Limbosis: the Sixth Circle

Printable
Limbosis: the Sixth Circle: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Themes | TODO designs

Showing 168 active cards, of 196 total

Show frames: C W U B R G M A L

Show rarities: C U R M

Or view by sections

 M 
Legendary Planeswalker – Aom
+1: Choose target permanent. Spells that target it cost {3} less to cast this turn.
0: Until your next turn, target permanent becomes an enchantment with no abilities.
-7: You get an emblem with "You may pay {0} rather than pay the mana cost a spell with {x} in its mana cost. If you do, the X is ten."
Illus. Anato Finnstark
3
 R 
Creature – Wall
Defender
Whenever this creature blocks a creature, you may exchange that creature with a face-up exiled creature card that creature's controller owns. (It enters under that player’s control.)
Illus. Matias Vivanco (Brellias)
0/5
 R 
Enchantment
 (Choose the value of {x} as you cast this spell.)
This enchantment enters with X charge counters on it.
At the beginning of your precombat main phase, you may return this enchantment to its owner's hand. If you do, add {c} for each charge counter on it.
Illus. Benjamin Cehelsky
 U 
Creature – Elemental
Spells that target this creature cost {3} less to cast.
Spells that target other creatures cost {3} more to cast.
All creatures able to block this creature do so.
How could one ever hope to ignore it if small worlds failed to do so?
0/8
 C 
Creature – Elephant Beast
You may pay {c}{c}{c} rather than pay this spell's mana cost.
Its tusks are etched with runes not of magic, but of reality itself. Each tells a story of a world that once was.
Illus. Midjourney
5/5
 U 
Enchantment Creature – Jellyfish
Awareness (Effects that say this creature can't block another creature don't apply.)
You may spend mana as though it were mana of any type to cast spells from exile and to pay costs of exiled cards. If you cast a spell from exile, you may cast it as though it had flash.
Illus. Nanette Lohmann
0/3
 R 
Instant
You may exile a colorless card with mana value Y from your hand rather than pay this spell's mana cost.
Cast target face-up exiled card with {0} or {x} in its mana cost that was exiled this turn without paying its mana cost. If that spell contains {x} in its costs, X is Y.
Illus. Andrew Jones
 U 
Creature – Eye
As an additional cost to cast Eye spells, you may exile any number of cards from your graveyard. Those spells cost {1} less to cast for each card exiled this way.
Other Eyes you control get +1/+1.
Illus. Matheus Dalla
2/2
2 comments
last 2024-12-21 21:52:55 by SecretInfiltrator
 C 
Creature – Aetherborn Spirit
Exile this card from your hand: Add {c}.
"My finger points to the moon, but my finger is not the moon. You don't have to become my finger, nor do you have to worship my finger. You have to forget my finger, and look at where it's pointing."
—Osho
Illus. Laura "Pelick" Siadak
2/3
 R 
Creature – Elemental Incarnation
Dreamwalk
If a card would be put into an opponent's exile, graveyard, or hand, except during their draw step, you may have that card be put into exile, graveyard, or hand instead.
When this card is put into a graveyard from anywhere, shuffle it into its owner's library.
Illus. Kathryn June
6/6
1 comment
2025-01-25 17:09:49 by Tahazzar
 C 
Creature – Nightmare
When this creature enters, you may search your library for a card that shares a name with a face-up exiled card, reveal it, put it into your hand, then shuffle.
Illus. deviantart.com/xeeming
4/4
{0}
 
 C 
Instant
Exile target card from a graveyard.
Scour 2 (Look at the top two cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Illus. Marta Sokolowska
 C 
Creature – Aetherborn Mystic
{t}: Add one mana of any type. Spend this mana only on costs that contain {c} or {x}. (The types of mana are white, blue, black, red, green, and colorless.)
"From this matter did the stars emerge, and now too, our salvation."
Illus. Alberto Filipponi
0/3
 C 
Enchantment Creature – Mystic
If you would scour a number of cards, scour that many cards plus one instead.
"We give into the void what we don’t need."
Illus. Myrddin_Emrys23
2/1
 C 
Enchantment
At the beginning of your precombat main phase, you may return this enchantment to its owner's hand. If you do, add {c}{c}.
Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine.
Illus. Benjamin Cehelsky
 U 
Instant
 (Choose the value of {x} as you cast this spell. X can be zero.)
Cast target face-up exiled nonland card with mana value X or less that was exiled this turn without paying its mana cost.
Illus. Alex Ruiz
 C 
Sorcery
Put target face-up exiled card that was exiled this turn to its owner's hand.
The nature of his dreams were unnatural. Unfortunately, they never left him alone. Not even in his waking hours.
Illus. Alessandro Fantini
 C 
Sorcery
 (Choose the value of {x} as you cast this spell.)
At the beginning of the next end step, draw X cards, then exile X cards from your hand.
Exile this and another card from your hand: Draw a card.
Wisdom ebbs as quickly as it flows.
Illus. Benjamin Cehelsky
 U 
Creature – Aetherborn Shapeshifter
You may cast this spell from exile if it was exiled this turn and you pay {c} more to cast it.
This creature enters with X +1/+1 counters on it.
Counters can't be removed from this creature.
Illus. needtobleed | DeviantArt.com
0/0
1 comment
2022-02-21 14:41:34 by Tahazzar
 U 
Enchantment
At the beginning of your precombat main phase, you may return this enchantment to its owner’s hand. If you do, add {c}.
It speaks not with words but with the weight of what could be.
Illus. Benjamin Cehelsky
{0}
 
