Duel Decks Starcraft: Remastered: Recent Activity
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Recent updates to Duel Decks Starcraft: Remastered: (Generated at 2025-06-22 00:46:12)
spine crawler -> spore crawler, reach
sorcery ability
Final stretch!
Posted on reddit for comments and templating issues. Very good feedback here, and last few cards for testing.
Then release. Wooot
Flagged for ability being not that good to play. Significantly more powerful as late-game rather than early agme. As a 1/1 totally useless at start, most often held in hand as a Zombify instead of played.
Will change to different implementatipon
flagged for increasing board complexity. Testing no cost, sorcery speed +1/+1 coutner ability.
flagged for being too strong as an instant mana sink and increasing board complexity. Testing sorcery speed
Flagged by several people as "strong", pointing to first two abilities. Experience shows that in this deck, protoss is usually behind with creatures and you'll need last ability to stabilize. For testing using only first two abilities
Flagged as 1RR 3/1 First strike haste is above curve. Currently testing 2R 3/1 first strike, activated haste. Found to not be especially problematic, might revert.
It removes the counters from the permanent. I checked Ixidron and I should probably specify nontoken as well, thanks.
This card does not remove shields but it strenghten them by removing their disadvantage. It may be a flavor fail. Also, are token able to be turned face down ?
Forgot power and toughness
Honestly, it seems fine without it. Magic is full of stuff that encourages people to try and create clever combos. Letting flickering bring you four additional ships feels clever ratheer than cheaty.
^ forgot, when carrier leaves the battlefield destroy all interceptors. - might be confusing when there's more than 1 carrier on the field at the same time.
Carrier

Flying
ETB- 4 interceptors
create an interceptor
0/4