Recent updates to Snap: (Generated at 2025-05-11 04:16:23)
Again, playing around with Frenzy as a mechanic.
Playing around with the Frenzy mechanic from Future Sight's Frenzy Sliver.
Added an (admittedly difficult) way for you to get an extra turn from the orb.
Indeed, just reprint Ugin's Nexus which seems to hit the sweetspot perfectly.
Given Stranglehold and Ugin's Nexus, I feel that this could either cost less or do something more.
changed up the cost from and the add counters ability from : Add X counters as it was too strong
added to activation cost
Proved broken with tokens hence reword to add non-token
A somewhat 'fixed' version of banding
dropped extra cost from 3 to 2 after extensive playtesting
Again, playing around with Frenzy as a mechanic.
Playing around with the Frenzy mechanic from Future Sight's Frenzy Sliver.
Added an (admittedly difficult) way for you to get an extra turn from the orb.
Indeed, just reprint Ugin's Nexus which seems to hit the sweetspot perfectly.
Given Stranglehold and Ugin's Nexus, I feel that this could either cost less or do something more.
changed up the cost from
and the add counters ability from 
: Add X counters as it was too strong
added
to activation cost
Proved broken with tokens hence reword to add non-token
A somewhat 'fixed' version of banding
dropped extra cost from 3 to 2 after extensive playtesting