 C 
Enchantment – Aura
Enchant land
Enchanted land is named Wastes, loses all land types and abilities, and has "{t}: Add {c}."
Places touched by the Blind Eternities forget the song of the seasons, the breath of the wind, and the warmth of the sun.
Illus. yeujin.artstation.com
 M 
Legendary Planeswalker – Xi-Voxen
+3: Until your next turn, up to three target creatures gain dreamwalk.
-2: Create a colorless enchantment token with "Sacrifice this: Add {c}{c}."
-X: Exile up to X target permanents not named Xi-Voxen, Lucid Realizer until end of turn.
-10: Draw up to fourteen cards from the bottom your library, then put seven cards from your hand on top of your library in any order.
5
 C 
Instant
You may exile a white card from your hand rather than pay this spell’s mana cost.
Destroy target Nightmare or enchantment. You gain 3 life.
"No dream, however dark, can withstand the dawn."
Illus. Evgeny Sapozhkov
 R 
Creature – Elemental Incarnation
Flying
Bewilderment gets +1/+1 for each exiled card.
The thunder of its hooves beats despair into dreams.
Illus. Patric McEvoy
0/0
 C 
Creature – Human Mystic
Awareness (Effects that say this creature can't block another creature don't apply.)
Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
Illus. Ian Field-Richards
1/4
 R 
Sorcery
Exile target nonland permanent face down.
Draw a card.
Skip your next turn.
It will be as though it never existed.
Illus. cdka | DeviantArt.com
 U 
Instant
Target player exiles three cards from their hand until your next turn. (The cards are revealed as they are exiled. They return to that hand.)
Illus. Ken Sarafin
 R 
Sorcery
Exile all creatures except for target creature until end of turn. That creature gets +1/+0 until end of turn for each creature card exiled this turn.
You have been chosen this day.
Illus. noisecraft | DeviantArt.com
2 comments
last 2022-02-21 07:28:40 by Tahazzar
 C 
Instant
({CW} can be paid with either {c} or {w}.)
Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.)
"I'm not afraid anymore."
Illus. Benjamin Cehelsky
 U 
Creature – Spirit
When this creature enters, spells your opponents cast cost {2} more to cast until your next turn.
The natural state of matter is stillness.
Illus. Maximillian Levkovski
4/2
 U 
Enchantment – Aura
Enchant creature
When this Aura enters, create three 1/1 Nightmare enchantment creature tokens until this Aura leaves the battlefield.
Sacrifice this Aura: Scour 3 (Look at the top three cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Illus. Evigilatio
 U 
Enchantment – Aura
Enchant creature
Enchanted creature’s base power is 0.
{x}: Enchanted creature has base power and toughness X/X until end of turn. X can’t be 0.
Illus. MrFr0stbute (MiMiR) | DeviantArt.com
1 comment
2022-02-19 12:50:04 by Tahazzar
 U 
Instant
Choose one —
• Exile target card from a graveyard.
• Exile target nonland permanent if it shares a name with a face-up exiled card.
Subtle bodies of astral are rays of things, everywhere present at all times.
Illus. NanoMortis (( ‵Д′) 彡 ) | DeviantArt
 U 
Creature – Mystic
{t}: Spells cost {1} more to cast this turn. (Spells cast before this ability resolves are unaffected.)
1/2
 U 
Creature – Human Mystic
Flash
When this creature enters, exchange its power and the power of target creature until end of turn.
"To change your course, you only need to change your perspective."
Illus. Emily Balivet
0/4
{1}{{c}{w}}
 
