Edekarlan, Torn Between Sky and Sea
Edekarlan, Torn Between Sky and Sea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Story: To Find a Phoenix |
Showing 41 of 41 Red cards
Go to section: White (42) Blue (42) Black (41) Red (41) Green (42) Multicolour (22) Artifact (13) Land (6)
Show rarities: C U R M
Deal 2 damage to target creature or planeswalker. When a permanent that was dealt damage this was is put into a player's graveyard this turn, create a an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Gain control of target creature until end of turn. Untap that creature. If target creature is Aquatic, it becomes Aerial until end of turn. If target creature is Aerial, it becomes Aquatic until end of turn. It gains haste until end of turn.
Haste
At the beginning of your endstep, return Cassarn Plunderer to your hand and create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Whirlpool – 1 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 1 or less leaves the same way.)
At the beginning of your endstep, return Cassarn Plunderer to your hand and create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Whirlpool – 1 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 1 or less leaves the same way.)
2/1
Haste
Gust- Whenever Condari Shrieker attacks and isn't blocked, you may sacrifice it. If you do, that player exiles their hand until the beginning of your next upkeep.
Gust- Whenever Condari Shrieker attacks and isn't blocked, you may sacrifice it. If you do, that player exiles their hand until the beginning of your next upkeep.
3/3
Destroy target land. Then, put a Sky counter on up to one target creature for each land in that player's graveyard.
There's a reason land is rare on Edekarlan.
Target creature you control gets +3/+0 until end of turn. If an Aerial creature was targeted this way, put a Sky counter on it.
Eclipse Herald enters the battlefield with a Sky counter on it.
At the beginning of your upkeep, each opponent exiles X cards from their hand until end of turn, where X is the number of Sky counters on Eclipse Herald.
At the beginning of your upkeep, each opponent exiles X cards from their hand until end of turn, where X is the number of Sky counters on Eclipse Herald.
3/3
Enchant land
Whenever you cast an instant or sorcery, enchanted land becomes 1/1 colorless Elemental until end of turn. It's still a land.
Enchanted creature has "Whenever you cast an aerial instant or sorcery, this creature gets +1/+1 until end of turn."
Whenever you cast an instant or sorcery, enchanted land becomes 1/1 colorless Elemental until end of turn. It's still a land.
Enchanted creature has "Whenever you cast an aerial instant or sorcery, this creature gets +1/+1 until end of turn."
At the beginning of your endstep, if an opponent didn't lose life this turn, you may sacrifice Feather Parasite. If you do, deal 3 damage to any target and put a Sky counter on up to one target creature.
2/1
Put a Sky counter on each aerial creature you control.
Until end of turn, whenever an aerial creature becomes the target of a spell or ability an opponent controls, deal 1 damage to that opponent.
Until end of turn, whenever an aerial creature becomes the target of a spell or ability an opponent controls, deal 1 damage to that opponent.
First strike
Whenever a creature dealt damage by Frenzied Shark dies, you may pay . If you do, create a an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Whenever a creature dealt damage by Frenzied Shark dies, you may pay . If you do, create a an aquatic 0/1 colorless Water token with "This creature can't attack or block."
2/1
Until end of turn, target creature gains Menace and "Whenever this creature deals combat damage to a player, exile the top two cards of your library. Until the end of your next turn, you may play land and Aerial cards exiled this way for less."
Tap an untapped Water token: Aquatic creatures you control get +1/+0 until end of turn.
: Geothermal Dragon gains menace and trample until end of turn.
: Geothermal Dragon gains menace and trample until end of turn.
5/4
Destroy all artifacts. Then, deal X damage to each opponent where X is the number of artifacts destroyed this way. If any aquatic artifacts were destroyed this way, deal twice X damage to each opponent and each planeswalker they control instead.
Herald of the Heavens enters the battlefield with a sky counter.
Whenever you cast an aerial instant or sorcery, Herald of the Heavens deals X damage to each opponent and planeswalker they control, where X is the number of sky counters on Herald of the Heavens.
Whenever you cast an aerial instant or sorcery, Herald of the Heavens deals X damage to each opponent and planeswalker they control, where X is the number of sky counters on Herald of the Heavens.
2/4
Whenever Horizon Brutalizer deals combat damage to a player, Horizon Brutalizer gains a Sky counter.
Remove a Sky counter: Until end of turn, damage can't be prevented and players can't gain life.
Remove a Sky counter: Until end of turn, damage can't be prevented and players can't gain life.
2/3
Deal 3 damage to any target. Permanents targeted this way lose indestructible until end of turn.
Lightning can strike and kill anything.
: Deal 1 damage to any target.
: Target creature that was dealt damage this turn gets +3/+0 until end of turn.
: Target creature that was dealt damage this turn gets +3/+0 until end of turn.
1/2
When Long-Trident Knight enters the battlefield, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Sacrifice a Water token: Until end of turn, whenever Long-Trident Knight become blocked, Long-Trident Knight deals 2 damage to target player.
Sacrifice a Water token: Until end of turn, whenever Long-Trident Knight become blocked, Long-Trident Knight deals 2 damage to target player.
2/3
When Memory Keeper enters the battlefield you may sacrifice five Water tokens. If you do, return target instant or sorcery from your graveyard to your hand.
Kunissian arcanists sought to relive their days gone of glory under the service of the Queen of the Deep.
