Edekarlan, Torn Between Sky and Sea
Edekarlan, Torn Between Sky and Sea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Story: To Find a Phoenix |
Showing 42 of 42 Green cards
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Show rarities: C U R M
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Enchanted creature has "Whenever this creature deals combat damage to a player, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Target creature you control gains hexproof until end of turn. If that creature is aerial, it gains "this creature can't be blocked by creatures with a power of 2 or less until end of turn."
Remove a Sky counter from Cloud-Eater Tapinocephalus: Untap target land.
Cloud-Eaters' size alone has stopped any sky kingdoms from forming in the Orkansi Gas Gardens of the southern hemisphere.
5/5
Enchant creature
When Cyclonic Pressure enters the battlefield, put a Sky counter on the creature Cyclonic Pressure enchants. Enchanted creature gets +X/+X, where X is the number of Sky counters on it and has "All creatures able to block the enchanted creature must do so."
When Cyclonic Pressure enters the battlefield, put a Sky counter on the creature Cyclonic Pressure enchants. Enchanted creature gets +X/+X, where X is the number of Sky counters on it and has "All creatures able to block the enchanted creature must do so."
Target creature you control gets +1/+0 and fights target creature you don't control. When a creature with a Sky counter you control is targeted this way, that creature gains indestructible until end of turn.
Birds may not live underwater, but they can take a dive to hunt.
Whenever Dominating Machimosaurus leaves the battlefield, destroy up to two target artifacts or enchantments.
Whirlpool – 8 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 8 or less leaves the same way.)
Whirlpool – 8 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 8 or less leaves the same way.)
7/7
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Dunk's Vortex can target creatures with hexproof as if they didn't have hexproof.
Target creature you control fights target creature with hexproof.
Target creature you control fights target creature with hexproof.
Nothing can hide from a dunkleosteus's swallowing bite.
Trample
All creatures with a power of 2 or less able to block Dunkleosteus do so.
All creatures with a power of 2 or less able to block Dunkleosteus do so.
If it lives, it's dunk food.
9/9
Until end of turn, X target permanents you control gain indestructible and "When a spell or ability an opponent controls causes this permanent to be sacrificed, gain 2 life and draw a card."
Gust- Whenever Flight Sustainer attacks and isn't blocked, you may sacrifice it. If you do, return target aerial creature or aerial enchantment from your graveyard to your hand.
2/3
As an additional cost to cast Gift of the Gas Gardens, remove any number of sky counters from creatures you control.
Until end of turn, creatures you control gain "Whenever this creature deals combat damage to a player or planeswalker, untap target land you control." If you removed three or more sky counters this way, creatures you control gain Ward until end of turn. IF you removed five or more sky counters this way, draw two cards.
Until end of turn, creatures you control gain "Whenever this creature deals combat damage to a player or planeswalker, untap target land you control." If you removed three or more sky counters this way, creatures you control gain Ward until end of turn. IF you removed five or more sky counters this way, draw two cards.
When Gullet Stalker enters the battlefield, Gullet Stalker deals damage equal to its power to each creature with hexproof.
Creatures living on the little bits of land tend to be clever generalists.
5/5
Whenever a land enters the battlefield under your control, put a Sky counter on Horizon Scout.
"Pressure, oncoming storms, dragons- there's a lot to keep watch of wherever you soar." -Vakkarien, Forecast Surveyor
2/2
When Hydropower Tactician enters the battlefield, create two aquatic 0/1 colorless Water tokens with "This creature can't attack or block."
Whenever another aquatic creature enters the battlefield under your control, you may tap two untapped Water tokens you control. If you do, target aquatic creature you control gets +2/+2 until end of turn.
Whenever another aquatic creature enters the battlefield under your control, you may tap two untapped Water tokens you control. If you do, target aquatic creature you control gets +2/+2 until end of turn.
1/3
At the beginning of each upkeep, you may sacrifice a Water token. If you do, Irriti Guardian gets +2/+2 until end of turn.
The Irriti Mangroves' ecosystem is the most priceless treasure of the Shaurchi Republic.
2/2
At the beginning of your upkeep you may remove a Sky counter from a creature you control and sacrifice a Water token. If you do, you may put a land from your hand onto the battlefield.
Destroy target artifact or enchantment. If an aerial or aquatic permanent was destroyed this way, target non-aerial, non-aquatic creature you control gets +2/+2 until end of turn.
Whenever you create a Water token, Lissarn Death Arms gets +1/+1 until end of turn.
As long as Lissarn Death Arms's power is 10 or greater, Lissarn Death Arms has deathtouch, haste, trample, vigilance, and ward .
As long as Lissarn Death Arms's power is 10 or greater, Lissarn Death Arms has deathtouch, haste, trample, vigilance, and ward .
"They say only ghosts swim the Lissarn ocean." -Prucz, Nomad Swimmer
8/8
When Mangrove Gardener enters the battlefield, you may tap three Water tokens. If you do, draw a card, then put a land from your hand onto the battlefield tapped.
3/1
Search your library for a creature with a power of 4 or greater and add it to your hand, the shuffle. If you control a creature with a power of 4 or greater, gain 4 life.
+2: Up to one target creature gets +3/+3 until end of turn.
-4: Draw a card for each creature you control with a power of 4 or greater.
-10: You get an emblem with "Each creature you control has a base power and toughness of 8."
-4: Draw a card for each creature you control with a power of 4 or greater.