 C 
Instant
({CW} can be paid with either {c} or {w}.)
Turn target creature face down. (It's a 2/2 creature.)
"You're nobody."
Illus. Carlos Quevedo
 R 
Instant
Choose exile, graveyard, or hand. Until end of turn, if a card would be put into exile, graveyard, or hand, it's put into the chosen zone instead.
With a minute flicker of probability a paradox may be created, a temporal distortion powerful enough to derail history.
Illus. Kiren Bagchee
 U 
Creature – Aetherborn
{x}: Until end of turn, target creature you control has base power and toughness of X/X.
Between every conceivable object and particle lies a space of untold magnitude, a living void with no opposite from which all forms come out of.
Illus. Jan Willem Geertsma
1/1
1 comment
2022-02-19 08:11:47 by Tahazzar
 C 
Instant
If a player would be dealt damage this turn, instead they exile that many cards from the top of their library.
What's true in our minds is true, whether some people know it or not.
Illus. Ivan Dubrovskyi
 C 
Enchantment
When this enchantment enters, exile target creature until this enchantment leaves the battlefield.
Sacrifice this enchantment: Scour 4 (Look at the top four cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Illus. deviantart.com/thedancingemu
1 comment
2025-01-29 12:39:12 by Tahazzar
 C 
Enchantment Creature – Mystic
Whenever this or another enchantment you control enters, you gain 1 life.
Her kindness is endless, yet the weight of her gifts leaves her hollow.
Illus. Evigilatio
2/2
 C 
Enchantment Creature – Mystic
Whenever a creature you control attacks alone, tap or untap up to one target creature.
Follow, and the way becomes clear. Hesitate, and it may vanish.
Illus. Harkalé Linaï
1/1
1 comment
2025-01-13 08:14:40 by Tahazzar
 C 
Creature – Faerie
Flying
Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
Illus. Brian Mutschler
0/2
 C 
Creature – Human Cleric
{2}{w} or {c}, Sacrifice this creature: Destroy up to one target enchantment. Cards can’t leave exile this turn.
A tether to the unseen, it is her duty to protect it from wandering hands.
Illus. Artur Treffner
3/2
 U 
Creature – Angel Mystic
Flying
Protection from the names of face-up exiled cards (It can't be targeted, dealt damage, or enchanted by anything that shares a name with a face-up exiled card.)
When the world forgets, it endures.
Illus. Evigilatio
4/4
 R 
Creature – Human Monk
Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.
0/2
1 comment
2022-02-19 08:20:11 by Tahazzar
 R 
Creature – Avatar
Spells that target Singularity Scion cost {0} to cast. (This applies to spells cast by any player.)
In the end, all possible bridges a man can cross lead to a single inevitability: for him to become something else than a man.
4/4
 C 
Sorcery
 (Choose the value of {x} as you cast this spell.)
Put target tapped nonland permanent with mana value X or less into its owner's library third from the top.
"Get a grip" is a lot more of a warning when you're dealing with dimensional magic.
Illus. Luke Mancini
1 comment
2022-10-27 18:36:04 by Tahazzar
 U 
Instant
 (Choose the value of {x} as you cast this spell.)
Until end of turn, up to X target creatures have base power 0. (For example, if you spend {w}{w}{w} on {x}, you may choose up to three target creatures this way.)
Illus. deviantart.com/convelocity
 R 
Creature – Human Mystic
{0}: Exile this creature until end of turn. Activate no more than twice each turn. (It returns under its owner's control.)
"No man ever steps in the same river twice, for it's not the same river and he's not the same man."
—Heraclitus
Illus. Andy Aslamov
2/2
 C 
Instant
Two target creatures exchange power until end of turn.
"Learning with intellect alone makes it more difficult to absorb the teachings on a deep level. One ought to harmonize with the world and become one with everything—excel, do not compete."
 M 
Enchantment
At the beginning of your upkeep, you may have your life total become 1.
As long as you have exactly 1 life, you have protection from everything. (You can't be targeted, dealt damage, or enchanted.)
Perched at the very precipice of oblivion, one either faces despair . . . or enlightenment.
 C 
Creature – Human Wizard
Vigilance (Attacking doesn't cause this creature to tap.)
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
He draws strength from a vast source few mortals can fathom.
Illus. Raymond Swanland
2/2
1 comment
2022-02-19 07:12:20 by Tahazzar
 C 
Creature – Aetherborn Angel
Flying, vigilance
Centering 3 (After your draw step, distribute three temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Illus. Gun Kim
0/7
 R 
Enchantment – Aura
Enchant creature
When this enchantment enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
You control enchanted creature.
Illus. Alex Ruiz
 C 
Creature – Eye
({CU} can be paid with either {c} or {u}.)
Awareness (Effects that say this creature can't block another creature don't apply.)
When this creature enters, choose a number between 0 and 6. Scour that much. (Your choices include 0 and 6. Look at that many cards from the top of your library, then put up to one of them either top or bottom of library and exile the rest.)
Illus. Jasper Sandner
6/6
 R 
Creature – Atog
{u}, Exile the top ten cards of your library: Amneatog gets +2/+2 until end of turn.
To the amneatog, a decade of knowledge is just an appetizer.
Illus. StevexHornetron
1/2
 U 
Creature – Bird Spirit
Flying
When this creature enters, scour 2 (Look at the top two cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Whenever one or more cards are exiled, you may draw a card. If you do, exile a card from your hand. Do this only once each turn.
Illus. Louise Goalby
2/2
2 comments
last 2025-01-27 11:39:27 by Tahazzar
 C 
Instant
Target player exiles the top two cards of their library. Draw the bottom two cards of your library.
In the most ancient of places linger the seeds which have grown into secrets of known life.
Illus. Peter Sdobnov
 U 
Sorcery
Search your graveyard, hand, and/or library for a card and exile it. If you search your library this way, shuffle it.
Draw the bottom card of your library.
The only thing the old man had learned from the weird creatures was that on the tip of the tongue is still far beyond.
Illus. Wayne O Connor
 U 
Creature – Aetherborn Mystic
{4}{u}: Exile target creature until end of turn. (It returns under its owner's control.)
{4}{u}: Two target creatures exchange power until end of turn.
"This world is naught but a puppet show for bored gods."
2/2
 C 
Instant
Exile target permanent until end of turn. (That permanent returns under its owner's control.)
Power is important, but one should never underestimate the importance of location.
 M 
Sorcery
Reverse the turn order.
You take the next turn. (You take one extra turn after this one.)
There is a belief that the Vith have no time of their own. They just take what other have forgotten—their dreams.
Illus. deviantart.com/rhads
{{c}{u}}{{c}{u}}{{c}{u}}{{c}{u}}
 
