costs that contain
.
• Add




• Add






"To know the strength of all five colors of mana—and the singularity beneath them."
—Nothalve creed
—Nothalve creed
Illus. Laura "Pelick" Siadak
({CR} can be paid with either
or
.)
You may cast this spell from exile if it was exiled this turn. (You still pay its costs.)
This creature enters tapped.


You may cast this spell from exile if it was exiled this turn. (You still pay its costs.)
This creature enters tapped.
Aetherborn in long entrapment become so out of touch reality that they can ignore the fundamental laws of space and time.
Illus. James Koehnline
2/2
Discard a card: Exile the top card of your library.
Once during each of your turns, you may play a face-up card from exile that was exiled this turn. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Once during each of your turns, you may play a face-up card from exile that was exiled this turn. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Illus. Liiga Smilshkalne
Enchant creature
Whenever enchanted creature deals combat damage to a player, exile the top two cards of your library. Until end of turn, you may play nonland cards exiled this way
Whenever enchanted creature deals combat damage to a player, exile the top two cards of your library. Until end of turn, you may play nonland cards exiled this way
Illus. Nello Shep
You may cast this spell from exile if it was exiled this turn. (You still pay its costs.)
Flying, haste
At the beginning of the end step, sacrifice Wandering Flames.
Flying, haste
At the beginning of the end step, sacrifice Wandering Flames.
Illus. hayizuaficus.artstation.com
1/1
Flash (You may cast this spell any time you could cast an instant.)
Exile Anamnectile: Put up to one target card from your graveyard into your library second from the top.
Exile Anamnectile: Put up to one target card from your graveyard into your library second from the top.
Illus. Fabián Jiménez
2/1
({CG} can be paid with either
or
.)
: Exile the top card of target player's library. If that card is a land, add 
.





The boundlessly complex cosmos cannot be perceived by the five feeble senses alone the normal mortal men possess.
Illus. Inka Essenhigh
0/1
Creatures blocking or blocked by Cosmos Force have base power 0.
Cosmos Force has centering X, where X is the number of permanents you control. (After your draw step, distribute X temporary +1/+1 counters among creatures you control that are removed when the turn ends.)
Cosmos Force has centering X, where X is the number of permanents you control. (After your draw step, distribute X temporary +1/+1 counters among creatures you control that are removed when the turn ends.)
Illus. Benjamin Cehelsky
0/1

"It's time to let go."
Illus. Cyril Rolando
Centering 2 (After your draw step, distribute two temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
To know thyself is to know the gods.
Illus. Pierre-Alain D. | 3mmi Design
1/1
Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
Illus. Bret Malley
Choose one —
• Until end of turn, target enchantment becomes a creature with base power and toughness 3/3 in addition to its other types.
• Target creature gains awareness until end of turn. (Effects that say it can’t block another creature don’t apply.)
• Draw the bottom card of your library.
• Until end of turn, target enchantment becomes a creature with base power and toughness 3/3 in addition to its other types.
• Target creature gains awareness until end of turn. (Effects that say it can’t block another creature don’t apply.)
• Draw the bottom card of your library.
When Fragmented Manatee dies, add 

at the beginning of your next main phase.



"Time, like life itself, has no inherent meaning. We give our own meaning to time as to life."
—Jonathan Lockwood Huie
—Jonathan Lockwood Huie
3/3

This creature gets +1/+1 for each nonland permanent you control that’s colorless and/or enchantment.
In her care, even the lifeless find purpose, and the unseen becomes strength.
Illus. Kiren Bagchee
0/0
Search your library for a card with
or
in its mana cost, reveal it, then shuffle and put the card on top.


There is everything and there is nothing. There is no in-between.
Illus. Cameron Gray
You may pay
rather than pay the mana cost of the next nonland card you cast this turn. If that spell contains
in its costs, X is 5.


