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CardName: Temporal Shunt Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Exile target spell and put three time counters on it. If it doesn't have suspend, it gains Suspend (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) Flavour Text: Set/Rarity: Snap Uncommon

Temporal Shunt
{1}{u}
 
 U 
Instant
Exile target spell and put three time counters on it. If it doesn't have suspend, it gains Suspend (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
Updated on 18 Aug 2011 by Camruth

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History: [-]

2011-07-27 04:48:39: Camruth created the card Temporal Shunt
2011-07-27 04:49:47: Camruth edited Temporal Shunt

An Idea for a "Temporary Counterspell" that would be used by a Chronomancer (Time Wizard).
Not sure if the cost should be {u}{u}, I costed it as Memory Lapse which was another temporary counterspell. Would likely have a white counterpart a-la Exile, Swords to Plowshares etc that temporarily exiles permanents from the battlefield in a similar way.

This is Delay. Exactly.

Huh, so it is, just less wordy. Oh well, I was on a hiatus from the game during the Time Spiral to Lorwyn era so I'm not up to scratch on all of the cards from then are/do.

The only real difference is that this doesn't counter the spell so it would work on say a Spellbreaker Behemoth and such in which case it isn't really EXACTLY Delay at all.

This also goes horribly counterintuitive with spells that already have suspend. There's a reason Delay is worded the way it is.

2011-08-18 01:06:46: Camruth edited Temporal Shunt

Have reworded it to fit how Delay is worded regarding gaining suspend. Still doesn't counter the spell which was my main goal for the card.

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