 R 
Enchantment Creature – Mystic
If this creature would deal damage to a player, exile that many cards from the top of that player's library face down instead. You may look at, play, and spend mana as though it were mana of any type to cast those cards for as long as they remain exiled and this creature remains on the battlefield.
Awareness, dreamwalk
Illus. Felicia Cano
8/4
 U 
Creature – Nightmare
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
{0}: Exile Eldritch Escapist until end of turn. Activate only if a card was exiled this turn. (It returns under its owner's control.)
4/2
 U 
Sorcery
Draw the bottom three cards of your library, then put two cards from your hand on top of your library.
"History repeats—yet many choose not to see. A tomorrow that once hath been may be once again."
—Zolevi Atach'Ha
Illus. Maria Trepalina
 C 
Creature – Aetherborn Mystic
Flash
Lurk (As long as this creature is untapped, your opponents can't target it.)
Delusion 4 (When this enters, you gain 4 life until it leaves.)
"Reality is what we agree to."
Illus. Madeleine Danielle Verzola
2/4
 C 
Creature – Eye
Awareness (Effects that say this creature can't block another creature don't apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard.
The soul afraid of dying never learns to live.
Illus. John Matson
3/3
 C 
Creature – Eye Wall
Defender (This creature can't attack.)
When Lidless Gate enters the battlefield, look at the top three cards of target player's library. (Put them back in the same order.)
"To see without looking. To hear without listening. To dream without sleeping."
—Gate inscription
Illus. Midjourney
0/3
 C 
Sorcery
Choose one or both —
• Put target permanent into its owner’s library third from the top.
• If it's your turn, take three additional upkeep steps after this phase.
Illus. Lorenz Hideyoshi Ruwwe
1 comment
2024-12-19 08:08:57 by Tahazzar
 C 
Enchantment
({CU} can be paid with either {c} or {u}.)
At the beginning of each player's upkeep, you may exile the top card of that player's library.
All Vithian stories begin with an epilogue and end with a prologue.
Illus. Bethesda Softworks
 U 
Enchantment
Sacrifice this enchantment: Exile target nonland permanent until end of turn. You may play it from exile this turn. (You still pay its costs. If you play it, it enters under your control. If you don't play it, return it under its owner's control as the turn ends.)
Illus. deviantart.com/lusidus
 R 
Creature – Nightmare Aetherborn
Whenever this creature deals combat damage to a player, you may put an amnesia counter on any number of target players. For each of those players, if that player didn't have an amnesia counter, at the beginning of that player’s draw step, for as long as they have an amnesia counter, that player exiles cards from the top of their library equal to the number of amnesia counters they have.
Illus. Senecal | DeviantArt.com
1/1
2 comments
last 2024-12-29 11:39:31 by Tahazzar
 C 
Enchantment Creature – Spirit
Delusion 3 (When this enters, you gain 3 life until it leaves.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
In assuring you, it forgets that it was born from your doubts.
Illus. Dimitri Patelis
3/2
1 comment
2025-01-16 10:03:08 by Tahazzar
 C 
Instant
Exile target spell. At the beginning of its controller's next upkeep, that player may cast that card from exile without paying its mana cost.
Reality is merely an illusion. Albeit, a very persistent one.
Illus. Kekai Kotaki
1 comment
2022-02-19 18:27:47 by Tahazzar
 R 
Sorcery
Search your library up to X cards, exile them, then shuffle your library.
For each card exiled this way, draw the bottom card of your library.
Maybe there is wisdom in this insanity?
 U 
Enchantment
At the beginning of combat on each opponent’s turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you or planeswalkers you control this turn.
Illus. Ivan Dubrovskyi
3 comments
last 2024-12-21 21:38:42 by SecretInfiltrator
 R 
Creature – Aetherborn Mystic
{c}: Exile the top card of target player's library. If it’s a creature card, put a +1/+1 counter Starflexion. Otherwise, you may exile Starflexion until end of turn.
Counters remain on Starflexion as it moves to a player's exile zone or to the battlefield.
3/3
3 comments
last 2024-12-23 12:35:41 by Tahazzar
 C 
Creature – Human Mystic
{t}: Look at the top card of each library.
{u}: Exchange the top and bottom card of your library.
"One does not merely foresee the future; one must unmake the past to shape it."
Illus. Harkalé Linaï
1/1
 U 
Sorcery
Look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, exiles it and the top card of their library, then you put a card exiled this way into their hand and the other on the bottom of their library. Otherwise, draw a card.
Illus. Pierre Droal
1 comment
2022-03-16 13:47:06 by Tahazzar
 C 
Instant
 (Choose the value of {x} as you cast this spell. X can be zero.)
Scour X, then draw a card. (For example, if you spend two mana on {x}, look at the top two cards of your library, then put up to one of them either top or bottom of library and exile the rest.)
Illus. Dennis Konstantin Bax
3 comments
last 2024-12-23 12:38:22 by Tahazzar
 U 
Enchantment Creature – Mystic
You may look at the top card of each opponent's library. (You may do this at any time.)
Sacrifice this creature: Exile the top card of target player's library.
Illus. Lee Gibbons
2/3
{3}{{c}{u}}
 
