Huh, so it is, just less wordy. Oh well, I was on a hiatus from the game during the Time Spiral to Lorwyn era so I'm not up to scratch on all of the cards from then are/do.
The only real difference is that this doesn't counter the spell so it would work on say a Spellbreaker Behemoth and such in which case it isn't really EXACTLY Delay at all.
Darksteel Reactor and a Persist creature, the persist creature comes back, you shift its counter to the reactor, when the creature dies it has no counter so persist bounces it back again...rinse & repeat. EXAMPLE ONLY
Yes it is a niche card, but Magic has always had a place for niche cards that can go into somebody's crazy combotastic deck.
I limited it to -1/-1 & +1/+1 > Charge counters to keep the cost down and to play into the name - it either absorbs pain (-1/-1 counter) or Inflicts pain (+1/+1 counter) and converts it to a charge for...whatever. I could have it cost 4 and make the counters go both ways by adding a 2nd tap ability that removes charge counters.....etc but that wasn't what I wanted.
If there's a choice where one option is "this arrives untapped and nothing bad happens", and the card can tap for without drawback, then it's better than Island and is never getting printed, ever.
Of course, you're free to break that rule in your own sets. Just be aware that it's a very hard-and-fast rule that you're breaking.
But at that point, it's basically a slightly more restricted Power Conduit. I mean, so is this, really; about the only thing this can do that Power Conduit can't is charge up your Mirrodin's Core, in case anyone cares.
Huh, so it is, just less wordy. Oh well, I was on a hiatus from the game during the Time Spiral to Lorwyn era so I'm not up to scratch on all of the cards from then are/do.
The only real difference is that this doesn't counter the spell so it would work on say a Spellbreaker Behemoth and such in which case it isn't really EXACTLY Delay at all.
It has normal banding (though if I were MaRo I'd remove the "and up to one without" part from the ability to streamline it slightly.
Alex is correct, The second ability triggers whenever it becomes part of a band that has other wolf creatures in it.
Darksteel Reactor and a Persist creature, the persist creature comes back, you shift its counter to the reactor, when the creature dies it has no counter so persist bounces it back again...rinse & repeat. EXAMPLE ONLY
Yes it is a niche card, but Magic has always had a place for niche cards that can go into somebody's crazy combotastic deck.
I limited it to -1/-1 & +1/+1 > Charge counters to keep the cost down and to play into the name - it either absorbs pain (-1/-1 counter) or Inflicts pain (+1/+1 counter) and converts it to a charge for...whatever.
I could have it cost 4 and make the counters go both ways by adding a 2nd tap ability that removes charge counters.....etc but that wasn't what I wanted.
Banding isn't in NEED of a fix. It's grand.
And yes, this is just "I have banding, AND I improve the band I'm in" which is pretty nifty actually.
This doesn't seem to be changing what banding does. It's just adding an ability that triggers when the creature attacks and banding is made use of.
If there's a choice where one option is "this arrives untapped and nothing bad happens", and the card can tap for
without drawback, then it's better than Island and is never getting printed, ever.
Of course, you're free to break that rule in your own sets. Just be aware that it's a very hard-and-fast rule that you're breaking.
But at that point, it's basically a slightly more restricted Power Conduit. I mean, so is this, really; about the only thing this can do that Power Conduit can't is charge up your Mirrodin's Core, in case anyone cares.
That makes it potentially more powerful, it seems to me.
This is Delay. Exactly.
You can't use an existing keyword and change what it does; you need to use a new keyword.
By the way, banding is unfixable.
I like the idea, but the execution could be stream-lined with minimal loss of use:
"
, Remove a counter from target creature you control: Put a charge counter on target artifact you control."
Normally, only creatures get +1/+1 and -1/-1 counters, and only artifacts get charge counters.