-10: You get an emblem with "Each creature you control has a base power and toughness of 8."
5
Create an aquatic 0/1 colorless Water token with "This creature can't attack or block." Then, look at the top X cards of your library, where X is the number of Water tokens you control. You may reveal a creature from among them and put it on the top of your library. Put all other cards on the bottom of your library in a random order.
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
At the beginning of your endstep, if Mysterosuchus is aquatic, destroy up to one target artifact.
At the beginning of your endstep, if Mysterosuchus is aerial, destroy up to one target enchantment.
At the beginning of your endstep, if Mysterosuchus is aquatic, destroy up to one target artifact.
At the beginning of your endstep, if Mysterosuchus is aerial, destroy up to one target enchantment.
5/5
Gust- Whenever Nesting Meganeura attacks and isn't blocked, you may sacrifice it. If you do, create two token copies of Nesting Meganeura.
4/4
Trample, vigilance
Gust- Whenever Orkansi Hermit attacks and isn't blocked, you may sacrifice it. If you do, put any number of lands with different names from your hand onto the battlefield tapped.
Gust- Whenever Orkansi Hermit attacks and isn't blocked, you may sacrifice it. If you do, put any number of lands with different names from your hand onto the battlefield tapped.
2/2
Enchant creature
Enchanted creature gets +3/+3 and can't be blocked by creatures with a power of 2 or less.
Enchanted creature gets +3/+3 and can't be blocked by creatures with a power of 2 or less.
Mokui needed a friend who could stand with him in the depths of the ocean while they gazed through clouds.
Whenever Razortooth Eugeneodont attacks, you may sacrifice a Water token. If you do, Razortooth Eugeneodont gains trample until end of turn.
Known as the Wheel of Pain, Shaurchi inquisitors break any potential spies with eugeneodonts, before feeding the fish.
4/4
Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Until end of turn, target creature gets +2/+2 and gains "This creature can't be blocked by creatures with a toughness less than the number of Water tokens you control."
Until end of turn, target creature gets +2/+2 and gains "This creature can't be blocked by creatures with a toughness less than the number of Water tokens you control."
Enchant land
Enchanted land has "Sacrifice a Water token: Untap this land."
Enchanted land has "Sacrifice a Water token: Untap this land."
Vanseeli shamans believe that the plane is on their, giving them more bounteous ecosystems.
Each creature you control gets +1/+1 for each Sky counter on it and gains trample until end of turn.
The Sky's violent fury isn't limited to tornadoes.
When Swarm of Flies enters the battlefield, you may remove XX Sky counters from any number of creatures you control.
When Swarm of Flies enters the battlefield, create X token copies of Swarm of Flies.
When Swarm of Flies enters the battlefield, create X token copies of Swarm of Flies.
1/1
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Tanid Island Survivalist is Aquatic, Tanid Island Survivalist gets +1/+1.
As long as Tanid Island Survivalist is Aerial, Tanid Island Survivalist has ": Add ."
As long as Tanid Island Survivalist is Aquatic, Tanid Island Survivalist gets +1/+1.
As long as Tanid Island Survivalist is Aerial, Tanid Island Survivalist has ": Add ."
1/2
Prevent all combat damage that would be dealt this turn.
Put a Sky counter on up to one target creature.
Put a Sky counter on up to one target creature.
Thicker than any eye can see through, the scent of ozone overpowering any smell, fog can halt any creature's intentions.
Sacrifice X Water tokens,: Create an X/X aquatic colorless Elemental token.
When Lord Tarthy and the cloud fortress Makalane fell, all the sky civilizations accepted Paulina as the true Sky Queen.
3/3
Trample
When Titanomaw dies, distribute 5 Sky counters on among any number of target creatures.
When Titanomaw dies, distribute 5 Sky counters on among any number of target creatures.
Titanomaws have swallowed lesser cloud kingdoms, and their floating bodies have born new kingdoms.
5/5
Whenever a creature you don't control with hexproof enters the battlefield, target aerial creature you control deals damage equal to its power to that creature.
The bigger the beak, the less precision necessary- something will end up in the titanomaw's mouth.
Whenever Vanseeli Glyphbreaker attacks, you may sacrifice two Water tokens. If you do, destroy target artifact or enchantment. If that target is aerial, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
4/3
Return target up to one target artifact, creature, enchantment, and planeswalker card from your graveyard to your hand. For each aquatic permanent added to your hand this way, create two aquatic 0/1 colorless Water tokens with "This creature can't attack or block."
When Wild Water Raider enters the battlefield, draw a card.
Whirlpool 2 – (When this creature leaves the battlefield, you may pay 2. If you do, target creature with mana value or less leaves the same way.)
Whirlpool 2 – (When this creature leaves the battlefield, you may pay 2. If you do, target creature with mana value or less leaves the same way.)
3/3
Trample
Gust- Whenever Yar Peaks Ranger attacks and isn't blocked, you may sacrifice it. If you do, name a land type. Until end of turn, lands of that type may add mana of any color.
Gust- Whenever Yar Peaks Ranger attacks and isn't blocked, you may sacrifice it. If you do, name a land type. Until end of turn, lands of that type may add mana of any color.
3/3
Go to section: White (42) Blue (42) Black (41) Red (41) Green (42) Multicolour (22) Artifact (13) Land (6)
Show rarities: C U R M
Edekarlan, Torn Between Sky and Sea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Story: To Find a Phoenix |
last 2022-02-16 06:31:37 by SecretInfiltrator