 U 
Creature – Eye
({CU} can be paid with either {c} or {u}.)
{t}: Exile target creature until this creature untaps or leaves the battlefield. (That creature returns under its owner's control.)
Now it sees you. Now it doesn't.
2/2
1 comment
2022-02-19 09:31:17 by Tahazzar
 C 
Enchantment
When this enchantment enters, for each player, you may have that player shuffle all but one target card from their graveyard into their library, then put that card on the bottom.
Delusion 8 (When this enters, you gain 8 life until it leaves.)
Illus. Alex Ruiz
1 comment
2025-01-08 08:06:12 by Tahazzar
 C 
Instant
Exile the top card of target player's library.
Draw the bottom card of your library.
Star light, star bright
The first star I see tonight;
I wish I may, I wish I might,
Have the wish I wish tonight.
—Nursery rhyme
Illus. ChisSweetArt | DeviantArt.com
 R 
Creature – Serpent
At the beginning of your upkeep, exile Abyssal Ouroboros unless you exile the top eight cards of your library.
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Illus. Liiga Smilshkalne
8/8
 C 
Creature – Zombie Spirit
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Whenever this creature deals combat damage to a player, you may exile target card from a graveyard. If you do, each player loses 1 life.
Illus. beeple.artstation.com
1/2
1 comment
2025-01-09 10:01:01 by Tahazzar
{1}{b}
 
 U 
Instant
Pay any amount of life. Scour that much, then draw a card. (To scour that much, look at that many cards from the top of your library, then put up to one of them either top or bottom of library and exile the rest.)
Illus. Jill-Wan (Wan Jinyue) | DeviantArt
1 comment
2025-01-22 15:31:09 by Tahazzar
 C 
Enchantment Creature – Nightmare Cleric
When this creature enters, target opponent chooses a creature they control. Exile it until this creature leaves the battlefield. (That creature returns under its owner's control.)
They call themselves servants of the gods. None dare ask which ones.
Illus. Anato Finnstark
2/3
2 comments
last 2024-12-23 12:29:35 by Tahazzar
 C 
Creature – Nightmare
This creature enters tapped.
To see it is to know fear. To hear it is to know dread. And to feel it is to know that it was always going to catch you.
Illus. Patrick McEvoy
4/6
 U 
Creature – Aetherborn Weird
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Turn a face-up card in exile face down: Dead Spaceomaly gets +2/+2 until end of turn. Activate only once each turn.
Illus. Diana Franco
3/3
1 comment
2023-03-19 14:13:53 by Tahazzar
{{c}{b}}
 
 C 
Creature – Nightmare Insect
({CB} can be paid with either {c} or {b}.)
At the beginning of each end step, if a card was exiled this turn, put a +1/+1 counter on this creature.
It is the lack of sense that makes it tick.
Illus. Adam Burn
1/1
 C 
Enchantment – Aura
Enchant enchantment or planeswalker with mana value 4 or less
Enchanted permanent loses all abilities except for enchant. (It can still be attacked if it's a planeswalker.)
Illus. Glenn Porter
 C 
Creature – Nightmare
Deathtouch
When this creature dies, put up to one target face-up exiled card into its owner's graveyard.
The pull of the grave is irresistible.
Illus. Alexey Egorov
1/1
 C 
Creature – Nightmare Aetherborn
{b}, {t}: Turn target face-up exiled card face down. Add {c}{c}.
The good news is that it can devour your nightmares. The bad news is that it's also likely to consume your hopes and dreams along with them.
Illus. Cloister | DeviantArt.com
2/1
4 comments
last 2024-12-23 12:52:22 by Tahazzar
 R 
Enchantment Creature – Spirit
Delusion 20 (When this enters, you gain 20 life until it leaves.)
Pay 4 life: This creature gains indestructible until end of turn.
"Welcome to my world where we will never die."
Illus. Andrew Jones
4/4
 U 
Creature – Faerie Rogue
Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.
Illus. Liiga Smilshkalne
2/2
1 comment
2022-02-21 14:51:45 by Tahazzar
 R 
Sorcery
Each player puts all face-up exiled cards they own into their graveyard.
Memories decay, but sins remain eternal.
Illus. Kiren Bagchee
 U 
Enchantment
When this enchantment enters, target player exiles two cards from their hand until this enchantment leaves the battlefield.
Lost within, locked without.
Illus. Sebastian Eriksson
{{c}{b}}{{c}{b}}{{c}{b}}
 
 R 
Creature – Nightmare
({C/B} can be paid with either {c} or {b}.)
If combat damage would be dealt to this creature, prevent that damage and exile that many cards from the top of your library.
Illus. Zdzislaw Beksinski
4/1
 C 
Enchantment Creature – Nightmare Eye
Flying
Delusion 8 (When this enters, you gain 8 life until it leaves.)
A sky-bound promise of solace, grounded in the soil of despair.
Illus. Alex Eckman Lawn
2/2
 U 
Enchantment Creature – Nightmare
({C/B} can be paid with either {c} or {b}.)
When this creature enters, target opponent reveals their hand and you choose up to two nonland cards from it. Exile those cards until this creature leaves the battlefield. For as long as those cards remain exiled, their owner may play them. A spell cast this way costs {2} more to cast.
Illus. Trisynine
4/3
 C 
Instant
Target creature gets -1/-1 until end of turn for each card in its controller's graveyard.
"To cast aside is not to heal; to hold on is to suffer."
—Xi-Voxen, Lucid Realizer
Illus. Marius Bota
 R 
Instant
You may {c}{c} rather than pay this spell's mana cost.
As long as this spell is on the stack, you control an opponent. (You see all cards that player could see and make all decisions for the player.)
Illus. Alex Ross
1 comment
2025-01-10 10:33:22 by Tahazzar
{1}{{c}{b}}
 