To go beyond the wheel is to go beyond its limitations.
Illus. arisechicken117 (Kevin) | DeviantArt.com
You may cast nonland cards as though they had flash.
You may play face up cards you own from your graveyard, from exile and from outside the game.
You may play face up cards you own from your graveyard, from exile and from outside the game.
"I am eternally present—here and everywhere; now and always."
At the beginning of your upkeep, put a card in a graveyard on the bottom of its owner's library. If you can't, put Ouroboros Hatchling on the bottom of its owner's library.
2/1
Awareness (Effects that say this creature can't block another creature don't apply.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Illus. MrDinu | DeviantArt.com
7/7
Defender (This creature can't attack.)
Centering 4 (After your draw step, distribute four temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Centering 4 (After your draw step, distribute four temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
In her care, the wilds breathe as one.
Illus. Laura "Pelick" Siadak
2/3
Awareness (Effects that say this creature can't block another creature don't apply.)
Centering 3 (After your draw step, distribute three temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Creatures you control with +1/+1 counters on them have trample and vigilance.
Centering 3 (After your draw step, distribute three temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Creatures you control with +1/+1 counters on them have trample and vigilance.
Illus. Brady Gurley
0/4
Costs you pay that contain
cost up to
less.


In the formless disorder that surrounds the orderly world, the wheels of prophecy e’er turn. At the crossroad of past, present and future—the Ouroboros is yet to find its end.
6/4
Until end of turn, target non-Aura enchantment you control becomes a 5/5 enchantment creature.
“The quiet become the bold, the forgotten become the mighty.”
—Nothalve creed
—Nothalve creed
Illus. Robert Venosa
When this creature enters, you may reveal a basic land card you own from outside the game or choose a face-up basic land card you own in exile. Put that card into your hand.
Born of the heavens, yet its heart beats for untrodden soil and forgotten roots.
Illus. Alexandr Elichev
2/2
Centering 2 (After your draw step, distribute two temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Creatures you control with +1/+1 counters on them have deathtouch.
Creatures you control with +1/+1 counters on them have deathtouch.
Illus. Sebastian Eriksson
Centering 2 (After your draw step, distribute two temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Each centering ability on sources you control triggers an additional time at the beginning of each opponent's upkeep.
Each centering ability on sources you control triggers an additional time at the beginning of each opponent's upkeep.
1/1
Vigilance
, Remove X +1/+1 counters from among permanents you control: Scour X (Look at the top XASWORDS cards of your library, then put up to one of them either top or bottom of library and exile the rest.).

Illus. Egor Samolyuk
3/4
You may pay 
rather than pay this spell's mana cost if it targets a permanent with flying or dreamwalk.
Destroy target noncreature, nonland permanent.


Destroy target noncreature, nonland permanent.
What rises without bounds is doomed to crash.
Illus. Jean-Dominique Lavoix-Carli



Its radiance leaves a trail to the lost that’s unseen but not unfelt.
Illus. Victor Garcia
1/2
(Choose the value of
as you cast this spell.)
Target creature you control has base power and toughness each equal to twice the X until end of turn. (For example, if you spend four mana on
, that creature becomes 8/8.)

Target creature you control has base power and toughness each equal to twice the X until end of turn. (For example, if you spend four mana on

Illus. Alex Gray
+1: Target player exiles the top card of their library. Draw the bottom card of your library.
-3: Put target permanent into its owner's library third from the top.
-9: Cast any number of nonland cards from exile without paying their mana costs.
-3: Put target permanent into its owner's library third from the top.
-9: Cast any number of nonland cards from exile without paying their mana costs.
4
+2: You may return a permanent you own to your hand. If you do, add
.
+1: You gain 4 life until Zaris laves the battlefield.
-4: Each player puts all artifacts and enchantments they own on the bottom of their library in any order.

+1: You gain 4 life until Zaris laves the battlefield.
-4: Each player puts all artifacts and enchantments they own on the bottom of their library in any order.
3
You may play face-up basic land cards you own from exile.
You're never so lost that it can’t guide you home.
Illus. Marcel Mercado



Illus. Ryan Lowe
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0: Until your next turn, target permanent becomes an enchantment with no abilities.
-7: You get an emblem with "You may pay