Edekarlan, Torn Between Sky and Sea: Recent Activity
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Mechanics | Skeleton | Story: To Find a Phoenix |
Recent updates to Edekarlan, Torn Between Sky and Sea: (Generated at 2024-05-18 17:44:31)
I was worried any number might be too explosive for common.
I totally thought this wouldwork like Die Young rather than Consulate Surveillance.
That could be a possibility, but I don't usually anticipate too many lands being in the graveyard in a format where this would see play. Maybe a fringe constructed deck, but those would always exist. Needing this and a creature to use Sky counters asks a lot for formats where you might see more lands in a graveyard.
Wait... wouldn't this be a fair deal if it always cost less?
This seems incredibly swingy if sky counters are worth anything.
Usually you would see "Whenever ~ becomes blocked, you may sacrifice a[ny number of] Water token[s]. If you do, ~ deals 2 damage [for each token sacrificed this way] to target player."
Actually, I could see "defending player" there rather than "target player".
Creating Water tokens seems so essential to the aquatic theme that it seems like so much rules text to commit to on even commons. Makes me consider an investigate-variant. Hydrate? :)
I've still been figuring out how many Sky counters things should cost, which will be dependent on how easily/frequently they accumulate. Admittedly, just one Sky counter here is probably fine.
I don't get the creative treatment.
So for a kicker of three potentially valuable sky counters you inflict a conditional life loss of 1?
Do you have some sort of reference what one ought to gain from one, two, three counters etc. like the energy economy table (see here) from WotC?
I normally agree. I only made this and a blue pair because I didn't want the card in a non-supertyped slot and didn't feel one side should have the slot over the other.
Zicario, the Heatwave is from something titled Supplmental Set Commanders, which I described as "Commander cards created to align with my custom sets without taking up slots." Those cards care only about the themes in the set they correspond to, and exist solely for commander, where'd the exist alongside many other cards.
Islandwalk doesn't have the same exact implication as flying, since there numerous exclusively aquatic creatures in MtG that have never had islandwalk in contrast to creatures that fly, which are always mechanically granted flying.
The capitalization was a small formatting error. I sometimes forget what is and should not be when typing.
I'm not opposed to adding more tokens to the aquatic identity. It could be an interesting element to have cards let players "buy" or "trade" water tokens in for other tokens.
fixed minor formatting error
If a sacrifice hits the graveyard, is that not dying? "Leaves the same way" was you suggestion on Blood-Cloud Oracle over "goes to the corresponding zone". It should not be a sacrifice, but assuming nothing is moving cards to exile, it's still dying.
Now dealing with replacement triggers for the creature with Whirlpool isn't something I thought about. Since the payment occurs, the trigger should check where the creature is going, but I don't know what happens when Wheel of Sun and Moon is enchanting you.
What then is the point of Zicario, the Heatwave? Do all aquatic creatures have implied islandwalk?
You should make more non-Water tokens. They add more identity to aquatic than the "counters that interact with removal".
If there is one thing this set needs not, it is more muddying of the identities of aquatic and aerial. Falling Ash and this conspire to teach us: All distinctions are arbitrary.