 C 
Instant
({CB} can be paid with either {c} or {b}.)
Target player exiles all cards from their graveyard, then mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)
"I should scream, but I can’t recall why."
Illus. Liiga Smilshkalne
 U 
Instant
Turn up to any number of target face-up exiled cards face down. Target creature gets -1/-1 for each card turned face down this way.
Illus. Tomasz Jedruszek
 C 
Sorcery
 (Choose the value of {x} as you cast this spell.)
Target player discards a card, then exiles up to X cards of your choice from their graveyard. Each player loses X life. (For example, if you spend {b}{b} on {x}, exile up to two cards from their graveyard and each player loses 2 life.)
Illus. Anato Finnstark
2 comments
last 2025-01-10 12:55:41 by Tahazzar
 C 
Instant
You may pay 3 life and exile a black card from your hand rather than pay this spell's mana cost.
Target creature has base power and toughness 0/0 until end of turn.
Sometimes only in death may one begin to walk the pathless path.
Illus. Diana Franco
 C 
Enchantment
Delusion 4 (When this enters, you gain 4 life until it leaves.)
When Solipsist’s Disdain enters the battlefield, each opponent discards a card, then loses 4 life until Solipsist’s Disdain leaves the battlefield.
Illus. F3LC4T (www.artstation.com/exellero)
 U 
Enchantment
At the beginning of each player’s upkeep, exile the top card of that player's library.
As long as there are twenty or more exiled cards, this enchantment is a 7/7 Nightmare creature in addition to its other types.
"What am I? I am the face that looks back at you from the shadows of your mirror."
Illus. MOracz - DeviantArt.com
 U 
Sorcery
Exile two cards from your graveyard, then look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Illus. Ben Mauro
 R 
Enchantment
If a card or token an opponent owns would be put into exile from anywhere, put it into that player’s graveyard instead.
Finite lives, infinite suffering.
Illus. Daniel Ignacio
4 comments
last 2024-12-23 12:39:29 by Tahazzar
 U 
Enchantment Creature – Nightmare
Delusion 6 (When this enters, you gain 6 life until it leaves.)
Pay 2 life or sacrifice a creature: Exile target card from a graveyard.
Where memories once wandered, now only the unraveling of the past remains, blooming in the fields of emptiness.
Illus. Julio Dionizio
2/1
 R 
Enchantment Creature – Nightmare Spider
If this creature would deal damage to a creature, instead exile that creature until this creature leaves the battlefield.
At the beginning of each player’s upkeep, that player chooses a creature they control. This creature deals 1 damage to that creature.
Illus. Kathryn June
1/4
 C 
Creature – Human Mystic
{1}: Turn target face-up exiled card face down. Target creature can't block this creature this turn.
That which is drawn into the darkness between realms is neither destroyed nor preserved—it is simply hidden.
Illus. Kiren Bagchee
4/2
 M 
Enchantment
If you would lose the game for having 0 or less life, instead shuffle What Dreams May Come into your library. If you do, exile the top ten cards of your library, then your life total becomes 10.
Illus. Mark Maxwell
 C 
Instant
Exile target colorless permanent. (Lands are colorless.)
An answer for the ineffable, a solvent for the indestructible.
Illus. Laura "Pelick" Siadak
 U 
Sorcery
Add two mana in any combination of types. Spend this mana only to cast spells from exile or activate abilities of exiled cards.
Until end of turn, you may play a face-up exiled card you own that was exiled this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Illus. Michael C. Turner
 R 
Creature – Beast
{r}, Exile the top ten cards of your library: This creature deals 2 damage to any target.
A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail.
Illus. Jeff Easley
4/5
{x}{r}
 
 C 
Sorcery
 (Choose the value of {x} as you cast this spell.)
Blaze deals X damage to any target. (For example, if you spend {r}{r} on {x}, this spell deals 2 damage.)
Fire never dies alone.
Illus. Eldar Akmanaev
1 comment
2022-02-23 15:43:12 by Tahazzar
 U 
Instant
Search your library for a card, exile it, then shuffle. You may play that card this turn. A spell cast this way costs {1}{c} more to cast and can be cast as thought it had flash. (It can be cast any time you could cast an instant.)
Illus. Alex Petruk
 C 
Creature – Spirit
Whenever you play a card from exile, this creature deals 2 damage to each opponent.
When the void yawns wide, it dances with jaws of fire and fangs of light.
Illus. Evgenia Borisova
1/3
1 comment
2025-01-21 14:32:58 by Tahazzar
 C 
Sorcery
Exile the top three cards of your library. Until end of turn, you may play one of the cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Illus. Liiga Smilshkalne
 U 
Creature – Spirit Drake
Flying; dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
{r}, Exile a card from your graveyard: This creature gets +1/+0 until end of turn.
Illus. Nicholas Cloister
2/2
{{c}{r}}
 