3/3
, Sacrifice Metal-Breaker Arthropleura: Destroy target artifact.
From the sky or sea, metal is disliked by arthropleura.
1/1
As an additional cost to cast Open Possibilities, sacrifice a land and discard two cards.
Draw four cards.
Draw four cards.
Whenever you cast an aquatic noncreature spell, up to one target Water token you control becomes a 1/1 aquatic Fish with haste.
2/2
Pincer Guardian gets +1/+0 for each Water token you control.
Sacrifice a Water token: Pincer Guardian gains first strike until end of turn.
Sacrifice a Water token: Pincer Guardian gains first strike until end of turn.
King Tralc called on every warrior he could to protect him, trained or beast.
2/2
Creatures you control get +2/+0 until end of turn.
If an aquatic source you control would deal damage to an aerial permanent this turn, it deals double that damage to that permanent instead.
If an aquatic source you control would deal damage to an aerial permanent this turn, it deals double that damage to that permanent instead.
"You squabble with each other while the enemies above have united together. I ask you, whose blood should be shed?" -Veerpal
Whenever an opponent casts a creature spell, each other player may reveal cards from the top of their library until they reveal an instant or sorcery spell. Each player may cast that instant or sorcery spell as if it had flash for less. Put all other cards revealed this way on the bottom of their owner's library in a random order.
Haste
Whenever you cast a sorcery spell, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Whenever you cast a sorcery spell, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
None from the sky understand the esoteric art of reading spilled blood.
1/1
When Reflecting Madness enters the battlefield create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Whenever a creature you control deals combat damage to player, you may sacrifice a Water token. If you do, discard a card, then draw a card.
Whenever a creature you control deals combat damage to player, you may sacrifice a Water token. If you do, discard a card, then draw a card.
Whenever Ripper Ctenospondylus attacks, you may put a sorcery card from your graveyard on the bottom of your library. If you do, Ripper Ctenospondylus gets +2/+0 and gains menace until end of turn.
2/4
As an additional cost to cast Scalding Stream, you may sacrifice any number of Water tokens.
Until end of turn, blue spells cast by opponents gain "This spell deals 2+X damage to its controller, where X is the number of Water tokens sacrificed."
Until end of turn, blue spells cast by opponents gain "This spell deals 2+X damage to its controller, where X is the number of Water tokens sacrificed."
As an additional cost to cast Sea of Possibility, discard a card.
Draw two cards. If you discarded an aquatic card to cast Sea of Possibility, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Draw two cards. If you discarded an aquatic card to cast Sea of Possibility, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Seconding Dagger is aerial, copy and instant or sorcery spell you cast that targets the equipped creature.
As long as Seconding Dagger aquatic, whenever equipped creature attacks, create a token copy of it tapped and attacking with "Exile this creature at the beginning of the next endstep."
Equip
As long as Seconding Dagger is aerial, copy and instant or sorcery spell you cast that targets the equipped creature.
As long as Seconding Dagger aquatic, whenever equipped creature attacks, create a token copy of it tapped and attacking with "Exile this creature at the beginning of the next endstep."
Equip
When Spearbeak enters the battlefield, target Aquatic creature can't block until end of turn.
Few live long enough to see the pterosaurs have trouble eating their prey after impaling it.
3/2
Target creature gets +1/+0 and gains first strike until end of turn. If that creature has three or more Sky counters on it, it gets +1/+0 and gains doublestrike until end of turn instead.
Haste
Gust- Whenever Twin Feather Shaman attacks and isn't blocked, you may sacrifice it. If you do, copy the next instant or sorcery spell you cast.
Gust- Whenever Twin Feather Shaman attacks and isn't blocked, you may sacrifice it. If you do, copy the next instant or sorcery spell you cast.
3/3
Haste, trample
At the beginning of your endstep, sacrifice Vent Elemental.
Whirlpool – 3 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 3 or less leaves the same way.)
At the beginning of your endstep, sacrifice Vent Elemental.
Whirlpool – 3 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 3 or less leaves the same way.)
Not everything released from the plane's core will cool and harden, but it will fight.
4/1
Destroy target artifact. If an aerial artifact was destroyed this way, you may pay . If you do, destroy up to one other target artifact or nonbasic land.
Haste, trample
When Wavecrush Warheart enters the battlefield, sacrifice all Water tokens you control. If you sacrificed one or more tokens this way, create a colorless X/X aquatic Elemental token with haste and trample, where X is the number of tokens sacrificed this way.
When Wavecrush Warheart enters the battlefield, sacrifice all Water tokens you control. If you sacrificed one or more tokens this way, create a colorless X/X aquatic Elemental token with haste and trample, where X is the number of tokens sacrificed this way.
4/3
Whenever a creature blocks a creature you control with a Sky counter on it, Winged Snapper deals 1 damage to that creature.
: Winged Snapper gains a Sky counter.
: Winged Snapper gains a Sky counter.
1/1
Deal 5 damage to target creature. When that creature dies this turn, you may remove 3 Sky counters and sacrifice 3 Water tokens. If you do, deal 5 damage to that creature's controller and five damage to all planeswalkers that player controls.
Go to section: White (42) Blue (42) Black (41) Red (41) Green (42) Multicolour (22) Artifact (13) Land (6)
Show rarities: C U R M
Edekarlan, Torn Between Sky and Sea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Story: To Find a Phoenix |
2022-01-19 06:56:59 by SecretInfiltrator