Edekarlan, Torn Between Sky and Sea: Recent Activity
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Mechanics | Skeleton | Story: To Find a Phoenix |
Recent updates to Edekarlan, Torn Between Sky and Sea: (Generated at 2024-05-05 06:22:40)
OMG! It's actual mechanical identity! Aerial prefers noncreatures, aquatic prefers creatures. Makes sense since one features counters and the other creature tokens - though the counters mostly go on creatures. Only go on creatures? I'd have to check.
I'm rather skeptical about Aquatic/Aerial supertypes all in all to the point where I feel uncomfortable even commenting on them. Do they carry some sort of inherent mechanical baggage with them or are they used more like markers in the vein of typical creature types and such?
The mechanics page of this set does nothing to explain what these Aquatic and Aerial super types are or what purpose they server. I would recommend adding a paragraph or two about them in there.
I was about to drop this post on a card but it's more appropriate here. Looking at the past commentary on this page, it seems like these questions have already been brought up to some extent previously, which IMO reinforces the need to address them in the set's mechanics page.
1/2 to 2/3
Can I say "creature's ability" to refer to both activated or triggered abilities that would cost mana or do I need to specify out "activated or triggered ability"?
No, I didn't really think this out as far as what each supertype faction does, mostly going for top-down ideas for individual cards.
I have had aquatic trade in Water tokens for big stuff (Tidespout Caller, Wavecrush Warheart, and Water Shaper), but I haven't made any big payoffs yet for Sky counters. Red Dawn Prophet and probably/maybe? Wonder Stream are the only cards with big payoffs for Sky counters.
There are no draft archetypes. I was feeling conservative on doublestrike since a number of aerial creatures already enter with Sky counters. As the set continues, the number of counters for doublestrike is something that should be looked at.
"Destroy target creature with hexproof." to "Target creature you control fights target creature with hexproof."
I did feel weird about hating hexproof, since green feels like the secondary color for hexproof.
I didn't think about green being able to hate fliers out of other colors. Since this already is already doing something very uncommon or outright abnormal, if fighting feels closer, then I will change it.
Destroy target aerial creature in green would be even more of a color pie break than Beast Within.
"all creatures" to "all creatures you control." I never meant to punish the opps with this design
Windfall is a good thematic justification to make something aerial and different.
I like anti-menace or anti-evasion in green better than your other card that wants to be anti-hexproof. It makes sense to have a reach-variant in your set that stops another evasion mechanic than flying.
Unfortunately you have sky counters, because using ability counters and making ability-matters an axis of this set would actually help with less parasitic deigns.
Is there any mechanical identity to aquatic and aerial beyond one using tokens, the other using counters and flying (and gust deriving from aerial access to flying).
Is one of the better at card filtering, or tapping? Does one go wide, one go tall? Is one more aggro, the other more contoling? Does one do more ETB effects, while the other does death triggers?
If all you have is sky counters, every card design + set mechanic uses sky counters.
Anti-flying is not anti-blue, it's anti-mechanic-everyone-but-green-has.
It's weird that you end up choosing a keyword ability green has access to. Green used to have Hurricane-style effects because it had a natural immunity to it, plus it served as a companion solution to flying threats next to reach.
Hexproof on the other hand is a green tool, not something green is usually concerned about. I feel Hornet Sting was better thought-out and color pie appropriate at least threatening small utility creatures that avoided combat, contrasting with green's big size and creature-based solutions.
If you made this a fight spell as has been suggested, it would be in-pie, so I'm all for it. But even then you really wouldn't have found an appropriate Aerial Predation replacement, because you didn't search for a characteristic that is like flying: Distinctly nongreen, but also something green wants to deal with in a match-up in this environment.
Speaking of that card... wouldn't the correct approach in this set be "Destroy target aerial creature"?
Is there a system to whether a color wants to go wide or go tall with sky counters? Draft themes?
I wonder whether this really needs a threshold of three counters or just one.