 C 
Sorcery
({CR} can be paid with either {c} or {r}.)
Each player exiles the top two cards of their library. You may play land cards exiled this way this turn. (You can play a land this way only if you have an available land play remaining.)
Illus. George Atherton
 U 
Creature – Bird
Flying
Spells that target Flamboyant Fowl cost {1} less to cast.
Spells that target other creatures cost {1} more to cast.
Illus. Topelune (Elsa D)
1/1
 C 
Creature – Aetherborn
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Under the constant turmoil of ever shifting identities, few of the Aetherborn ever find their true calling in the world.
Illus. Kei Tawara
1/2
 U 
Enchantment
Creatures you control have dreamwalk. (They can't be blocked by untapped creatures. Tapped creatures can block them.)
"It is by no means an irrational fancy that, in a future existence, we shall look upon what we think our present existence, as a dream."
—Edgar Allan Poe
 C 
Creature – Aetherborn Mystic
You may exile a red card from your hand rather than pay this spell's mana cost.
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Illus. Carlos Quevedo
3/2
 U 
Creature – Human Mystic
{r}, {t}: Target creature gains dreamwalk until end of turn. (It can't be blocked by untapped creatures. Tapped creatures can block it.)
"You’re waiting for a ship . . ."
1/1
 C 
Creature – Eye Weird
{2}{r} or {c}: Look at the top card of your library. You may exile that card. If you do, Rapid Eye Mediary gets +2/+0 until end of turn.
It gazes into the unknown, and the unknown flinches first.
Illus. Alicia Feng
0/5
 U 
Instant
({CR} can be paid with either {c} or {r}.)
Choose one—
• Choose target permanent. Spells that target it cost {3} less to cast this turn.
• Target creature gains dreamwalk until end of turn.
• Choose target face-up exiled card that was exiled this turn. You may play it from exile this turn. (You still pay its costs.)
Illus. Adam Scott Miller
 R 
Instant
(Choose the value of {x} as you cast this spell. {CR} can be paid with either {c} or {r}.)
Exile the top X cards of your library.
You may cast up to X face-up exiled nonland cards you own with total mana value X or less that were exiled this turn without paying their mana costs.
Illus. pindurski
 C 
Instant
Choose one —
• Add {c}{c}{c}{c}.
• Add {w}{u}{b}{r}{g}. Spent this mana only on costs that contain {x}.
"To know the strength of all five colors of mana—and the singularity beneath them."
—Nothalve creed
Illus. Laura "Pelick" Siadak
{{c}{r}}{{c}{r}}
 
 C 
Creature – Nightmare Aetherborn
({CR} can be paid with either {c} or {r}.)
You may cast this spell from exile if it was exiled this turn. (You still pay its costs.)
This creature enters tapped.
Aetherborn in long entrapment become so out of touch reality that they can ignore the fundamental laws of space and time.
Illus. James Koehnline
2/2
 M 
Legendary Enchantment
Discard a card: Exile the top card of your library.
Once during each of your turns, you may play a face-up card from exile that was exiled this turn. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Illus. Liiga Smilshkalne
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, exile the top two cards of your library. Until end of turn, you may play nonland cards exiled this way
Illus. Nello Shep
 R 
Creature – Spirit
You may cast this spell from exile if it was exiled this turn. (You still pay its costs.)
Flying, haste
At the beginning of the end step, sacrifice Wandering Flames.
Illus. hayizuaficus.artstation.com
1/1
 C 
Creature – Insect
Flash (You may cast this spell any time you could cast an instant.)
Exile Anamnectile: Put up to one target card from your graveyard into your library second from the top.
Illus. Fabián Jiménez
2/1
{{c}{g}}
 
 C 
Creature – Plant Mystic
({CG} can be paid with either {c} or {g}.)
{t}: Exile the top card of target player's library. If that card is a land, add {c}{c}.
The boundlessly complex cosmos cannot be perceived by the five feeble senses alone the normal mortal men possess.
Illus. Inka Essenhigh
0/1
 R 
Enchantment Creature – Spirit
Creatures blocking or blocked by Cosmos Force have base power 0.
Cosmos Force has centering X, where X is the number of permanents you control. (After your draw step, distribute X temporary +1/+1 counters among creatures you control that are removed when the turn ends.)
Illus. Benjamin Cehelsky
0/1
 C 
Enchantment
{t}: Each player puts an artifact or enchantment they control on the bottom of its owner’s library.
"It's time to let go."
Illus. Cyril Rolando
 C 
Creature – Human Mystic
Centering 2 (After your draw step, distribute two temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
To know thyself is to know the gods.
Illus. Pierre-Alain D. | 3mmi Design
1/1
 C 
Enchantment
Centering 1 (After your draw step, put a temporary +1/+1 counter on a creature you control that's removed as the turn ends.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
Illus. Bret Malley
 U 
Instant
Choose one —
• Until end of turn, target enchantment becomes a creature with base power and toughness 3/3 in addition to its other types.
• Target creature gains awareness until end of turn. (Effects that say it can’t block another creature don’t apply.)
• Draw the bottom card of your library.
 U 
Creature – Manatee
When Fragmented Manatee dies, add {c}{c}{c} at the beginning of your next main phase.
"Time, like life itself, has no inherent meaning. We give our own meaning to time as to life."
—Jonathan Lockwood Huie
3/3
 U 
Enchantment
{x}: From Formless Matter becomes a X/X Aetherborn creature with awareness in addition to its other types until end of turn. (Effects that say it can't block another creature don't apply. It's still an enchantment.)
 U 
Enchantment Creature – Nymph
This creature gets +1/+1 for each nonland permanent you control that’s colorless and/or enchantment.
In her care, even the lifeless find purpose, and the unseen becomes strength.
Illus. Kiren Bagchee
0/0
 U 
Instant
Search your library for a card with {0} or {x} in its mana cost, reveal it, then shuffle and put the card on top.
There is everything and there is nothing. There is no in-between.
Illus. Cameron Gray
1 comment
2022-02-19 08:08:22 by Tahazzar
 R 
Sorcery
You may pay {0} rather than pay the mana cost of the next nonland card you cast this turn. If that spell contains {x} in its costs, X is 5.
To go beyond the wheel is to go beyond its limitations.
Illus. arisechicken117 (Kevin) | DeviantArt.com
1 comment
2022-02-19 08:18:13 by Tahazzar
 M 
Enchantment
You may cast nonland cards as though they had flash.
You may play face up cards you own from your graveyard, from exile and from outside the game.
"I am eternally present—here and everywhere; now and always."
 U 
Creature – Serpent
At the beginning of your upkeep, put a card in a graveyard on the bottom of its owner's library. If you can't, put Ouroboros Hatchling on the bottom of its owner's library.
2/1
 C 
Creature – Hecatoncheires
Awareness (Effects that say this creature can't block another creature don't apply.)
Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
Illus. MrDinu | DeviantArt.com
7/7
1 comment
2025-01-25 17:18:11 by Tahazzar
 C 
Creature – Dryad
Defender (This creature can't attack.)
Centering 4 (After your draw step, distribute four temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
In her care, the wilds breathe as one.
Illus. Laura "Pelick" Siadak
2/3
 U 
Creature – Human Mystic
Awareness (Effects that say this creature can't block another creature don't apply.)
Centering 3 (After your draw step, distribute three temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Creatures you control with +1/+1 counters on them have trample and vigilance.
Illus. Brady Gurley
0/4
 R 
Creature – Serpent
Costs you pay that contain {x} cost up to {4} less.
In the formless disorder that surrounds the orderly world, the wheels of prophecy e’er turn. At the crossroad of past, present and future—the Ouroboros is yet to find its end.
6/4
 C 
Instant
Until end of turn, target non-Aura enchantment you control becomes a 5/5 enchantment creature.
“The quiet become the bold, the forgotten become the mighty.”
—Nothalve creed
Illus. Robert Venosa
 C 
Creature – Aetherborn Mystic
When this creature enters, you may reveal a basic land card you own from outside the game or choose a face-up basic land card you own in exile. Put that card into your hand.
Born of the heavens, yet its heart beats for untrodden soil and forgotten roots.
Illus. Alexandr Elichev
2/2
1 comment
2025-01-17 11:26:05 by Tahazzar
 U 
Enchantment
Centering 2 (After your draw step, distribute two temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Creatures you control with +1/+1 counters on them have deathtouch.
Illus. Sebastian Eriksson
 R 
Legendary Creature – Aetherborn Mystic
Centering 2 (After your draw step, distribute two temporary +1/+1 counters among creatures you control that are removed as the turn ends.)
Each centering ability on sources you control triggers an additional time at the beginning of each opponent's upkeep.
1/1
 C 
Creature – Aetherborn Dryad
Vigilance
{x}, Remove X +1/+1 counters from among permanents you control: Scour X (Look at the top XASWORDS cards of your library, then put up to one of them either top or bottom of library and exile the rest.).
Illus. Egor Samolyuk
3/4
4 comments
last 2024-12-23 13:01:37 by Tahazzar
 C 
Sorcery
You may pay {1}{g} rather than pay this spell's mana cost if it targets a permanent with flying or dreamwalk.
Destroy target noncreature, nonland permanent.
What rises without bounds is doomed to crash.
Illus. Jean-Dominique Lavoix-Carli
 C 
Enchantment Creature – Mystic
{c}: Add one mana of any color. Activate only once each turn.
{4}{u}: Put target face-up exiled card on the bottom of its owner's library.
Its radiance leaves a trail to the lost that’s unseen but not unfelt.
Illus. Victor Garcia
1/2
 C 
Instant
 (Choose the value of {x} as you cast this spell.)
Target creature you control has base power and toughness each equal to twice the X until end of turn. (For example, if you spend four mana on {x}, that creature becomes 8/8.)
Illus. Alex Gray
{2}{{c}{w}}{{c}{u}}
 
 M 
Legendary Planeswalker – Zolevi
+1: Target player exiles the top card of their library. Draw the bottom card of your library.
-3: Put target permanent into its owner's library third from the top.
-9: Cast any number of nonland cards from exile without paying their mana costs.
4
 M 
Legendary Planeswalker – Zaris
+2: You may return a permanent you own to your hand. If you do, add {c}.
+1: You gain 4 life until Zaris laves the battlefield.
-4: Each player puts all artifacts and enchantments they own on the bottom of their library in any order.
3
 R 
Enchantment Artifact
You may play face-up basic land cards you own from exile.
You're never so lost that it can’t guide you home.
Illus. Marcel Mercado
1 comment
2022-11-23 06:26:02 by Tahazzar
 U 
Land
{t}: Add {c}.
{t}, Pay 1 life, Sacrifice this land: You may reveal a basic land card you own from outside the game or choose a face-up basic land card you own in exile. Put that card onto the battlefield tapped.
Illus. Ryan Lowe

Show frames: C W U B R G M A L

Show rarities: C U R M

Or view by sections


Limbosis: the Sixth Circle: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Themes | TODO designs